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Thread: Auromar, IC 2

  1. - Top - End - #1111
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    Default Re: Auromar, IC 2

    Dothen

    Grabbing Reid shoulder (or boot if he's hovering on the fly) Wait a moment Reid stay here. Dothen says to the priest.

    He calls to Hist To the center.

    He barks out short phrase in infernal and the area is plunged into darkness.


    Spoiler
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    Cast Darkness (lvl 2/caster level 9) on the copper piece.

    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  2. - Top - End - #1112
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    Default Re: Auromar, IC 2

    Reid

    Mastering his instinctive discomfort with the darkness, Reid also feels the divine power fade from his limbs. With a sinking feeling, he suspects that his further contribution to this fight will be defensive, not offensive. To that end...

    Calling out for more help from Pelor, Reid reaches up to touch the hand on his shoulder, and holy strength floods into Dothen.

    Spoiler
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    Casting Bull's strength on Dothen.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  3. - Top - End - #1113
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    Default Re: Auromar, IC 2

    As Hist runs up to the group, he sees the light he has been using as a beacon to get to the group flicker and vanish, engulfed by shadowy darkness that deepens the already dark night as he hears Dothen shout out to him.

    Reid reaches out and touches Dothen's shoulder, imbueing him with strength drawn from Pelor's might.

    One of the hounds turns from the circle and runs at Hist.

    Spoiler
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    Attacking Hist: (1d20+17)[30]
    CC: (1d20+17)[25]
    Damage: (2d6+8)[17]
    Trip: (1d20+15)[24]


    Map:
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    Code:
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  4. - Top - End - #1114
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    Default Re: Auromar, IC 2

    Reid

    Pardon the pun, but I can't see a blessed thing in this darkness. Now what are you thinking we'll do?
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  5. - Top - End - #1115
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    Default Re: Auromar, IC 2

    Dothen

    Distract this one. Dothen begins to sprint toward Hist. The unnatural darkness leaves with him as he runs, stopping halfway between the

    Arriving at Hist and the Hound Dothen attacks the hound with the sliver dagger.

    Spoiler
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    Dropping the darkness coin as a free action. Or if I can end the spell as a free action then that's what he'll do.

    Charge!
    Hp: 49/49
    AC:22 for this one 21 for the rest
    To Hit (1d20+14)[16](30) +2 for Bull's and +2 for charge
    CC (1d20+14)[2](16)
    Damage (silver) (1d6+5)[9]
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  6. - Top - End - #1116
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    Default Re: Auromar, IC 2

    Hist

    Falling head over heals at the hounds attack, Hist focuses on his power. With some difficulty, he manages to defend himself, and draw upon it, sending a bolt of cascading black energy at the... thing that was attacking him.

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    Dice gods, I am sorry. You are truly good and wise.

    (1d20+9)[20] Attack. Touch AC
    (5d6)[15] Damage
    Last edited by Moral Wiz; 2008-02-27 at 04:36 PM.
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    In Auromar, Histantos Illist, Aasimar Warlock.

  7. - Top - End - #1117
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    Default Re: Auromar, IC 2

    Reid

    Distract it? What can I do to...ah. Yes. Forest, my apologies.

    Slowly, cautiously, the fly rose to interpose itself between the hound and the combatants just outside the camp. Reid slipped his mace back onto its belt hook, and reached into his pack, drawing out Forest's very, very big sword. Swinging it wildly over his head, Reid tried to activate the same crackling energy which he had seen Forest use in times of crisis. He slipped into his (rusty) pulpit-voice.

    Avaunt ye, foul shadow-beast! I am the bearer of the holy sun and the holy storm, and if you dare approach, I will send you into a place of such unendurable brightness that you will never again find the solace or rest!

