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  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Nov 2007

    Default The Grinder Group 3

    You find yourself standing in the basement, finding the secret entrance to the Grinder after a long journey has brought you here. You do not know what perils and horrors await you, but the promise of power is great. You all have your own reasons for being here, but you all stand ready to take the plunge.

    Before you stands a large opalescent sphere, the portal entrance to grinder.

    Spoiler
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    Where you are now matters far less than where you are going to be. You might be in the city of doors or somewhere else.

    Some rules of posting:
    I'd like you to put the first part of the post in character. Put necessary dice rolls and what not in a spoiler box. See Belial the Leveler's Dungeonkeeper fight threads for an example if you don't understand.

    Post a link to your character sheet, and your statblock(s) in your first post.

    Most of your rolls do; sometimes though I'll be rolling for you if you're not aware of something.

    Uhhh, that's all I can think of right now, but if I change anything I'll put it in the post where I change it and here.


    Good luck!

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Dec 2006

    Default Re: The Grinder Group 3

    I draw my greataxe and sniff the air, checking for anything besides my comrades.
    The Grinder. Let's see wot it's got. Is the door trapped?

    OOC: Sheet link and Stat-blocks in spoilers within.
    Spoiler
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    sheet.
    Gor'thok's Normal Stats
    Spoiler
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    Gor'thok
    Minotaur Barbarian 2 Warhulk 8
    Chaotic Neutral; Monstrous Humanoid
    +7 Initiative; Scent, Darkvision 60ft, Spot +6, Listen +6
    Languages
    Common, Giant
    _____________________________
    AC 26, touch 16, flat-footed -; Natural Cunning, Uncanny Dodge (never flat-footed)
    (+5 Armor, +3 Dex, -1 Size, +5 Natural, +3 Deflection, +1 Insight)
    226 (6d8+10d12 HD);
    Immune maze, becoming lost
    Fort +24, Ref +14, Will +13
    ______________________________
    Speed 40ft;
    Melee Greataxe +27 3d6+26 19-20/x3, Gore +27 1d8+17, Spiked Gauntlet +27 1d6+18
    Full Attack Greataxe +27/+27/+22 3d6+26 10-20/x3 and Gore +22 1d8+17
    Ranged thrown rock +27 2d8+17
    Full Attack thrown rock +27/+22 2d8+17
    10ft Space/10ft Reach
    Base Atk +8/+3; Grapple +29/24
    Atk Options: Power Attack, Great Cleave, Mighty Swing, Massive Sweeping Boulder
    Special Actions: Powerful Charge (+27 4d6+25), Awesome Blow
    ______________________________
    Abilities Str 45, Dex 16, Con 26, Int 10, Wis 14, Cha 12
    Special Qualities: Rage 1/day, Natural Cunning, Scent, No Time to Think
    Feats: Power Attack, Cleave, Great Cleave, Improved Bull Rush, Awesome Blow, Improved Initiative
    Skills: Climb +27, Intimidate +13, Jump +31, Listen +6, Spot +6, Swim +27
    _______________________________
    Equipment: +1 ghost touch keen large adamantine Greataxe of speed, +1 ghost touch mithral chain shirt, +1 adamantine spiked gauntlet, +1 parrying adamantine spiked gauntlet, skin of the hero, ring of freedom of movement, explorer's outfit



    Buffs
    Spoiler
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    Conviction: +5 morale bonus to saves
    Shield of Faith: +5 Deflection bonus to AC
    Magic Vestment: +5 Enhancment to Armor and Shields
    Ebon Eyes: See in magical darkness
    Heroe's Feast: Immune to Poison/Fear, +1morale to attack bonus
    GMW (+5 Weapon)

    Buffed Stats. Blue text is changes.
    Spoiler
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    +7 Initiative; Scent, Darkvision 60ft, See in magical darkness, Spot +6, Listen +6
    _____________________________
    AC 33, touch 18, flat-footed -; Natural Cunning, Uncanny Dodge (never flat-footed)
    (+9 Armor, +3 Dex, -1 Size, +5 Natural, +5 Deflection, +1 Insight)
    226 (6d8+10d12 HD);
    Immune maze, becoming lost, Poison/Fear
    Fort +29, Ref +19, Will +18
    ______________________________
    Speed 40ft;
    Melee Greataxe +32 3d6+30 19-20/x3, Gore +28 1d8+17, Spiked Gauntlet +28 1d6+18
    Full Attack Greataxe +32/+32/+23 3d6+30 19-20/x3 and Gore +23 1d8+17
    Ranged thrown rock +28 2d8+17
    Full Attack thrown rock +28/+23 2d8+17
    10ft Space/10ft Reach
    Base Atk +8/+3; Grapple +29/24
    Atk Options: Power Attack, Great Cleave, Mighty Swing, Massive Sweeping Boulder
    Special Actions: Powerful Charge (+28 4d6+25), Awesome Blow
    ______________________________
    Abilities Str 45, Dex 16, Con 26, Int 10, Wis 14, Cha 12
    Special Qualities: Rage 1/day, Natural Cunning, Scent, No Time to Think


    Changes when in Rage
    Spoiler
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    Lasts for 13 rounds, then fatigued
    +2 attack and +3 damage to greataxe and Powerful Charge
    +2 attack and +2 damage to all other attacks, gore, spiked gauntlets, and thrown rocks.
    +2 to Climb, Jump, and Swim Checks
    +32 HP for 258 HP
    +2 to Fortitude Saves
    +2 to Constitution based Checks
    +2 Morale bonus to Will Saves


    Last edited by javcs; 2007-12-17 at 04:51 PM.

