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Thread: Funny Campaign Creation Help
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2007-12-08, 06:42 PM (ISO 8601)
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Funny Campaign Creation Help
I will be DMing a game come early January at my college. I have some good ideas but not the know-how to construct it all. Basically, it will be D&D 3.5e with a humorous twist. Something along the lines of Munchkin and the Kingdom of Loathing. If you don't know what either of those are...well, I can forgive KoL but Munchkin is a must know for geeks. Shame on you.
If you would be so kind as to help me out constructing these elements of the campaign, I would be most grateful.
Race Ideas
SpoilerElves: Small Humanoids, Three different clans: Keebler, Cobbler, and (Helper?). Keeblers are the elves proficient in baking sweets, mainly cookies. I'm guessing they would have +1 racial bonus to Cooking or Profession [baker]. Cobblers are the elves proficient in shoe making or shoe repair. I'm guessing they would have a +1 racial bonus to Craft [shoe]. I'm also considering that they need to make some kind of Will save should they stumble upon shoes in need of repair. Helpers are the Santa's Helper type. They obsess over making toys. Maybe a +1 racial bonus to Craft [toys]. As for the other racial modifiers, no idea.
Heavy Metal Constructs: These were created during the Battle of the Bands hundreds, maybe thousands of years ago. They were each created to make the perfect rock band. They speak Common with a hint of Surfer and Keanureevesian. I was thinking that the construct would lean toward the instrument of choice based on what material he is made of. For example, maybe those made of iron enjoy electric guitars. I'm unsure of any other modifiers other than a possible reduced speed due to their being "Heavy" Metal Constructs. Favored Class: Bard
Gotta have humans also, but I don't know what other weird Races to input. Suggestions?
Monster Ideas
SpoilerGingerbread Men: Tiny Gollum(?). They hail from the Frosting Hills between Gumdrop Gorge and the Big Rock Candy Mountain. They are an intelligent race. I was thinking of giving them some kind of Aura of Deliciousness that makes people go into a feeding frenzy if they fail their Will Save. The first of their kind was created by a Wizard (stupid wizards), and the knowledge for creating more was given to it, thus the creation of a species.
Rock Candy Elemental: Living in a cave at the peak of the Big Rock Candy Mountain. It takes double damage from licking and biting.
Undead Charlie Horse: At the base of the Big Rock Candy Mountain is a dead unicorn in a tub of ice. It has a note attached to it saying "Call a doctor". When the note is read, the creature awakens and attacks. It is immune to either all physical damage or just bashing damage (because it's useless to beat a dead horse).
Spider Monkeys: 1/2 Spider 1/2 Monkey hybrid, found in the Elfwood Forest
Machete Wielding Maniac: Some kind of undead human. At least a level 5 fighter. He resides on the Haunted House on the Haunted Hill in the Haunted Forest. He only appears when certain traps in the Haunted House are activated.
Butcherbakercandlestickmaker Fish: At first, it appears to be three men in a boat asking you to join them. This is really just a way to draw you in so the fish can eat you. The three men and the boat are just part of the fish on top of its head. The men speak whatever language is your characters native tongue.
Must Have Locations
Once everything is planned out, a map can be made. Here is what I
have so far.
SpoilerBig Rock Candy Mountain: made up mostly of Rock Candy. The only way to reach it is through Gumdrop Gorge and the Frosting Hills. It has several streams running down it filled with alcohol, money growing on bushes, an abandoned train station, a small copse of trees growing cigarettes, springs of lemonade, a lake of whatever stew you are currently craving, a lake of whiskey, and is enforced by peg legged policemen with poorly built, easily escapable prisons.
Possible Encounters: Undead Charlie Horse, Rock Candy Elemental, Swarm of Bees, Birds, Pegged Leg Police (level 1 fighters), Rubber Tooth Bulldogs, and a Common Raggamoffyn made of Bees (see MMII), ?
Frosting Hills: surrounding the Big Rock Candy Mountain. Can only be accessed by the Gumdrop Gorge. Covered in edible frosting. Scattered across it are villages of Gingerbread Men. The streams of alcohol from the Big Rock Candy Mountain are magically processed into Milk by the Gingerbread Men.
