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  1. - Top - End - #61
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Heroes into Hell

    Nick

    HP: 92 AC: 26 (flat footed 21, touch 17)

    Initiative: (d20+9)[13]

    Despite having no idea what either of the uninvited guests were saying, Nick has a good feeling what their intentions are. He moves about 10 feet farther away from the enemies, then, deciding to see what his new friends are capable of (and noticing that they are all preparing for battle) Nick produces his trumpet from his backpack and begins to play an inspiring fanfare, a cheer of battle composed himself to a Pelorian church hymn, that he likes to play to open battle.

    Spoiler
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    preform: trumpet (d20+24)[35]
    Inspire Courage +3, grants everyone a +3 bonus to will saves against charms and fear and grants them a +3 morale bonus to attack and damage rolls.

  2. - Top - End - #62
    Bugbear in the Playground
     
    SwashbucklerGuy

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    (I know Connor hasn't gone yet, but before I go to bed I'll get my turn out of the way)

    Round 1 Summary:
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    Gryfe- charges around the barbed devils and around the back of the ice devil. With blinding speed he slashes twice at the armored hide of the ice devil, slicing through its skin. The bursts of flame from his sword seem to have no effect, however.

    Feng- flies inot a berserker frenzy and runs forward, screaming wildly. He reaches the nearest barbed devil and smashes his greatsword into it. The devil is wounded, but thrusts itself into the attack, its long spines biting into Feng's flesh. Feng takes 14 points of piercing damage from the barbs.

    Melanthum- uses his arcane might to attack the devils. The rays of light from his prismatic spray arc out and hit the devils... however, many of them are halted by some invisible force surrounding the bodies of the monsters and never made contact. At least one has the instantly observable effect, however, of causing one of the barbed devil to scream and babble in Infernal.

    Mimosa- casts a defensive spell on herself and her mount, turning their skins as hard as bark. Once the spell is done, she dismounts and prepares to battle.

    Korral- assumes a fighting stance and draws his weapon. With fluid grace he strikes at the devil next to the one Feng is fighting. His elegant slash leaves a large wound, but not as grevious one as would be expected from such a blow. This devil also leaps into the attack. Korral takes 11 points of piercing damage from the barbs.

    Nick- skirts a few feet farther back from the devils, then pulls out his trumpet and blows forth a stirring string of notes.

    Sonny- calls upon the evil powers of his god and blasts the devil with dark power. The blast of negative energy hits the barbed devils hard, wounds opening on all but one of them, who's aura of magical resistance blocks the power. The ice devil is unfazed by the attack, its aura protecting it as well.

    Barbed Devil 1- attacks Feng with its claws. Both claws hit and Feng takes 23 points of damage. He also feels slighty afraid of the devil before him, but is bolstered by Nick's song and fights through it. he devil tries to grab Feng, but is no match for the berserker's strength.

    Barbed Devil 2- attacks Korral with its claws. It hits with one of them and Korral takes 12 points of damage. The wound fills Korral with a supernatural dread of this devil. The devil does not attempt to grapple Korral, instead laughing as the now-panicked hobgoblin attempts to flee.

    Barbed Devil 3- stares at its claws and cackles madly, having been driven insane by Melanthum's spell.

    Barbed Devil 4- charges at Sonny, giving Feng a chance to strike (make the AoO on your next post). Assuming it survives the attack, it claws at Sonny and connects, dealing 14 points of damage. Sonny is far to strong-willed to be afraid of this little monster. It tries to grab the goblin, but can't due to Sonny's small size.

    Barbed Devil 5- moves around the other devils to get at the berserker. It attacks Feng with a claw and hits, dealing 14 points of damage. The devil cannot get a hold of, nor terrify, Feng.

    Barbed Devil 6- double moves towards Gryfe, ending it's turn next to him but unable to attack.

    Ice Devil- Reaches over it's barbed devil soldiers and jabs at Feng with it's spear. It misses, the spear smashing the cobbles next to the berserker's feet.



    OOC: Whenever Connor takes his turn, just put him in the initiative order as approproate, unless he kills a devil their strategy won't change.

    Other than that, feel free to post Round 2 actions.
    Last edited by ....; 2007-11-18 at 11:43 PM.
    Stoic (and apparently only) member of the Fanclub.

