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Thread: Most Intimidating Spaceship.
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2007-11-11, 01:06 PM (ISO 8601)
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Re: Most Intimidating Spaceship.
Three things a carrier can do that a capital ship cannot:
a) Be in two places at once. A capital ship cannot, for example, guard a convoy and assault an enemy fleet some distance away. It will need to decide between assaulting the enemy (leaving the fleet vulnerable) or guard the fleet, leaving the enemy to escape or plot an attack. For that matter, the capital ship cannot even effectively defend the large fleet from two attacks in two simultaneous directions (recall the away fighters tying up the raiders in '33' before a jump). It could not set up the multiple-pronged assaults used in the series (such as the assult on the mines, whereby some fighters drew away the enemy fleet and others attacked). It could not engage several fleets at once (such as when the pegasus and the galactica engaged the two basestars, leaving the fighters free to attack the Ressurection ship in series 2). It cannot recon an area properly either- imagine the outcome of Water, where the survival of the fleet dependend on a quick survey of the surrounding systems- without a fleet of raptors to investigate, the Galactica would have had to investigate each planet on it's own, dragging the fleet with it for the sake of protection. End result- everyone would have died from dehydration.
b) Assault enemies from a safe distance. Assume you have a missile capable of attacking the enemy over, say, 20km of distance. So does the enemy. Only you, having a fighter fleet capable of flying up to 30km away, can simply equip the fighters with said missiles and then attack from 50km away with absolutely no risk to your own ship- this is precisely why carriers dominated during WW2- they were able to project ordinance from far greater distances by means of planes.
c) rely on a greater depth of versitility. Engaging in ship-to-ship action? Load up with fighters. Preparing to bombard the surface? Make sure you have plenty of bombers. Being used as a transport? Time to stock up on helicopters/heavy raiders. With a little foresight you can quickly match the carrier to the job- something that just cannot be done with a capital ship.
As to your problems mentioned above:
- Fighters only need to get within missile range to be a threat to another ship. While this is risky for the fighter, it is just as risky for the capital ship, and you only have one of them.
- Fighters do need time to launch. That's why BSG always had fighter patrols and standby fighters in case of emergencies.
- dealing with spread out fighters might be easy, but firing on unarmed convoy ships is easier. At the very least the fighters can tie up the enemy fleet long enough for a jump to be made- and if the enemy fleet is dividing their forces, doesn't this make it even footing again?
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2007-11-11, 01:40 PM (ISO 8601)
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Re: Most Intimidating Spaceship.
A) I really don't see why a dedicated and heavily armored cap ship can't guard and engage an enemy fleet- just take a position between the convoy and the enemy fleet, and use weapons with long effective ranges like high powered railguns and point defense on any incoming missiles. Projecting force over long range is not a problem for a ship when there's unlimited line of sight. And again, why the hell isn't the convoy moving ftl?
A cap ship with sensible weapons placement can fire in multiple directions at multiple targets without a problem. The assault on the mines would be a piece of cake for a heavily armored capital ship- jump in over the mines and waste the defenses from a distance and suck up their puny anti-fighter attacks. I never denied that a complement of scout craft were essential for recon- but the Raptors are not fighters, they are small support ships, which I agree are very useful. There's no reason that a pure battleship shouldn't have a few on board anyway, being able to launch a couple of recon ships does not a carrier make.
B) Engage at long range: Missiles really shouldn't have a maximum range in space if they are intelligently designed with onboard targeting and guidence. All that they are limited by is the amount of fuel you put on them (limiting the total acceleration they are capable of) and how patient you are about them reaching the target. Even if this is the case, while the carrier is pulling its "launch fighters and pepper the cap ship from long range" the battleship, which can mount weapons vastly superior to the carrier, like say a railgun 3/4 its own length integrated into the hull, can blow the carrier out of the sky.
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2007-11-11, 01:40 PM (ISO 8601)
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Re: Most Intimidating Spaceship.
Er, no it can't. Dialogue in B5 indicates that they were actually getting survivors off worlds that had been hit with a Vorlon planet-killer, so if it doesn't even kill everyone on the surface, it can hardly be destroying the entire world. In this respect the Shadow planet-killer is actually more efficient, since NOBODY gets off a world that's been hit with one of those!
