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2008-08-05, 12:41 AM (ISO 8601)
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Arena Tournament, Round 46: Chile VII vs. Horny
Arena Tournament, Round 46: Chile VII vs. Horny
Map
Spoiler
XP Award: 300 XP
GP Award: 300 GP
chilepepper - Chile VII
Stupnick - Horny
All gladiators please roll initiativeHave a question about the Arena Tournament? Ask one of our referees!
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Avatar: "Cubicle", by Bitzeralisis
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2008-08-05, 02:20 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
initiative (1d20+4)[17]
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2008-08-05, 09:36 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
No purchases unless you buy something.
Chile starts in X11.
Corey, my companion, starts in W10.
refsSpoilerspells memorized
Guidance, CMW, CMW
SNA I, Entangle<--- Avatar made by bayar
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2008-08-05, 12:07 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
Checking in and rolling Initiative.
purchase potion of cure light, will buy more depending on you.
(1d20+2)[10]
start in D10
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2008-08-06, 12:59 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
No purchases. Good luck.
BTW, Corey starts with a bag in his hand. I have nothing in my hands.
Round 1
Chile: Speak in Auran
SpoilerLet me know where he is every round, you know the rest of the plan.
Corey
Double move to D10/+100' (position/elevation).
Chile
refsSpoilerSwift Action to activate Animal Devotion: Hawk's Flight
Intangible, luminescent wings grow from my back. Move to T15/+20'.
Cast Entangle F/G 11/12.
area of effect map for everyone's referenceSpoiler
statsSpoiler
HP 7/7
AC 14 T14 F14
Spells:Guidance, CMW, CMW // SNA I,Entangle
Condition: Animal Devotion:Hawk's Flight 1/10
Position: T15/+20'
Corey
Position: D10/+100'
Spoiler
Air Elemental, Small
Size/Type: Small Elemental (Air, Extraplanar)
Hit Dice: 9/9 (2d8)
Speed: Fly 100 ft. (perfect) (20 squares)
Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple: +1/-3
Attack: Slam +5 melee (1d4)
Full Attack: Slam +5 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Air mastery, whirlwind
Special Qualities: Darkvision 60 ft., elemental traits
Saves: Fort +0, Ref +6, Will +0
Abilities: Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +3
Feats: Flyby Attack, Improved Initiative(B), Weapon Finesse (B)
Alignment: neutral
DoneLast edited by chilepepper; 2008-08-06 at 01:00 AM.
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2008-08-06, 09:16 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
Never just a simple fight with you is it chile
Note to self.. Buy a damn ranged weapon
in my hands are two shields. once in each hand.
Luckily for sanctuary i don't have to deal with the entangle.
Moving, you lose sight of me at J6
Spoiler
double move to N3
reactive spot check to see if i could tell what was in "corey"'s hand
spot - (1d20+2)[7]
stats
Spoiler
Location: N3
HP: 13/13
AC: 18
T: 12 F: 16
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2008-08-06, 03:14 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
This spell does not prevent the warded creature from being attacked or affected by area or effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.Last edited by chilepepper; 2008-08-06 at 07:28 PM.
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2008-08-06, 05:43 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
Sleepsmoke works by precedent, so Entangle does too.
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2008-08-07, 05:08 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
I'm getting the feeling that we may be changing the ruling on this map soon.
Let's just get this match rolling again. I'd like to change my move, and not have cast the Entangle. If you want to stick me with the move as posted and just not have the Entangle affect you during round one, I'm fine with that too. Just let me know what you think is fair. Then I'll take my turn for round 2.<--- Avatar made by bayar
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2008-08-07, 05:09 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
ok sure, go ahead and let's rewind since nothing has happened if you like, back to your round 1..
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2008-08-07, 07:01 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
Same actions in round 1 minus the entangle, would you like to change your actions?
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2008-08-07, 08:13 PM (ISO 8601)
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2008-08-07, 09:41 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
Alright...
As soon as Corey can see you, he'll fly directly above you. Staying at the same elevation, he moves to J3 (45'), then if he can't see you from J3, he moves to J1 (55'). As soon as he sees you he'll alter course to end directly above you, then he'll say something to me in Auran. Let me know where he is when he speaks and I'll finish his turn and mine.<--- Avatar made by bayar
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2008-08-07, 10:04 PM (ISO 8601)
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2008-08-08, 12:02 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
Corey says in auran
SpoilerI'm above him
Chile says in auranSpoilerDO IT!
Corey tips the bag he's holding upside down, emptying the contents. 30 whetstones fall on you dealing (30d6)[110] damage total. I believe that's the match.<--- Avatar made by bayar
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2008-08-08, 09:34 AM (ISO 8601)
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2008-08-08, 03:39 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
Falling Objects
Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects.
Objects that fall upon characters deal damage based on their weight and the distance they have fallen.
For each 200 pounds of an object’s weight, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage).
Objects smaller than 200 pounds also deal damage when dropped, but they must fall farther to deal the same damage. Use Table: Damage from Falling Objects to see how far an object of a given weight must drop to deal 1d6 points of damage.
For each additional increment an object falls, it deals an additional 1d6 points of damage.
Objects weighing less than 1 pound do not deal damage to those they land upon, no matter how far they have fallen.<--- Avatar made by bayar
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2008-08-09, 02:56 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
High Ref Talic
@Chile:SpoilerI believe you've run afoul of a flight rule, making the action you've taken illegal. Assuming you're using a small air elemental...