Possible Encounters: Gingerbread Men, ?
Gumdrop Gorge: The only entryway to the Frosting Hills. It is dangerous as sticks of gum drop from the sky at high velocities causing piercing/slashing damage. Sometimes it hails Bazooka for bashing damage.
Possible Encounters: ?
Elfwood Forest: Home of the Elves and the highly recognized elvish bard, Danny Gnoman.
Possible Encounters: Elves, Spider Monkeys, ?
Forest Swamp: It is a forest on top of water. The ground occasionally is hard to walk on, like walking on a water bed. Sonics or high winds can cause waves in the water below, making it even more difficult to remain standing.
Possible Encounters: ?
Haunted Forest: It is a forest filled with the undead. What more can you ask for?
Possible Encounters: ?
Haunted Hill: In the dead center of the Haunted Forest is the Haunted Hill. The Haunted Hill houses the Haunted House which is surrounded by a large cemetery.
Possible Encounters: ?
Haunted House: In the dead center of the Haunted Hill is the Haunted House. The wooden floors and doors all creak no matter how much they are oiled. Traps include the Doom Shower. Any female character entering the bathroom needs to make a Will save or else they are compelled to undress and take a shower. The Machete Wielding Maniac appears outside the curtain and attacks, catching the female flat footed and without weapons or armor. Another trap is the Doom Bed. When a male and female (or two of either gender of homosexual orientation) of any race enter a bedroom, they are compelled to "go at it" on the bed despite previous attitudes toward each other. During this, the Machete Wielding Maniac appears and attacks, catching them flat footed and without armor or weapons. If both occur, the Maniac attacks the Doom Shower Victim first. The source of the Maniac is his body down in the basement, which is locked. The body is chained to the wall and is mostly skeletal. If the basement is accessed, the Maniac immediately attacks there.
Other rooms include: Library, Kitchen, Dining Room, and Den.
Possible Encounters: Machete Wielding Maniac, Obligatory Flying Books, ?
I will be adding to this as we go. Please help with the statistics and other information. I am also taking suggestions for other weird and funny things.
===========================
Updated Information (12-25-07)
Keh'Blur Elf Racial Traits
Cah'Blur Elf Racial Traits (possible addition of a -1 or -2 Wisdom penalty)
Heavy Metal Construct Racial Traits
Protagonist Racial Traits
Half-Protagonist Racial Traits
Wise Old Hermit Racial Traits
Possible Class Conversions
Rock Candy Elemental
Gingerbread Men
Class: The Mime
Plot Hook Idea
The Rabbits of CadburryLast edited by drawingfreak; 2007-12-25 at 03:20 AM.
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2007-12-08, 10:28 PM (ISO 8601)
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Re: Funny Campaign Creation Help
use this website of rich's for the gingerbread golum.
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2007-12-08, 11:04 PM (ISO 8601)
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Re: Funny Campaign Creation Help
Also, look up the "Drunk DM competitions" at Wizards forums. Funny yet functional stuff. The wierder class is from this forum is great for surrealness
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Genius: The Transgression A Game of Forbidden Science
Well I didn't know that was the emergency stop button.
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Elementary, my dear Watson...[Detective Feats]
The prestige class for crazies: The Lunatic!
Weird stuff happens. This Prc deals with it: Only Sane Man
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2007-12-09, 12:08 AM (ISO 8601)
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Re: Funny Campaign Creation Help
Every so often, there should be an out of place monkey. Never explain why it's there.
Spoiler
Rizban: You could be all, "Today's Destruction is brought to you by the color green.... I HATE GREEN!" then fly off mumbling to yourself "Seven... seven bats... mwa ha ha ha..."
Don't mind me. I'm just going to have some post traumatic flashbacks in the corner here and sob uncontrollably.
Millenium Earl by Shmee
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2007-12-09, 12:45 AM (ISO 8601)
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Re: Funny Campaign Creation Help
If there are orcs in this campaign, indicate that they're all part of the society of MOOKs (Minions of Orcish Kingdoms). Most of them wear masks, making them faceless.