    Quote Originally Posted by Thunderbuckets View Post
    And then the Rock totally sneaks up and impales them both on an American flag.

  3. - Top - End - #63
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Mimosa

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    Mimosa
    AC 28 (w/barkskin) Touch 18 FF 23
    HP 112/112, Init +11
    Saves 12/12/19
    Active effects: Barkskin 9m52s, Inspire Competence +3

    Laille (Leopard)
    AC 28 Touch 27 FF 24
    HP 78/78 Init +6
    Saves: 14/10/9
    Active effects: Barkskin 9m52s, Inspire Competence +3


    Mimosa concentrates a moment and suddenly between her and the devils and a very large bear appears in that space. The bear moves to charge the attackers. She then moves back, preparing her next moves.

    Laille creaps slowly around the back, preparing to take advantage of the attack in the front to charge from the flank.

    Spoiler
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    Summon Natures Ally VI (Dire Bear) - 10 Rounds
    Spoiler
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    AC 17 Touch 16 FF 11
    HP 105/105 Init +1
    Saves 12/9/9


    If Laille is close enough to get an attack this round it'd be a partial one:
    Bite attack (with +2 for flanking) (1d20+14)[16]
    Bite damage (1d6+3)[8]
    Poet Laureate of House Kato

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    "It's kind of fun to do the impossible."
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  4. - Top - End - #64
    Bugbear in the Playground
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    ((Apologies for the late post. Was gone longer than I thought I would be.))

    Connor glares at these arrivals, recognizing Infernal for what it is. His fists clench and he jumps into the fray, a snarl of hate on his face. He is determined to kill these evil demons as quickly as possible (the closest one to him at the present time).

    "You'll find us no easy prey, you cursed demons!"

    ((Initiative + 5))((17+5=22))

    ((HP=82))
    ((AC=32, 25 Touch, 27 Flat-footed))
    ((Ki Strike Magic & Lawful))

    ((Attack= +11/+11/+11/+6))
    ((Damage= 2d8+3))

    ((Attack 1- 20+11=31))
    ((Confirm Crit- 6 + 11 = 17))
    ((Damage 1- 4+6+3= 13))
    ((Attack 2- 14+11= 25))
    ((Damage 2- 5+3+3= 11)
    ((Attack 3- 17+11= 28))
    ((Damage 3- 6+2+3= 11))
    ((Attack 4- 6+6= 12))
    ((Damage 4- 1+6+3= 10))
    Last edited by Cyrus112; 2007-11-19 at 03:05 AM.

  5. - Top - End - #65
    Bugbear in the Playground
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    It seems that Korral is going to be high-tailing it for the next...9 rounds or so......so there isn't much I can do...
    Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.

  6. - Top - End - #66
    Ogre in the Playground
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    Gryfe

    Gryfe is utterly unfazed by the monster next to him. If anything, he strikes back even harder, with a power attack! He runs twenty feet in a huge circle around the devil menacing him and proceeds to slash at it in a blinding blur of blade and body.

    Statblock:
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    Hitpoints: 119
    Armor Class: 46, Touch AC: 31, Flat Footed AC: 36
    Fortitude Save: 5, Reflex Save: 12, Will Save: 5

    Current Initiative: 30
    Other Effects: Skirmish Enhanced AC (+5 to the Above until End of Turn)

    Actions:
    Spoiler
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    Gryfe will run twenty feet around the devil next to him, then attack with Bounding Assault before retreating another 50 feet away, out of range, but this time back towards the party to help them out.

    Attack Roll 1: (1d20+30)[44]
    Damage Roll 1: (1d10+8)[9] Slashing + (1d6)[4] Flaming
    Sneak Attack Damage: (3d6)[9]
    Skirmish Damage: (7d6)[18]

    Attack Roll 1: (1d20+25)[45]
    Damage Roll 1: (1d10+8)[10] Slashing + (1d6)[3] Flaming
    Skirmish Damage: (7d6)[29]

    Power Attacking for 10 Points.


    The whirling Courtblade slashes and it looks like Gryfe is sacrificing his accuracy for power!

  7. - Top - End - #67
    Ogre in the Playground
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    Crit Confirm on the Second Attack:

    (1d20+15)[22]
    If it crits, then I'll get a total damage up in a sec.
    Last edited by Neftren; 2007-11-19 at 08:54 AM.

