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Thread: The Grinder Group 2
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2007-12-18, 02:41 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- The Ice Fields of Iowa
- Gender
Re: The Grinder Group 2
Bite info:
Spoiler
You gain a +16 enhancement bonus to Strength,
a +2 enhancement bonus to Dexterity
(which we're getting +10 from another spell, so that overrides the +2)
a +8 enhancement bonus to Constitution,
and a +7 enhancement bonus to natural armor.
Your hands become claws.
Two claw attacks (1d8+Str or 1d6+Str if you're small sized)
attack with both claws at your full attack bonus
Your mouth becomes that
of a bear, giving you a bite attack.
Your bite attack takesa –2 penalty
(as if you had the Multiattack
feat).
Bite deals 2d8 + 1/2 Str (2d6+1/2 Str if Small)
You gain the benefits of the Blind-Fight and Power
Attack feats, as well.
I'd say it's worth serious consideration :)
Last edited by TheMeanDM; 2007-12-18 at 02:41 PM.
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2007-12-18, 02:48 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- The Ice Fields of Iowa
- Gender
Re: The Grinder Group 2
Spoiler
That's much better than Barkskin. Plus, with the +10 Dex from that divine spell, it makes it instead a +8 (no big deal, really).
Barkskin is only +5. And with +10 Dex, that's (theoretically) +5 bonus ac, so you get to 10.
With Metal Skin, you'd get +8 NAC and +4 Dex AC, for +12.
We'd be better with Metal Skin.
I'll take Barkskin off my list of buffs.
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2007-12-18, 03:16 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- The Ice Fields of Iowa
- Gender
Re: The Grinder Group 2
Spoiler
I noticed there hasn't been any mention of Elemental Resistences, yet.
I can offer either:
Protection From Energy (3rd) = soak 120 hp damage of 1 energy type
or
Resist Energy (2nd) = -30 damage from 1 energy type
I'd suggest the Resist Energy. Most things I predict we will see would be able to use energy attacks at will, so you'll get to soak 120 once...whereas resisting more on a consistent basis would be smarter...don't you think?
And I believe there are 5 energy types: Acid, Fire, Cold, Electricity, Sonic
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2007-12-18, 03:41 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: The Grinder Group 2
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2007-12-18, 06:32 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: The Grinder Group 2
Fiona
The young priest is flushed, but pleased with the group's progress.
Four learned servants - or ten, depending on how you look at it. A virtual legend with a bow. And I can speak for Ranvor, since is too modest to do so: he is a beautiful and terrible thing to behold when confronting evil. Plus, of course, our very own dragon and bear.
She pulls a simple bedroll from her pack.
But for now, this priest needs a couple hours of beauty sleep. Ranvor, you can wake me a little before dawn, perhaps?"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2007-12-18, 09:08 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: The Grinder Group 2
Ranvor
"Modest? What's this about me being 'modest'? I'll have you know I've slain so many fiends I've lost count of them all!!" Never mind that my counting abilities aren't that impressive, no need to mention that. "But yes, I am a true master of battle, fit to inspire fear in the mightiest fiend's vile heart. Why, I once faced a Balor down and had him crying for mercy before I banished him back to his dark home..." Ranvor goes on in this vein for some time before acknowledging Fiona's request for a wakeup call. "Oh, of course, my lady, I will ensure we make a timely departure."
SpoilerIf we're all satisfied with the state of our buffs, I think it's about time to fast forward to entering The Grinder tomorrow morning.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2007-12-18, 11:34 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: The Grinder Group 2
Fiona
Smiling fondly, Fiona lays a hand on Ranvor's cheek.
Ah, my dear friend. Some day, we will have a conversation about sarcasm, and irony. And many other things. You lovely, lovely man.
She allows her gaze to drift over her new companions.
Till morning, then?"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2007-12-19, 01:24 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- The Ice Fields of Iowa
- Gender
Re: The Grinder Group 2
Spoiler
new spells memorized
Memorized Spells:
0 Level #6- Guidance, Light, Create Water, Purify Food and Drink, Know Direction, Cure Minor Wounds
1st Level #7 - Omen of Peril, Faerie Fire (x2), Magic Stone, Snake's Swiftness (x2), Silvered Claws
2nd Level #7 - Dessication, Briar Web, Healing Sting, Saltray, Snake's Swiftness (Mass), Resist Energy, Extended Babu Slime
3rd Level #7 - Green Fire, Energy Vortex, Girallon's Blessing, Spikes, Creaking Cacophony, Giant's Wrath, Brittleskin
4th Level #6 - Arc of Lightning, Magic Fang (Superior), Vortex of Teeth, Spike Stones, Flamestrike, Frost Bite
5th Level #5 - Spore Cloak, Quill Blast, Greater Stone Shape, Rejuvenation Cocoon, Blackwater Tentacle
6th Level #5 - Miasma, Crumble, Anger of the Noonday Sun, Antilife Shell, Greater Dispel Magic
7th Level #4 - Slime Wave, Heal, Fire Storm, Find the Path (Extended)
8th Level #3 - Sunburst, Stormrage, Earthquake
9th Level #2 - Summon Elemental Monolith, Cast in Stone
Last edited by TheMeanDM; 2007-12-19 at 01:48 PM.