Also, include goggles. Make sure they do nothing.
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2007-12-09, 12:53 AM (ISO 8601)
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Re: Funny Campaign Creation Help
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2007-12-09, 01:01 AM (ISO 8601)
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- Some rainly old island
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Re: Funny Campaign Creation Help
What about an artificial race of rogues, known as constructs. They gain bonuses to bluff/sense motice checks and Craft(moustace wax) is always a class skill.
Hi, I'm back, I guess. ^_^I cosplay and stream LPs of single player games on Twitch! Mon, Wed & Fri; currently playing: Nier: Replicant (Mon/Wed) and The Legend of Zelda: Oracle of Seasons (Thurs or Fri)
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2007-12-09, 01:44 AM (ISO 8601)
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Re: Funny Campaign Creation Help
Monsters
Indigo Cyclops:
a fiendish outsider from the chromatic plane of purple. Notable characteristics include having one eye, one horn, the ability to fly, and being a bright purple in color. It has the tendency to eat any humanoid who is colored purple but won't attack those who arent (if questioned about this it will say non-purple people are "too tough") It can blow air through holes in the horn on its head and create almost any sound in this way, it can use this ability to speak any language it knows, to produce music, or to produce magical effects like Irresistible Dance or bardic music.
Aside from eating purple people, most Indigo Cyclops express a desire to gain ranks in profession(rock and roll band member) and wear short shorts. Their natural enemies include big purple dinosaurs and teletubbies.
Celestial Bears:
small celestials that live in a cloud-filled demiplane known as Care-alot. Each celestial bear chooses a domain and is intensively devoted towards furthering knowledge of this domain. Each one has a distinctive coloration, a symbol on its belly, and a spell-like ability related to its personal domain. When several Celestial Bears work together against a common foe, they can combine their power to unleash a devastating attack known as a Care Bear Stare.
Classes
Card Wizards:
Spellcaster who prepare their spells each day by selecting cards and putting them in a deck. People assume that they shuffle the deck, but considering the number of times a Card Wizard has said "Aha! Just what I needed" or "I place my faith in the heart of the cards... I can't lose!" it can be speculated that at least a few stack their decks or somehow manipulate the order of them. Though their powers are many, they do tend to get a little over their head in situations out of their area of expertise. They tend to try solving any dispute by playing a children's card game.
Candymancer:
A crafter who can create powerful items out of sugary material, they are not a true spellcaster in the normal sense but can emulate spells when crafting candy items. They can however infuse sugary objects with power to enhance them in various ways, non-sugery objects can be infused by having them suger-frosted and dipped in chocolate. Candymancers may also infuse small sweets to act as temporary potions, though this costs 'sugar points' from their sugar reserve. Many Candymancers take ranks in Use Plot Device or Craft(macaroni and cheese) to make themselves more effective in storylines and to vary their diet respectively.
Hamburgler:
A roguish class whos main class feature is to sneak up on people and deal extra damage through a sneak-attack. They are also very effective at judging the value of things... something that most spellcasters are horribly unable to do for some reason. While supposedly hamburgers are supposedly supposed to steal hamburgers, they get most of their income by replacing the clerics 6,000 gp worth of diamond with 2 cp worth of broken glass, perfectly content with knowing that their victim will never be able to tell the difference.
Objects
Sugar Shack:
A foot building out of gingerbread and frosting. The building lasts for 24 hours or until eaten. Due to the flammability of sugary products the fireplace is extra large and insulated... though it is possible to accidentally trap somebody inside it.
Candy Ship:
A seaworthy ship made out of candy, lollipop oars propel it forward.
Sugar meltdown:
A sweet viscus substance that contains 200% super-saturated sugar. Initaial contact with it either contact or ingested requires a DC 20 fort save or be knocked unconscious, secondary effect causes wisdom damage. If the initial save is successful, the person effected is effected as if by the haste spell. Small children receive a +2 bonus on this fort save.
Dwarven Vodka:
A small bottle of highly explosive alchohol, it can be thrown as a splash weapon at which point it bursts into flame upon contact with air. It acts just like alchemists fire except that dwarves can safely drink it if they are careful.