  3. - Top - End - #3
    Orc in the Playground
     
    Paladin Latham's Avatar

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    on the coast
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    Default Re: The Grinder Group 3

    Mr. Stabby

    Taking a final sip of tea, Mr. Stabby says "Alright chap, leave it to me." before putting his kettle and tea cup away. He then proceeds to check the door.

    Spoiler
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    Checking for traps: Search [roll]1d20+18[/search]. <- woops (I rolled a 28 in the OOC thread)
    If he finds any: Disable Device (1d20+20)[35]

    Provided he doesn't find any traps he will nod to the group, wait for buffing spells, then when the group is ready he will activate his Ring of Invisibility and Hide (whilst moving silently) into the portal

    Hide (1d20+79)[90]
    Move Silently (1d20+50)[65]

    If necessary:
    Fort Save (1d20+5)[13]
    Reflex Save (1d20+27)[39] (with +5 from trap sense)
    Will Save (1d20+7)[22]

    Edit: I'll roll that search check again in the OOC thread. Sorry...
    Last edited by Paladin Latham; 2007-12-16 at 04:58 PM.
    Character Sheets:
    Spoiler
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    Character for The Arena Tournament (reseve): Oathbreaker TGH
    Character for The Arena Tournament (reserve): Bloatsack the Vile
    Character for The Arena Tournament (reserve): Pin
    Character for The Grinder: Mr. Stabby


    Arena Tournament Medals (courtesy of The_Chilli_God)

    Arena Tournament. PvP. Forum Gaming. YES! GO!

  4. - Top - End - #4
    Ogre in the Playground
     
    Seffbasilisk's Avatar

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    Default Re: The Grinder Group 3

    Ashierie Softpads

    Appearing from seemingly nowhere (even to the minotaur's keen sense of smell), comes a half-sized figure, far more slender then a halfling. Twirling a small adamantine and oddly intricate mace, Ash reaches to his belt and swaps the crystal in the hilt for another one, before depositing it in a belt loop. His dark exceedingly supple leather armor makes not a move as his glossomar wings blur, holding him in place. He still has no scent, and while his skin is the exceedingly pale green of a fey, it's mottled with red and his hair is streaked with light blue. Shifting, he summons flames which surround his form, and concentrate in his hands. Tossing them from hand to hand in an intricate juggling act, he asks aloud "Why not just blast it?" Under his armor, a semisold blue material can be glimpsed, the same coloration is found if anyone takes the time to inspect his boots. The interior of the black cloak draped over him, in between the wings can be seen as a shimmering waterfall of stars hung frozen in each place, each one seeming to glow, but at as bright as the two crystalline disks on the back of the pixie's gauntlets as he juggles the hellfire. He stands there juggling fire for a second, then all of a sudden a blast of fire similar to the flame he was juggling smashes into him, oblitherating all traces of him.

    He reappears a few feet away, grinning mischeviously and holding up his left hand, around which the hellfire swirls ominously before he closes it into a fist, and the glow on the back of his bracers fades away. Whereupon, bored already, he flies up higher and asks Gor'thok "Care to wrestle a fall or two while we wait for the others to ready themselves?"

    Spoiler
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    http://www.myth-weavers.com/sheets/view.php?id=34418

    He goes by the name 'Ash'.

    Spoiler
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    Ash(ierie) Softpads
    Blooded One Pixie of minor Air Elemental Bloodline Swordsage2/Warlock5/Swordsage1/Hellfire Warlock3/Bloodline Level/Swordsage1
    Alignment: Chaotic-Neutral; Fey
    Initiative +17; Senses: Low light vision, Blindsense 30ft.
    Languages: Common, Sylvan, Infernal
    _____________________________
    AC 36, touch 30, flat-footed 24; relevant feats: Dodge. Relevant special abilities: Hellfire Shield, Evasion, Uncanny Dodge
    (the break down of AC: 10+3 armor+12 dex+1 size+3 natural+7untyped (swordsage wis to AC))
    Miss Chance: 50% (Invis) for Ranged: 20% (Entropic Warding)
    hp: 96 (12 hitdice); DR (10/cold iron, 1/cold iron)
    Immune: Mundane Ranged Attacks, Mundane Melee Attacks, all harmful vapors and gases, need to breathe, need to eat/drink.
    Resist: Fire 10, DC 15 reflex for magical weapons to negate, DR 1 for ability damage, 1/day Death Effect/Negative Energy effect.
    SR 28
    Fort +11 , Ref +17 , Will +21
    ______________________________
    Speed 20ft, fly 60ft (good); Relevant Feats: Flyby Attack, Hover
    Melee: Warlock's Scepter +24 (17d6+5) or +22 Eldrich Glaive (16d6) (+24/+19) or (+22/+17)
    Ranged +23 Hellfire Blast (16d6) (90ft) (+23/+18)
    Space/Reach 5ft/5ft (10ft with Eldrich Glaive, 15 with Eldrich glaive and Burning Brand)
    Base Atk +9; Grapple +7
    Atk Options: Combat Reflexes, Maneuvers
    Special Actions: War Cry, Maneuvers, Stances, Invocations, Decieve Item, Detect Magic
    ______________________________
    Abilities Str: 14, Dex: 34, Con: 21, Int: 18, Wis: 24, Cha: 23
    Special Qualities: Greater Invisibility, Hellfire Infusion, SLAs
    Feats: Dodge (b), Combat Reflexes (b), Flyby Attack, Hover, Improved Initiative (b), Weapon Finesse, Adaptive Style, Shape Soulmeld (Strongheart Vest), Shape Soulmeld (Impulse Boots -Feet), Open Least Chakra (flaw bonus), Darkstalker (flaw bonus).
    Skills: Balance +15, Bluff +18, Escape Artist +16, Hide +33, Intimidate +12, Listen +7, Move Silently +29, Search +7, Spellcraft +10, Spot +7, Tumble +14, Use Magic Device +10, Knowledge Arcana +5, Knowledge The Planes +19
    _______________________________
    Equipment:
    Belt of Magnificence +6 (Miniatures Handbook)
    Bracers of Fell Power, Greater (Chausible from Complete Arcane)
    Starmantle Cloak (Book of Exhaulted Deeds) and Resistance +1
    Horizon Goggles (CMage)
    Gauntlets of Heartfelt blows and of the Master Strategist (Ghostwalk) (Dust of Sneezing & Choking within)
    Necklace of Adaptation
    Ring of Darkhidden (Magic Item Compendium) and Ring of Sustenance
    Silent Portal Disk
    Wand of Assay Spell resistance (CL 7) 5 charges
    Wand of Orb of Force (CL 10) 20 charges
    Staff of Vigor, Greater (CL 9) 7 charges
    Wand of Vigor, Lesser (CL 1) 50 charges (x3)
    Wand of Benign Transposition (CL) 20 charges (110 feet)
    Wand of Cure Minor (CL 1) 35 charges
    Wand of Prestadigitation (CL 1) 10 charges