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2007-12-19, 04:29 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- The Netherlands
Re: The Grinder Group 2
Memphis deals out another few spells and then calls it a day "We'll see what the grinder brings in the morning. Now, how about we get to know eachother a little better? How about we build us a campfire and take turns to tell stories about what exciting adventures we've had in the past? One of the most interesting stories I remember happened about six years ago. I had just - "
"Ehm, sorry to interrupt you, but shouldn't we first build a campfire and then do the stories?"
"Ah, yes, ofcourse. My mind is always three steps ahead but tends to forget what steps lay in between."
The bald geezer conjures up some unseen force and with some commands that look as if spoken to thin air it begins to gather wood from all around and pile it up. Then he looks for a stone that fits his needs and finds a pretty clean rock. With some modifications it becomes a rough pillar 3 feet in diameter and 10 feet tall. Then when the shape is just about right, the marble white hand begins to glow a warm red and the stone becomes some unidentifiable fleshy substance.
Now, if somebody with a sword, knife or claws like razors would be so kind to chop it into pieces, we'll have roasted stone for dinner tonight. I can asure you it tastes a lot better then it sounds.
Once that is said he lays his hand on three more rocks and turns them into stone couches.
When he's done Memphis sits down on one side of one of the benches and leans back against the stone
So, I did the hunting and the gathering, who's going to light the fire and cook some dinner?
Last edited by Seribro; 2007-12-19 at 04:31 PM.
We all wear masks, those who try to look behind it will only find another mask.
current characters:
SpoilerArena gladiators:
4W/1LPsychodelia Hard nut to crack
1W/0LDocter Spikenburg Specialty: blowing stuff up (preferably his opponents)
Other characters momentarily active:
Memphis Mage Extraordinary [wizard3/master specialist6/Mage of the Arcane Oroder5/Archmage4]
Bresk Lizardman hunter in training [monst. humanoid 2/LA+1]
Mongo NaichukAsian glaive dancer[barb1/ftr4/dervish 7]
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2007-12-19, 07:52 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: The Grinder Group 2
Fiona
The young woman has a childlike delight in the wizard's display of power and hospitality. She settles gratefully into one of the stone couches, and sets down her shield. She glances down at the faint light sitting on her shoulder, and a slender beam wafts out from it, slowly searing the outside of the vaguely meat-ish substance.
Thank you so much, Memphis! Normally, lighting things would be a specialty for me, but this is the best I'll be able to do.
In a few minutes, the meat is done. Meanwhile, she gazes at the fire, as the smell of cooked flesh begins to rise from it.
Stories? I suspect that we've all got more than we can share in an evening. As for me? Well, only a few years ago, I was a simple priest, tending to a small village in the mountains - not more than a hundred miles from here, actually. A beautiful town, kindly folked, and I felt like I was doing some good there. And then, these three idiots tried to harness a demon. Tried to get a little one, but screwed something up, and got a very, VERY major one. I don't know it's name, but it smelled like vomit, and looked like...
She trails off for a moment.
Well, it tore each of those three would-be wizards several new ********s, and came out into the town. It started playing with people. Changing them into...other things. I ran out to try to stop it. Praying as hard as I could, I asked Pelor to take me, to do whatever it took to stop it, even if it meant burning me up in the process.
She pauses, smiling wryly.
Now, that doesn't usually work. It's the kind of thing they tell you to use in the seminary, if you can't think of anything else, but usually it just means that you're about to become a grease spot on the road. This time, though...I guess this demon-thing was big enough to warrant some personal divine attention. Something...a divine spirit of some kind...stepped into me. The fight lasted maybe ten minutes, and took out a quarter of the town. In the end, I vaguely remember tearing open my own ribcage, throwing my own heart down its throat, and seeing it explode. I...don't know how that all worked.
She chuckles. She supposed that all of these extraordinary individuals had seen marvels to put her story to shame.
Enough of the town survived that they sort of gathered up the remains to deliver to the cathedral at Verdin. You know, the one with the really lovely stained glass work in the nave? Anyway, the church was very nice about it, if a bit skeptical, and allowed me to lay in state there for a few days before my burial. Which never happened, because Lord Pelor chose, against all reason and my understanding, to let me come back and continue his work. And...well, that's what I've done.
SpoilerHere's Fiona, at the end of tomorrow's buffs as understood at this point.
Name - Saint Fiona the Unground
Alignment - NG; Type (subtypes) - Native Outsider (Human with Saint Template)
Initiative - +4; Senses - Blindsight 60', Ebon Eyes, Darkvision 60', Low light vision
Languages - Common, Celestial - Tongues always in effect
_______________________________
AC - 74 (Armour +13, Shield +8, Dex +2, Natural +13, Deflection +5, Luck +3, Situational +6, Insight +14); touch - 40, flat-footed - 49
hp - Permanent 98
With buffs and assuming average rolls for temporary HP: 236
DR: 10/evil, Adamantium (Stoneskin has 220 hp, I think)
SR: 33
Fort - 33, Ref - 24, Will - 45
[+5 morale, +2 sacred, +3 luck, +6 resistance]
______________________________
Speed - 30ft (longstrider); Fly (with spell) 40'
BAB (with Divine Power): 16
Adamantium Mace (+5 bonus, Magebane, Sudden Stun, Holy) +44/+44/+39/+34/+29 (1d8+17 etc)
Composite Longbow (+5 bonus, Holy, Darkwood, +4 strength modified) +47 etc (1d8+9 etc)
(Attacks are +16 base, +14 stat for Wisdom (Intuitive Strike/Zen Archery), +2 for saint, +4 morale, +3 luck, +5 weapon)
(Damage is +3 luck, +3 morale, +5 weapon, +4 or 6 strength, +1d6 per size category smaller than target, +2d6 if target is evil; +1d6 if evil or +1d8 if evil outsider), +1d6 acid, Pierces DR/good, auto-confirms crits on evil.)
