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  1. - Top - End - #661
    Firbolg in the Playground
     
    Kobold

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    Aug 2007
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    Default Re: The world's largest dungeon

    It is a dark room, silent, no enemies, with another open door directly across the room.
    **** Photobucket ; RIP avatars

  2. - Top - End - #662
    Ogre in the Playground
     
    Yeril's Avatar

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    Feb 2007
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    England
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    Default Re: The world's largest dungeon

    Taking a quick glance around the room, Unless he notices somthing itnresting, Dribble walks to the next door and opens it.
    (1d20+5)[17] Spot

  3. - Top - End - #663
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Jul 2007

    Default Lazarus, Aura: Toughness (DR 2/magic)

    Lazarus quickly searches the bare room.
    Hang on a sec.
    Search room, including for secret doors - (1d20+6)[8]

  4. - Top - End - #664
    Firbolg in the Playground
     
    Kobold

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    Default Re: The world's largest dungeon

    both your rolls yeald nothing.
    **** Photobucket ; RIP avatars

  5. - Top - End - #665
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Jul 2007

    Default Lazarus, Aura: Toughness (DR 2/magic)

    OK done here.
    Lazarus moves to cover Drah'ble with his longspear and waits for him or Argal to move through the already open door into the next room (presumably the door continues North).

    Spot - (1d20+4)[11]
    Listen - (1d20+4)[7]

  6. - Top - End - #666
    Firbolg in the Playground
     
    Kobold

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    Default Re: The world's largest dungeon

    The door leads to another room, similar to the one you were in. A opened door is across the room.
    **** Photobucket ; RIP avatars

  7. - Top - End - #667
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Jul 2007

    Default Lazarus, Aura: Toughness (DR 2/magic)

    Lazarus briefly searches the room and checks for secret passages.
    Search - (1d20+6)[12]

    Since the next door is open stay aware.
    Spot - (1d20+4)[8]
    Listen - (1d20+4)[8]

    Then get ready to move on to the next room, opening the door wide for the fighters and readying his longspear.

  8. - Top - End - #668
    Firbolg in the Playground
     
    Kobold

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    Default Re: The world's largest dungeon

    you dont hear nothing, nor can you find any secret doors.

    And i specifically said that the door is ****ing opened.
    **** Photobucket ; RIP avatars

  9. - Top - End - #669
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Jul 2007

    Default Lazarus, Aura: Toughness (DR 2/magic)

    Spoiler
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    Yeah I didn't say the door was closed did I? If the door had been closed I'd have listened at the door and waited for Todd to search for traps and then said I was opening it.

    In fact I specifically said in that post that the door was open:
    Since the next door is open....
    Do I have to roll again to try and spot or hear things in the next room through the door? I want to go up to the open door and open it up fully so I can see and hear what is beyond the door before going through it. I'm not sure what sort of system you are using for Spot / Listen checks.

    I mean if there's a pit in the floor I don't want to walk into it for example. If there's a monster making noise I'd like to hear it before I walk in if possible.

    So if I need new rolls for the next room while I'm standing at the door before going in there they are:
    Spot - (1d20+4)[10]
    Listen - (1d20+4)[15]
    Last edited by DavidByron; 2008-03-12 at 08:45 AM.

  10. - Top - End - #670
    Ogre in the Playground
     
    boomwolf's Avatar

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    Aug 2007
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    In your head.
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    Default Re: The world's largest dungeon

    The game is back? didn't notice.

    Anyway, map please? I donno where we are now.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  11. - Top - End - #671
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Jul 2007

    Default big OOC comment

    Spoiler
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    We've explored exits A,B and C. We're currently to the North of D.


    last 'big" map:
    Spoiler
    Show


    It is not showing four or five rooms we've explored. One to the NE of B, one down the "C" corridor and two or three room North of D. Well Two rooms North of D is where we are, and then there's an open door we'd be able to see what was next.


    Here's the link to the OOC thread again.

    So basically we're in a room with only two doors, the one we came through and the one we're going to go through next. Both open. By the way... with all these traps on closed doors I think it would be good if Todd searched for traps AND Tolsimir opened the door from 10' away. Although that last trap was designed to hit people in the corridor even 10-20 feet from the door that activated it. Two trapped doors in the set of rooms to the North of A and B which might be the first rooms entered by a 1st level party so they were high damage traps. Pretty deadly for a level 1 party so I think we need to get serious about traps. This is what the characters Lazarus and Todd have been saying IC.

    By the way.... why don't you subscribe to the threads you are playing in? Then you'll know as soon as anyone posts to a thread you had thought was "dead".
    Last edited by DavidByron; 2008-03-12 at 11:00 AM.

  12. - Top - End - #672
    Orc in the Playground
     
    JettWilderbeast's Avatar

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    London, England
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    Default Re: The world's largest dungeon

    Argal
    Argal stand in the room, highly confused why nothing is happening!

  13. - Top - End - #673
    Ogre in the Playground
     
    boomwolf's Avatar

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    Default Re: The world's largest dungeon

    ((dosen't seem to work well.))

    Tolsimir
    Tolsimir suddenly surrges, as though as he jest woke up from a deep slumber and says "My mind went off, what did I miss?" after a quick look he adds "Seems like not much, lets move on, I want to get out of here today people."


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  14. - Top - End - #674
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Default Lazarus, Aura: Toughness (DR 2/magic)

    Huh. Who put a bug up your *** all of a sudden?
    Lazarus motions to the open door.

    After you, great leader.

  15. - Top - End - #675
    Ogre in the Playground
     
    Yeril's Avatar

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    Default Re: The world's largest dungeon

    Bump

  16. - Top - End - #676
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Jul 2007

    Default Lazarus, Aura: Toughness (DR 2/magic)

    Hang on a sec; I heard something.
    Shh!


    Listen - (1d20+4)[23]
    Spot - (1d20+4)[16]

    Hnn. Whatever it is probably heard us too.
    It didn't sound big. Perhaps another flying squid?

  17. - Top - End - #677
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Jul 2007

    Default Lazarus, Aura: Toughness (DR 2/magic)

    So go in there and kill it.
    Wait! Go in there and then run out as soon as it throws darkness at you.


    Spoiler
    Show
    I think bayar's waiting for someone to say they enter the room although I wish he'd update the map to make things a little clearer. We are currently about to enter the third room North of "D".

    Also bayar posted something in the OOC:
    Link to OOC.

    I know i know...just that I dunno, you are in the second room and going in the third? if so, you hear some flapping souns.
    Yes the third room. A map update would be nice.

    North of door "D" we entered an empty room. It had one exit. We went through it and entered another empty room. It also had one exit. We are about to go through that door to the third room when we hear a flapping noise. Lazarus then tried listening and Spotting again and got better scores but bayar hasn't given any further response.

    So.
    I suggest the next fighter type guy to post (especially Drah'ble or Argal), just say you're going in.

  18. - Top - End - #678
    Orc in the Playground
     
    JettWilderbeast's Avatar

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    Default Re: The world's largest dungeon

    Argal
    Argal enters the room. Halberd raised and ready for attack.
    Come beast, I'll kill you for bein' bad!

  19. - Top - End - #679
    Bugbear in the Playground
     
    DavidByron's Avatar

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    Jul 2007

    Default Lazarus, Aura: Toughness (DR 2/magic)

    Oh. Don't hurt it if it's a zombie though!
    can skeletons fly?

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