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Thread: Auromar, IC 2

  1. - Top - End - #1201
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    Default Re: Auromar, IC 2

    Hist:
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    You can make out two vague humanoid shapes that appear at the top of the wall.

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    Reid

    Reid shares the results of Anu's response.

    I don't see an easy way for me to keep holding a search for magic sensors indefinitely, but I'll try to think of something there.

    The approach of the walls brings a surge of hope in Reid, and he tries to read the trails of smoke as a sign of hope. As he squints at the walls as they ride towards them:

    Hist, do you think anyone there would take a flying man as a sign of aggression. I'm certainly hoping that everything is well with the settlement, but it would be nice to know that there weren't a horde of skeleton crossbowmen on the other side.

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    Spot (1d20+11)[17]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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    Default Re: Auromar, IC 2

    Reid doesn't see anything.

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    Default Re: Auromar, IC 2

    Grazys Senneker

    As the group approaches the walls, Grazys seems lost in his own world, completely oblivious to the hollering and questioning of his companions. Every now and then he absently scratches at the hunchback that has been a constant companion these last few days.
    I have returned!! Not that most of y'all know whom I am.

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    Hist

    The warlock breathes a sigh of relief as the looks closely at the wall as they approach.

    Something on top of there at any rate. Two men... or shapes of men

    He corrects himself, before smiling slightly

    Hard to tell from this distance. Let's hope they aren't all that superstitious. A lone man, even a black winged one, shouldn't be seen as much of a threat. And if I am... well, in that case only one of us will be known about. That'll give us some surprise value at least.

    With that, Hist takes off, and approaches the walls, keeping his eyes on the two figures. He'll take care to not fly too fast, and is ready to teleport away at anything that looks like an attack. He'll come up to the point where he can clearly ID the sentries, but no father.
    Last edited by Moral Wiz; 2008-03-17 at 05:21 PM.
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  6. - Top - End - #1206
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    Hist:
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    Two men are on the wall. You notice the wall is ten feet thick, and both have bows. Neither has them drawn though. They see you and look up, pointing.

    Beyond them, you can see the settlement. Easily six dozen houses stand, with land cleared with building material for much more. The couple of buildings you were able to see with the others is actually one building, just two separate towers of a single large building. Looking carefully at that building, you actually see the roof of both towers is decorated with the holy symbol of Pelor, Reid's God.

    There is a decent road system built up here, and several paths lead into the walls. The walls do spread around the whole settlement. The area the walls surround is probably a good four square miles.

    There is quite a bit of casual movement around the town. If you get within a couple hundred feet of the walls, one of the men will pull a bow, the other will point to you and then the ground outside the wall.

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    Hist

    People live. They just don't feel that communicative.

    Hist calls back to the others before turning back and focusing his vision on the village for a moment

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    Detect magic, looking for anything. (1d20+3)[11] Spellcraft check
    Last edited by Moral Wiz; 2008-03-18 at 03:39 AM.
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    Detect Magic only has a 60' range.

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    Hist

    A tad reluctantly, Hist descends to the ground, just in front of the wall
    Last edited by Moral Wiz; 2008-03-18 at 07:32 AM.
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    Carved into the wall is a set of stone doors, which, when open, would probably allow you into the town. To your spell, the doors have a very light magic on them, a cantrip, probably a command activated open/close. The rest of the wall is mundane.

    The two men, both human, look down from the wall. "What brings ya here, wizard?" One of them asks. The man has a very odd accent, one you cannot place. Both have bows in hand, but not drawn.

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    Hist

    Hist smiles up at them, noting the accent of the guard.

    Just a traveler, an explorer. No more. In fact, I didn't even know that this place was inhabited. But, as it is, I thought I'd come in, rest my feet for a little.
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    The man motions beyond you. "And the others?"

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    Hist

    The same. We travel as a group.
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    "All weapons are to be peacebonded, or stored away completely inside the town. Nothing heavier than chainmail is to be worn. The inn is about fifteen minutes down the road, stop there and get a room to put anything away that breaks the laws, understood?"

    If Hist agrees, the man will tap something behind the wall, and the doors will open.

    The doors are just under six feet high, making it possible to walk through them, but impossible to really ride a horse, although one can be led through.

    The doors are actually two sets of doors, a set that opens towards you, and another set ten feet into the wall that open out into the town.

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    Reid

    Waiting tensely with Dothen and Grazys, Reid fidgets a bit.

    Well, it's been a couple of minutes, and no one is shouting, waving swords or shooting at each other. So...gone better than usual.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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    Grazys Senneker

    Grazys doesn't really control his horse so much as allow it to go where it will, which is usually with the others. A blank look remains on his face as he stares at whatever is before him, not really seeing the town. Reid's comment breaks the binder's reverie.

    "Huh? Wha- Where'd that come from?" he asks as he seems to notice the walls and town for the first time.
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    Reid

    Reid gently guides his horse over to get a closer look at the older man. His voice is equally gentle.

    Grazys? You all right? We've been riding towards these walls for, well, we could see them well back. Hist's up talking to someone right now.

    Did your mind take you...somewhere else? Do you remember where you are?