______________________________
Abilities - Str 19,Dex 19, Con 20, Int 12, Wis, 39, Cha 25
Special Qualities -
Feats - Power Attack, Extra Turning, Extra Turning, Metamagic (Quicken), Intuitive Strike, Metamagic (Chain), Divine Metamagic (Quicken), Zen Archery, Domain Spontaneity (Travel)
Flaws - Inattentive, Weak Willed
Domains - Healing (Heals at +1 CL), Glory (+2 on turning checks, +1d6 on turning damage), Purification (abjurations at +1 CL), Travel (Freedom of movment lite for up to six rounds)
Turn Undead: 25 times/day (10 are Greater Turnings)
Radiance: 2x radius of all light spells cast
Immune to Disease
Maximize Healing
Aura of Warding - 10' R, +2 to will saves
Positive Energy - 8d6 damage to undead in a 100' radius (reflex DC 20 to for half.)
Divine Reach - touch spells become rays with a range of 30'
Saint Properties - +Wis Insight bonus to AC
Saves DC's for all spells, and all attacks are at +2
Holy Touch +1d6 vs evil, +1d8 vs evil outsiders and undead (natural or melee weapons). Striking the saint with natural weapon has the same effect.
Cast Guidance, Virtue, and Bless at will
Damage Reduction 10/evil
Fast Healing 8
Immune to Acid, Electricity, Cold and petrifaction
Fire Resistance 10
+4 fort saves vs poison
Protective Aura: surrounded by Double strenght magic circle against evil and lesser globe of invulnerability
Con +2, Wis +2, Cha +4
Spells as 17th level caster, casts as 17th level caster (21st with bead of Karma) - see below
Skills: Concentration +25; Craft (Blacksmith) +7; Diplomacy +25; Heal +29; Knowledge Religion: +14; Knowledge Arcana +3, Knowledge The Planes +5; Listen +1Sense Motive +23; Spellcraft +6. Listen +7
Major Equipment: Bracers of +6 constitution; Gloves of +6 Dexterity and the Master Strategist; 2 pearls of Karma, Cloak of Charisma +6; Belt of Battle; Greater Metamagic Rod - Silent; Rings of Sustenance and Spell Turning (Storing a Greater Dispel Magic); Reliquary Holy Symbol of +6 Wisdom (also prepared to be divine focus for Destruction spells); Boots of Haste; Nightstick; Eyes of the Eagle; Orange Ioun Stone; Heward's Handy Haversack; Holy Water Font & 8 vials of holy water; Scrolls of Water Breathing, Wind Wall, Speak with Dead, Panacea, Revivify. Read Tome of Understanding +1.
Buffs (at time of writing): Aid, Aura of Evasion, Barkskin, Blindsight, Greater, Conviction, Crown of Glory, Darkvision, Detect Magic, Divine Agility, Divine Favour, Divine Insight, Divine Power, Empyrial Ecstasy, Energy Immunity (Sonic), Energy Immunity (Fire), Endure Elements, Fly, Foresight, Fortunate Fate, Freedom of Movement, Hand of Divinity, Hawkeye, Healing Lorecall, Heroes’ Feast, Life’s Grace, Magic Vestment (on both armour and shield), Magic Weapon, Greater (on all 3 weapons), Metal Skin, Owl’s Wisdom, Pass without Trace, Planar Bubble, Prayer, Protection from Evil, Recitation, Righteous Wrath of the Faithful, Sheltered Vitality, Shield of Faith, Shield of the Archons, Spell Resistance, Spider Climb, Stoneskin, Superior Magic Fang, Telepathic Bond, True Seeing, Vengeance Halo, Weapon of Energy (Acid), Vigorous Circle, Water Breathing, and, of course, anything I’ve missed. All have a duration of hours unless otherwise indicated.
Spells prepared for that morning:
Level 0:
Create Water
Detect Magic
Detect Poison
Light
Mending
Read Magicx2
Level 1:
Command x2
Detect Evil
Cure Light Wounds
Nimbus of Light
Summon Monster I
Updraft
Wings of the Sea
Level 2 - 8
Divine Insight
Hold Person
Lesser Restoration
Quick March
Remove Paralysis
Silence
Spiritual Weapon
Level 3 - 8
Attune Form
Daylight
Protection from Energy
Remove Curse x2
Speak With Dead
Stone Shape
Water Breathing
Weapon of Energy
4th Level - 8 spells
Divination
Control Water
Holy Transformation, Lesser
Positive Energy Aura
Restoration x2
Stone Shape
Summon Monster IV
5th Level - 6 spells
Flame Strike
Raise Dead
Plane Shift
Revivication
Righteous Might
Wall of Stone
6th Level - 6
Anti Life Shell
Greater Dispel Magic x2
Heroes Feast - cast
Visage of the Deity
Banishment
7th Level - 5 spells
Destruction
Ethereal Jaunt
Fortunate Fate
Chained Restoration
Level 8 - 4 spells
Earthquake
Heat Drain
Stormrage
Summon Monster VIII
Level 9 - 2 spells
Miracle
Miracle (Empyreal Ecstasy) - cast
Domain:
1/ Cure Light Wounds
2/ Deific Vengeance
3/ Searing Light
4/ Cure Critical Wounds (auto-Maximizes)
5/ Cure Light Wounds, Mass (auto-Max)
6/ Bolt of Glory
7/ Greater Teleport
8/ Sunburst
9/ Mass Heal
I am NEVER playing a high level cleric again. TOO MUCH PAPERWORK.Last edited by Toliudar; 2007-12-20 at 08:59 PM.
