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  1. - Top - End - #1
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Red Hand of Doom: Team 1 (IC)

    A few days ago you received a letter from a trusted friend Norro Winston, a member of House Deneith, asking for help, and of course offering good coin, in a small town just across the Darguun border. You take the rail as far as it will take you and then march on towards Drellin’s Ferry. It takes a few uneventful days, but finally the town is within sight, just a few miles away.

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    Need Marching order.

  2. - Top - End - #2
    Bugbear in the Playground
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    Default Re: Red Hand of Doom: Team 1 (IC)

    Kallan goes third. He currently has animated a pair of human commoner zombies and an owlbear skeleton. The owlbear is to his right, and both zombies are on his left. "So what do you think Norro wanted, guys?" he asks nonchalantly.
    Last edited by Dorizzit; 2007-12-18 at 03:53 PM.
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  3. - Top - End - #3
    Bugbear in the Playground
     
    Darkantra's Avatar

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Marshek Taruuc

    In the column of mercenaries, Marshek was the only goblonoid present, and it showed in his demeanor. He walked ahead of the others, forming the spearhead of the column. Eyes alert and forward he kept a warry hand on his greatsword, for who knew what could be lurking just off of the paths. As the group came in sight of the town he relaxed slightly, and let his hand fall to his side. As Kallan speaks up Marshek looks back and narrows his eyes, ever so perceptively, at the undead that flank him.

    "There have been strange rumors circulating amongst the tribes lately," he gumbled back before turning his head forwards again, "I don't know specifics but apparantly Norro has something to tell us when we get there."
    Last edited by Darkantra; 2007-12-18 at 04:03 PM.
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  4. - Top - End - #4
    Ogre in the Playground
     
    GimliFett's Avatar

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Arsenal

    Being the tallest and biggest target, Arsenal is the rear guard. He carries his ever-present trident in hand, ready for use at a moment's notice. The crystal affixed at the base of the head gleams -- a match for the cloudless sky above.

    "Help, I am sure, Kallan. It is the only reason he ever makes contact. Perhaps it will be something a bit more useful than simple coin this time," the warforged replies in his hollow, though booming voice. Even though he had been in the company of many living beings, he still had not learned to tone down his voice, unless there was an obvious need for quiet.
    Last edited by GimliFett; 2007-12-18 at 05:09 PM.
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  5. - Top - End - #5
    Bugbear in the Playground
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    Default Re: Red Hand of Doom: Team 1 (IC)

    "Yes, thank you, Arsenal, I hadn't figured that out already." Kallan's voice drips sarcasm. "I meant what do people think he needs help with?"
    Last edited by Dorizzit; 2007-12-18 at 04:59 PM.
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  6. - Top - End - #6
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Aramina walks nervously second in line, where she can keep an eye on the road ahead without being caught in melee too easily... A small, brown owl naps on her shoulder. Her eyes scan the surrounding terrain continually out of habit. Another habit: her bow is already in her left hand.

    If it's important enough for Winston to call us in, I reckon we'll find out soon enough. I do hope we'll be able to work together well, I'm more used to working with other elves.
    "Chess, like love, like music, has the power to make men happy." --Siegbert Tarrasch

  7. - Top - End - #7
    Ogre in the Playground
     
    GimliFett's Avatar

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Arsenal

    The warforged's head tilts to one side as he considers Kallan's words. After a moment, a sound like tearing metal seems to emit from the living construct. Those familiar with Arsenal recognize it as his laughter. "Indeed, Kallan. Sorry," he apologizes. "I assume it is some difficulty between Breland and Darguun, though I can really speculate no further without better intelligence."
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  8. - Top - End - #8
    Bugbear in the Playground
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    Default Re: Red Hand of Doom: Team 1 (IC)

    Kallan chuckles. "Think nothing of it. I'm actually a nice guy, once you get past my..." he gestures at his macabre guards. "Eccentricities."
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  9. - Top - End - #9
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Red Hand of Doom: Team 1 (IC)

    The road crests a small rise and descends into a dusty grove in a large shallow dell. An abandoned farmhouse, partially visible through the trees, stands on one side of the road. You've passed a dozen spots just like this one, but something is wrong, your adventurer's sense is tingling. Then you glint mail through the trees on both sides of the road, a very poorly laid ambush.