  8. - Top - End - #68
    Barbarian in the Playground
     
    BardGuy

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    Nick

    HP: 92 AC: 26

    Nick continues to play his song, hoping that its effects are doing good to his companions. As he plays he watches the fight intently, making sure that no one is faring poorly.

  9. - Top - End - #69
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    SolithKnightGuy

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    HP : 172 (Raged & Frenzied)
    AC : 27, FF 27, Touch 11
    Saves: Fort 15 Ref 10 Will 15 (increased because of rage)
    initiative : 18


    Feng swings his greatsword at the devil stupid enough to rush by him

    Spoiler
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    Attack : (1d20+26)[46]
    Damage : (4d6+21)[35]
    Damage me : (1d6-2)[-1]


    Feng makes a full attack against the same devil he attacked after running at them, dropping accuracy for more power

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    Attack : Damage : Damage me
    (1d20+21)[24] : (4d6+31)[41] : (1d6-2)[-1]
    (1d20+21)[34] : (4d6+31)[42] : (1d6-2)[0]
    (1d20+16)[35] : (4d6+31)[44] : (1d6-2)[2]
    (1d20+11)[16] : (4d6+31)[43] : (1d6-2)[-1]
    If a devil drops I make another attack for each (go Cleave!!!) so let me know soon

  10. - Top - End - #70
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    SolithKnightGuy

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    for my criticals (Attack of opportuninty and attack roll three) I roll
    (1d20+26)[37]
    (1d20+16)[21]

  11. - Top - End - #71
    Bugbear in the Playground
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    Connor

    Connor continues with his same actions.

    ((Attack 1- 15+11= 26))
    ((Damage 1- 1+1+3= 5))
    ((Attack 2- 11+11= 22))
    ((Damage 2- 1+2+3= 6))
    ((Attack 3- 7+11= 18))
    ((Damage 3- 8+1+3= 12))
    ((Attack 4- 3+6= 9))
    ((Damage 4- 5+2+3= 10))

  12. - Top - End - #72
    Ogre in the Playground
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    Quote Originally Posted by Cyrus112 View Post
    Connor

    Connor continues with his same actions.

    ((Attack 1- 15+11= 26))
    ((Damage 1- 1+1+3= 5))
    ((Attack 2- 11+11= 22))
    ((Damage 2- 1+2+3= 6))
    ((Attack 3- 7+11= 18))
    ((Damage 3- 8+1+3= 12))
    ((Attack 4- 3+6= 9))
    ((Damage 4- 5+2+3= 10))
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    Where are you getting these rolls, or are you arbitrarily typing them in? Please roll on the board, or roll on Invisible Castle and post us a link. I can understand the DM doing it to railroad/godmod us along, but a player doing that is called cheating.

  13. - Top - End - #73
    Bugbear in the Playground
     
    dyslexicfaser's Avatar

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    Sonny

    Sonny hops back and to the left, away from the devil who had attacked him, and hurls another mass of necromantic energy directly at it.

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    Gets the devil an AoO, and Sonny tries to hit it with an Inflict Serious Wounds: (3d8+17)[2][1][4](24)

    Sonny Nine Lives
    HP : 111/125
    AC : 26, FF 25, Touch 13
    Saves: Fort 14 Ref 9 Will 20
    People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe. -- Tycho Brahe

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  14. - Top - End - #74
    Ogre in the Playground
     
    WhiteKnight777's Avatar

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    Melanthum

    Melanthum spits to one side as most of the creatures seem to resist his magic... odd, these creatures weren't usually that resistant... And with his allies in melee with the demons, he has few good options for spells. After a moment of thought, he smirks, his hands forming a series of rapid gestures. A green glow emanates from his hands, and at the height of the spell a ball of viridian energy forms in his palm. He gestures towards the Ice Devil, the energy streaming forth in a green beam of pure destructive power. It does not stop there, however, and the spell continues bouncing between each of the devils, arcing between one and the other in lances of deadly green energy

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    casting Disintegrate, augmented with Instant Metamagic Chain Spell.

    Save DC is fortitude, DC 24 for the primary target, 20 for the secondary ones.