"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2007-12-20, 09:14 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- UK
- Gender
Re: The Grinder Group 2
Martina
The she-elf feels the effects of Fiona's magics tingling through her body, she feels lighter on her feet and more relaxed, she feels wiser and is soon over whelmed by all the power being poured into her.
After a few seconds, the tingling dissipates and things feel more normal.
She cast 1 spell on the party (pass without trace) which Freedom extendes (???)
She then sits cross legged on the floor in front of the fire listening to the others tell their tales.
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2007-12-20, 09:33 AM (ISO 8601)
Re: The Grinder Group 2
Teliron stretches and contracts his angelic wings, then quickly shinks back down into the from of a spellscale.
"...I'm worried. I've heard about how few come back from this place, this place that not even Io truly knows. There is endless strong magic protecting us all now, but you all know the goal. What is supposed to lie at the end of it all. And I don't know what rumors you've heard, but I haven't heard of it being divisible."
The wu jen shifts about uncomfortably, then assumes the form of a beautiful wanderer coated in rime and stardust.
"I hate to pry, but I have to know: what kind of divinity do you think you would be?"
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2007-12-20, 10:06 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- UK
- Gender
Re: The Grinder Group 2
Martina
She speak slowly and calmly, but firmly
"I just want to find the truth about this place and see if I'm up for the challenge - I don't wish to be a Godess."
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2007-12-20, 10:39 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: The Grinder Group 2
Fiona
I suppose we wouldn't be here if we hadn't considered that question, Teliron. I suspect that I would be...a very immature one. Which I why I hope not to have to make that choice.
Her eyes rove steadily over her companions. Her smile is warm and genuine."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2007-12-20, 10:50 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- The Ice Fields of Iowa
- Gender
Re: The Grinder Group 2
Gregor scratches his shaggy ape-head a moment.
"Well, beggin' yer pardon lass" he winks at Fiona "I'm not much for all kinds of laws. Sure, some have their place and keep order in the world just fine. The law of nature, fer instance. Nature is pretty ordered in that sense...one big circle of life and death." he chuckles at some obviously personal joke.
"The problem with laws is that they can get all...bad. Ye get some yahoo who's in 'lawful' control of some place and they use their power to send their land and people down the crapper. The problem being that if they be lawfully in power, then other lawful folks need to work within the laws to get that chap lawfully out of power...else, they be no better than him, right?"
His ape-face frowns creating creases on his forehead. "Tis too complex for simple folk like me." He grins wide, showing sharp canine teeth.
"Me, I see that there be a need for a little bit 'o law and a little bit 'o disorder...but tempered with some goodness. Definitely." he nods his head, as if agreeing with himself.
"Free will, I suppose you could call it. Average folks living as best as they can with their neighbors and nature, but not subject to too many laws nor too much disorder. That's how I'd like to see things."
He just keeps rambling on...
"But that's the thing about nature. Just when ye think ye got her figured out, she goes and does something unexpected. There's her bit of chaos. But she's never evil. That's not a concept that nature knows. It's us folks that see and bring ideas of good and evil into things. Nature is just...nature. It's a bit of order and a bit of chaos...balanced."
He stops, looks at the glazed eyes of his companions and then cracks a smile.
"Sorry, sometimes I babble. I suppose if'n I had to say it plain, I'd be a nice guy that helps everyone the best that I can, and tries to keep 'em on the good side of things. I think there's can be a bit of good in everyone, ye just gots to find it."
He nods again, agreeing with his own words. "Aye, that'd be me."
"Oh, a story...well...I must say the past few years have been interesting, that's fer sure. There was that nasty ole' dragon who lived in the deep dark of Ogof Ffynnon Ddu. Aye, he was a wiley one. Loved the shadows, he did. I think he was actually part shadow, come to think of it. Me and some fine lads and lasses had to journey all sorts of places to finally snuff him." His eyes grow a bit hazy as he remembers the events of the past.
"Aye, that started off a whole mess of things. We never thought much past that dragon, but we found ourselves disruptin' the plans of some pretty serious folks from outside the world. Seems like they wanted to poke their noses into our business, try to run things the way they wanted to...and not so nicely, either."
He shakes his head, and smiles again, really wide and with lots of pleasure in himself.
"Those blokes were pretty gobsmacked when we took the fight right to 'em. Sure, it was murder gettin' there...I don't recommend anyone headin' to that Astral place, nope, not unless yer off yer nut. Big things there..."
He visibly shivers a bit. "Well, when we showed our mugs on their doorstep and started knocking...hard...well, they decided to leave off their plans." he chuckles "I'll never forget the look on their best sham-feen's face when our hardman mangled his snoz, but good!"