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    Consider this taking ten on a sense motive check - Reid is essentially worried that one of his vestiges, or perhaps the Scholar, is either controlling or distracting Grazys' mind. Because Anura's paranoia is catching. Result is 23.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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    Grazys Senneker

    Chuckling, Grazys smiles at the priest. "Sorry. I know roughly where we are, just lost track o' time, 'sall. Long rides with little ta break the monotony tends ta allow me ta reflect on things a bit. Just wonderin' what Hiran's motives are, eh?" The binder seems his normal cheerful self, lopsided grin and all.
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    Hist

    Assuming the guard's don't object, Hist heads back to the group

    Well, people live, and there's an inn. That's a good start.
    He smiles as he continues

    The guards won't let us wear anything heavier than chain, and want us to peacebond weapons. They'll let us put any heavier armour in a room in the inn.

    Shall we head in? Oh, and Reid? The one thing that you can make out from back here is infact a single building, and I saw the symbol of Pelor on it's towers. A temple, perhaps? I don't know what that means, but it's probably best you know.
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    Reid

    The priest grins weakly at Grazys' response.

    Happy to hear. Sorry to...pry.

    Hist's return widens his smile.

    This seems like very good news to me. Most frontier towns need to rely on citizens to protect themselves. The walls, the peace-bonding - this suggests that this city is taking much more responsibility to keep everyone safe and sound.

    His smile becomes a bit lopsided.

    And if I can't wear this armour, perhaps it will encourage me to find that chain nightshirt I talked about. And yes, I'll be happy to check into the building you describe - and all of you are of course welcome to join me.

    He glances over at Dothen and Grazys.

    Ready to proceed when you are.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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    Grazys Senneker

    The binder nods to his friend. "No worries. I know whatcha mean, Reid."

    As Hist updates the group on entry requirements for the town, Grazys shrugs. "I don' wanna wear heavier stuff anyway, most o' the time. 'Sfar as the lance goes, how'm I s'posed ta peacebond it?" he asks as he raises the lance for emphasis. "Other than that, I'm ready when y'all're."
    Last edited by GimliFett; 2008-03-18 at 01:19 PM.
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    Hist

    Well, they gave the option of handing it in. But... well, I don't like the option of handing over our weapons to a group of people we don't know.

    So... we'll need a lot of rope.
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    Grazys Senneker

    Grazys stifles a staccatto laugh. "This? They can have it if they want. In a town, I doubt I'll hafta charge someone with a lance, eh?" He shrugs. "It'll disappear after a couple more hours anyway," he adds with a wink.
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    Reid

    In a rare moment of levity, Reid adds.

    Could be fun to hand it over, then ask for it back tomorrow.

    He begins riding towards the opened gate.

    I also feel uncomfortable handing over my mace - it is, after all, consecrated to Pelor, and if there are worshippers here, they may understand that. And Freeman's sword is a charge I have accepted, but perhaps they will accept a promise to leave it in the bag.

    Anyway, I'm just excited that there seems to be a community that not only has survived, but is thriving and organized here.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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    (OOC - Sorry was out of the loop last night.)

    Dothen

    Dothen hearing the news quickly dismounts and digs in his pack for a moment. Peace bonds coming up.He pulls out ball of twine and begins to peacebond his assortment of daggers and blades. After he is done with himself he goes about and peacebonds everyone elses weapons unless they wish to do it themselves. When he is finishes he nods to the guards and lets them examine his work if they need to.

    After that he follows the others into town.
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    Hist

    Thanks friend. And I never thought I'd thank someone for leaving my weapon unusable.

    Hist winks at his friend

    Well, let's go and take a look arround.

    Hist half smiles as he walks in through the gates. He starts wandering arround the settlment, as he wants to know anything and everything about this place.

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    (1d20+5)[13] Spot check and (1d20+3)[18] Search check (if needed) to look arround the small settlment. Looking for anything of interest. Taking 20 on both if possiable.
    Last edited by Moral Wiz; 2008-03-19 at 07:03 AM.
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    As you walk in, one of the men comes down off the wall and escorts you to the inn, making sure you actually get a room and leave any non-peacebonded weapons and heavy armors there before taking his leave of you.

    Hist, as you walk around, you find several points of interest. The temple to Pelor, which appears to be in decent repair. There is a blacksmith and a leathershop, both working. There are a good number of people out on the streets, and you get both odd looks and nods. They all seem to have the same strange accent that you can't place.

    As you wander around the town, you do find another building of interest. This one has very thick, heavy iron bars in most of the windows. It is a fairly big building, and as you walk by it, you can see into one of the windows someone sitting on a thin bed. Something about the man catches your eye, although your not sure what it might be.

  28. - Top - End - #1228
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    Hist

    Interested, Hist takes a closer look through the barred window at the man on the bed
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    Grazys Senneker

    The binder moves closer to Reid. Leaning over, he whispers, "The curse is or was here. It's very diffused -- no focal point -- just present, barely. Like walking through a spiderweb, only a little lighter than that, even." Grazys straightens up and chuckles. "That is so, true. Hey, I betcha can't wait ta get ta tha temple, huh?"
    Last edited by GimliFett; 2008-03-19 at 08:19 AM.
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  30. - Top - End - #1230
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    Reid

    Reid nods at Grazys' news, trying not to let it show how troubled he was by the news. If this community had been out of communications at Eras for so long now...there were several possible reasons for that.

    He responds with a joy that is only slightly put on.

    Indeed, Grazys. And of course, you are all welcome to join me.

    At the inn, Reid smiles at the ostler, blessing him for taking in four strangers from Eras.

    Might a humble priest ask the story of how you have come to settle and prosper so well on your own here? There are some folk at the Expeditionary office in Eras who will be pleased to hear you are well. And why has there not been word back to them? Was it the dangers of the forest?
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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