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Thread: Auromar, IC 2

  1. - Top - End - #1051
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    Default Re: Auromar, IC 2

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    Speak with dead: Answers are usually brief, cryptic, or repetitive. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all.


    "Fiendish creatures, summoned by magic are his allies."

    Questions asked and answered, the mouth closes and it is silent once more.

  2. - Top - End - #1052
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    Default Re: Auromar, IC 2

    Grazys Senneker

    "Damn!" the binder curses. "Well, until next week, then. Bastard!" he mutters as he wraps the head up and returns it to his pack.
    I have returned!! Not that most of y'all know whom I am.

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  3. - Top - End - #1053
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    Default Re: Auromar, IC 2

    Reid

    Reid has watched Grazys' work from a short distance, remaining silent. He murmurs a few words of reassurance.

    My friend, if you feel there is more to be learned, I will try again with him tomorrow. By your leave, of course.
    Last edited by Toliudar; 2008-02-15 at 03:30 AM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  4. - Top - End - #1054
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    Default Re: Auromar, IC 2

    All:
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    As the spell was actually successful, no Speak with Dead will work with the head now.

  5. - Top - End - #1055
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    BlueWizardGirl

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    I just reread the start of that conversation, finally noticing that Reid is asleep, anyway. Gah. Sorry.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  6. - Top - End - #1056
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    Default Re: Auromar, IC 2

    It's about one am in the morning when Dothen spots several creatures out on the plain, working their way towards you all. They don't seem to be trying to hide, but do stop occasionally and look at the ground. They're as big as horses, but look more like hounds.

    Dothen:
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    They're about 120 feet out but haven't spotted your camp yet. They are coming straight towards you all, but slowly as they're sniffing the ground.

  7. - Top - End - #1057
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    Dothen

    Dothen remains hidden but picks up a few pebbles and throws them at Hist and Grazys. Hard enough to wake them if they are asleep or are not looking in the right direction, but not enough to actually harm them. After that he draws a pair of throwing daggers and waits. He looks at their horses to see if they have noticed the creatures approach before returning his eyes to the hounds.
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  8. - Top - End - #1058
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    Default Re: Auromar, IC 2

    Hist

    Hist stirs, and reluctantly rises to his feet. With interest at this sudden silence, Hist takes a look around

    Spoiler
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    (1d20+5)[14] Spot
    Rathe avatar by Recaiden

    In Auromar, Histantos Illist, Aasimar Warlock.

  9. - Top - End - #1059
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    And leave Reid asleep? How interesting?


    The huge hounds get closer, snuffling the ground. The horses seem to pick up their scent in the air, and whinny loudly.

    All three hounds looks up and bay.

    Spoiler
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    I need three separate Will saves from all of you, DC 14.
    Fail the first, panicked for (2d4)[7] rounds.
    Fail the second, panicked for (2d4)[2] rounds.
    Fail the third, panicked for (2d4)[4] rounds.

    Multiple failures overlap, not stack. You are only panicked for the highest number of rounds.

    Horse saves:
    Reid's horse:(1d20+2)[16]
    Hist's horse: (1d20+2)[5]
    Dothen's horse: (1d20+2)[14]
    Grazys' horse: (1d20+2)[12]
    Freeman's old horse: (1d20+2)[18]
    Packhorse: (1d20+2)[16]


    At the baying, Hist's and Grazys' horses take off running. The other four manage to hold their ground, but look ready to run if the creatures they sense get near them.
    For those who save, roll init please. You are awake, regardless of save or not.
    Last edited by Lochar; 2008-02-15 at 04:09 PM.

  10. - Top - End - #1060
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    Dothen

    the baying grips Dothens mind and he bugs out. Running away from everything at top speed screaming like a little girl.

    -Oh the humility that is coming
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  11. - Top - End - #1061
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    Grazys Senneker

    As the hounds let out their unearthly baying, it washes over the binder like a slight breeze, affecting him not a bit. Grazys watches as the aasimar flies off and the tiefling flees afoot. "Oh. This won't be good. You with me Reid?" he asks as he pulls his pack on and draws his darkwood shield from it, then draws his rapier. "Yeth hounds outta nowhere. Strange," he mutters. Did I piss someone off? he thinks even as he calls out to the Pelorite. "Need silver to really damage these things, I'm afraid."

    Spoiler
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    Is this acceptable for my round's actions, Lochar?
    Initiative: (1d20+3)[16]
    I have returned!! Not that most of y'all know whom I am.

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  12. - Top - End - #1062
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    Hist

    The warlock's half conscious mind is easy prey for the howl of these new arrivals. He too makes a beeline away from the camp.
    Rathe avatar by Recaiden

    In Auromar, Histantos Illist, Aasimar Warlock.