    Spoiler
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    Ah, what the hell: Bluff check (1d20+1)[14]. Sheathing his mace, drawing Freeman's sword. The fly moves to be roughly halfway in between the hound that's nearest Greyen, and Dothen and Hist.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  8. - Top - End - #1118
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    Default Re: Auromar, IC 2

    As Hist blasts the hound with magics that seem to light up the night, Dothen comes up and slices into the same hound with his silver dagger, drawing dual cries of pain from the hound.

    Reid:
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    Exactly where are you moving to? Dothen and Hist have one hound flanked, and you cannot force the MCvE against the hound, or you'll break the circle for that one as well.

  9. - Top - End - #1119
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    Default Re: Auromar, IC 2

    Dothen

    OOC: New Round?

    Dothen yells to Hist Keep it up! We'll get this'un! Dothen lashes out with the dagger and the cleaver.

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    AC: 24 for this hound 23 for the other.

    To Hit - Dagger: (1d20+9)[22]
    CC - (1d20+9)[13]
    damage (1d4+4)[7]
    Sneak Attack (4d6)[15]

    To Hit #2 - Dagger: (1d20+4)[12]
    CC - (1d20+4)[8]
    damage (1d4+4)[6]
    Sneak Attack (4d6)[18]

    Cleaver Dagger: (1d20+9)[26]
    CC - (1d20+9)[28]
    damage (1d6+3)[9]
    Sneak Attack (4d6)[17]
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  10. - Top - End - #1120
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    Default Re: Auromar, IC 2

    Quote Originally Posted by Lochar View Post
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    Exactly where are you moving to? Dothen and Hist have one hound flanked, and you cannot force the MCvE against the hound, or you'll break the circle for that one as well.
    Spoiler
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    I'm not moving closer to either hound. I'm trying to directly interpose myself between the "north" hound and Dothen, cutting off a clear view of that battle, and preventing a charging attack from the other hound. Relative to the map, it looks like about a 10-20' move east.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  11. - Top - End - #1121
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    Reid interposes himself between the two hounds, keeping them from easily joining each other.

    The hound, seared and slashed open skin, attacks the prone Hist again.
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    You do realize, that prone, you take negatives to your AC as well? :P I think you're basically hit on anything but a 1.
    (1d20+17)[23]
    CC: (1d20+17)[35]
    Damage: (2d6+8)[13]
    No need to trip, you're already prone.


    The other hound continues to watch Grazys as he works on his binding circle.

    ((End Round 8 of Grazys' binding time))

    Map:
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    Code:
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    ((Already have Dothen's action for next round, so no need to redo them))

  12. - Top - End - #1122
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    Default Re: Auromar, IC 2

    Hist

    Wincing as the hound's second bite draws a fountain of blood, Hist concentrates hard, and sends another bolt of pure, black energy at the infernal thing

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    Delay move action until results of Dothen's attack and this one are plain.

    (1d20+12)[29] Concentration

    I did the attack roll wrong. I'll do over at the OOC

    (5d6)[18] damage
    Last edited by Moral Wiz; 2008-02-28 at 02:18 PM.
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    In Auromar, Histantos Illist, Aasimar Warlock.

  13. - Top - End - #1123
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    Default Re: Auromar, IC 2

    Reid

    It seems Grazys is doing just a fine job of distracting it on his own.

    Taking advantage of one hound's focus on Grazys, Reid takes the opportunity to spiral up about 30', then dart down and slash from above at the hound savaging Hist.

    Spoiler
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    Reid's goal is to end up directly above the hound, so that his protection aura (+2 deflection bonus to AC) extends to both Dothen and Hist.

    So...striking from above, with no power attack.

    (1d20+10)[27] Attack with sword
    (1d20+10)[30] CC
    (1d10+2)[8] Base damage
    (1d6)[2] Electricity damage
    Last edited by Toliudar; 2008-02-28 at 06:29 PM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  14. - Top - End - #1124
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    Default Re: Auromar, IC 2

    Between Hist's blast and Dothen's dagger, this hound also falls to the combined attack. The hound, just as the previous one did, vanishes in a huge gout of blood, much more than you would have expected from the attacks you've hit it with.

