Krllk (1st level warrior)
Medium Humanoid (Krllk)
1d8 HD (4 HP)
Speed 30 ft. (6 squares)
Init: +3
AC 14 (+3 dex, +1 padded armour); touch 13; flat-footed 11
BAB +1; Grp +1
Attack Shortbow +4
(1d6, x3) or Claw +4 (1d6, 19-20/x2)
Full-Attack Shortbow +4
(1d6, x3) or Claw +4 (1d6, 19-20/x2)
Space 5 ft.; Reach 5 ft.
Special Qualities Flick of the Wrist, Wing and Tail, Martial Dicipline, Gliding, Flight, Darkvision 60 feet.
Saves Fort +2 Ref +3 Will 0
Abilities Str 10, Dex 17, Con 11, Int 9, Wis 10, Cha 8
Skills jump +8, balance +7, swim -.
Feats Weapon Finesse.
Environment Temperate Forests
Organization Hunting Pair (2), Foresting Party (3-10 plus one druid), Raiding Squad (11-20 plus 1 3rd level monk or druid), Village (100-200 plus 10% noncombatants plus 1 third level sargent per 10 adults, plus one 6th level druid or monk leader).
Challenge Rating 1/2
Treasure standard
Alignment CN
Advancement by player class; Monk (Male), or Druid (Female)
Level Adjustment +1

What at first appears to be a human unfurls a pair of dark batlike wings. Its upper lip curls upwards revealing sharp fangs. It hisses at you, and its fingers and wrists stiffen as claws extend from the fingers.

The Krllk are a race of winged humanoids, with black skin and a tail which splits into two partway down. They are often targeted by elves or raptorans because they are often considered to be evil. However, although some are evil, most are just trying to survive, which often means raiding nearby encampments or foraging in elven/raptoran lands. One of their main racial abilities is their claws, which usually are at rest inside their forearm. At will, a Krllk can choose to flick the claws out by stiffening their fingers and wrists. Krllk are trained to use their claws in preference to other weaponry, although they often carry bows.

COMBAT

Whenever possible, Krllk use odds in their favour, prefurably being able to flank their opponants in the dark, with a few archers firing in as well.
Flick of the Wrist (ex)
:
A Krllk can flick his claws out and resheath them as if he had the Quick Draw feat,
Martial Dicipline (ex): A Krllk monk gains a +1 racial bonus to attacks and damage with their claws, and can use their claws as a substitue for their unarmed attack class feature.
Gliding (nat): A Krllk can negate all falling damage by gliding allowing 20 feet of travel for every 5 feet decended. Krllk glide at a speed of 40 feet (average menouverability). Even if a Krllks manouverability improves, he cannot hover whilst gliding.
Flight (nat): A Krllk of 5 HD or more can fly at a speed of 40 feet (average) for a number of rounds equal to their consitution modifier (min. 1). A Raptoran can only fly when not carrying a medium or heavy load. A Raptoran can exert themselves and fly for twice their con modifier, but are fatigued at the end of the flight. Raptorans are likewise fatigues after flying for a total of 10 minutes per day. Because of their glide ability, they can remain aloft for extended periods of time by gliding in between flying periods.
Upon reaching 10 HD, Krllk have gained more stamina and can fly for extended periods of time, without exerting himself.
A Krllk can make a dive attack when armed with a peircing weapon or their claws. A dive attack workds like a charge, but the Krllk must move a minimum of 30 feet including at least 10 feet decent. If their attack hits, it deals double damage.
A Krllk can use the run ability when flying, as long as he flies in a straight line.
Skills: Due to their wings and tail, Krllk gain a +4 racial modifier to jump and balance, and a +2 racial bonus to tumble. This doesn't allow tumble to be used untrained.

Krllk speak common and krllk.

The statistics presented here are for a first level warrior. The stats before racial adjustment is as follows: Str 12, Dex 13, Con 11, Int 9, Wis 10, Cha 8.


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