    Spell Resistance rolls:

    Ice Devil (1d20+17)[20]
    Barbed Devil 1(1d20+17)[32]
    Barbed Devil 2(1d20+17)[32]
    Barbed Devil 3(1d20+17)[33]
    Barbed Devil 4(1d20+17)[31]
    Barbed Devil 5(1d20+17)[26]
    Barbed Devil 6(1d20+17)[23]

    To Hit Rolls (Ranged Touch Attacks)

    Ice Devil (1d20+8)[13]
    Barbed Devil 1(1d20+8)[22]
    Barbed Devil 2(1d20+8)[16]
    Barbed Devil 3(1d20+8)[18]
    Barbed Devil 4(1d20+8)[23]
    Barbed Devil 5(1d20+8)[15]
    Barbed Devil 6(1d20+8)[20]

    Damage Rolls

    Ice Devil Unsaved - (30d6)[104] or Saved - (5d6)[17]
    Barbed Devil 1Unsaved - (30d6)[98] or Saved - (5d6)[24]
    Barbed Devil 2Unsaved - (30d6)[111] or Saved - (5d6)[17]
    Barbed Devil 3Unsaved - (30d6)[115] or Saved - (5d6)[15]
    Barbed Devil 4Unsaved - (30d6)[99] or Saved - (5d6)[15]
    Barbed Devil 5Unsaved - (30d6)[103] or Saved - (5d6)[20]
    Barbed Devil 6Unsaved - (30d6)[115] or Saved - (5d6)[13]

    I messed up... secondary damage should be half as much as primary, so halve the secondary damage amounts (All those except for the Ice Devil's)
    Last edited by WhiteKnight777; 2007-11-19 at 02:57 PM.

  15. - Top - End - #75
    Bugbear in the Playground
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    ((What round is it?))
    Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.

  16. - Top - End - #76
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    SolithKnightGuy

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    forgot to update statblock... I'm at 118/172 HP
    Last edited by Tyrolin; 2007-11-19 at 04:24 PM.

  17. - Top - End - #77
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Round 2 Summary:

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    Gryfe- circles around the barbed devil that ran towards him, closing in and slashing twice at the beast. The devil's blood pours forth as it leaps into the attacks, dealing a total of 20 points of piercing damage to Gryfe After hurting it, Gryfe runs back towards the main fray.

    Connor- continues his assult on the ice devil. His fists fly rapidly, but cannot break through the thick hide protecting the monstrous insect.

    Feng- cuts a deep gash into the devil that runs past him, nearly slicing it in half. The barbs of this devil scratch at him as it flees and deal 9 points of damage. Feng then brings his massive blade back around to deliver several punishing blows to the devil before him. While not all connect, the final slash cleaves the devil in two. Even in death, however, its barbs continue to bite. Feng takes 20 more points of piercing damage as the devil goes down. (Cleave whenever you want)

    Melanthum- fires his ray of disentegration at the devils. The beam curves away from the ice devil, its resistance deflecting it, but the ray continues through the ranks of the devils with devastating effects. Barbed Devils 2 and 4 are utterly destroyed. The beam glances off the insane devil, harming but not killing it. It hits Barbed Devil 5 but is blocked by its spell resistance. Finally, the beam flies past Gryfe as he returns to hit Barbed Devil 6, not killing it, but leaving it smoking and barely standing.

    Mimosa- summons a mighty bear to aid her in battle. Laille creeps around to the back of the ice devil, but her claws cannot break its hide.

    Korral- runs from the battle, backing up against the wall that the portal to Ab'Esra is set it and edging along it, his heart pounding in fear.

    Nick- continues his song, eyeing the battle carefully.

    Sonny (dosn't have a target to cast inflict on, since Melanthum was kind enough to turn that devil into dust. You can still make an action for round two.)

    Barbed Devil 3- screams madly in Infernal and charged Melanthum, having just been harmed by a spell cast by the Incantrix. It hits with its claw, dealing 15 points of damage to Melanthum. In its madness, it does not attempt to grapple. (Note: As this is one of the devils in cleave range of Feng, it may die before it has a chance to attack, depending on what Feng's attack is.)

    Barbed Devil 5- makes a full attack against Feng. Only one claw hits, dealing 17 points of damage to Feng. It also suceeds in getting a grip on the berserker, dealing 21 points of damage as its spines imaple Feng. (Note: As this is one of the devils in cleave range of Feng, it may die before it has a chance to attack, depending on what Feng's attack is.)