    Reid slams down against the last hound, striking true although the blade does not harm it, but the smattering of electrical power shocks the hound.

    The hound turns, and bites at Reid for interrupting him.

    Spoiler
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    Attack: (1d20+17)[33]
    CC: (1d20+17)[34]
    Damage: (2d6+8)[18]
    Trip: (1d20+15)[23]

  15. - Top - End - #1125
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    Default Re: Auromar, IC 2

    Hist

    The blood bespatterted light-born rose to his feet, slowly, clutching at his wound with one hand, whilst the other reached for his heeling potion.

    Much oblige... Oh DAMN !


    As soon as the potion had touched his lips, Hist was all but choking on it, forcing it down, before casting the bottle to the winds, and running towards Reid.

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    Using my potion of cure critical wounds (4d8)[19] +1 per CL of the guy who made it
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    In Auromar, Histantos Illist, Aasimar Warlock.

  16. - Top - End - #1126
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    Default Re: Auromar, IC 2

    Dothen

    Dothen turns from Hist as he says with a smirk.Time to go save Reid. He sprints toward the hound striking at it with the dagger.

    Spoiler
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    Charge - Flank if possible
    AC: 24 for this one (include +2 for Reid/-2 for charge)

    To hit (1d20+12)[15](27)
    CC (1d20+12)[28]
    Damage (1d4+5)[8]
    Sneak Attack (4d6)[18]
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  17. - Top - End - #1127
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    Default Re: Auromar, IC 2

    Reid

    Augh!

    Grimacing as the hound tossed him about in the air a bit, Reid swung the unfamiliar sword around in a pair of awkward two-handed arcs, counting on the crackling energy to do what the force of his blows might not.

    Spoiler
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    Full attack action, followed by a direction for the fly to take a 5' step up.
    (1d20+10)[26] Attack 1
    (1d20+10)[20] CC 1
    (1d10+2)[6] Slashing damage
    (1d6)[4] Electricity Damage

    (1d20+5)[22] Attack 2
    (1d20+5)[14] CC 2
    (1d10+2)[8] Slashing damage
    (1d6)[6] Electricity Damage
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  18. - Top - End - #1128
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    Default Re: Auromar, IC 2

    Reid

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    Apologies for the double post. Spellcraft (1d20+10)[24] for any understanding of the significance of the gout of blood.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  19. - Top - End - #1129
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    Default Re: Auromar, IC 2

    Hist drinks a potion, healing himself as Dothen takes off, silver dagger flailing. The dagger catches the hound in the side well, and the hound lets off a yelp.

    Reid swings Freeman's sword, hitting and knowing the blade won't damage it, but the electricity crackles and makes the hound yelp again.

    Reid:
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    Summons, when destroyed, usually vanish without leaving any traces beyond the damage that they have done. The two hounds you've killed so far have actually pretty well exploded in a gorey, bloody, death. The bodies and gore have vanished, but there is still ample blood around you and even on you from them. It actually somewhat reminds you of a blood summoning, where blood is used as a component in the summoning to give the summons more life and a longer lasting time. Although, even then these hounds are stronger and longer lasting than even a blood summoning would be.


    The hound, bleeding fairly heavily, turns from the group and takes to the skies, flying away from you all.

    It will draw AoO from Reid and Dothen as it runs.

  20. - Top - End - #1130
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    Default Re: Auromar, IC 2

    Dothen
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    AoO
    To Hit (1d20+13)[10](23)
    CC (1d20+13)[22]
    Damage - Silver (1d4+5)[7]
    Sneak Attack (4d6)[18]
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  21. - Top - End - #1131
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    How far away is it?
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    In Auromar, Histantos Illist, Aasimar Warlock.

  22. - Top - End - #1132
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    After a double move action? 120' from Reid. If it survives to get away that is.

  23. - Top - End - #1133
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    How far from the ground? It's moving in the air, so it must have wasted some of it's move getting up into the skies. the higher it went, the less "ground" distance it could travel.
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  24. - Top - End - #1134
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    Well, let's see.