Originally Posted by SRD
@All, concerning falling items:SpoilerThe rules outline what happens to a character when he/she is hit by a falling object, but not how to determine the hit.
IMO, this should be paralleled to the closest similar situation that is covered by D&D rules.
Basic Qualities:
Ranged attempt to deal damage via individual physical objects.
Targeted at a square, not an individual.
Best as I can tell, this is closest to a ranged attack against a foe with total concealment. That or an attack by a trap. Of the two, the trap seems the most similar, as the opponent does not actually have concealment. That would mean an attack roll, vs AC of target.
@Other minor things (any can read):SpoilerSorry for the multiple issues, but if this attack method is going to be used, I'd like there to be no issues or qualms about it. Dropping a held item is a free action. However, removing items from a bag is generally a move action. While tipping the bag upside down is good imagery, I believe that removing multiple items from a bag in this fashion may equate to multiple move actions.
@At refs only:SpoilerBear in mind, many items on the banned list are there for balance issues. For example, Power Word: Pain, which is essentially a lot of damage, no save, no attack roll. Main difference between that and this? With PWP, you had to get closer to your opponent.
On spoilers 2 and 3, I would like other ref weigh ins.
Issue concerning method of damage dealing is on hold, pending answer from Chile on the issue above.Last edited by Talic; 2008-08-09 at 04:15 AM.
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2008-08-09, 03:48 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
@other minor things:
SpoilerWell, we gotta hand it to the RAW. You need a bag of holding or something else that can be dumped open to do it for all the items. Simply turning a non-magical bag upside down wont make the items fall. Because this is D&D. Where the laws of gravity dont mean sh!t.**** Photobucket ; RIP avatars
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2008-08-09, 07:19 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
Oops, I miscalculated encumbrance. I forgot that small creatures carry .75 of the listed load. It should have been 20 whetstones, not 30. Waiting on ref to decide what to do about that.
edit: and the bag was just for show, technically corey could just hold the separate whetstones without the bagLast edited by chilepepper; 2008-08-09 at 07:53 AM.
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2008-08-09, 08:10 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
High Ref Talic
I don't think changing around held items to make the plays legal is the fairest way to handle this. The held items are a legal play, albeit with unintended consequences.
As for encumbrance vs flying movement, the logical course of action would be to reverse play to the point of the illegal action. This seems to be most in keeping with current arena policy. That would be the movement of the elemental. This would mean the following:
Reverse play to round 1 (post 5), after Chile's speech in Auran, before elemental's movement. Items remain unchanged (i.e. a bag with 30 whetstones in it, held by elemental). As that will render the current debate philosophical for the time being, we'll go with that. That said, the other issue is one that should be addressed one way or the other, to prevent future slowdowns. I'll bring it up in the Waiting room.
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2008-08-09, 08:30 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
above unchanged
Corey saysand he drops the bag as a free action.SpoilerBut it's too heavy, I'm going to drop it. I'll still tell you where he is.
Corey
Double move to D10/+100' (position/elevation).
Chile
refsSpoilerSwift Action to activate Animal Devotion: Hawk's Flight
Intangible, luminescent wings grow from my back. Move to T15/+20'.
Cast Entangle F/G 11/12.
area of effect map for everyone's referenceSpoiler
Since The_Chilli_God addressed the issue, the Entangle is back. It's not really an abuse of this arena because as I stated in the Waiting room, Entangle on round one is possible in all but one Arena.
statsSpoiler
HP 7/7
AC 14 T14 F14
Spells:Guidance, CMW, CMW // SNA I,Entangle
Condition: Animal Devotion:Hawk's Flight 1/10
Position: T15/+20'
Corey
Position: D10/+100'
Spoiler
Air Elemental, Small
Size/Type: Small Elemental (Air, Extraplanar)
Hit Dice: 9/9 (2d8)
Speed: Fly 100 ft. (perfect) (20 squares)
Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple: +1/-3
Attack: Slam +5 melee (1d4)
Full Attack: Slam +5 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Air mastery, whirlwind
Special Qualities: Darkvision 60 ft., elemental traits
Saves: Fort +0, Ref +6, Will +0
Abilities: Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +3
Feats: Flyby Attack, Improved Initiative(B), Weapon Finesse (B)
Alignment: neutral
Done<--- Avatar made by bayar
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2008-08-09, 10:45 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
so i guess i get a reflex save.
(1d20+2)[14]
will post actions once i figure out if that makes the DC, according to sheet it does, but knowing chile, who knows.
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2008-08-09, 10:53 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
High Ref Talic
According to Chile's sheet, and looking at information gleaned from actions performed, DC is passed.
Per description of the spell, you are limited to movement at 1/2 speed.
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2008-08-09, 11:04 AM (ISO 8601)
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2008-08-09, 02:52 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
You can't run across difficult terrain.Can't support it with the SRD, so I'm retract that statement.
edit: and yes, the save is the same listed on my sheetLast edited by chilepepper; 2008-08-09 at 04:17 PM.
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2008-08-09, 04:16 PM (ISO 8601)
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2008-08-09, 04:19 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
I think I was wrong. Entangle says you can move at half speed, but it doesn't actually say "difficult terrain". Whichever you want to do, run or double move, is fine with me.
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2008-08-09, 10:17 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
High Ref Talic
Actually, Chile, your initial observation is correct, as you don't need the "difficult terrain" wording exactly to prevent running and charging.
Originally Posted by SRD
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2008-08-09, 11:08 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Chile VII vs. Horny
Okay, so A7. My move is coming in a second.
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