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2007-12-17, 11:18 PM (ISO 8601)
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Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
Arena Tournament, Round 20: BlackMoon vs. Lumi
Map
Spoiler
XP Award: 300 XP
GP Award: 300 GP
And
600 GP for first
300 GP for second
All combatants, please roll initiative.Have a question about the Arena Tournament? Ask one of our referees!
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Avatar: "Cubicle", by Bitzeralisis
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2007-12-18, 08:53 AM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
I will post initiative later
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
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My games
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2007-12-18, 12:34 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
You might not have to. My init is extremely poor.
Still might buy stuff though. I haven't even updated from last fight.
init - (1d20-5)[5]
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2007-12-18, 01:47 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
Ok, let's start this
[rol=initiative]1d20+4[/roll] If I woll a one this may be a tie (but I think I would win anyway)"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
My games
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2007-12-18, 01:49 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
[roll0] stupid forum roller
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
My games
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2007-12-18, 01:50 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
Graaaaaaaa
stupid 60 seconds between post rules
initiative - (1d20+4)[21]"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
My games
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2007-12-18, 01:55 PM (ISO 8601)
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- Jun 2007
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- Brazil
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
Lumi 1st to act - round 1
SpoilerLumi will start at B 10 with his hands empty, and tries to cast invisibility caster check - (1d20+1)[15] vs DC 8, if he is able to cast the spell he will move to F6, if he fails he will move to F 10
Lumi Stats (for refs)
Spoiler
Location:
HP: 11/11
Speed: 30 ft.
AC: 14, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects:
Spells: 5x 0-level , 5x 1st-level, 0x 2nd level
Reactive rolls:
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
My games
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2007-12-18, 01:56 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
Just to have 5 posts in a row... your turn
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
My games
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2007-12-18, 03:41 PM (ISO 8601)
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- Aug 2007
Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
Sorry about the wait. I probably made the dumbest purchase ever though heh.
BlackMoon - second in round 1
Spoiler
Start in Y10 with heavy shield and potion of invisibility in other hand.
Standard: Drink potion of invis
Move: Draw scroll with summon monster and nature's ally on it
Edit: Should have done this earlier, but I just checked your sheet. Where is Amber Amulet of the Vermin located?
Stats!
Spoiler
BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 1/30
Current Location: Y10
Spells Memorized
Spoiler
0-Level
Virtue, Guidance, Guidance
1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)
Last edited by Bronz; 2007-12-18 at 03:43 PM.
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2007-12-18, 05:51 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
Hum... didn't anticipate you buying a potion of invisibility... I wonder if you had the same idea as I, should have bough a spider amulet in the end :P, BTW it's on magic item compendium, a pity the scorpion version is banned...
Lumi 1st to act - round 2
Assuming no LoS
SpoilerLumi casts mage armor and draws a bottle of alchemist fire
Your turn.
Lumi Stats (for refs)
Spoiler
Location: F6
HP: 11/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 9/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
My games
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2007-12-18, 06:05 PM (ISO 8601)
- Join Date
- Aug 2007
Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
BlackMoon - second in round 2
Spoiler
5' step to X10.
Begin casting Summon Monster I off of scroll
Edit: Sorry. End Turn.
Stats!
Spoiler
BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 2/30
Current Location: X10
Scroll Used: Summon Monster I
Spells Memorized
Spoiler
0-Level
Virtue, Guidance, Guidance
1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)
Last edited by Bronz; 2007-12-18 at 06:06 PM.
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2007-12-19, 10:42 AM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
We really need a LoS check.. unless you already are invisible
Lumi 1st to act - round 3
Assuming no LoS
SpoilerLumi will double move silently from F6 to N5
hide - (1d20+12)[27]
MS - (1d20+8)[9]
Your turn.