  13. - Top - End - #1063
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    Default Re: Auromar, IC 2

    Reid

    The priest awakes with a start at the loud baying in the distance, and fights off a sudden rush of panic that washes over him. He murmurs a hasty prayer, seizes his mace and shield, and dashes to his feet. This was swiftly becoming a habit.

    Spoiler
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    Swift action: DMM quickened Divine Power.
    Move action - grab mace and shield.
    Standard action - get up and out of tent, if he can.

    Initiative: (1d20+1)[19]


    Glancing over at Grazys, he is startled to see Hist and Dothen running in the opposite direction from the hounds.

    Silver, huh? Guess I'll just have to hit them extra hard.
    Last edited by Toliudar; 2008-02-15 at 04:52 PM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  14. - Top - End - #1064
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    One of the hounds breaks away from the other two, chasing the fleeing Dothen while rising into the air, while the two approach Reid and Grazys.

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    Dothen runs at 30', correct? Flying Yeth Hound moves at 60'. Next round, it's going to catch you.
    Code:
    ░░░░░░░░░HH░░░░░░░░░░░░░░░░░░░
    ░░D░░░░░░HH░░░░░░░░░░░░░░░░░░░
    ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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    ░░░░░░░░░░░░░░░░░HH░░░░░░░░░░░
    ░░░░░t░░░░R░░░░░░HH░░░░░░░░░░░
    ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
    ░░░░░t░░░░G░░░░░░HH░░░░░░░░░░░
    ░░░░░░░░░░░░░░░░░HH░░░░░░░░░░░
    ░░H░░░░░░░░░░░░░░░░░░░░░░░░░░░
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    t=tent
    H=Hist
    D=Dothen
    R=Reid
    G=Grazys
    HH
    HH=Hound

  15. - Top - End - #1065
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    BlueWizardGirl

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    Default Re: Auromar, IC 2

    Reid

    "You haven't used Remove Fear since that time when the fiend attacked back in Eras - no need for it now. You should have detect evil in reserve in case we meet up with a Blackguard." Pfeh.

    Grazys, I don't know if I can do anything to help the others right now. I can try to draw the dogs' attention, though.

    Shifting his mace to his left hand for a moment, Reid gestures rapidly, and a pair of enchantments descend on him. Abruptly he grows to twice his normal size, while a faint yellow aura seems briefly to expand out from the priest. He shifts his mace back to his right hand and takes a step forward, bellowing:

    Come and taste the might of the Sun, yapping dogs!

    Spoiler
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    Casting DMM-Quickened Magic Circle vs Evil and Righteous Might, then taking a 5' step forward. He now has 10' reach, so the first of the Yeth Hounds to try to attack him gets a faceful of mace first (he hopes).

    Attack has 8 points of power attack
    (1d20+9)[19] Attack
    (1d20+9)[17] Crit confirmation (on a 20)
    (2d6+14)[18] Damage

    Current Stats: HP 105, AC 15 (with shield, dex, size penalty, deflection bonus from magic circle)
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  16. - Top - End - #1066
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    The hound jumps at Reid, only to bounce off the magic circle protecting him as the warding flares. The hound stands and growls.

    The other hound does not jump at Grazys, as Grazys is within the 10' barrier created by Reid.

    The third hound manages to catch up to the fleeing Dothen, taking a bite at him, trying to drag him down.

    Spoiler
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    Attack: (1d20+18)[21]
    CC: (1d20+18)[21]
    Damage:(2d6+8)[17]

    Trip: +3 racial, +4 size, +8 Str
    Free trip attempt: (1d20+15)[31]
    Versus Dothen's dex or str check as he wishes.


    The bite barely misses Dothen, and it's attempt at tripping him goes wasted.
    Map:
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    Code:
    ░░░░░░░░░HH░░░
    ░░░░░░░░DHH░░░
    ░░░░░░░░░░░░░░
    
    ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
    ░░░░░░░░░░RR░░HH░░░░░░░░░░░░░░
    ░░░░░t░░░░RR░░HH░░░░░░░░░░░░░░
    ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
    ░░░░░t░░░░G░░░░░░░░░░░░░░░░░░░
    ░░░░░░░░HH░░░░░░░░░░░░░░░░░░░░
    ░░░░░░░░HH░░░░░░░░░░░░░░░░░░░░
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    Seperate piece of map for Dothen and his hound, Hist has run away from the map with nothing chasing him.

    Last edited by Lochar; 2008-02-16 at 10:24 AM.