He roars with laughter at the conclusion of his story.
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2007-12-20, 02:30 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: The Grinder Group 2
Ranvor
"What kind of divinity would I be? One that smites lots of evil, of course. Oh, and support a lot of combat schools, train up the next generation of do-gooders, that sort of thing. But, we'll figure that part out when we get there."
SpoilerI've got a possible final list of party buffs fully summarized here. If everyone agrees with that, I think we can finally get this thing started.
How about we persist everything we can the night before, then burn the candle of invocation in the morning and cast the remaining spells, with backup copies of everything prepared? Note that if we use the candle to gate in anything, Fiona loses her 9th level spell slots immediately.
Just to make sure, who is built to survive in melee and would want to come with me when I use War Master's Charge?Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2007-12-20, 03:15 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- The Ice Fields of Iowa
- Gender
Re: The Grinder Group 2
Updated stat block/spells/eq
?'s over in OOC
gregor and bear hp
2d8-> [4,6] = (10)
2d8-> [6,4] = (10)
2d8=10, 2d8=10
Spoiler
Gregor Glenfiddich
Human Druid
LN Human
Initiative +5;
Initiative + 10 (Buffed)
Senses: Spot +17, Listen +17, Arcane Sight, See Invisibility, Dark Vision
Senses: Spot +23, Listen +23, Blindsight 60', Tremorsense
Languages: Common, Druidic, Draconic, Terran, Sylvan (Tongues = all)
_____________________________
AC: 31
+8 armor (Darkleaf Breastplate +3, Wild, Ghost Touch), +3 shield (Darkwood Heavy Shield +3, Wild), DEX +1, Sacred +2 (Retributive Amulet) +5 Natural Armor (Barkskin)
(AC: 53 w/buffs, 55 vs. Evil), touch 24, flat-footed 36 (26/38 vs. Evil);
+10 armor (Darkleaf Breastplate +3/+5 buffed, Wild, Ghost Touch), +7 shield (Darkwood Heavy Shield +3/+5 buffed, Wild), DEX +1/+4 (buff), Sacred +2 (Retributive Amulet), +5 Natural Armor Enhancement (Barkskin), +8 Natural (Metal Skin) +5 Deflection (Shield of Faith) +2 Luck, +1 Dodge
hp 189; DR (if Applicable)
HP: 239 (40 +2d8)
SR: 0
SR: 33 with spell buff
Fort 22, Ref 12, Will 23 +4 vs. spells cast by Fey
Fort 33, Ref 26, Will 38 +4 vs. spells cast by Fey)
______________________________
Speed: 30 Land
Speed:40 (with buff)
Speed (Fly): 60'
Melee attack: +14/+9/+4 (base) : Club +1 (+15/+10/+5) Bane: Undead, Ghost Touch, 1d6+2 + 1d6 Sonic
With Spikes/Brambles spell: (+26/+21/+16) 1d6+12 + 1d6 Sonic
With Buffs: +35/+30/+25 1d6+19 + 1d6 Sonic
Ranged attack: +14/+9/+4 (base)
Buffed Ranged Attack: +21/+16/+11
Space/Reach: 5/5
Base Atk: +14/+9/+4 (base) ; Grapple: ??
Atk Options:
Spells 6/7/7/7/6/5/5/4/3/2
Buffed Spells Available:
Spells 6/8/8/8/8/6/6/5/5/3
Spell-like abilities:
Special Actions:
______________________________
Abilities Str 13, Dex 12, Con 22, Int 12, Wis 25, Cha 8
Abilities: Str 29, Dex 22, Con 24, Int 12, Wis 34, Cha 8 (Spell Buffed)
Special Qualities: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape, Venom Immunity, A Thousand Faces, Timeless Body
Feats: Extend Spell, Persistent Spell, Improved Initiative, Natural Spell, Improved Natural Attack (Claws), Fast Wild Shape, Companion Spellbound, Improved Elemental Wild Shape, All Druid Feats up to 18th Level
Skills: Concentration (+24), Handle Animal (+5), Heal (+15), Knowledge-Nature (+22), Listen (+17), Search (+11), Spellcraft (+14), Spot (+20), Survival (+10)
Skills: Concentration (+26), Handle Animal (+7), Heal (+21), Knowledge-Nature (+23), Listen (+23), Search (+12), Spellcraft (+15), Spot (+23), Survival (+16)
_______________________________
Equipment:
Spoiler
Wild Dark Leaf Breastplate +3, Ghost Touch 51450
Wild Darkwood Heavy Shield +3 36000
Retributive Amulet/Wisdom +6/ Con +6 164000
Wilding Clasp 4000 (for Amulet)
Vest of Resistence +5 25000
Wilding Clasp (for vest) 4000
Scarab: Golembane 2500 (attached to vest)
Ring of Gr. Counterspell/Sustenence/Mind Shielding 31750
Circlet for Shapechange 1500
40 Applications of Diamond Dust (stoneskin) 1000