    Initiative:
    Marshek
    Kallan
    Aramina
    Gobbos+
    Arsenal
    Barendek = yellow (cant read with yellow text
    Ursevas

    1 square = 5 feet.
    Dark blue = hounds



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    Putting the roll results here in case I miss a modifier.
    Spot:
    Marshek 5+0 = 5
    Aramina 10+10 = 20
    Barendek 10+3 = 13
    Kallan 4-1 = 3
    Ursevas 7-1 = 6
    Arsenal 10-2 = 8

    DC was 2
    Last edited by Powerfamiliar; 2007-12-18 at 05:47 PM.

  10. - Top - End - #10
    Bugbear in the Playground
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    Default Re: Red Hand of Doom: Team 1 (IC)

    Kallan's initiative is actually +3... oops...
    Last edited by Dorizzit; 2007-12-18 at 06:01 PM.
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  11. - Top - End - #11
    Bugbear in the Playground
     
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    Default Re: Red Hand of Doom: Team 1 (IC)

    Marshek Taruuc
    Reacting quickly to the sense of danger Marshek draws his greatsword, sending a rasp through the air as the enchanted metal slides free from it's scabbard. The grumbling tone from earlier leaves his voice as he dashes towards the nearest foe.

    "Spread out and pick off the ones closest to us, then work your way out. You all know what to do!"

    Closing in on his surprised ambusher Marshek concentrates and sends a peal of electricity up his blade before swinging it into a cruel arc.

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    AC: 19, HP: 38

    Charge action to L14, while channeling a shocking grasp through his greatsword which he drew during that action to attack gobbo #5
    Attack - (1d20+12)[15] with a +3 modifier because they're wearing metal armor (from the Shocking Grasp spell).
    Is actually a 17 now from the charge.
    Crit confirm - (1d20+12)[28]
    Damage - (2d6+5)[15]
    Shocking Grasp - (5d6)[19]
    Last edited by Darkantra; 2007-12-18 at 06:59 PM.
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  12. - Top - End - #12
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Back up to G16, draw bow if not already out:

    If bow is not already out, spend move action to draw bow and attack Gobbo #4:

    Attack (including PBS): +11(1d20+11)[17]
    Damage: 1d8+3+4(favored enemy)+1PBS(1d8+8)[9]

    If bow is out, Rapid shot Gobbo #4 as full-round action:
    Attack one: +9(1d20+9)[23]
    Damage: (1d8+8)[15]
    Attack two: +9(1d20+9)[26]
    Damage: (1d8+8)[12]

    I hope this works.
    "Chess, like love, like music, has the power to make men happy." --Siegbert Tarrasch

  13. - Top - End - #13
    Bugbear in the Playground
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    Default Re: Red Hand of Doom: Team 1 (IC)

    Kallan reacts quickly to the ambush, sending the two zombies against goblin number 1 while the owlbear bears down on goblin number 4. The zombies ineffectively lash out with their fists at the goblin, while the owlbear shreds his opponent. Kallan then makes several arcane sigils with his hands, finally arcing a black ray of energy at the 5th goblin.

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    Kallan's attack, casting Negative Energy Ray: (1d20+5)[10]
    And damage: (3d6)[11]

    Also, all undead are charging, with appropriate modifiers taken into account. Zombies are found on page 266 of the MM, and Skeletons are on page 226.

    Zombie Attacks: (1d20+4)[9] (1d20+4)[5]
    And Damage: (1d6+2)[4] (1d6+2)[4]

    Owlbear Attacks: Claw 1: (1d20+8)[24] and Claw 2: (1d20+8)[27]
    And Claw 1 damage: (1d6+5)[11] and Claw 2 damage: (1d6+5)[11]
    And Bite: (1d20+3)[20]
    And Damage: (1d8+2)[5]
    Last edited by Dorizzit; 2007-12-18 at 06:49 PM.
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  14. - Top - End - #14
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Red Hand of Doom: Team 1 (IC)

    DM

    Marshek's blade just barely catches a piece of the hobgoblins armor, but that's enough to make an incredible amount of current flow through him, frying him.

    Aramina draws to arrows from her quiver, and both strike true. He drops as he tried to draw an arrow of his own.

    Kallan's zombies managee to do nothing buy annoy the hobgoblin, but the owlbear skeleton mangles one to death. His own ray barely misses his target.

    Another hound appears near the side path just ahead. The remaining hobgoblins don't even flinch or think about retreating. #1 drops his bow, draws a longsword and slices him with his sword for [3] damage.

