Results 1 to 30 of 61
Thread: On Genetics
-
2007-11-06, 08:53 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Newcastle, Australia
- Gender
On Genetics
Oki Dokie. To move away slightly from the usual;
I'm working on a campaign world and my question is thus, can you take four families of 50-100 members each and have them breed nigh exclusively and have each family survive viably. Or is one hundred not enough people to make each family genetically different enough.
In summary.
Each clan is genetically pure. Just that clan's bloodline, is 100 people enough to start that process?
<If you don't know genetics, please don't comment>
-
2007-11-06, 09:00 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Norway
- Gender
-
2007-11-06, 09:18 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Newcastle, Australia
- Gender
Re: On Genetics
To explain more clearly.
Say an extended family of one hundred walks into a forrest together, are they enough building blocks for a society to flourish there, genetically. Without people from outside of that original pool coming in.
-
2007-11-06, 09:19 PM (ISO 8601)
- Join Date
- Oct 2006
- Gender
-
2007-11-06, 09:25 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
-
2007-11-06, 09:27 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: On Genetics
Other than the societal taboo of inbreeding, I don't think medieval people knew of the negative genetic effects of inbreeding. Therefore as a DM you can just say that there are no negative genetic effects or that genetics doesn't work the same way.
Probably the better question you want to ask is if the PCs will see it as distasteful inbreeding, and the answer is probably not exclusively, but it will make them a little uneasy. If that is the effect you are going for then you've got it perfect. If you want no element of disgust, go with 1000, if you want a high level of disgust, go with 30.
-
2007-11-06, 09:29 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Baltimore MD
- Gender
Re: On Genetics
Wonder which genetics thread is the fittest
What's the scenario? Does each family breed with members of the other families, or amongst itself? If the latter, what's the definition of "family"?
Pitcairn Island started with 25 unrelated people. After 70 years, their population was 200, and I assume that at that point, everyone was related to each other. Their colony has kept going until today without much new blood. It's a good way to collect genetic defects though.Last edited by Rex Blunder; 2007-11-06 at 09:30 PM. Reason: My questions were answered by previous posts.
Blunder's Law: Just because it can be fixed doesn't mean it's not broken.
-
2007-11-06, 09:29 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Newcastle, Australia
- Gender
-
2007-11-06, 09:33 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Baltimore MD
- Gender
Re: On Genetics
Any chance of letting the cultural anthropologist design some of the campaign world? It'd give him/her some ownership and give you a well-researched world. Of course, if you need to spring surprises on the party, that might not work.
Blunder's Law: Just because it can be fixed doesn't mean it's not broken.
-
2007-11-06, 09:35 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Easton, PA
- Gender
Re: On Genetics
If it is a Lawful group (alignment-wise), I suggest doing what the aborigines of Australia did which is ingenious and I'll ways remember it. First, its been awhile since I went Down Under and learned this, so this is the best I can remember:
The whole group splits into 8 different subgroups A-H.
Males stay in their subgroup, females are married out.
Females from group A marry into group B, females from group B marry into group C, etc.
So basically you get something like this:
A -> B -> C -> D -> E -> F -> G -> H -> A...
Due to this organization, the small isolated groups of aborigines survived without any genetic disorders with relatively small numbers.Last edited by Lord Tataraus; 2007-11-06 at 09:36 PM.
-
2007-11-06, 09:36 PM (ISO 8601)
- Join Date
- Jan 2007
Re: On Genetics
And this anthropologist isn't more concerned about the fact that every living thing in D&D can be half something else, even if they don't even use the same breeding method? or are even of comparable size?
Where do the half-dragon badgers come from? Where?!Last edited by Xefas; 2007-11-06 at 09:37 PM.
5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
-
2007-11-06, 09:36 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Piercing the Heavens
- Gender
Re: On Genetics
First of all, are you wanting some specific trait to be passed on to every member?
The Swallowfield Children - Stredexon Intwisca
-
2007-11-06, 09:39 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Newcastle, Australia
- Gender
Re: On Genetics
You did catch I'm... _from_ Australia yeah?
But I'm not touching that one with a thousand yard pole.
Basically the idea is that having rifted from their society the four effected families move to a provence called Voetaari and there is some issues with locals etc but basically each family moves into a different area of the country and venerates a different nature spirit that dwells there.
The familes of 100ish people mostly breed amongst themselves minimum distance of cousins however, and ocasionally other tribes send people for alliances and stuff. I want to know if its viable or if I need more principle people before I write their history.