Dukar Hand Coral (Right Hand) 1600
Tongues Scroll 700
Arcane Sight Scroll 375
Stoneskin scroll (x2) 2750
Heal scroll (x3) 4950
Cure moderate wounds potion (x6) 1800
Permanency Scroll (tongues) 10125
Permanency Scroll (Arcane sight) 10125
Permanency Scroll (See invisibility) 10125
See Invisibility scroll 150
Iridescent Ioun Stone 18000
Club +1 300
-- Bane: Undead
-- Ghost Touch
-- Screaming (Ghostwalk) 32000
Ring of Adamantine Touch 6000
--Ring of the Beast 6000
--Enduring Arcana 9000
Garnet (100gp)
Aquamarine (100gp)
Tourmaline (100gp)
Pearl (100gp)
Wilding Clasp (for Club) 4000
Total: 439,600
Memorized Spells:
Spells 6/8/8/8/8/6/6/5/5/3
0 Level #6- Guidance, Light, Create Water, Purify Food and Drink, Know Direction, Cure Minor Wounds
1st Level #7 (8) - Omen of Peril, Faerie Fire (x2), Magic Stone, Snake's Swiftness (x2), Silvered Claws, (Animate Water)
2nd Level #7 (8)- Dessication, Briar Web, Healing Sting, Saltray, Snake's Swiftness (Mass), Resist Energy, Extended Babu Slime, (Align Fang)
3rd Level #7 (8)- Green Fire, Energy Vortex, Girallon's Blessing, Spikes, Creaking Cacophony, Giant's Wrath, Brittleskin, (Crumble)
4th Level #6 (8)- Arc of Lightning, Magic Fang (Superior), Vortex of Teeth, Spike Stones, Flamestrike, Frost Bite, (Arc of Lightning, Eye of the Hurricane)
5th Level #5 (6)- Spore Cloak, Quill Blast, Greater Stone Shape, Rejuvenation Cocoon, Blackwater Tentacle, (Stoneskin)
6th Level #5 (6)- Miasma, Anger of the Noonday Sun, Antilife Shell, Greater Dispel Magic, (Wall of Stone)
7th Level #4 (5)- Slime Wave, Heal, Fire Storm, Find the Path (Extended), (Heal)
8th Level #3 (5)- Sunburst, Stormrage, Earthquake, (Reverse Gravity, Stormrage)
9th Level #2 (3) - Summon Elemental Monolith, Cast in Stone, (Undermaster)
LEGENDARY APE FORM
Gregor Glenfiddich
NG Medium Animal (Legendary Ape Form)
Initiative +7;
Initiative +11
Senses: Low Light Vision, Scent, Listen +17, Spot +26
Senses: Listen +23, Spot +32
Languages Common, Druidic, Draconic (Any, due to Tongues)
_____________________________
AC 39, touch 16, flat-footed 38;
(+8 armor, +4 Dex, +5 shield, +11 natural)
AC: 58 Touch 27, flat 41 (vs. evil 60 / 28 / 60)
+10 Armor, +7 Dex, +10 Shield, +8 NAT, +7 NAE, +5 Deflection, +2 Luck, +2 Sacred
hp 189 (18 HD); DR
HP: 239 (40+2d8)
Resist: depends on what spell I cast
Fort +22, Ref +14, Will +23 (+4 bonus on saving throws against the spell-like abilities of fey)
Fort +33, Ref +28, Will +38 (+4 bonus on saving throws against the spell-like abilities of fey)
______________________________
Speed 40 ft
Speed 50 ft
Melee (+1 Club) 24/19/14 (Bane vs. Undead) = 1d6+12 + 1d6 sonic
Melee (Claw) 23/18/13 = 1d10+10
Melee (Bite) 21 = 2d6+5
Melee (Claw, buffed) 41/36/31 (Bane v. Undead) = 1d10+26 + 1d6 sonic
Melee (Bite) 39 = 2d6+18
Melee (+1 Club, buffed) 47/42/37 (Bane vs. Undead) = 1d6+33 + 1d6 sonic
Space/Reach 5/5 ft.
Base Atk 13/8/3 (+18); Grapple ??
Attack Options: 2x Claws (1d10+10), 1x Bite (2d6+5)
Special Attack: Rend (2d8+15)
Attack Options: 2x Claws (1d10+26), 1x Bite (2d6+9)
Special Attack: Rend (2d10+39)
______________________________
Abilities: Str 30, Dex 17, Con 22, Int 12, Wis 25, Cha 11
Abilities: Str 46, Dex 25, Con 24, Int 12, Wis 34, Cha 15
Special Qualities: Low Light Vision, Scent, Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape, Venom Immunity, A Thousand Faces, Timeless Body
Feats: Extend Spell, Persistent Spell, Improved Initiative, Natural Spell, Improved Natural Attack (Claws), Fast Wild Shape, Beastial Charge, Improved Elemental Wild Shape, All Druid Feats up to 18th Level
Skills: Concentration (+24), Handle Animal (+9), Heal (+15), Knowledge-Nature (+22), Listen (+17), Search (+11), Spellcraft (+6), Spot (+20), Survival (+10)
Skills: Concentration (+27), Climb (+38), Handle Animal (+8), Heal (+21), Jump (+19), Knowledge-Nature (+23), Listen (+23), Search (+12), Spellcraft (+15), Spot (+32), Survival (+16), Swim (+19), Tumble (+7)
Apes, being humanoid and medium sized at that, can wield weapons and wear rings, etc. just like a normal human. At least, that's what everything I've read on various DnD sites has said.