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2007-12-09, 03:37 AM (ISO 8601)
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Re: Funny Campaign Creation Help
There's a lot of funny homebrews floating around on these boards. How would you like a dragon that is the paragon of boring dullness? A swarm of puppies? A disgruntled glob of Christmas lights? An annoying kid?
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2007-12-09, 04:58 AM (ISO 8601)
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Re: Funny Campaign Creation Help
You totally need to have a Rouge class. I think somebody actually wrote one up on here, lemme see if i can find it... ah, here
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2007-12-09, 06:50 PM (ISO 8601)
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Re: Funny Campaign Creation Help
I'm loving the suggestions so far, but can anyone help with the numbers? Math is not my friend and I have so far failed when it comes to making 3.5 things balanced or even balanced-ish. I find the directions in the books rather...vague at best.
As far as the Gingerbread Golem goes, there are somethings I would like to change:
- Temporary Lifespan- I want them to live at least 5 years before going stale. There is something magical about being a living cookie that expands their life beyond two weeks.Which brings me to...
- Staleness- With an extended lifespan, staleness is just their version of death by old age. No saves against it.
- Creator Command- They are, or at least now are, their own entities. When a mommy cookie and a daddy cookie love each other very much, they bake their children themselves. Gives a new meaning to having a bun in the oven, eh?
- Fleeing Combat- NAY! NAY, I say! I want them to have all sorts of candy based weaponry. How else are they going to protect their gingerbread homes from hungry invaders?
I think the rest is good. How would this effect the CR and/or other stats? Is there a way to give them an LA just in case I would be kind enough to allow someone to play one? Would they even HAVE an LA?
More ideas are great but I really need them super creator people to help. Pweez?
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2007-12-09, 08:55 PM (ISO 8601)
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Re: Funny Campaign Creation Help
Well, I decided to suck it up and give it a shot. At least for the Races. Monsters will have to take more courage than I can scrounge up right now.
Elf, Keebler Traits
- +1 Dexterity and Intelligence, -1 Strength and Wisdom
- Small Size: +1 AC, +1 attack, +4 Hide, -4 grapple, lifting and carrying is maximized at 3/4 that of a Medium character
- Base Land Speed: 20 feet
- +1 racial bonus to Cooking (or Craft [baked goods]), Profession [baker], and any Search, Spot, or Survival checks to locate a Bakerwood Tree (gives a +1 circumstance bonus if baking within it)
- Automatic Languages: Common, Elvish
- Favored Class: Wizard
Elf, Cobbler Traits
- +2 Dexterity, +1 Intelligence, -1 Charisma
- Small Size: +1 AC, +1 attack, +4 Hide, -4 grapple, lifting and carrying is maximized at 3/4 that of a Medium character
- Base Land Speed: 20 feet
- +1 racial bonus to Craft [shoes]
- Shoe Madness: If the Cobbler Elf sees a shoe in need of repair, he must make a Will Save DC 12
- Automatic Languages: Common, Elvish
- Favored Class: Rogue
Elf, Helper Traits
- +1 Intelligence and Charisma, -2 Wisdom
- Small Size: +1 AC, +1 attack, +4 Hide, -4 grapple, lifting and carrying is maximized at 3/4 that of a Medium character
- Base Land Speed: 20 feet
- +1 racial bonus to Craft [toys], Profession [Toy maker], and Appraise
- Automatic Languages: Elvish
- Favored Class: Sorcerer
Heavy Metal Rocker Construct
- +2 Charisma, +1 Dexterity, -2 Intelligence and Wisdom
- Medium Size
- Base Land Speed: 20 feet
- +1 racial bonus to Balance, Jump, and Tumble, +2 to Perform [Rock]
- Natural Armor: +1 to AC
- Construct Traits: Immune to all mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. They cannot be healed of damage on their own, though they can be repaired. They are not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, and energy drain.
- Automatic Languages: Common, Rock (guttural growls and screams)
- Favored Class: Bard
I think the Heavy metal Construct is a little over powered. Suggestions?
EDIT: Took a shot at a monster. I present to you the...