-
2007-11-06, 09:40 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Central Ohio
- Gender
Re: On Genetics
I would like to note here that 25% of all marriages world wide are between cousins. I think your going to need more than 100 but it also depends on what your family set up is. If all of these people are related with in one generation your in trouble i.e. they are all first cousins, brother and sister your doomed. If there is more diversity than that such as there are 3 cousins and such in large numbers you might be OK with that small of a number.
Odds are the family would be very careful about who is married to who, even early people figured out that mating with close family is bad that is why its taboo in many cultures. When you want to marry or mate with someone your going to need to be at least second cousins for it to be OK with the clan.
This is only if your talking humans some species do better with inbreeding some do worse. Especially in a DND world.
Well this is large than 100 people but look how the European royalty look. Waits to be killed by European Ninjas.Last edited by StickMan; 2007-11-06 at 09:43 PM.
-
2007-11-06, 09:47 PM (ISO 8601)
- Join Date
- Jun 2007
Re: On Genetics
200-400 people is likely enough to keep a population going. Minimum Population Size is based off of probability of extinction at that size (usually 5-10%), not a guarantee. Polynesia studies and theories are a good source of ideas about colonization. Here's a paper that gives around ~70 women for the founding of New Zealand. There are others that give as low as 20-30 people total. So it's okay especially if you up the numbers a bit. Throw in some interbreeding and things are even better.
However you will likely have a huge amount of genetic drift. With such a small population, the chances of any given allele (variations of a certain gene) becoming fixed (everyone has it) or gone (no one has it) will be great [this is the usual fate for most alleles, but the speed depends on chance and effective population size]. So people will look similar (not identical) and often have stuff rare in other populations (6 fingers, a genetic disease, the Habsburg Jaw, and more).
Lately please ditch "genetically pure." While I think I know what you're talking about, it sounds really bad. Also really isn't a factor anyways (the bottleneck of 100 people will do it).Last edited by HidaTsuzua; 2007-11-06 at 09:48 PM.
-
2007-11-06, 10:01 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Easton, PA
- Gender
-
2007-11-06, 10:07 PM (ISO 8601)
- Join Date
- Aug 2007
Re: On Genetics
As far as I know, inbreeding doesn't cause much problems in and of itself (contrary to popular belief) so much as simply causing recessive traits to show up more often (which can be beneficial OR detrimental.)
Last edited by OneWinged4ngel; 2007-11-06 at 10:12 PM.
-
2007-11-06, 10:15 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Singapore
- Gender
Re: On Genetics
Inbreeding is both beneficial and detrimental. And it's the frequency of ocuurence of recessive traits which provides both. Assuming that a recessive trait is "obvious" and the families are very strict about enforcing "purity", they will exile the rejects into cloistered "villages"(possibly separated by gender, or neutered, or even outright killed, depending on alignment). Over time, only the fittest will survive, in much the same way that dogs have been forced into very specific breeds over millenia.
President of the Society for Hobgoblin Equality in Level Adjustment(SHELA)
Glowing Kitty from Lilly
Wren Worgatar by Mephibosheth
The Living Bullet!
Unusual Inner Animal Avatar from Quincunx.
Whenever you mention Pun-pun*SQUELCH!*, Ao kills another Kobold.
Everytime someone says "Pazuzu" twice, Ao erases them on the next "Pa". Then he undeletes them so he can wipeinfo them from the multiverse.
Everytime you kill a catgirl, I get more company.
-
2007-11-06, 10:16 PM (ISO 8601)
- Join Date
- Feb 2007
Re: On Genetics
Loss of heterozygosity has reliable bad consequences. There are just so many places for it to go wrong, since it lets any defect in the ancestor get a chance at homozygosity. Yes, you might come across a useful recessive trait, but the bearer would probably be nice and messed up in all kinds of ways.
Also tends to reduce fertility, because there's a big reservoir of prenatal (often conception-level) recessive lethal alleles that get a much better chance of coming up than usual.
-
2007-11-06, 10:17 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: On Genetics
...so much as causing recessive traits to show up more often (which can be beneficial OR detrimental.)
Really, though, you can almost go to an arbitrarily small seed population, if you're willing to accept very high rates of defects. If you just have lots and lots of kids, and maybe cull out (by death, exile, or sterilization) the ones which show undesired traits, you'll eventually get a population without those traits. Of course, this is morally and ethically questionable for humans.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
-
2007-11-06, 10:26 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Central Ohio
- Gender
Re: On Genetics
People above bring up good points. If the starting group is very healthy you should be good, but if they do have a negative trait it will become pronounced in the population. I think your safe with the group size honestly.