    Nightscale Armor (Underdark) +1 of Light Fortification, Deathward, and Nimbleness
    Armor Crystal: Bent Sight

    Warlocks Scepter (Magic Item Compendium version)
    Weapon Crystals x2. 1 allows to draw as if with Quickdraw (slotted in whenever not in hand, most often Scepter is in hand) the other, +1 damage while channeling eldrich blast.

    500gp spent on materials for Blooded One immersion bath.

    Standard Adventuerer's kit.
    Ghost Oil
    Alchemist's Spark
    Sugar Bomb x3
    Good Ale x9

    _______________________________
    Invocations:
    Flee the Scene
    Eldrich Glaive
    Brimstone Blast
    Entropic Warding
    Voidsense
    Hideous Blow
    Eldrich Cone
    _______________________________

    Spell-like Abilities: (all 1/day)
    Lesser Confusion (DC:17)
    Dancing lights
    Detect Evil
    Detect Good
    Detect Chaos
    Detect Law
    Detect Thoughts (DC: 18)
    Dispel magic
    Entangle (DC: 17)
    Permanent image (DC:22)
    _______________________________

    War Cry (Ex): Let out a warcry, free action. For 2d4 rounds, all Blooded Ones within 30ft get +1 to attack and damage.
    _______________________________
    Maneuvers:

    Desert Wind:
    Burning Brand Swift action, +5ft, damage = fire.
    Leaping Flame: Immediate action, Teleport next to someone who attacked. Move up to 100ft.
    Zephyr Dance: +4 AC (immediate Action)

    Setting Sun
    Comet Throw: Standard Action, Trip attack, +8 to dex check for it, throw them 10ft, and they fall prone and take 4d6, every 5 won by can be another 5ft. Can throw into occupied square. One thrown at gets reflex save DC 16 for 1/2 instead of 4d6 and not them prone as well.


    Shadow Hand
    Shadow Stride: 50ft teleport as move action.


    Stone Dragon:
    Elder Mountain Hammer: standard action, +6d6 damage overcomes DR and hardness
    Bonesplitting Strike: standard action, +2 con damage on attack.
    Mountain Hammer: standard action, +2d6 damage, overcomes DR and hardness
    Overwhelming Mountain Strike: standard action, +2d6 damage, fort save DC 16 or lose move action.

    Assassin's Stance: +2d6 sneak attack
    Shifting Defense: Free five foot step each attack made against. Each uses an AoO.


    Last edited by Seffbasilisk; 2007-12-18 at 04:20 PM.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  5. - Top - End - #5
    Dwarf in the Playground
    Join Date
    Dec 2006

    Default Re: The Grinder Group 3

    Gor'thok

    Shaking my head, I grunt, Haven't you learned better by now, Ash?.
    Pulling out an amorphous blob of ectoplasm, I mutter under my breath, sending it flowing across my body.
    You can't drop me, even with your tricks.

  6. - Top - End - #6
    Barbarian in the Playground
     
    SolithKnightGuy

    Join Date
    Aug 2007

    Default Re: The Grinder Group 3

    A small, seemingly very fragile Three comes floating in on his cushion of air. He looks to the door, then to the rest of the group, and figures they can get it open without him and says nothing.

    OOC: Three's spells are nearly picked for known. Only that and stat block left to put together. Will edit into this first post when done.

  7. - Top - End - #7
    Ogre in the Playground
     
    Seffbasilisk's Avatar

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    Default Re: The Grinder Group 3

    Ash

    Matching Gor'thok's glance with a steely glare, Ash attempts to initiate a duel of wills before the wrestling breaks out. As he hovers in the air, the pixie keeps the hellfire raging around him, in order to gain the time to match glares before the powerful minotaur leaps.


    Spoiler
    Show
    Duel of wills is in Tome of Battle. Page 27. You can Submit, Ignore the Challange, or Participate. However, you know from previous battles, that those who hit/grab at the pixie when he doesn't want to be grabbed at are met with a blast of hellfire that automatically strikes them, and even then, most often thier swings/grabs miss. He's surpressed it before for wrestling matches, and seems to rely entirely on tricks when wrestling, for without them, you easily pin him.

    IF you choose to participate, roll your intimidate check, THEN check this spoiler box.
    Spoiler
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    Intimidate - (1d20+12)[16] Aiming for DC 15, if you ignore the challange.
    Last edited by Seffbasilisk; 2007-12-16 at 07:03 PM.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  8. - Top - End - #8
    Dwarf in the Playground
    Join Date
    Dec 2006

    Default Re: The Grinder Group 3

    Gor'thok

    Bring it, little one.
    I meet Ashes glare with one of my own.