Undead Charlie Horse
Spoiler
{table]Large Undead|
Hit Dice|8d12+18 (70 hp)
Init.|+2
Speed|60 feet
Armor Class|19 (-1 size, +2 Dex, +8 natural)
Base/Grapple|+4/+14
Attack|Horn +9 melee (1d8+6) or Slam +9 melee (1d8+6)
Full Attack|Horn +9 melee (1d8+6) and 2 hooves +3 melee (1d4+2)
Space/Reach|10ft/5ft
Special Attacks|-
Special Qualities|Damage Reduction 5/slashing, Single Actions Only
Saves|Fort+2, Ref+2, Will+6
Abilities|Str 22, Dex 15, Con -, Int -, Wis 10, Cha 1
Skills|-
Feats|Toughness
Environment|at the base of the Big Rock Candy Mountain
Organization|Solitary
Challenge Rating|3
Treasure|none
Alignment|Always neutral evil
Advancement|10-16 HD (Large)
Level Adjustment|-[/table]
This unicorn was tricked into going to a false Candy Mountain where upon its kidney was stolen. Having died, it seeks revenge and will take it on whomever approaches its tub of ice to read the "Call a Doctor" note.Last edited by drawingfreak; 2007-12-09 at 11:44 PM.
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2007-12-10, 04:00 AM (ISO 8601)
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Re: Funny Campaign Creation Help
A little overpowered for the sake of balancing them all as LA 0....would be the cobbler elves, and the heavy metal construct...but those are the only ones that jump out at me.
"I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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2007-12-10, 10:00 AM (ISO 8601)
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Re: Funny Campaign Creation Help
Change Keebler to Khee'bler, change Cobbler to Cobb'ler, and don't forget to add the elves of Sahn'ta.
8-Bit Theater for the win!Originally Posted by H_V
: Rez plz?
Awesome WH40K av courtesy of Szilard!
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2007-12-11, 06:21 PM (ISO 8601)
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Re: Funny Campaign Creation Help
I recommend my Beige Dragons, Splitter Gryphons, and perhaps Giraffe-a-pumps. See my full list of home brew in the links in the link in my signature (boy that makes it sound more complex than it is!)... if you REALLY want something surreal throw in an NPC Rethgif (scroll to the very end of my extended signature, past the filk part).
Edit: Upon actually reading more of the thread I discovered that Mewtarthio had already posted a link to my Beige Dragon.Last edited by DracoDei; 2007-12-11 at 06:35 PM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2007-12-11, 07:11 PM (ISO 8601)
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Re: Funny Campaign Creation Help
Zhemtzarunmz the evil fly.
tiny magical beast.
HD 2D10+10 (19hp)
STR2, DEX30, CON20, WIS-, INT6, CHA8
AC: 10 +2(tiny), +10(dex), +1(natural) = 23
flat footed: 11
touch ac: 22
reflex 11, fortitude 5, will - (immune)
yes he's evil. yes he's a fly. well he's a magical fly but lets us not get lost in the details.
he has spell like abilities. yeees.
Zhum: at the beginning of each round Zhemtzarunmz (darn it's hard to type) can decide to make his wings Zhum at an awful loudness. no can sleep withing 90ft (not even with magical slumber spells).
Distract: the awesome speed of Zhemtzarunmz's flight makes him annoying to hit. He can decide to zumaround one medium or larger target to make himself "untouchable" to all of the target's moves. if they have a chance of missing then they miss automatically. also every attack made by others against Zhemtzarunmz while he is zumming around a target has 20%(+10% for each size category above medium) chance to be directed at Zhemtzarunmz's zumaround target, 40%(+5% for each size category above medium) to completely miss and the remaining % of attacks are aimed at Zhemtzarunmz (still have to hit through AC / reflex).My combat role is Lurker.
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2007-12-12, 12:51 AM (ISO 8601)
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Re: Funny Campaign Creation Help
Depending on character level Evasion or Improved Evasion should apply to the Evil Fly.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2007-12-12, 01:11 AM (ISO 8601)
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Re: Funny Campaign Creation Help
Attempting to fix the Heavy Metal Constructs by looking at the War-Forged statistics.