Lumi Stats (for refs)
Spoiler
Location: N5
HP: 11/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 8/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
spot - (1d20+1)[8]
listen - (1d20+1)[2]
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
My games
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2007-12-19, 01:44 PM (ISO 8601)
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- Apr 2007
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- Iowa
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2007-12-19, 02:02 PM (ISO 8601)
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- Aug 2007
Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
BlackMoon - second in round 3
Spoiler
5' step to W10.
End casting off the scroll at beginning of round. I'm unsure on the definition of 1 full round actions but I believe they finish at the beginning of your turn. If that's the case, I'd like to begin casting another Summon Monster I.
The summoned monster is a Fiendish Small Monstrous Spider.. It is summoned on T6 and will move forward until it senses the enemy. (Note this could be it's entire round if he isn't there). If Lumi is sensed before the Spider finishes his first move, it will attempt to web him (rules for web found in link).
If it finds Lumi during it's second move, it will shriek and then move up to him.
Spider's move is 30'. Tremorsense is 60'. It reaches 05 on it's first move and up to I5 on it's second move.
If Necessary
touch attack - (1d20+4)[10]
str check - (1d20-2)[17]
concealment - (1d100)[15] 1-50 hits, used if he is invisible
End turn but we need another LoS I think.
Stats!
Spoiler
BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 2/30 Summon Monster I 1/1
Current Location: X10
Scroll Used: Summon Monster I (X2 if possible)
Turn attempts used: 0/6
Spells Memorized
Spoiler
0-Level
Virtue, Guidance, Guidance
1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)
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2007-12-19, 04:48 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
Lumi 1st to act - round 4
Assuming no LoS
SpoilerLumi will remains at N5 and readies an action to move if he sees any summoned creature (specialy spiders)
Your turn.
Lumi Stats (for refs)
[/QUOTE]Spoiler
Location: N5
HP: 11/11
Speed: 30 ft.
AC: 18, Touch 14, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 7/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
[roll3]
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
My games
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2007-12-19, 04:53 PM (ISO 8601)
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- Aug 2007
Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
I think we definitely need to wait for LoS here.
Also for refs:
Spoiler
After reading my turn, I see that I did not specify casting the summon monster I off of the scroll currently in hand. That is my intention (and also why it's 1 full round casting time)
I am editing my response here as I do not want to edit above since Morbius just posted himself
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2007-12-19, 05:03 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
refs
Spoiler
Forgot to add I am invisible"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
My games
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2007-12-19, 05:48 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
@Morbius
Spoiler
I'm going to back the bus up a little bit.
A spider appears in T6 at the end of Round 3. And it fires a stream of webbing.
Spider Attack: (1d20+3)[14] Not including Range, which would give away Lumi's position to Blackmoon, so I'll calculate it after I see what the roll is.
@Morbius
Spoiler
The spider misses. You also hear spellcasting to the east
@Bronz
Spoiler
You don't see anyone get hit by the webbing, although the spider was aiming towards the NWW
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2007-12-19, 05:50 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
If it's important, the attack bonus is actually +4. And thanks for the refcheck.
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2007-12-19, 05:52 PM (ISO 8601)
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2007-12-19, 06:00 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
So if that happened at the end of round 3, it would be Lumi's turn at the top of round 4, as his turn was seemingly contingent on no LoS?
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2007-12-19, 06:08 PM (ISO 8601)
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2007-12-19, 06:15 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
Oh, and don't forget the concealment miss chance Mavian
Lumi 1st to act - round 4 redone
SpoilerLumi will move to G6 and activate total defense
Your turn.
Lumi Stats (for refs)
Spoiler
Location: G4
HP: 11/11
Speed: 30 ft.
AC: 22, Touch 18, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 7/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
listen - (1d20+1)[20]
spot - (1d20+1)[21]
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
My games
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2007-12-19, 06:21 PM (ISO 8601)
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- Iowa
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
@Morbius
Spoiler
A creature with tremorsense automatically senses the location of anything that is in contact with the ground and within range.