    Spoiler
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    (1d20+13)[14] A natural 1! WTF?! Of all the ...
    Still, you still need at least 14 to drop him if I get another 1 on the check, when you use the maneuver. Without the maneuver, you can't.
    Last edited by javcs; 2007-12-16 at 07:28 PM.

  9. - Top - End - #9
    Ogre in the Playground
     
    Seffbasilisk's Avatar

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    Default Re: The Grinder Group 3

    Ash

    Holding up three slender fingers, Ash counts out "Dropping Hellfire in 3, 2, 1" as he drops his fingers one by one. Foregoing the chance to gain an unfair upper hand, he counts out, and after one, the flames of the hellfire surrounding him withdraw back inside him as his hands curl to fists, and he tenses to spring.

    Spoiler
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    Initiative - (1d20+17)[25] I have a +20 to my check with the maneuver. I figure I chuck you into a wall (instead of someone) and that should be the end of the fall. Giving up surprise round to prove it's just a friendly competition. So, roll some initiative.
    Last edited by Seffbasilisk; 2007-12-16 at 08:10 PM.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  10. - Top - End - #10
    Dwarf in the Playground
    Join Date
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    Default Re: The Grinder Group 3

    Gor'thok

    So be it.
    I shift my weight to better toss Ash back when he tries to grab me.

    Spoiler
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    Initiative (1d20+7)[18]
    +20? Oh, right, Dex check. I was thinking grapple. My bad. Hold up, -4 for being Small, make that a +16, and checking the actual maneuver, it's a +4 bonus on the ability check, not a +8 ... making it +12.
    Gor'thok is large, so +4, +17 for Strength ... that's +21 being tripped by a +12 ... in other words not likely.

  11. - Top - End - #11
    Ogre in the Playground
     
    Seffbasilisk's Avatar

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    Default Re: The Grinder Group 3

    Ash

    Seeing Gor'thok bracing against him, Ash starts to move forward and darkness spirals in, engulfing him, then dissipates.

    A second later he strides out of the shadow at Gor'thok's back, leaning in to grab him in an attempt at a throw.

    Spoiler
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    TouchAttack - (1d20+22)[24]
    TripAttack - (1d20+12)[28]

    You're right, my bad. I didn't read tripping rules, and when reading the maneuver, I think I read a line of the one next to it 'If you are of a smaller size category you use leverage, misdirection, and trickery to gain a +4 bonus on your dexterity check (if you use that option). C'mon board rollers! I know you hate me, but let the pixie chuck the minotaur into the wall!
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  12. - Top - End - #12
    Dwarf in the Playground
    Join Date
    Dec 2006

    Default Re: The Grinder Group 3

    Gor'thok

    I accept the hit, and haul back on Ash, seeking to counter the pixies agility with brute force.

    Spoiler
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    The board rollers hate you? I rolled a nat 1 on that intimidate check.

    C'mon, let's put the pixie on his butt.
    (1d20+21)[27]

    WHAT THE *&#!%*#@!%!!!!! Gor'thok is several hundred pounds outside of Ash's drag limit and he gets tossed into a wall?!
    Last edited by javcs; 2007-12-16 at 09:56 PM.

  13. - Top - End - #13
    Ogre in the Playground
     
    Seffbasilisk's Avatar

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    Default Re: The Grinder Group 3

    Ash

    The deceptive maneuver turned out to be exactly the trick needed, as Ash appears behind Gor'thok and wrapping his tiny fingers around the minotaur's thick leg, one hand to each side as they won't even wrap around, then throwing his entire body into the roll and flapping his wings mid-roll for added emphasis, he hurls the relative giant ten feet through the air into the dungeon wall. During the entire encounter, a look of intense concentration is on the little pixie's face, and oddly enough, the gems on the back of his gauntlets shed no light at all.

    After Gor'thok cracks into the wall, Ash is over there as quickly as he can, trying to help him up. "Are you ok? Sheeze, shouldn't have thrown you into the wall. I just have this overpowering need to make a name for myself sometimes. Shouldn't do it off your bruised ribs."

    Spoiler
    Show
    Damage - (4d6)[10] Deliberatly not applying the +6 fire damage, and if possible, reducing the 4d6 damage to 4.

    Edit: Accidentally forgot all the bonuses I got from Duel of Wills. Not that it really matters.
    Last edited by Seffbasilisk; 2007-12-16 at 10:24 PM.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  14. - Top - End - #14
    Orc in the Playground
     
    Paladin Latham's Avatar

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    Default Re: The Grinder Group 3

    Mr. Stabby

    Mr. Stabby chuckles "I never tire of adventuring with you two. Its never boring" as he continues his work searching the portal.
    Last edited by Paladin Latham; 2007-12-16 at 10:20 PM.
    Character Sheets:
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    Character for The Arena Tournament (reseve): Oathbreaker TGH
    Character for The Arena Tournament (reserve): Bloatsack the Vile
    Character for The Arena Tournament (reserve): Pin
    Character for The Grinder: Mr. Stabby


    Arena Tournament Medals (courtesy of The_Chilli_God)

    Arena Tournament. PvP. Forum Gaming. YES! GO!

  15. - Top - End - #15
    Dwarf in the Playground
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    Default Re: The Grinder Group 3

    Gor'thok

    I must be off today. That's for sure, Stabby. I shake my head as I grab at Ash.