Dire Bear
Size/Type: Large Animal
Hit Dice: 16d8+ 219 (269 hp)
Initiative: +1 (+6)
Speed: 40 ft. (50 ft)
Armor Class: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Armor Class: 37 (-1 size, +6 Dex, +8 NA, +7 NAE, +2 Luck, +5 DeflectTouch 22, Flat Footed 37
Base Attack/Grapple: +9/+23 (+12/+26)
Attack: Claw +19 melee (2d4+10)
Attack: Claw +47 (2d4+28)
Full Attack: 2 claws +19 melee (2d4+10) and bite +13 melee (2d8+5)
Full Attack: 2 claws +47 melee (2d4+28) and bite +41 melee (2d8+17)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Tricks: Attack, Come, Defend, Down, Heel, Track, Seek, Guard, Stay
Saves: Fort +12, Ref +9, Will +9Fort+26, Ref +27, Will +24
Abilities: Str 33, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Abilities: Str 49, Dex 23, Con 27, Int 2, Wis 16, Cha 14
Skills: Listen +15 (+17), Spot +15 (+17), Swim +21
Feats: Alertness, Endurance, Run, Toughness, Weapon Focus (claw), Improved Toughness
Last edited by TheMeanDM; 2007-12-27 at 02:30 PM.
-
2007-12-21, 02:08 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: The Grinder Group 2
In the morning, after another candle is lit, put into a lantern, and prayed before, Fiona rises. She is more sombre than she had been, although her face is lit by a shimmering golden glow.
Nearby, a proud, broad-shouldered figure looms. The angel Ex Machina, sword in hand and bow at its belt, looms nearly twenty feet in the air. A deep, brassy voice booms out, echoed more gently in your minds.
A few more spells, and then we are as ready as we shall ever be. May Pelor's grace shine on all of you this day."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
-
2007-12-21, 08:29 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- UK
- Gender
Re: The Grinder Group 2
Martina
The young she-elf approaches the "Door" and search' it for anything unusual: marking, letters/hiroglyph, trap triggers, etc
Spoiler
search - (1d20+22)[16](38)
She points out anything she finds to the learned sages in the group, as they might remember some more lore associated with this location if they see these thingsLast edited by Kat Steel; 2007-12-21 at 08:30 AM.
-
2007-12-21, 08:46 AM (ISO 8601)
- Join Date
- Nov 2007
Re: The Grinder Group 2
Martina's search of the sphere does not turn up anything unusual, beyond the fact that it is a large opalescent sphere of light.
Spoilerthe portal is not contained in a doorway or the ilk. It is just a sphere (not a full sphere as part of it extends into the ground, but more than a hemisphere) of multicolored light resting on the floor.
-
2007-12-21, 11:13 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- The Ice Fields of Iowa
- Gender
Re: The Grinder Group 2
"Well, friends" the ape says "Do we want to hold hands, or use some rope so's we stay together?"
"Best not to tie it, but just hang on to it, if we decide to use it. May get in the way of moving, if we tie it."
He scrambles up the huge bear's leg, and straddles the great animal's neck.
The giant bear raises it's head up slightly, and the druid-ape pats it reassuringly on the head. The bear snuffs out a breath of air, then lowers it's head, ready to enter the portal.
-
2007-12-21, 02:01 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: The Grinder Group 2
Fiona
She takes a simple coil of rope from her pack and carefully reseals the haversack. Fiona feeds out the rope to all of her companions, and smiles as she accepts the newest incarnation of Joy from Telieron. She nestles him into the crook of her shoulder again.
Hello, or hello again, friend. I look forward to a day of grand adventure - and a safe return home.
She takes up a spot near the middle of the rope, next to Ex Machina. She releases her shield into the air, where it hovers expectantly, and she takes up her mace in her other hand.
Ready when you all are."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
-
2007-12-21, 02:05 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: The Grinder Group 2
Ranvor
"I, for one, plan to go through with weapon drawn and ready. As this requires both of my hands... One or two of you are welcome to keep a hand on my shoulder or some such while we make the jump, but I don't want my movement restricted by tied rope and I don't have the free hand to hold it."
Ranvor suits actions to words and draws his sword, shield already floating around him, ready to go.Last edited by Douglas; 2007-12-21 at 02:08 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2007-12-21, 02:27 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- The Netherlands
Re: The Grinder Group 2
Memphis instructs Intellect to get an extended chain ready for a level 5 spell and then makes the weaving, followed by another weaving with a persistent chain level 4. You all feel a tingling in your skin as it hardens and toughens up. Pinching yourself to see if your dreaming becomes very difficult now. Then his voice echos through your minds as he puts down some basic rules of survival.
Alright people. What ever happends when we reach the other side, stick together! If I need to cast an emergency transport or anything of the likes, I'm not going to run after each of you separately to link the chain, got it? This is the grinder were talking about and the only way to survive out there is by teamwork. We of the Arcane Order organize all kinds of expeditions so I have some experience with dungeoneering. However, not even I know what to expect on the other side. I have some spells on the ready that might keep you from dying an instant horrible death, but once again, I can only save any arses that are within my reach. Now, anyone who needs to take a last minut leak or say his prayer? Otherwise, I'm ready. Oh and Intellect, when we make the jump, keep yourself ready to chain a spell, just in case we are dropped in the middle of a combat zone or something like that.
Behind him a soft yelping sounds allong with the tingling sound of 'last-minute-leaking'.