  17. - Top - End - #1067
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    Default Re: Auromar, IC 2

    Grazys Senneker

    The binder grins at the hound in front of him. "Hey, doggie! How ya doin'?" he asks just before he lunges out and taps the creature with a indigo-limned hand. "Stay!"

    Grazys glances at the priest out of the corner of his eye. "We'll just hafta get to 'em quick ta help out, Reid!"

    Spoiler
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    Touch Attack (Paralyzing Touch, Fort DC 21): (1d20+11)[14]; 5 round recharge.
    I have returned!! Not that most of y'all know whom I am.

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  18. - Top - End - #1068
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    Default Re: Auromar, IC 2

    Dothen

    Dothen screams and tumbles away, resuming fleeing in another direction.

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    Assuming I can somewhat control my fleeing ways.

    Assuming full defensive and applying dodge to the hound.

    Tumble check (1d20+15)[32]

    AC: 23 +1 for dodge, +4 for total defense (+4 when for AoO's) = 28/32
    He's gonna catch me anyways but I can try to not die immediately.
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  19. - Top - End - #1069
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    Default Re: Auromar, IC 2

    Reid

    Startled that the hound bounces off his magic circle, Reid's mind races.

    I think these are summoned, Grazys. It could be the elf again! Stay close with me, I need to get something.

    Reid drops his shield and shifts as far back as close to his pack as he can without taking Grazys out of his area of protection, and for good measure, brings another of his most potent prayers to bear.

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    Casting Invisibility Purge, moves back to pick up his haversack.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  20. - Top - End - #1070
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    Default Re: Auromar, IC 2

    Round 2:

    Dothen flees, tumbling out of the hounds way. Hist continues fleeing from the hounds, even though he isn't being chased.

    Grazys reaches out and touches the hound closest to him, attempting to paralyze it, and then moves backwards at Reid's shout, allowing Reid to move to his haversack right at the tent as he casts his invisibility purge, but nothing shows up at the casting.

    Spoiler
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    Fort save: (1d20+11)[22]


    The hound chasing Dothen catches him again, attempting to bring him down once more.

    Spoiler
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    Attack: (1d20+18)[23]
    CC: (1d20+18)[26]
    Damage: (2d6+8)[17]

    Free Trip attempt: (1d20+15)[24]


    The other two hounds keep moving, just outside Reid's circle.
    Revised map:
    Spoiler
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    Code:
    ░░░░░░░░░HH░░░
    ░░░░░░░░DHH░░░
    ░░░░░░░░░░░░░░
    
    ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
    ░░░░░░RR░░HH░░░░░░░░░░░░░░░░░░
    ░░░░░tRR░░HH░░░░░░░░░░░░░░░░░░
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    ░░░░░t░G░░░░░░░░░░░░░░░░░░░░░░
    ░░░░░░░HH░░░░░░░░░░░░░░░░░░░░░
    ░░░░░░░HH░░░░░░░░░░░░░░░░░░░░░
    ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░

  21. - Top - End - #1071
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    BlueWizardGirl

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    Default Re: Auromar, IC 2

    Reid

    Reid draws a black statuette from the bag, which he slings over a shoulder. Murmuring a hasty prayer to Pelor, Reid causes the statue to spring to full-size.

    I can either give you some protection from the hounds, and then you'll have to try to keep these two distracted here, or else you take the fly and go after Dothen and I'll stay here as a distraction. Your preference?
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  22. - Top - End - #1072
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    Default Re: Auromar, IC 2

    Grazys Senneker

    "Damn! I was really hopin' that'd work!" the binder mutters when he notices the hound resisted his touch.

    Grazys glances once more out of the corner of his eye at the priest. "I can fly on my own, thank ya!" he chuckles. "Ya wanna go get the others, be my guest. I'll try an' teach the doggies some manners in the meantime!"
    I have returned!! Not that most of y'all know whom I am.

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  23. - Top - End - #1073
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    -You can't catch me! I'm the gingerbread rogue!-

    Dothen

    Voice hoarse from screaming like a girlie girl, Dothen shuts up and concentrates on staying away from the jaws of the hound.

    Spoiler
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    AC: 28 - 32 for AoO's

    I think we are at about 165 ft from the beginning place now. 120 for round 1 and 30 +15 (half speed for tumbling) for a double moving round 2. Correct me if I am wrong.

    Same thing, tumble and run.
    Tumble (1d20+15)[17]
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  24. - Top - End - #1074
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    Default Re: Auromar, IC 2

    Grazys Senneker

    The binder turns back to the hound before him and thrusts two lightning quick jabs at it.