    Spoiler
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    (1d20+27)[40] Melee touch to initiate a grapple. as Ash has no weapons in hand, he doesn't get an AoO. If it misses, it shouldn't, I only need a 3, I try again (1d20+22)[36].
    If either one hits, the opposed grapple check is (1d20+29)[45]. I win on a natural 1, even if Ash gets a 20, because 30 (my lowest possible) is greater than 27 (Ash's highest possible).
    If the first attempt succeeds, I attempt to pin Ash, with another opposed grapple check. (1d20+24)[31]

    Edit: Finally, some good rolls. Haha, Ash just got owned.
    Last edited by javcs; 2007-12-16 at 10:26 PM.

  16. - Top - End - #16
    Barbarian in the Playground
     
    SolithKnightGuy

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    Default Re: The Grinder Group 3

    OOC:
    Spoiler
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    Can you guys let me know what spells you would like from the divine side as buffs? Anything under level 3 can be chained and reach Metamagicked, and on the divine side I have a limit of 2 spells that can be persisted. One persist is used for a personal buff

    I should have the spell list done either tonight or tomorrow.

  17. - Top - End - #17
    Ogre in the Playground
     
    Seffbasilisk's Avatar

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    Default Re: The Grinder Group 3

    Ash

    So as his huge hand goes to close on him, Ash snaps out with one of his gauntlets and forces the minotaur to relinquish his grip. As the tiny fist comes out to parry the blow, the gems on the backs blaze a bright red, glowing as bright as flames, and the little fist even burns as it smacks the much-larger hand aside.

    After the tiny blow, Ash shakes his head at the minotaur "I said a fall didn't I? You fell. Flat on your back. You're lucky I deflected your blow, if I hadn't I would have done the next best thing to break a grapple." And with that, the corona of hellfire blossoms around him. "I can strike with it, even when it's hidden. It took almost all of my concentration to keep from burning you as I threw you. I've told you this before! Why is it you never take the time to think?"

    Spoiler
    Show
    AttackOfOpportunity - (1d20+23)[30] AoODamage - (1d2+8)[9] Gauntlets. AoO. Hits, disrupts grapple. 6 of the damage from the gauntlets is fire. Word o' warnin'. Don't press it, or Ash will show you why he goes by the nickname 'Ash'. 15d6+6 damage is nothing to sneeze at. 8d6 of that will be hellfire, and only 6 of that mundane fire.
    Last edited by Seffbasilisk; 2007-12-16 at 11:02 PM.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  18. - Top - End - #18
    Barbarian in the Playground
     
    SolithKnightGuy

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    Default Re: The Grinder Group 3

    Three

    Both Gortok and Ash here a familiar voice in their heads, and not a soothing one.

    "Children, can we focus on the task at hand here please?"

    Three then brings his lute out from his robe, and begins to play a soft tune, hoping to bring the tempers down from his dangerous friends.

    Spoiler
    Show

    Perform check for fun
    perform - (1d20+31)[41]
    Now that's a helluva show.
    Last edited by Bronz; 2007-12-16 at 11:02 PM.

  19. - Top - End - #19
    Dwarf in the Playground
    Join Date
    Dec 2006

    Default Re: The Grinder Group 3

    Gor'thok

    Once. You said 2 falls. Stick to what you say. I growl as I stand up, sticking 1 finger then 2 fingers up.
    My job is hacking stuff up. Not thinking.


    OOC:
    Spoiler
    Show

    Ash has gauntlets? They're not listed on his sheet.

    Don't expect Gor'thok to think overmuch. One of his class features is 'No Time to Think', and look at his mental stats, I'm actually surprised that they're as high as they are.

    Greater Magic Weapon and Magic Vestment are good buffs in general for the party, the Vigor spells are also handy. For Gor'thok specifically, if you have something that gave attacks against him a miss chance, or gave him DR, that would be most appreciated, as his AC is not so great.

  20. - Top - End - #20
    Ogre in the Playground
     
    Seffbasilisk's Avatar

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    Default Re: The Grinder Group 3

    Ash

    Ash continues to glower at Gor'thok the flames raging around him, and yet at the same time a second Ash appears in front of Three saying "What took you so long? I can only throw him around for so long before he does something stupid. You know that."

    At the same time, the first Ash says to Gor'thok "You're strong, as I've told you before, you're one of the strongest beings I've ever met. What you've yet to learn though, is that strength isn't everything. And I told you one or two. After that brutal throw, I wanted to make sure you weren't hurt."

    And with that, both Ashes dissapear from view.

    Spoiler
    Show
    Anyone with See Invis, True Seeing, etc up:
    Spoiler
    Show
    He's whirling around, practicing combat styles, invisible a few feet from Three.
    Everyone else can make a spot check DC: Hide - (1d20+53)[69] to peek in that spoiler. As for buffs level 3 and lower: Magic Vestment is an obvious one (only bought a +1 on my armor for that reason), and two good 10min/level ones that should be of use: Conviction and Ebon Eyes. Personally, I'd like True Seeing if possible, Stoneskin would be nice, and something to give me bonus to deflection and/or natural armor. Ooo, yes. Displacement would be nice here too.

    And dude?
    Gauntlets of Heartfelt blows and of the Master Strategist (Ghostwalk) (Dust of Sneezing & Choking within)
    Emphasis mine. Mix of Gauntlets of Heartfelt Blows and Gloves of the Master Strategist. Paid to put two in one.

    Edit the THIRD: And while I know you have the class feature No Time to Think, Ash doesn't, and hopes that you'll start thinking things out if he shows you the folly of not doing it a few....hundred? thousand? times.
    Last edited by Seffbasilisk; 2007-12-16 at 11:35 PM.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  21. - Top - End - #21
    Orc in the Playground
     
    Paladin Latham's Avatar

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    Default Re: The Grinder Group 3

    Mr. Stabby

    "Fey. Melodramatic lot..."