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2007-12-19, 08:29 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
BlackMoon - second in round 3
Spider that I guess you can see disappears. And since you could see that one, you'll definitely see this one. Another spider appears in R6.
@Refs
Spoiler
BlackMoon: 5' step to V9. Cast Summon Monster I(spider) in R6.
This spider, if possible, will walk in a NWW fashion (3 squares west for every 1 square North. If it senses the opponent, get as close as possible to attack it via web. If not in range to attack, get as close as possible and shriek. I will let the refs roll that.
I am unsure about the rules for full-round casting. When exactly do I finish? Can I act normally this round (though I have used a 5' step?)
Not done
Stats!
Spoiler
BlackMoon
HP: 9
AC: 18
Current Buffs: Invis 3/30Summon Monster I 1/1Summon Monster I 1/1
Current Location: V9
Scroll Used: Summon Monster I (X2 if possible)
Turn attempts used: 0/6
Spells Memorized
Spoiler
0-Level
Virtue, Guidance, Guidance
1-Level
Summon Monster I, Conjure Ice Beast I, Summon Monster I(D)
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2007-12-19, 08:37 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
Mavian and other refs
Spoiler
Mavian I really think you are wrong about that and for the next refs that come to check this match I would like to check this
Tremorsense
A creature with tremorsense automatically senses the location of anything that is in contact with the ground and within range. Aquatic creatures with tremorsense can also sense the location of creatures moving through water.
If no straight path exists through the ground from the creature to those that it’s sensing, then the range defines the maximum distance of the shortest indirect path. It must itself be in contact with the ground, and the creatures must be moving.
As long as the other creatures are taking physical actions, including casting spells with somatic components, they’re considered moving; they don’t have to move from place to place for a creature with tremorsense to detect them.
So you can guess what will be Lumi's next action(or what will not be Lumi's next action)
Last edited by Morbius; 2007-12-19 at 08:41 PM.
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
My games
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2007-12-19, 08:45 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
I still need Mavian or another refs to confirm the above question but assuming it is correct your new spider (I suppose it was summoned now) does not detect Lumi
Lumi 1st to act - round 5
SpoilerLumi stand VERY still at G6 and activates total defense if(and only if)it does not count as a physical action.
Your turn.
Lumi Stats (for refs)
Spoiler
Location: G4
HP: 11/11
Speed: 30 ft.
AC: 22, Touch 18, Flat-footed 10
Saves: Fortitude +0, Reflex +4, Will +1
Attacks: -1 Longspear (1D8-1), +4 alchemist fire
Held: , 2x invisibility scroll , 4x alchemist fire
Effects: 6/10 invisible
Spells: 5x 0-level , 4x 1st-level, 0x 2nd level
Reactive rolls:
spot - (1d20+1)[8]
listen - (1d20+1)[3]
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
My games
-
2007-12-19, 08:48 PM (ISO 8601)
- Join Date
- Aug 2007
Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
It might not sense you right away, but that doesn't mean it WON'T.
We need two rulings, my round and your question, so I definitely want to wait to make my turn.
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2007-12-19, 11:52 PM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
GM Kyeudo
I am unsure about what's going on, so I won't give an LoS check since I think there is invisibility and tremorsense involved with this, but I'll answer some questions.
Spoiler
Full Round Casting means you start one turn, it continues until just before the begining of your next turn, and then you act normaly in that round.
Also, everyone is clear that while tremorsense allows you to know which square a creature is in, it does not allow you to negate cover or concealment, right?
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
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Avatar by Kymme
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2007-12-20, 12:03 AM (ISO 8601)
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Re: Arena Tournament, Round 20 finals: BlackMoon vs. Lumi
@Refs
Spoiler
With my new and confirmed information about full round casting, I'd like to change the spider's action if it has a standard action left when it senses Lumi. I'd like it to attack the SQUARE he is on with his web, thereby clearly noting his location.
If this is not possible, then original actions should suffice.