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2007-11-11, 02:54 PM (ISO 8601)
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Re: Most Intimidating Spaceship.
huh, I always thought that those survivors were people who had evacuated the planet before it was hit. Shots of the planet-killer moving through a large number of really quite big chunks of rock indicated at least to me that they basically reduced the planet to rubble. Of course I could be wrong...
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2007-11-11, 02:58 PM (ISO 8601)
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- Dec 2006
Re: Most Intimidating Spaceship.
A) "Admiral Tarkin, the rebel base will be within line of sight of the death star shortly. In the meantime, they've launched fighters at us..."
As for the fleet example-
The convoy is spooling up their FTL drives- and the enemy fighters are using your own fleet as cover, as any sensible fighter would. And in case you're thinking about maneuvering closer, the base-star is still bearing down on you. Sure, you're superior weaponry will deal with that, but in the meantime...
Sure, FTL can mean that the ship can move distances quickly, but it cannot be in two places at once- and with fights like the escape from New Caprica, being in two places was essential. Someone had to hold off those five base-stars, and someone else had to deal with the ground defences below.
b) When you consider the possibilities inherent with FTL, it's entirely possible to have your fighters engage when you carrier is in the next star system- like the cylons regularly do.
And a capital ship does not automatically trump a fighter assault- again, look at WW2 examples. Sometimes all the dedicated anti-aircraft weapons in the world will not protect you from a lucky shot, especially if the fighters are dedicated ship-killers.
Look at it this way- think of a capital ship as a ship with weapons platforms attached. Think of a carrier as a ship with weapons platforms that can detatch themselves and fly around independantly of the ship. Your options multiply tenfold.
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2007-11-11, 04:21 PM (ISO 8601)
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Re: Most Intimidating Spaceship.
Sorry, my above response is incomplete, I had to dash halfway through writing it.
Anyway, I decided that this topic deserved its own thread, found here:
http://www.giantitp.com/forums/showt...22#post3502022
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2007-11-11, 05:53 PM (ISO 8601)
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Re: Most Intimidating Spaceship.
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2007-11-11, 06:49 PM (ISO 8601)
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Re: Most Intimidating Spaceship.
I'm going to have to go with the Sa-Matra.
If you've played Star Control 2, you know why.
However, in this case, we do have the author's personal word. Nor does the reader in question have well-reasoned evidence, since by his own admission he did not try to understand or even completely read the book.
Sometimes, an opinion really is foolish and ill-informed. It happens.
I have not read the book myself, but I think that a case could be made that Heinlein was glorifying martialism and militarism.
Keep in mind that this was the same Galactic Empire that gave the world "a small exhaust port, just below the main port."
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2007-11-11, 06:51 PM (ISO 8601)
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2007-11-11, 07:08 PM (ISO 8601)
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Re: Most Intimidating Spaceship.
Over eleven miles, actually (eleven miles, because one can take screencaps of the action and see that the Executor is at least 11 times as long as the Star Destroyers in front of it -- consistently so). The "five mile fallacy" is a result of West End Games basically pulling numbers out of their collective butts.
In the Executor's defense, Admiral Ackbar said "concentrate all firepower on that super star destroyer", and the novelization made more meat out of that sentence... though the movie obviously did not. <sigh>
Indeed.SpoilerZentei's Law- As an online discussion on the Order of the Stick forum grows longer, the probability of Miko Myazaki being mentioned approaches unity.
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2007-11-11, 07:18 PM (ISO 8601)
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2007-11-11, 07:27 PM (ISO 8601)
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- Oct 2006
Re: Most Intimidating Spaceship.
SpoilerZentei's Law- As an online discussion on the Order of the Stick forum grows longer, the probability of Miko Myazaki being mentioned approaches unity.
- He who mentions her in a disparaging way when irrelevant to the thread topic loses the argument.
Miko fanclub.
Roy fanclub.
Hinjo fanclub.
The Chief fanclub.
The Xykon fanclub. Because Evil is just that cool.
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2007-11-11, 07:33 PM (ISO 8601)
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2007-11-11, 07:44 PM (ISO 8601)
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2007-11-11, 07:52 PM (ISO 8601)
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Re: Most Intimidating Spaceship.
Last edited by Lord Zentei; 2007-11-11 at 07:53 PM.
SpoilerZentei's Law- As an online discussion on the Order of the Stick forum grows longer, the probability of Miko Myazaki being mentioned approaches unity.
- He who mentions her in a disparaging way when irrelevant to the thread topic loses the argument.