    Spoiler
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    Attack#1: (1d20+13)[21]
    Crit?#1: (1d20+13)[18]
    Damage#1: (1d6+3)[4]

    Attack#2: (1d20+8)[13]
    Crit?#2: (1d20+8)[26]
    Damage#2: (1d6+3)[5]
    I have returned!! Not that most of y'all know whom I am.

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  25. - Top - End - #1075
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    Default Re: Auromar, IC 2

    Grazys does manage to barely pierce one of their hides, although the rapier does not draw blood on it's way out.

    The hounds back up from Grazys, content to wait until they can reach him.

    The one chasing Dothen attempts to bite him again.
    Spoiler
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    (1d20+17)[25]
    CC: (1d20+17)[27]
    Damage:(2d6+8)[16]

    Trip: (1d20+15)[23]

    I forgot the -1 to size modifier for attacks. :P

  26. - Top - End - #1076
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    BlueWizardGirl

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    Default Re: Auromar, IC 2

    Reid

    The giant priest shrugs at Grazys.

    Well, but...all right. But it seems like your blade alone won't do much against them. Here. Let me give you this protection. As long as you don't strike at them, they shouldn't be able to touch you either.

    Reid offers up a simple prayer for protection to Pelor and lays a gentle, if big, hand on Grazys' shoulder. He then settles onto the fly and releases the prayer that maintains his great size. At his command, the fly zips up and towards Dothen. Reid tries to guide it away from the third hound, and close to the ground

    Quick, Dothen, hop on! It'll be a faster and safer getaway!

    Spoiler
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    Standard action: Cast Protection from Evil on Grazys.
    Move Action: Get on fly
    Free Action (I think): Dismiss Righteous Might so that fly can get off of ground.
    The Fly moves as a hippogriff, so 100'. A double move covers about 200', and Reid's gaining just enough height to be safe flying in this terrain - no more than 5'. Assuming Dothen is still acting before Reid, he'd still be in front of Reid when the fly's move ends. Really, Reid's just hoping that the third hound - who took off just as Grazys and Reid started fighting the other two - goes for the bigger, closer target and tries to attack Reid or the fly.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  27. - Top - End - #1077
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    Default Re: Auromar, IC 2

    Same as before- Will have to react to Reid next round.

    Dothen

    Tumbling and dodging the tiefling dances aroundthe Hound trying to flee.


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    AC: 28 - 32 for AoO's

    210ft away

    Same thing, tumble and run.
    Tumble (1d20+15)[27]
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  28. - Top - End - #1078
    Ogre in the Playground
     
    GimliFett's Avatar

    Join Date
    Jun 2007
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    Trogland.Texas.DFW-ish
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    Default Re: Auromar, IC 2

    Grazys Senneker

    Grazys chuckles as he starts to draw Acererak's seal on the ground next to him. "Nice doggies! Sit and wait while I get ready for ya!" he calls out to the hounds. "An' I really hope this protection holds long enough for me ta finish this!" the binder mutters under his breath as he finishes the seal to bring The Devourer's vestige forth.

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    I'll go ahead and make the roll now. Here's hoping this works!
    C'mon! No whammies!
    Binding Check - Acererak (DC 25): (1d20+10)[30]
    EDIT: WOOT!!
    Last edited by GimliFett; 2008-02-18 at 04:10 PM. Reason: Happy dance!
    I have returned!! Not that most of y'all know whom I am.

    Mega-Awesome Avatar done by Dawn!

    The Many Faces of GimliFett.


  29. - Top - End - #1079
    Troll in the Playground
     
    Lochar's Avatar

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    Sep 2007

    Default Re: Auromar, IC 2

    Dothen continues to run off, as Reid starts to fly near him.

    Grazys starts to draw the seal for another vestige as he comments on it to the hounds near him.

    Watching Reid take off, one of the hounds takes off into the air after him, trying to keep up with the priest but failing.

    The other hound left behind looks down at the seal Grazys is drawing oddly. It places a paw at the edge of one of the lines and looks up at Grazys, an odd, almost intelligent look on it's face.

    Spoiler
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    What does happen if the vestige circle is broken before you can make the pact?



    Again, the hound chases Dothen, attempting to catch him.
    Spoiler
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    Attack: (1d20+17)[27]
    CC: (1d20+17)[35]
    Damage: (2d6+8)[15]

    Trip: (1d20+15)[31]

  30. - Top - End - #1080
    Troll in the Playground
     
    Lochar's Avatar

    Join Date
    Sep 2007

    Default Re: Auromar, IC 2

    Grazys, the hound only watches you making the circle, it has yet to make a move to actually mess it up.

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