    Spoiler
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    The only buffs I can think of off the top of my head that I'd like are:

    Blessed Aim (Spell Compendium, 1st level)
    Ebon Eyes (same)
    Aid
    Shield of Faith
    Iron Bones (Spell compendium, 4th level)

    And If you can: Revive Undead (its an arcane spell though...)
    Last edited by Paladin Latham; 2007-12-17 at 12:04 AM.
    Character Sheets:
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    Character for The Arena Tournament (reseve): Oathbreaker TGH
    Character for The Arena Tournament (reserve): Bloatsack the Vile
    Character for The Arena Tournament (reserve): Pin
    Character for The Grinder: Mr. Stabby


    Arena Tournament Medals (courtesy of The_Chilli_God)

    Arena Tournament. PvP. Forum Gaming. YES! GO!

  22. - Top - End - #22
    Orc in the Playground
    Join Date
    Nov 2007

    Default Re: The Grinder Group 3

    The air smells of a musty basement and your companions (except for the pixie of course). Mr. Stabby's extremely thorough survey of the portal turns up no traps, and his intuition tells him there are none.
    Spoiler
    Show
    you guys can go in full hit points as long as you're not killing each other outside. You can choose to wait for FF Fanboy or not, as he has not shown up yet (one of you might want to PM him). If you want you can drag his comatose body along with you so that when he does show up he'll be active. Otherwise I'll put him in a different group. Good luck!

  23. - Top - End - #23
    Barbarian in the Playground
     
    SolithKnightGuy

    Join Date
    Aug 2007

    Default Re: The Grinder Group 3

    OOC:
    Spoiler
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    Let's just go ahead without him. Spells done and picked. Only thing left to do is actually putting up the stat block.

    List of buffs active on everyone to come, but it has been mentioned


    Edit: Mostly done stat block edited in.

    Stat block:
    Spoiler
    Show

    Three
    Race:Human (7 Bard / 1 Mindbender / 2 UR-Priest / 1 Sublime Chord / 7 Mystic Theurge)
    Alignment: Lawful Evil Type: Humanoid(Human)
    Initiative: -7
    Languages
    Common
    Abyssal
    Infernal
    _____________________________
    AC: 31 Touch:25 Flatfooted: 31
    (10 + 5Deflection(Shield of Faith) +6AC +11Monkbelt -1Dex)
    79hp (2d8+8d6+8d4);

    Immune
    Projectiles and Thrown Weapons (Storm Rage)
    Grapple, Web, Entangle etc. (Freedom of Movement via Ring)
    No need to eat or drink (Ioun stone)
    No need to breathe (Ioun Stone)


    Saves:
    Fort +17 , Ref +16, Will +39
    (Superior Resistance +6resist, Conviction +5morale bonus)
    ______________________________
    Speed: 30', Fly 40' Average (Storm Rage);
    Melee: +2 Standard, +2/-3 Full attack, 1d4-3 Dagger or 1d6-3 Unarmed Strike
    Ranged: +7 Lightning Touch Attack, 10d6 (Storm Rage)
    Space/Reach: 5'
    Base Atk: +8; Grapple: +5 (Immune due to Freedom of Movement

    Special Qualities:
    Rebuke Undead: 16/day
    Bardic Music: 8/day
    Bardic Knoweledge: +8
    Healing Hymn (Alternate Class feature)
    Telepathy 100'
    Evasion (Ring)
    Freedom of Movement (ring)

    ______________________________
    Abilities:
    Str 5, Dex 9, Con 13, Int 14, Wis 30, Cha 26

    Feats:
    Able Learner, Spell Focus(Evil), Iron Will, Silent Spell, Melodic Casting, Extend Spell, Persistant Spell, Divine Metamagic Persistent Spell, Reach Spell, Metamagic Song

    Skills
    Intimidate +12, Diplomacy +12, Sense Motive +19, Bluff +14, Spellcraft +10, Listen +28, Perform(string instruments) +31, Knoweledge (Arcane) +8, Knoweledge (Religion) +8, Knoweledge (Planes) +7, Profession(Astrology) +16, Concentration +22, Use Magic Device +29
    _______________________________
    Equipment:
    Headband of Leadership (+6wis and +6cha)
    Ring of Evasion
    Ring of Freedom of Movement
    Ring of Enduring Arcana (Active only while buffing in the morning)
    Monk's Belt
    Bracers of Armor +6
    Amulet of Health +4
    Portable Hole
    -Nice chair, desk, and small bed within, as well as extra sacks and the like
    Gray Ioun Stone with Continual Flame
    Clear Ioun Stone
    Iridescent Ioun Stone
    Rod of Chaining (Lesser)
    Masterwork Lute
    1340GP


    Day Long Spells in Effect:
    Shield of Faith
    Ebon Eyes
    Conviction
    Heroe's Feast
    Divine Insight (+20 on any single skill check)
    Resistance, Superior
    Stormrage


    Cleric Spells for the day: 21 CL
    Spoiler
    Show

    0-Level
    Create Water, Cure Minor, Cure Minor, Cure Minor, Cure Minor, Cure Minor

    1-Level
    Blessed Aim, Blessed Aim, Lesser Vigor, Obscuring Mist, Bless, Bless, Comprehend Languages, Sanctuary

    2-Level
    Close Wounds, Divine Insight, Conviction(Extended), Ebon Eyes(Extended), Align Weapn, Darkness, Darkness

    3-Level
    Know Vulnerabilities, Magic Vestment, Mass Lesser Vigor, Mass Lesser Vigor, Deeper Darkness, Meld into Stone

    4-Level
    Death Ward, Dismissal, Mass Shield of Faith, Divine Power, Spell Immunity, Inflict Critical Wounds