Miko fanclub.
Roy fanclub.
Hinjo fanclub.
The Chief fanclub.
The Xykon fanclub. Because Evil is just that cool.
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2007-11-11, 10:51 PM (ISO 8601)
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Re: Most Intimidating Spaceship.
While I do agree with LordVader that The ships of the Necrons and the Tau are formidable, he forgets the greatest ship ever made
Vaul's Hammer, aka Black Stone Fortress.
(It took down a C'tan permanently).
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2007-11-12, 12:32 AM (ISO 8601)
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Re: Most Intimidating Spaceship.
Would it have been that hard to design the thing with some internal baffles that would stop an incoming torpedo from blasting right through? Gaaah!
Then again, real-life warships have been designed with similar weakenesses, such as the British battlecruisers with no flash protection on the magazines- so a hit that penetrated the (very thin) deck armor, as long-range artillery fire is prone to do, and reached the magazine, would spread to all the magazines, and ignite any spilled powder in the turrets, causing the entire ship to be blown to bits with 99.9% casualties.
It happened. Three times. In the same battle.
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2007-11-12, 01:06 AM (ISO 8601)
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Re: Most Intimidating Spaceship.
Hmm. I nominate THIS:
Yes, that's a LEGO set. Over 5,000 pieces and about a yard long when finished.
I also wish to nominate the ship that is described during the following story:
"Dude, I got an idea."
"What's your idea?"
"A black hole gun."
"A black hole gun?"
"A black hole gun."
"How does its ammo not destroy itself?"
"Antigravity."
"Dude."
"Yeah, I know."
"But dude, black holes are too small."
"Black holes are too small?"
"Black holes are too small."
"What beats a black hole?"
"Two black holes."
"Or three."
"Wait. Let's use one of those really big supermassive black holes in the middle of galaxies."
"Oh snap."
"Yeah."
"You know what beats a supermassive black hole?"
"What beats a supermassive black hole?"
"Two of them."
"Wait. You know the big bang and how the universe was all a singularity thing before that?"
"Yeah?"
"Let's fire that thing."
"zomfg."
"Yeah."
"But where will we get one?"
"Alternate dimensions that haven't big banged yet."
"zomfg again. Also nerdgasm."
"Yeah."
*based on an actual conversation I once had while trying to figure out a way to win a god-modding contest. (long story, don't ask)
Okay... technically what was described there was a weapon, not a ship. But, well, stick it on any ship and...
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2007-11-12, 01:57 AM (ISO 8601)
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Re: Most Intimidating Spaceship.
Well, based on a conversation I just had with a friend regarding your post:
Perhaps. But that can be countered!
LAZENGANN
OVERLOAD
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2007-11-12, 03:04 AM (ISO 8601)
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Re: Most Intimidating Spaceship.
Well, this port was a secondary port--presumably the "main" port WAS protected in some way or they would have dumped the torpedoes straight down that. Even the secondary port did have some sort of protection--note that the briefing said the shaft was race-unitted (or something like that) so the fighters would have to use proton torpedoes, e.g. standard turbolasers wouldn't work.
The other point, of course, was that the Death Star designers weren't considering that anyone would be insane enough to attack a 120km armoured battlestation in fighter craft!
As for the British battlecruiser problem, even after they fixed the design issues, the things still blew up (see the Hood for an example). Why? Because the Royal Navy prized speed of fire above all else, and to this end the gunners would often leave the installed baffle doors OPEN in order to speed up transport of ammunition from the magazines. See also the case of the Britannic, which was running in mine-infested waters with all its watertight compartment doors open; had they been shut, the ship would easily have survived its encounter with a mine. In short, humans make mistakes all the time, but you only tend to hear about them when they cause a disaster of some kind.
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2007-11-12, 03:06 AM (ISO 8601)
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Re: Most Intimidating Spaceship.
The rebels weren't even supposed to know about it, many Bothans died bringing them the information ;P
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2007-11-13, 07:08 AM (ISO 8601)
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Re: Most Intimidating Spaceship.
I found something pretty awesome.
This site has size comparisons for all the spaceships you could ever want, as well as the original source of each ship. People running IE even get to move the ships around on the page in order to compare individual ships.I used to do LP's. Currently archived here:
My Youtube Channel
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2007-11-13, 07:30 AM (ISO 8601)
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Re: Most Intimidating Spaceship.
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