Heavy Metal Construct
- +2 Charisma, +1 Dexterity, -2 Intelligence and Wisdom
- Medium Size
- Base Land Speed: 20 feet
- +1 racial bonus to Balance, Jump, and Tumble, +2 to Perform [Rock]
- Natural Armor: +1 to AC
- Living Construct Traits:
Spoiler- Have a constitution score
- derive their statistics from the classes they select
- lack dark- or low-light-vision
- not immune to mind-affecting spells, critical hits, nonlethal damage, stunning, ability damage, ability drain, death, or necromancy effects
- immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain
- can be effected by spells that target living creatures, or spells that affect constructs. However, healing spells and supernatural abilities that cure hit point damage or ability damage provide only half their normal benefit to them.
- can be raised or resurrected.
- do not need to eat, sleep, or breathe, but still benefit from potions and magical foods. Nevertheless, spellcasters must still rest normally before preparing spells.
- Automatic Languages: Common, Rock (guttural growls and screams)
- Favored Class: Bard
Any better?
Also, messing with the elven names seems fun. Lemme try.
Ke'Blur, Cah'Blur, Sahn'tahLast edited by drawingfreak; 2007-12-12 at 01:14 AM.
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2007-12-12, 01:52 AM (ISO 8601)
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Re: Funny Campaign Creation Help
For the Cobbler, how does taking away a Wisdom point or two sound?
Also...New Race!
Protagonists
- +2 Charisma, +1 Strength, -2 Wisdom, -1 Constitution
- Medium
- Base Land Speed: 30 ft
- Aura of Disbelief: Once per day, a Protagonist can activate their Aura of Disbelief, at a Will Save DC 9+ character level. It causes the people within 5 feet of him to become stunned and focused on his absolute awesomeness, especially so if he has none to speak of, for 1d4 rounds.
- +1 racial bonus to Bluff, Diplomacy, and Perform [cheesy, uplifting speech]
- Automatic Languages: Common
- Favored Class: Paladin
Last edited by drawingfreak; 2007-12-12 at 01:54 AM.
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2007-12-12, 01:40 PM (ISO 8601)
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Re: Funny Campaign Creation Help
Some ideas for "Gods":
- Saint Nickolas - Neutral Good giver of gifts and patron of winter, monks, the poor and feasts.
- The Weird Sisters - True Neutral hags that tell riddles and have domain of common sense, stories and magic. That said, they are, somehow, every group of old women all over the world. Their clerics can talk to them by asking any old washer-women, coven of crones and hags a question.
- Rugidd - Chaotic Good goddess of war, blood, pointy metal things. She hates magic and diplomacy, her clergy are bound by her laws to just bash monsters old school style. She often gifts he favoured with weapons, which they must use or face her wrath.
- Im - Lawful Evil god of serenity. He is much like a calm guru, he talks to his followers openly, but only they can hear him. So most think they're mad. His teachings are contriditory and he is above all the rules he makes when he needs to be.
- Boogey - Chaotic Evil creature that lurks under every bed, in every alley. He has no grand plan, but scaring people feeds him and his clerics are asked to do the same. When confronted however, he is a coward. Imagine a god running away.
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2007-12-13, 03:31 AM (ISO 8601)
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Re: Funny Campaign Creation Help
I'm thinking of making Santa a monster of some kind. Ever read Commissioned? Well, every December comes the fight between O (the main character) and the Red Roof Lurker who steals the world's supply of cookies every Christmas. I wanted something along those lines. I'm thinking a demon, be it a fat, sweets loving demon, enslaved some Cah'Blur Elves thousands of years ago. Having been raised as slaves, their descendants, the Sahn'Tah Elves, are forced to build cheap, usless toys to clutter the homes of the world.
So I need:
1) Stats for Sahn'Tah, the Elf-slaver
2) Remove Sahn'Tah Elves as a PC race and treat them as monsters. This way, I could add some more qualities I have in mind for them without having to worry about LA balance right now.