    5-Level
    Stone Bones, Greater Command, Slay Living, True Seeing, Greater Blindsight(Extended)

    6-Level
    Energy Immunity, Superior Resistance, Blade Barrier, Harm, Heroe's Feast

    7-Level
    Mass Spell Resistance, Fortunate Fate, Greater Dispel Magic(Silent)

    8-Level
    Storm Rage, Earthquake

    9-Level
    Miracle


    Bard Spells Known/Cast: 8 CL
    Spoiler
    Show

    Castable/day: 3/5/5/5/3
    Cast: 0/0/0/0
    0-Level
    Detect Magic, Mage hand, Mending, Prestididation, Read Magic, Summon Instrument

    1-Level
    Cure Light Wounds, Charm Person, Tasha's Hideous Laughter, Identify

    2-Level
    Cure Moderate Wounds, Heroism, Mirror Image, Suggestion

    3-Level
    Cure Serious Wounds, Haste, Major Image


    Sublime Chord Spells Known/Cast: 16 CL
    Spoiler
    Show

    Castable/Day:5/5/5/4/3
    Cast: 0/0/0/0/0

    4-Level
    Shadow Conjuration, Polymorph, Assay Spell Resistance, Greater Invisibility

    5-Level
    Mass Cure Light Wounds, Greater Heroism, Shadow Evocation, Greater Dispel Magic

    6-Level
    Otto's Irresistable Dance, Repulsion, Find the Path, Flesh to Stone

    7-Level
    Spell Turning, Greater Shadow Conjuration, Limited Wish

    8-Level
    Greater Shadow Evocation, Polymorph any Object



    Last edited by Bronz; 2007-12-17 at 12:51 PM.

  24. - Top - End - #24
    Ogre in the Playground
     
    Seffbasilisk's Avatar

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    Default Re: The Grinder Group 3

    OOC Chatter:
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    Right now we only have: Smashy
    Ratty
    Burny
    Crunchy. We also don't have Tippy. I vote we wait a touch and barrage them, or get subsitutions. Otherwise we're movin' in at 2/3 personelle of the team required.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  25. - Top - End - #25
    Dwarf in the Playground
    Join Date
    Dec 2006

    Default Re: The Grinder Group 3

    OOC:
    Spoiler
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    I have to agree with Seff - this place is trying to kill us. We'll need a full team for the best effects, without a full team, we're probably going to get fubared quickly, unless we specifically rebuilt our characters for maximal synergy.

  26. - Top - End - #26
    Orc in the Playground
    Join Date
    Nov 2007

    Default Re: The Grinder Group 3

    Spoiler
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    Ok, you guys can grab anyone who isn't already in a group, or who's joining the group would push it over 6. I think Karsh and Emporer Tippy were a pair, but others can be nabbed individually. But hurry up! I can't wait to maim you folks.

  27. - Top - End - #27
    Orc in the Playground
     
    Paladin Latham's Avatar

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    Default Re: The Grinder Group 3

    OOC:
    Spoiler
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    A team can do worse than be as well-rounded as this. Besides are you worried about your characters dying or something? Lets look the devil in the eye and then decide if help is neccesary.
    Character Sheets:
    Spoiler
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    Character for The Arena Tournament (reseve): Oathbreaker TGH
    Character for The Arena Tournament (reserve): Bloatsack the Vile
    Character for The Arena Tournament (reserve): Pin
    Character for The Grinder: Mr. Stabby


    Arena Tournament Medals (courtesy of The_Chilli_God)

    Arena Tournament. PvP. Forum Gaming. YES! GO!

  28. - Top - End - #28
    Barbarian in the Playground
     
    SolithKnightGuy

    Join Date
    Aug 2007

    Default Re: The Grinder Group 3

    Edit: List of spells on everyone
    Spoiler
    Show

    Conviction: +5 morale bonus to saves
    Shield of Faith: +5 Deflection bonus to AC
    Magic Vestment: +5 Enhancment to Armor and Shields
    Ebon Eyes: See in magical darkness
    Heroe's Feast: Immune to Poison/Fear, +1morale to attack bonus

    Ratty:
    Extended Stone Bones

    Smashy:
    GMW (+5 Weapon)



    OOC:
    Spoiler
    Show

    I agree with Paladin here. We have a standard well rounded party of 4. If we run into too much trouble then we'll hold out for 2 others.

    As a side note, stat block is finally done. I don't think I've ever done another one that even closely resembles the size of this one.


    Stat block:
    Spoiler
    Show

    Three
    Race:Human (7 Bard / 1 Mindbender / 2 UR-Priest / 1 Sublime Chord / 7 Mystic Theurge)
    Alignment: Lawful Evil Type: Humanoid(Human)
    Initiative: -7
    Languages
    Common
    Abyssal
    Infernal
    _____________________________
    AC: 31 Touch:25 Flatfooted: 31
    (10 + 5Deflection(Shield of Faith) +6AC +11Monkbelt -1Dex)
    79hp (2d8+8d6+8d4);

    Immune
    Projectiles and Thrown Weapons (Storm Rage)
    Grapple, Web, Entangle etc. (Freedom of Movement via Ring)
    No need to eat or drink (Ioun stone)
    No need to breathe (Ioun Stone)
    Poison (Heroe's Feast)
    Fear(Heroe's Feast)


    Saves:
    Fort +17 , Ref +16, Will +39
    (Superior Resistance +6resist, Conviction +5morale bonus)
    ______________________________
    Speed: 30', Fly 40' Average (Storm Rage);
    Melee: +2 Standard, +2/-3 Full attack, 1d4-3 Dagger or 1d6-3 Unarmed Strike
    Ranged: +7 Lightning Touch Attack, 10d6 (Storm Rage)
    Space/Reach: 5'
    Base Atk: +8; Grapple: +5 (Immune due to Freedom of Movement