Seems like weasel is having second thoughts
Ah don't worry, he is always a bit nervous before the jump, aint that right boy? Don't worry, nothings going to happen.
The dragon growls as if saying "Yeah right, who your trying to fool here?!"
Spoilerresources used:
spells: 1xstoneskin, 1x telepathic bond
1 bag of diamond dust
2 uses of cooperative casting, 9 left (+3 when borowing tiara of intelect)Last edited by Seribro; 2007-12-21 at 03:42 PM.
We all wear masks, those who try to look behind it will only find another mask.
current characters:
SpoilerArena gladiators:
4W/1LPsychodelia Hard nut to crack
1W/0LDocter Spikenburg Specialty: blowing stuff up (preferably his opponents)
Other characters momentarily active:
Memphis Mage Extraordinary [wizard3/master specialist6/Mage of the Arcane Oroder5/Archmage4]
Bresk Lizardman hunter in training [monst. humanoid 2/LA+1]
Mongo NaichukAsian glaive dancer[barb1/ftr4/dervish 7]
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2007-12-21, 02:50 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- UK
- Gender
Re: The Grinder Group 2
Martina
"Ranvor if you're ok, I'll simply hold your shirt and will let go and move away once we are all on the other side"
She hold the rope in her right hand and also grabs Ranvor's shirt, in her left she has her bow, she quickly glances at the quiver that rests on her right hip.
Spoiler
Just so we know what we're talking about, she has:
20 standard arrows
10 mstw arrows
10 blunt arrows
5 dragonbreath
5 silver
5 cold iron
5 adamantine
5 cold iron
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2007-12-21, 03:26 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: The Grinder Group 2
Fiona
Fiona nods to Teliron.
Ready as you'll ever be?"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
-
2007-12-21, 04:41 PM (ISO 8601)
Re: The Grinder Group 2
"I suppose so," the Spellscale replies back before tucking the lower half of his face back behind a silken scarf. An instant later he shifts again, becoming an angel only slightly smaller and less regal than the one at Fiona's side. All those Eidolons who've not been claimed rest on his shoulders.
-
2007-12-21, 05:00 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- The Netherlands
Re: The Grinder Group 2
As the last one nods to be ready, the group moves forward, each with one hand (claws, paws, jaws, whatever) on the rope yet ready to let go on a moments notice. As one long string of bolt adventurers they step into the sphere awaiting the transportation to a world only known from vague stories and rumors. A world that can only be described as a true deathtrap.
We all wear masks, those who try to look behind it will only find another mask.
current characters:
SpoilerArena gladiators:
4W/1LPsychodelia Hard nut to crack
1W/0LDocter Spikenburg Specialty: blowing stuff up (preferably his opponents)
Other characters momentarily active:
Memphis Mage Extraordinary [wizard3/master specialist6/Mage of the Arcane Oroder5/Archmage4]
Bresk Lizardman hunter in training [monst. humanoid 2/LA+1]
Mongo NaichukAsian glaive dancer[barb1/ftr4/dervish 7]
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2007-12-21, 07:52 PM (ISO 8601)
- Join Date
- Nov 2007
Re: The Grinder Group 2
As you appear on the other side of the portal a number of things become immediately apparent.
- It is completely dark. Even your ebon eyes cannot pierce the murky gloom.
- You are underwater.
- The water is boiling hot.
- There is a crushing pressure pushing in at you from all sides, as if the water itself was trying to squeeze the very life out of you.
Following these rapid revelations your magical senses (blindsight) begin to fill in the details that your eyes and ears do not. There is something gargantuan with many limbs above you, writhing about. The chamber you are in is cylindrical, approximately 30 feet across. The thing above you is backed up against some sort of ceiling, about 40 feet above the center of your entourage. Below, perhaps another 20 feet, you can sense thrashing water, stirred up by the rapid movement of many blades slicing through it.
Finally, you notice something unsettling. The water tastes and smells of blood as you draw breath from it. Your blindsight detects bits and pieces of what you can only assume are dismembered bodies. Strangely though you do not detect any stray equipment...
Spoiler
- Everyone who breathes is now holding their breath.
- Everyone takes 1d6 points of fire damage from the boiling water on their turn (you can roll this yourself if you're not immune.)
- Everyone needs to make a fort save DC 15
I'll give you people's exact locations tomorrow, but its almost 2AM here and I'm off to sleep. This is a preview to give you an idea of what's going down, and to give you some time to think of your actions.
order of actions is:
- Martina +9 = 29
- Gregor Glenfiddich +11 = 28
- Ex Machina +14 = 26
- Sympathy (+6?) = 24
- Dire Bear +6 = 23
- Saint Fiona the Unground +4 = 22
- Freedom (+6?) = 21
- Intellect (+6?) = 18
- Ranvor +10 = 13
- Serenity (+6?) = 11
- Joy (+6?) = 10
- Fury (+6?) = 7
- Teliron +4 = 6
- Weasel (+4?) = 5
and last but not least… - Memphis -1 = 1
I don't know the eidolon's buffed stats so thats a guess. Same with Weasel.
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2007-12-21, 08:58 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: The Grinder Group 2
Fiona
Wha? Ah. Goodness me! Well, will it be fight upwards or flight downwards, everyone?
Spoiler(1d20+32)[46] Fiona fortitude save, +4 if it's a poison effect
(1d20+37)[53] Ex Machina fortitude save"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut