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  1. - Top - End - #1
    Pixie in the Playground
     
    RedWizardGuy

    Join Date
    Jan 2007
    Location
    Odense, Denmark

    Default Mystic prestigeclass: Believer of the Soul

    Hey all. I play a mystic in the dragonlance campaign setting, currently at level 7 and we have started to travel the planes, which gives me a bit of room in trying to determine a prestigeclass.

    Be warned that this prestige class is based on one character so it might lack versatility.

    My character is a mystic who does not believe the gods are more worthy in determining the faith of the world than mortals.
    A mystic is a spontaneous divine spellcaster with cleric spells, who does not worship the gods. (The class can be found in the Dragonlance Campaign Setting)

    This is my first attempt at creating a class so please be gentle
    Most of the abilities have been taken from other PrC's I'm not that good at determining what is over/underpowered so I could really use som help. (Please note that English is not my first language)

    Believer of the soul


    The foundation of this prestige class is not unlike the hinduistic belief of Brahman (the world spirit), the believer believes that all powers of the world is interconnected. The gods are just more powerful than most, and as such require respect but not blind trust. This also means that the entire world is interdependent, nature is to be revered and respected but not to a degree where one cannot live in fear of hurting others. With the idea of a ”world soul” the believers try to guard creation against wanton destruction, while still accepting that destruction is an inexplicable part of the world.

    Class level Bab Fort Reflex Will Spellcasting Special abilities
    1 +0 +0 +0 +1 (+1 level spellecasting(divine)) Druidic insight
    2 +1 +0 +0 +2 (+1 level spellecasting(divine)) Spirit sight
    3 +1 +1 +1 +2 (+1 level spellecasting(divine)) Aspect of nature(1 use flight/aquatic)
    4 +2 +1 +1 +3 (+1 level spellecasting(divine)) Aspect of nature (2 uses flight aquatifc)
    5 +2 +1 +1 +3 (+1 level spellecasting(divine)) Bonus domain
    6 +3 +2 +2 +4 (+1 level spellecasting(divine)) Transdimensional magic
    7 +3 +2 +2 +4 (+1 level spellecasting(divine)) Aspect of nature (3 uses add plant and elemental form)
    8 +4 +2 +2 +5 (+1 level spellecasting(divine)) Aspect of nature (4 uses)
    9 +4 +3 +3 +5 (+1 level spellecasting(divine)) Bonus domain
    10 +5 +3 +3 +6 (+1 level spellecasting(divine)) Timeless body, Aspect of nature 5 uses)

    Hit die 1d6

    Requirements
    Will save 4+
    Ability to cast 3rd level spontaneous divine spells (mystic)
    Feat: Iron Will
    Upbringing: The character must be born or raised in a culture reverent to nature, this might be but isn't limited to; Wilder elves, nomad tribes, killoren, sea elves or dryads

    Weapon proficiency: None
    Class skills: Bluff, Concentration, Diplomacy, Heal, Knowledge(religion), Knowledge(nature), spellcraft.
    Skill points: 2+int/level

    Special abilities
    Druidic insight: Because of the believers strong bond with nature and the world around him he gains the ability to know 1 druid' spell pr. spell level, these take up 1 slot in the same way as his myatic spells.

    Spirit sight: Due to his close connection with the worlds the believer can see ethereal creatures as normal corporeal creatures, she can distinguish them by their slightly blurred ouline with at spot check DC:10.

    Aspect of nature:Understanding that everything is interconnected the believer recognises that the difference between beings are minute, therefore he can take on aspects of other creatures This works like the aspect of nature class ability from Unearthed arcana (p. 67) except the following, 1 use equals 10 min/believer class level, and the believer is restricted to the forms indicated in the overview.

    Bonus domain: Because of the believers ardent faith in himself and the spirit he believes posess himself and those around him he gets 1 extra domain at level 5 and 9. (This is written for a spellpoint system, if you don't use spellpoints I would recommend that at level 9 the caster can prepare 2 domain spells in his domain slots)

    Trandsdimensional magic: This ability funcions as the ”transdimensional spell”feat. The believer can target a creatur that is ethereal, in the plane of shadows, incorporeal and creatures within an extradimensional space in the spells area. When using this ability a spell cost spellpoints as a spell of 1 higher level.

    Timeless Body (Ex): After attaining 10th level, a believer no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the believer still dies of old age when her time is up.

    Aspect of nature
    Aquatic:The believer grows gills, enabling her to breathe underwater (while retaining her ability to breathe air). Webbing between her fi ngers and her toes grants her a swim speed of 40 feet (or 30 feet if wearing medium or heavy armor or carrying a medium or heavy load) and a +8 bonus on her Swim checks.
    Flight: Flight: The believer grows wings (feathery or batlike,at her option) that enable her to fl y at a speed of 40 feet withaverage maneuverability (or 30 feet if wearing medium or heavy armor or carrying a medium or heavy load).