    It took off at an angle, with the ground being one side, and the height it went up in the sky the other, forming a right triangle.

    Let's say it went 70' off the ground.

    70^2 + x^2 = 120^2
    4900 + x^2 = 14400
    x^2=9500
    x=97, or 95 feet because we do everything in 5' squares.

    So it's 95 feet away from Reid, and 70 feet in the air.

    Ah, the smell of dead catgirls in the morning.

  25. - Top - End - #1135
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    Default Re: Auromar, IC 2

    Reid

    As the hound pulls away from him suddenly, Reid manages to maneuver the massive, crackling sword for a parting shot.

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    Sure, why not.

    (1d20+10)[27] Attack
    (1d20+10)[24] CC
    (1d10+2)[11] Slashing damage
    (1d6)[3] Electricity damage.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  26. - Top - End - #1136
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    Default Re: Auromar, IC 2

    Reid

    As the hound pulls away from him suddenly, Reid manages to maneuver the massive, crackling sword for a parting shot.

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    Sure, why not.

    (1d20+10)[30] Attack
    (1d20+10)[21] CC
    (1d10+2)[12] Slashing damage
    (1d6)[5] Electricity damage.

    I'll delay further reaction until we find out whether Dothen's sneak attack and my crit are enough to stop it. Ah, I'll just post actions for both scenarios:

    If they kill the creature before it takes off:

    Reid pants, sword in hand and staring at the others.

    Summoned creatures don't decide to break off and go do something else all on their own. Whatever brought these nightmare dogs here is still controlling them. It seemed to want to go that way. I'm still able to eliminate invisibility, and, well, I'm glowing. I'm going to go have a look.

    Reid guides the fly to head off in the direction the yeth hound seemed to be breaking, moving up to a height of about 30'.

    [Moving up 30' and over as far as a double move will take us. Move rate is, I think, 100'. Invisibility Purge is still active - 100' sphere.]

    If the creature is still alive:

    Summoned creatures don't decide to break off and go do something else all on their own. Maybe it's been told to go check in with someone. Can we follow?

    [same movement. Staying at least 30' back from the creature.
    Last edited by Toliudar; 2008-03-04 at 12:29 PM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  27. - Top - End - #1137
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    Default Re: Auromar, IC 2

    Between the two of you, you do manage to drop it just barely, and it again explodes like it's brother demons did, in a nearly violent spray of blood that does not vanish while the body parts do.

    Reid pants, sword in hand and staring at the others.

    "Summoned creatures don't decide to break off and go do something else all on their own. Whatever brought these nightmare dogs here is still controlling them. It seemed to want to go that way. I'm still able to eliminate invisibility, and, well, I'm glowing. I'm going to go have a look."

    He then puts word into action and flies in the general direction the hound had been trying to escape.

    Reid:
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    A double move doesn't net you anything when you go in that direction.

  28. - Top - End - #1138
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    Default Re: Auromar, IC 2

    Unless something happens that makes him reconsider his course, Reid will continue on for another thousand feet or so before looping back.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  29. - Top - End - #1139
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    Default Re: Auromar, IC 2

    Reid:
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    About six hundred feet out, you'll find another location that has a very large amount of blood spread out, reminiscent of the previous yeth hounds death throws, but no one else.

  30. - Top - End - #1140
    Titan in the Playground
     
    BlueWizardGirl

    Join Date
    Sep 2005
    Location
    Edmonton, Canada

    Default Re: Auromar, IC 2

    Reid

    Circling that spot at a distance of about 60', Reid does a bit more to stabilize his own condition, He then circles again, scanning the area for any magical auras latent in the bloody explosion, before returning to report his findings.

    Spoiler
    Show
    Casting Cure Moderate Wounds for (2d8+10)[22] points on himself, then casting Detect Magic and scanning the vicinity. He'll report anything he learns to the others, starting with the fourth blood-splotch.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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