3) More Races. I have Ke'Blur Elves (wizard), Cah'Blur Elves (rogue), Heavy Metal Constructs (bard), Humans (any), and the Protagonists (paladin). Classes left are Barbarian, Cleric, Druid, Fighter, Monk, Ranger, Sorcerer. I'm thinking that I need two more races, maybe with Favored Classes of Barbarian and Monk. I don't think I've seen the Monk as an FC before.
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2007-12-13, 12:16 PM (ISO 8601)
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Re: Funny Campaign Creation Help
Actually there may be a way you can have your cake and eat it too. The PC types could be escapees who lost some of their powers when they escaped his influence which provides some of the boosts to their abilities.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2007-12-14, 01:46 AM (ISO 8601)
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Re: Funny Campaign Creation Help
NEW RACE!
Half-Protagonist
- +1 Charisma, -1 Wisdom
- Medium
- Base Land Speed: 30 ft
- Aura of Partial-Disbelief: Once per day, a Protagonist can activate their Aura of Disbelief, at a Will Save DC 9+ character level. It causes the people within 5 feet of him to become stunned and focused on his absolute awesomeness, especially so if he has none to speak of, for 1d4 rounds. However, there is a 75% chance this will not work.
- +1 racial bonus to Diplomacy
- Automatic Languages: Common
- Favored Class: none
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2007-12-14, 02:32 AM (ISO 8601)
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Re: Funny Campaign Creation Help
New Race!
Wise Old Hermit
- +2 Wisdom, -2 Charisma
- Medium
- Base Land Speed: 30 ft.
- Mute: A Wise Old Hermit is incapable of speaking save for when he uses Wise Words.
- Wise Words: Once per day, a Hermit is able to speak a profound truth about life. Unfortunately, due to their insanity from years of seclusion, it may not sound so profound right away, if ever.
- Combat Amnesia: When not engaged in combat, a Hermit is unable to fight and is also considered flat-footed. Once the DM has called for initiative, there is a 45% chance that the Hermit will recall how to fight and AC is dealt with normally. If he does not recall right away, he may attempt to remember at the beginning of the each round. Once combat is over, he forgets it all.
- Improved Unarmed Strike: Wise Old Hermits gain this as a free feat.
- +1 racial bonus to Heal, Listen, Spot, and Survival.
- Automatic Language: Common
- Favored Class: Cleric
Last edited by drawingfreak; 2007-12-15 at 02:14 AM.
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2007-12-14, 09:34 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Loughborough, England
- Gender
Re: Funny Campaign Creation Help
My current campaign is very surreal and anti-serious, borne of polish vodka, a lazy DM (who can't be bothered to get his books off the shelf or write any story) and some vaguely discworld-ish themes.
Examples that might work for you:
- Exchange the 'Trapfinding' Rogue class ability for 'Trafficking' (Our Rogue has this... his handwriting was appaling, so the DM assumed that 'Trafficking' was what the sheet said) - Let the players come up with ingenious uses for it.
- Dwarves get the racial skill - Plait: Armpit hair (Our party dwarf is a gender-confused, shaven-headed and beardless dwarf. However, his armpit hair is meticulously maintained)
- Detect: Plot, an absolute must have for at least one member of the party. If nobody has any spellcasting ability, just assign it as a supernatural ability to someone at random. When used, it does little more than simply point in the direction of the nearest interesting plot twist or development.
The more unorthodox, the better. In the last session alone we elected Death (as in the Grim Reaper himself, though none of us have figured it out yet) to be our party guide through the desert, we refused to buy food and instead use the cleric as a means of purifying a small mountain of dead camel/dog meat that we brought in a cart, and we were attacked by pirates (yes, in the desert - Their 'ships' were camels, they appeared to be utterly delusional and had affixed masts to the camels and carried small cannons, but never managed to hit anything).
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2007-12-14, 07:33 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Funny Campaign Creation Help
So... if you sneak up on their transportation in the night and knock it over, does that count as cow-tipping (camel-tipping???) or capsizing enemy vessels?