    Plant: The believers body becomes plantlike. While in this form, the believer gains a +10 bonus' on Hide checks made in areas of forest, overgrowth, or similar terrain. She gains immunity to poison, sleep, paralysis, and stunning. She gains a slam attack that deals bludgeoning damage equal to a light mace of the believer’s size (1d6 for Medium believers, 1d4 for Small believers). Her natural armor bonus becomes +4 (replacing any other natural armor bonus the believer has, though enhancement bonuses to natural armor still apply normally). She can’t combine this aspect with any other aspect except for vigor.

    Air: The believer’s body becomes gaseous (as the gaseous form spell, except that she can fl y at a speed of 100 feet with perfect maneuverability and doesn’t lose her supernatura abilities while in this form). While in this form, the believer has immunity to poison, sleep, paralysis, and stunning, as well as any other immunities provided by the gaseous form spell. The beliver cannot casts pells while this aspect is effect.
    Earth: The believer’s body becomes stony and rocklike. While in this form, the believer has immunity to poison, sleep, paralysis, and stunning. She gains a slam attack that deals bludgeoning damage equal to a morningstar of the believer’s size (1d8 for Medium believers, 1d6 for Small believers). Her natural armor bonus becomes +8 (replacing any other natural armor bonus the believer has, though enhancement bonuses to natural armor still apply normally). She also gains damage reduction 10/magic. The believer cannot cast spells while this aspect is in effect.
    Fire: The believer’s body bursts into fl ame. While in this form, the believer has immunity to fi re, poison, sleep, paralysis, and stunning. In addition, any creature struck by the believer in melee (whether with a weapon, unarmed attack, or natural weapon) takes an extra 1d6 points of fi re damage and must succeed on a Refl ex save or catch fi re for 1d4 rounds (see Catching on Fire, page 303 of the Dungeon Master’s Guide). The save DC is 10 + ½ believer level + believer’s Con modifi er. Creatures hitting the believer with natural weapons or unarmed attacks while this aspect is in effect take 1d6 points of fi re damage and also catch fi re unless they succeed on the Refl ex save noted above. The believer also gains damage reduction 10/magic. The believer cannot cast spells while this aspect is in effect
    Water: The believer’s body becomes semifluid. While in this form, the believer gains a +10 bonus on Escape Artist checks, resistance to fire 10, and immunity to poison, sleep, paralysis, and stunning. She gains a swim speed of 90 feet and a +8 bonus on her Swim checks. Her touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are Large or smaller.The believer can dispel magical fire she touches as if she had cast greater dispel magic on it. She also gains damage reduction 10/magic. The believer cannot cast spells while this aspect is in effect.

  2. - Top - End - #2
    Dwarf in the Playground
     
    Karma Guard's Avatar

    Join Date
    Feb 2007

    Default Re: Mystic prestigeclass: Believer of the Soul

    First, a chart:
    Spoiler
    Show
    Believer of the Soul
    {table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells

    1st|
    +0
    |
    +0
    |
    +0
    |
    +1
    |Druidic Insight|+1 level of existing divine spellcasting class

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +2
    |Spirit Insight|+1 level of existing divine spellcasting class

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +2
    |Aspect Of Nature 1/day (Flight/Aquatic)|+1 level of existing divine spellcasting class

    4th|
    +2
    |
    +1
    |
    +1
    |
    +3
    |Aspect of Nature 2/day (Flight/Aquatic)|+1 level of existing divine spellcasting class

    5th|
    +2
    |
    +1
    |
    +1
    |
    +3
    |Bonus Domain|+1 level of existing divine spellcasting class

    6th|
    +3
    |
    +2
    |
    +2
    |
    +4
    |Transdimensional Magic|+1 level of existing divine spellcasting class

    7th|
    +3
    |
    +2
    |
    +2
    |
    +4
    |Aspect of Nature 3/day (Plant/Elemental)|+1 level of existing divine spellcasting class

    8th|
    +4
    |
    +2
    |
    +2
    |
    +5
    |Aspect of Nature 4/day|+1 level of existing divine spellcasting class

    9th|
    +4
    |
    +3
    |
    +3
    |
    +5
    |Bonus Domain|+1 level of existing divine spellcasting class

    10th|
    +5
    |
    +3
    |
    +3
    |
    +6
    |Timeless Body, Aspect of Nature 5/day|+1 level of existing divine spellcasting class [/table]


    All of these abilities need (su) or (ex) notation, and clearer wording.

    Druidic Insight should be something like:

    Druidic Insight(Ex): At first level, the Believer's bond with nature and the world around him is enough to grant him some of thier power. He adds one Druid spell of each spell level he may cast to his spell list.

    Other than that, this PrC does what, grant a few Druid spells to a Spont. Divine caster's (So, Mystic and the Divine Soul) spell list and give him limited Aspect of Nature with bonus Ethereal/Invisible hatin'? Yes?

  3. - Top - End - #3
    Pixie in the Playground
     
    RedWizardGuy

    Join Date
    Jan 2007
    Location
    Odense, Denmark

    Default Re: Mystic prestigeclass: Believer of the Soul

    Basically yes.

    I have considered dropping the aspect of nature and exploring the possibilities of a divine spellcaster, which does not worship a god.

    I thought about adding:
    Requirement:
    Special: Must have knowledge of different gods existing on different planes.

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