    Barbed Devil 6- recovers from the disentegration spell cast on it and hisses through its teeth. Pointing at Gryfe is says, in common, "Ccccease your consssstant sssspringing shhhhhadeling," and casts hold person on Gryfe, who feels a stiffness in his joints, but breaks the spell before it can take hold.

    Ice Devil- charges at Melanthum, idetifying him as the most powerful spellcaster after seeing its minions racked by his spells, provoking attacks of oportunity from both Connor and Lailee. It attacks with its spear, hitting Melanthum for 13 points of damage. Melanthum also feels a creeping coldness steal over his body from the wound, slowing him for 6 rounds.



    OOC: Cyrus, I would like to see where you're getting your rolls from, I went ahead with them this time, but in the future please either use the forum roller or post a link to the rolls.
    Last edited by ....; 2007-11-19 at 05:06 PM.
    Stoic (and apparently only) member of the Fanclub.

    Quote Originally Posted by Thunderbuckets View Post
    And then the Rock totally sneaks up and impales them both on an American flag.

  18. - Top - End - #78
    Ogre in the Playground
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    Gryfe

    Gryfe charges toward Melanthum, trying to distract the devil towards him. He cries out as he swings even harder than before, the flashing Elven Courtblade darting in for a kill.

    Statblock:
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    Hitpoints: 99
    Armor Class: 46, Touch AC: 31, Flat Footed AC: 36
    Fortitude Save: 5, Reflex Save: 12, Will Save: 5

    Current Initiative: 30
    Other Effects: Skirmish Enhanced AC (+5 to the Above until End of Turn)

    Actions:
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    Gryfe will Leap Attack the devil asaulting Melanthum, jumping at least 20 feet and attacking before retreating out of range again.

    Attack Roll 1: (1d20+30)[33]
    Damage Roll 1: (1d20+25)[34] Slashing + (1d6)[3] Flaming
    Sneak Attack Damage: (3d6)[17]
    Skirmish Damage: (7d6)[23]
    Jump Check: (1d20+43)[63] • Should be considered a standing jump?

    Attack Roll 2: (1d20+30)[37] - 5 = 32
    Damage Roll 2: (1d20+25)[32] Slashing + (1d6)[1] Flaming
    Skirmish Damage: (7d6)[19]

    Power Attacking for 2 Points.
    If the Jump Attack on the first attack hits, then it deals 4 points of Power Attack Damage, instead of 2. I better hit the thing... Yes, power attacking for a low number...

    Edit: way to roll a natural 20 on the jump check.
    Edit 2: Had the wrong numbers in there. Sorry.
    Edit 3: Wow, I guess I totally forgot to add in the words Flaming on Damage Roll 2.


    With a mighty leap, Gryfe springs high into the air and backflips, using his natural momentum to carry his swing into the devil assaulting Melanthum.
    Last edited by Neftren; 2007-11-19 at 05:41 PM.

  19. - Top - End - #79
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    SolithKnightGuy

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    HP : 51(Raged & Frenzied)
    AC : 27, FF 27, Touch 11
    Saves: Fort 15 Ref 10 Will 15 (increased because of rage)
    initiative : 18


    Feng uses his enemies death to his advantage, striking hard at demon(enter number here, roll a percent chance or something, since he doesn't know which one will go after him)
    Attack : [1d20+14]
    Damage: [4d6+31]
    Dam. me: [1d6-2]

    Feng is bleeding badly but still roars and fights on as if he doesn't notice

    If still grappled
    Spoiler
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    Feng attempts to throw the demon off
    Grapple check (1d20+27)[37]
    (if unsuccessful)Grapple check (1d20+27)[29]
    (if successful)Attack: (1d20+30)[49] Damage: (4d6+21)[32] me: [roll] 1d6-2[/roll]


    if not grappled
    Spoiler
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    Full attack nearest
    Attack : Damage : me
    (1d20+30)[39] : (4d6+21)[38] : (1d6-2)[1]
    (1d20+30)[44] : (4d6+21)[37] : (1d6-2)[1]
    (1d20+25)[45] : (4d6+21)[33] : (1d6-2)[2]
    (1d20+20)[23] : (4d6+21)[40] : (1d6-2)[4]

  20. - Top - End - #80
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    SolithKnightGuy

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    First of all : damage me reroll from cleave attempt (1d20+14)[21] : (4d6+31)[44] : (1d6-2)[3]

    Then a critical check for attack number 3 in the if not grappled [roll]1d20+25[/roll]

    note : I just realized that I wasn't adding the +3 from my magic sword to my attack rolls. I am now, but past rolls will just have to suffer, i guess.
    Last edited by Tyrolin; 2007-11-19 at 06:21 PM.