    Special Qualities:
    Rebuke Undead: 16/day
    Bardic Music: 8/day
    Bardic Knoweledge: +8
    Healing Hymn (Alternate Class feature)
    Telepathy 100'
    Evasion (Ring)
    Freedom of Movement (ring)

    ______________________________
    Abilities:
    Str 5, Dex 9, Con 13, Int 14, Wis 30, Cha 26

    Feats:
    Able Learner, Spell Focus(Evil), Iron Will, Silent Spell, Melodic Casting, Extend Spell, Persistant Spell, Divine Metamagic Persistent Spell, Reach Spell, Metamagic Song

    Skills
    Intimidate +12, Diplomacy +12, Sense Motive +19, Bluff +14, Spellcraft +10, Listen +28, Perform(string instruments) +31, Knoweledge (Arcane) +8, Knoweledge (Religion) +8, Knoweledge (Planes) +7, Profession(Astrology) +16, Concentration +22, Use Magic Device +29
    _______________________________
    Equipment:
    Headband of Leadership (+6wis and +6cha)
    Ring of Evasion
    Ring of Freedom of Movement
    Ring of Enduring Arcana (Active only while buffing in the morning)
    Monk's Belt
    Bracers of Armor +6
    Amulet of Health +4
    Portable Hole
    -Nice chair, desk, and small bed within, as well as extra sacks and the like
    Gray Ioun Stone with Continual Flame
    Clear Ioun Stone
    Iridescent Ioun Stone
    Rod of Chaining (Lesser)
    Masterwork Lute
    1340GP


    Day Long Spells in Effect:
    Shield of Faith
    Ebon Eyes
    Conviction
    Heroe's Feast
    Divine Insight (+20 on any single skill check)
    Resistance, Superior
    Stormrage
    Fortunate Fate


    Cleric Spells for the day: 21 CL
    Spoiler
    Show

    0-Level
    Create Water, Cure Minor, Cure Minor, Cure Minor, Cure Minor, Cure Minor

    1-Level
    Blessed Aim, Blessed Aim, Lesser Vigor, Obscuring Mist, Bless, Bless, Comprehend Languages, Sanctuary

    2-Level
    Close Wounds, Divine Insight, Conviction(Extended), Ebon Eyes(Extended), Align Weapn, Darkness, Darkness

    3-Level
    Know Vulnerabilities, Magic Vestment, Mass Lesser Vigor, Mass Lesser Vigor, Deeper Darkness, Meld into Stone

    4-Level
    Death Ward, Dismissal, Mass Shield of Faith, Divine Power, Spell Immunity, Inflict Critical Wounds

    5-Level
    Stone Bones, Greater Command, Slay Living, True Seeing, Greater Blindsight(Extended)

    6-Level
    Energy Immunity, Superior Resistance, Blade Barrier, Harm, Heroe's Feast

    7-Level
    Mass Spell Resistance, Fortunate Fate, Greater Dispel Magic(Silent)

    8-Level
    Storm Rage, Earthquake

    9-Level
    Miracle


    Bard Spells Known/Cast: 8 CL
    Spoiler
    Show

    Castable/day: 3/5/5/5/3
    Cast: 0/0/0/0
    0-Level
    Detect Magic, Mage hand, Mending, Prestididation, Read Magic, Summon Instrument

    1-Level
    Cure Light Wounds, Charm Person, Tasha's Hideous Laughter, Identify

    2-Level
    Cure Moderate Wounds, Heroism, Mirror Image, Suggestion

    3-Level
    Cure Serious Wounds, Haste, Major Image


    Sublime Chord Spells Known/Cast: 16 CL
    Spoiler
    Show

    Castable/Day:5/5/5/4/3
    Cast: 0/0/0/0/0

    4-Level
    Shadow Conjuration, Polymorph, Assay Spell Resistance, Greater Invisibility

    5-Level
    Mass Cure Light Wounds, Greater Heroism, Shadow Evocation, Greater Dispel Magic

    6-Level
    Otto's Irresistable Dance, Repulsion, Find the Path, Flesh to Stone

    7-Level
    Spell Turning, Greater Shadow Conjuration, Limited Wish

    8-Level
    Greater Shadow Evocation, Polymorph any Object



    [/QUOTE]
    Last edited by Bronz; 2007-12-17 at 01:51 PM.

  29. - Top - End - #29
    Orc in the Playground
     
    Paladin Latham's Avatar

    Join Date
    Sep 2007
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    on the coast
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    Default Re: The Grinder Group 3

    Mr. Stabby

    Mr. Stabby hefts his crossbow, waits for preperatory spells to be cast and says "Well chaps, theres not else for it, fortune favors the brave and whatnot..." before proceeding to enter the portal (as described in his first post).
    Last edited by Paladin Latham; 2007-12-17 at 01:29 PM.
    Character Sheets:
    Spoiler
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    Character for The Arena Tournament (reseve): Oathbreaker TGH
    Character for The Arena Tournament (reserve): Bloatsack the Vile
    Character for The Arena Tournament (reserve): Pin
    Character for The Grinder: Mr. Stabby


    Arena Tournament Medals (courtesy of The_Chilli_God)

    Arena Tournament. PvP. Forum Gaming. YES! GO!

  30. - Top - End - #30
    Barbarian in the Playground
     
    SolithKnightGuy

    Join Date
    Aug 2007

    Default Re: The Grinder Group 3

    Three

    Three thinks to himself...Well, if the rat went through, there shouldn't be any surprises upon activation.

    Three then floats over and goes through himself.

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