Were the masts attached to the saddles or surgically implanted?[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2007-12-15, 02:31 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Funny Campaign Creation Help
Possible Class Conversions
Sorcerer or Wizard --> Candymancer (statistics are the same save for the player must convert each spell cast to reflect candy)
Barbarian --> Hillbilly (just change Rage to Drunken Rage, which is, of course, induced by moonshine)
I get the feeling that if I include Hillbillies in the game, I will be have to allow for some modern weaponry so they can have a shotgun. Shotgun in one hand, moonshine in the other...yelling for their wife to come back before they get a worse beating...good times.
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2007-12-15, 05:37 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Loughborough, England
- Gender
Re: Funny Campaign Creation Help
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2007-12-16, 10:17 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Funny Campaign Creation Help
MONSTER! God bless Vorpal Tribbles threads. They helped.
{table]|Rock Candy Elemental
Size/Type|Large Elemental
Hit Dice|5d8+25 (47 hp)
Speed|40 ft. (8 sqrs.)
Initiative|+5
Armor Class|20 (–1 size, +1 DEX, +10 natural), touch 10, ff 19
Base Attack/Grapple|+3/+13
Attack|Slam +8 melee (1d6+6)
Full Attack|Slam +8 melee (1d6+6) then slam +3 (1d6+6) or Crystal shot +3 ranged (1d8)
Space/Reach|10 ft./10 ft.
Special Attacks|Crystal Shot
Special Qualities|Damage from biting x2, damage from licking 1d6, Damage reduction 10/slashing, elemental traits
Saves|Fort +9, Ref +2, Will +4
Abilities|STR 22 (+6), DEX 13 (+1), CON 20 (+5), INT 7 (-2), WIS 17 (+3), CHA 18 (+4)
Skills|Climb+10, Hide 0, Intimidate+11, Listen+6, Spot +6
Feats|Improved Initiative, Point Blank Shot
Environment|Cave at the Peak of the Big Rock Candy Mountain
Organization|Solitary
Challenge Rating|5
Treasure|Standard
Alignment|Evil
Advancement|6-10 HD (Large), 11-14 HD (Huge)
Level Adjustment|-[/table]
The strange rock formation rises to its feet. The sun reflects off its rock candy surface as it reaches out with its massive arms.
Rock Candy Elementals are roughly 10 feet tall. They range from any color that rock candy has ever been created at. They weigh about 750 pounds.
Elemental Traits
- Darkvision out to 60 feet.
- Immunity to poison, sleep effects, paralysis, and stunning.
- Not subject to critical hits or flanking.
- Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life.
- Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
- Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
- Elementals do not eat, sleep, or breathe.
Combat
Crystal Shot: A Rock Candy Elemental can create a spear-like weapon from rock candy in its hand. They take an action to create one. These rock candy spears do 1d8 piercing damage with a crit. range of 20.Last edited by drawingfreak; 2007-12-16 at 10:21 AM.
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2007-12-16, 06:28 PM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Funny Campaign Creation Help
NEW MONSTER! Once again, Vorpal Tribble's creation thread is awesome. I'm loving this. Also, I took some ideas from the Golem page by Rich.
{table]|Gingerbread Man
Size/Type|Diminutive Construct
Hit Dice|2d10+2 (13 hp)
Speed|10ft. (2 squares)
Initiative|+6
Armor Class|21 (+4 size, +6 Dex, +1 natural armor), touch 20, ff 15
Base Attack/Grapple|+1/-16
Attack|Candycane Spear +0 melee/+11 ranged (1d3[-5m]) or Heavy Candycane Crossbow +11 ranged (1d4)
Full Attack|Candycane Spear +0 melee/+11 ranged (1d3[-5m]) or Heavy Candycane Crossbow +11 ranged (1d4)
Space/Reach|1 ft./0
Special Attacks|none
Special Qualities|Living Construct traits, Uncanny Dodge, Vulnerable to Liquids x3
Saves|Fort +1, Ref +6, Will +1
Abilities|STR 1, DEX 23, CON 12, INT 10, WIS 12, CHA 10
Skills|Escape Artist +8, Hide +12, Jump -2, Spot +4
Feats|Run
Environment|Frosting Hills
Organization|Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating|2
Treasure|Standard
Alignment|Usually good
Advancement|by character class
Level Adjustment|+1(?)[/table]Last edited by drawingfreak; 2007-12-16 at 06:36 PM.