  21. - Top - End - #81
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    SolithKnightGuy

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    RAGAFRICKIN PICKY ROLLER ARGH
    (1d20+25)[42]

  22. - Top - End - #82
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Quote Originally Posted by Tyrolin View Post
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    RAGAFRICKIN PICKY ROLLER ARGH
    [roll0]
    OOC: Was that for the AoO?
    Stoic (and apparently only) member of the Fanclub.

    Quote Originally Posted by Thunderbuckets View Post
    And then the Rock totally sneaks up and impales them both on an American flag.

  23. - Top - End - #83
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    WhiteKnight777's Avatar

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    Melanthum

    Melanthum just growls as he's attacked by the fiends, feeling blade and claw biting deep into his flesh. He once again begins to cast, dodging and weaving carefully to avoid his foes as he does so. He speaks, his accent thickening under the stress of combat.

    All right ya sods... now yer' just bloody pissin' me off.

    At the climax of the spell, he holds up a tiny shuriken carved from a never-melting ice crystal, which he snaps and half, causing a wave of ice crystals to shoot from the soil. The extra power woven into the spell makes the crystals sharper, more deadly than normal, and they grow larger than they would other wise, hungry for fiendish blood.

    Spoiler
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    casting Field of Icy Razors defensively (No concentration check neededr, my minimum roll is 24, target roll is 24), activating my Sudden Maximize feat along with my second daily use of Instant Metamagic to Twin the spell, meaning a total of 2 x 15 x 6 damage, or 180. Note that this is basically two castings of the spell, so the creatures get two reflex saves of DC 26. Also note that the damage from the spell is half cold and half slashing.

  24. - Top - End - #84
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    SolithKnightGuy

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    Default Re: Heroes into Hell

    OOC : it was a reroll of my critical check, because i typed it in wrong.

  25. - Top - End - #85
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Default Re: Heroes into Hell

    Mimosa

    Stablock (s)
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    Mimosa
    AC 28 (w/barkskin) Touch 18 FF 23
    HP 112/112, Init +11
    Saves 12/12/19
    Active effects: Barkskin 9m48s, Inspire Competence +3

    Laille (Leopard)
    AC 28 Touch 27 FF 24
    HP 78/78 Init +6
    Saves: 14/10/9
    Active effects: Barkskin 9m48s, Inspire Competence +3

    Summoned Dire Bear
    AC 17 Touch 10 FF 16
    HP 105/105 Init +0
    Saves 12/9/9
    Active effects: Insipre Competence +3


    "You've picked the wrong people to mess with, you foul things," Mimosa shouts from behind the bear as she scoots until she has a clear line of sight to one of the horrific things. "Eat dirt"

    As she casts, both Laille and the summoned bear advance on the interlopers, each trying to incapaciate one of them.

    Actions
    Spoiler
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    Mimosa
    Cast Finger of death at one of the devils.

    Touch attack (My mind is totally blank - I can add my dex to this roll with weap finesse right? this is dex + insp.) (1d20+7)[20]
    SR check: (1d20+15)[22]

    Their save is Fortitude, DC 24.
    Failed save = death
    Made save is (3d6+lvl+3 for insp.) (3d6+18)[25]

    Laille
    Laille is going to initiate a bite attack in the hopes of grappling.
    attack: (1d20+17)[26]
    damage: (1d6+6)[10]
    If she hits she will initiate an improved grab

    Summoned dire bear
    The summoned bear is also going for a grapple:
    attack (1d20+22)[41]
    damage: (2d4+13)[19]
    If it hits it will initiate an improved grab
    Poet Laureate of House Kato

    I have Ink to thank for my great avatar. Thanks!