-
2007-11-06, 10:27 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Baltimore MD
- Gender
Re: On Genetics
Originally Posted by chronosBlunder's Law: Just because it can be fixed doesn't mean it's not broken.
-
2007-11-06, 10:32 PM (ISO 8601)
- Join Date
- Aug 2004
- Location
- Western Australia
Re: On Genetics
save your fears
for the day
when our pain is far behind
on your feet
come with me
we are soldiers stand or die
save your fears
take your place
save them for the judgement day
fast and free
follow me
time to make the sacrifice
we rise or fall
-
2007-11-06, 10:39 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Back in the USSR
- Gender
Re: On Genetics
Well, the only thing I've ever heard is that you need about 200 genetically distinct men to repopulate the planet. That was with the better part of 3 billion women to breed with, however. Also it was in a comic, but Brian K. Vaughn seems to do his research.
500 sounds like a good estimate.Spoiler
Stealthy Snake avatar by Dawn
Lack of images by Imageshack
-
2007-11-06, 10:46 PM (ISO 8601)
- Join Date
- May 2006
- Gender
Re: On Genetics
The Pitcairn islanders do have some issues with genetic defects, though not crippling ones.
For what value of 'cousin'?
Well this is large than 100 people but look how the European royalty look. Waits to be killed by European Ninjas.
On the other hand, European royalty tended to marry cousins more often than populations would indicate, because they kept trying to keep various noble titles in the family. Perversely, they actually had an incentive to engage in mild inbreeding (i.e. not brother/sister, but second cousin/second cousin or occasionally first/first).
For a group with reasonable distributions of genes, it tends to be detrimental. Many recessive gene combinations are fatal; few recessive gene combinations are so beneficial that it offsets the increased risk of death.
The problem is that they can be perfectly healthy and still carry nasty recessive genes.
The risk of this happening is, of course, the entire problem with inbreeding as a practical matter.
-
2007-11-06, 11:07 PM (ISO 8601)
- Join Date
- Feb 2007
Re: On Genetics
For the majority of human cultures for most of human history (lots of generalization there, but it bears out), the preferred mate was the 1st cousin, usually for reasons of inheritance. Combine that with the lack of mobility and low-population density for most of history, you can see that humans do just fine in small clusters. The whole incest taboo is purely subjective. Western modern cultures think that 1st cousins are gross. Unilinear cultures would think nothing of marrying a cross-cousin, but be just as repulsed by a parallel-cousin.
One hundred gives you plenty of familiar clusters, and as long as they are grouped into moieties, exogamous clans, or other divisions, describing them as non-Dunwichean won't raise any flags for verisimilitude.
-
2007-11-07, 12:45 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: On Genetics
I want to link this thread to the thread where the guy says most people on the boards are commoners with less than a 13 INT.
Dragonseth says,
On a related note: Support Hardy-Weinberg Equilibrium! Practice random mating!
-
2007-11-07, 01:23 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Turn around slowly...
- Gender
Re: On Genetics
Hooray for the founder effect! Inbreeding doesn't cause mutations by itself, but it will increase the rate of homozygosity in the population. It is important to note, though, that allelic frequencies do not change, only genotypic frequencies do. And so, individuals who are homozygous recessive for some genetic disorder become very common. A good example is the Amish. EVC syndrome and glutaric acidurea both have very high rates of occurence in some Amish communities.
On a related note: Support Hardy-Weinberg Equilibrium! Practice random mating!Last edited by dragonseth; 2007-11-07 at 01:26 AM.
Seth's Signature v2.2 Now with 33% less fat!
Duct tape is like the force. It has a light side, a dark side, and it holds the universe together.
Why do people read these things anyway?
Why is it a penny for your thoughts, but you have to throw in your two cents? Somebody's making a penny here...
AAA (Amazingly Awesome Avatar) by Bloddyredcommie
-
2007-11-07, 01:37 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Dragonseth says,
On a related note: Support Hardy-Weinberg Equilibrium! Practice random mating!
-
2007-11-07, 01:49 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Turn around slowly...
- Gender
Re: On Genetics
Seth's Signature v2.2 Now with 33% less fat!
Duct tape is like the force. It has a light side, a dark side, and it holds the universe together.
Why do people read these things anyway?
Why is it a penny for your thoughts, but you have to throw in your two cents? Somebody's making a penny here...
AAA (Amazingly Awesome Avatar) by Bloddyredcommie