    "It's kind of fun to do the impossible."
    -Walt Disney

  26. - Top - End - #86
    Bugbear in the Playground
     
    dyslexicfaser's Avatar

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    Default Re: Heroes into Hell

    OOC: Okay, this is my turn 2 action, then:

    Sparing Feng a thankful glance, Sonny turns his Inflict Serious Wounds spell to the devil damaged by Melanthum's Disintegrate (Devil 6, I believe?), reinforcing the spell with a Fell Animate.

    OOC: And on turn 3:

    Sonny, on a roll now, converts a spell of harmless Floating to pure negative energy, and focuses his will on Bearded Devil 3 (5 if 3 is dead, and the Ice Devil if both are)

    Spoiler
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    Inflict Lesser Wounds: (1d8+17)[3](20)


    OOC: Hey ...., does this game have an OOC thread?
    People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe. -- Tycho Brahe

    Spoiler
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  27. - Top - End - #87
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Default Re: Heroes into Hell

    OOC:" Yes, I had put it in the wrong forum though, new one is here.
    Stoic (and apparently only) member of the Fanclub.

    Quote Originally Posted by Thunderbuckets View Post
    And then the Rock totally sneaks up and impales them both on an American flag.

  28. - Top - End - #88
    Bugbear in the Playground
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    Default Re: Heroes into Hell

    ((I've been using the dice roller online at Wizards, but yeah, using an in forum dice roller. I did that once and I've since had a brain fart as to how that command goes. So unless I figure it out or am told, Invisible Castle it is))

    ((Rolls for round 3:
    http://invisiblecastle.com/find.py?id=1383226))

  29. - Top - End - #89
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Default Re: Heroes into Hell

    (Assuming Nick continues his song)

    Round 3 Summary:

    Spoiler
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    Gryfe- runs to Melanthum's aid. Leaping high into the air him brings his weapon down on the head of the Barbed Devil, seeing it is much weaker than the Ice Devil. Two quick slashes and the devil slides into pieces, dead. Its barbs still bite into Gryfe, though, and Gryfe takes 19 points of piercing damage as he skirts away again.

    Feng- wrestles with the devil, planting a hard kick in it's chest and knocking it away, breaking its hold on him. The foam around Feng's mouth is tinged pink with blood, but the berserker attacks anyway, his sword cutting a deep gash in the gut of the devil, who staggers forward into the attack. Feng takes 12 points of piercing damage as the devil regains it's footing. (Your cleave missed.)

    Melanthum- casts another powerful spell. Gryfe has just enough time to skirt out of the way as Melanthum blasts the ice devil with razor-sharp blades. The volley hits the monster directly in the chest, boring a hole through it's chest and leaving it motionless on the ground.

    Mimosa- lunges forward, her hands filled with death magic. She presses her hand against the devil fighting Feng, but its resistance to magic nullifies the spell. Laille attacks the devil as well but misses. The summoned bear is more fortunate, and smashes one massive paw into the devil's skull. The bear cannot get a grip on the beast, and also takes 7 points of piercing damage from it's barbs.

    Korral- continues to cower (6 rounds remaining).

    Sonny- hits the last remaining devil with another burst of negative energy, the devil staggers under the continued assault, but still stands.

    Nick- continues his song.

    Barbed Devil 5- hisses angrily and quickly mutters words of power under its breath, casting a spell. It dodges the attacks thrown at it as it casts (casts on the defensive) and as soon as it speaks the final word, vanishes in a bright flash of light.

    All other devils are defeated.



    As the final devil vanishes, you notice that the quiet hum of activity that was flowing before has ended, now there is only distant yelling and an eerie stillness. The denizens of Sigil know better than to stay around when Devils show up.

    The azer that had shown up earlier groans quietly and stirrs slightly. You can see another small, firey figure running up the road towards you.

    (OOC: I'm not sure how long Feng will be berserk, but I think he still is, so you all may want to deal with that. Also, Korral is no longer afraid, as the things he was scared of are gone.)
    Last edited by ....; 2007-11-20 at 02:18 PM.
    Stoic (and apparently only) member of the Fanclub.

    Quote Originally Posted by Thunderbuckets View Post
    And then the Rock totally sneaks up and impales them both on an American flag.

  30. - Top - End - #90
    Bugbear in the Playground
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    Default Re: Heroes into Hell

    Korral returns, even more taciturn than he was previously. For once, his face is completely open, shame and self-anger apparent from his glower.
    Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.

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