    #3, and #6 draw arrows, and fire at the front most party members. #3's arrow just hits Aramina for [5] damage, he then moves away form the skeleton. #6's arrow was intended for Marshek but it missed badly.



    Initiative:
    Marshek
    Kallan
    Aramina
    Gobbos+
    Arsenal
    Barendek = yellow (cant read with yellow text
    Ursevas

    Arsenal's turn.

  15. - Top - End - #15
    Dwarf in the Playground
     
    NecromancerGirl

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Ursevas moves in between the zombies and the skeleton, starting to dance and ululate wildly.

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    Move to 14D, start a full-round action. Casting Dance of Ruin, which will complete on my next action.

  16. - Top - End - #16
    Pixie in the Playground
     
    DwarfClericGuy

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Barendek moves closer to the archers, drawing a shortspear mid-step, and throws it at the archer eyeing Marshek's flank.

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    Move down to H12, drawing spear during the move action, throwing it at hobgoblin #6. With the -2 penalty due to range increments, it comes to (1d20+3)[19], for (1d6+2)[3] damage.
    Last edited by Kagan; 2007-12-19 at 02:04 AM.

  17. - Top - End - #17
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Aramina launches another pair of arrows: this time at hobgoblin #3 (no PBS):

    Attack 1 (rapid shot)+8:(1d20+8)[25]
    Damage:1d8+7:(1d8+7)[8]
    Attack 2 (rapid shot)+8:(1d20+8)[21]
    Damage:1d8+7:(1d8+7)[10]

    She mutters, Does anyone know what these dog-things can do?, reaching into her quiver for more arrows...
    "Chess, like love, like music, has the power to make men happy." --Siegbert Tarrasch

  18. - Top - End - #18
    Ogre in the Playground
     
    GimliFett's Avatar

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Arsenal

    Arsenal readies his trident and rushes the target nearest him along the western flank. "Your lesser pawns do not seem up to the task, Kallan," he calls out as he rams the weapon into the assailant.

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    Move to 15B
    Attack: (1d20+8)[27] +2 for charge; -2AC from charge.
    Damage: (1d8+2)[10]
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  19. - Top - End - #19
    Bugbear in the Playground
     
    Darkantra's Avatar

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Marshek Taruuc

    Marshek takes a quick glance back, seeing that his comrades had the rear guard well in hand, and that Aramia already had a bead on the hobgoblin on his right. Though they were his people that fact that they were no more than common bandits rankled him.

    "They shall receive no less than they deserve." he mumbles in goblin.

    He sprints, yet again, at the next hobgoblin in line and shouting a battlecry, again in goblin.

    "For Lhesh Haruuc!"

    Spoiler
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    Charge action up to O10 to attack the hobgoblin #6, while channeling shocking grasp through his sword.
    AC: 19 HP: 38

    Charge Attack - (1d20+14)[28] with a +3 added in if it's wearing metal armor.
    Charge Damage - (2d6+5)[15]
    Shocking Grasp - (5d6)[14]
    Last edited by Darkantra; 2007-12-20 at 11:27 AM.
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  20. - Top - End - #20
    Bugbear in the Playground
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    Default Re: Red Hand of Doom: Team 1 (IC)

    "You labeled them incorrectly. They are merely pawns, the lowliest of my art." Kallan directs his zombies to return to his side. He then directs the owlbear to attack the Hellhound next to the Hobbo marked 6:

    (Charging, already figured in to calculations)

    Claw 1: (1d20+8)[23] And Damage: (1d6+5)[6]

    And Claw 2: (1d20+8)[23] And Damage: (1d6+5)[10]

    And Bite: (1d20+4)[20] And Damage: (1d8+2)[10]
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  21. - Top - End - #21
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Red Hand of Doom: Team 1 (IC)

    DM

    Arsenal pierces through the hobgoblin armor, dealing massive damage, but not disabling his opponent.

    Similarly Barendek's spear finds its mark but fails to cause any serious damage.

    #6 replies to Marshek's battle cry "[goblin]Death to Lhesh Har...BZZZTT![/goblin]" ,and falls down twitching.

    The owlbear skeleton's claw finds its mark, hurting the hound.

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    since it's a charge he cant full attack, unless I'm missing something.


    Aramina's arrows strike true, downing another hobgoblin.

    #1 tries to fight back, but is lucky not to drop his weapon.
    Spoiler
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    rolled a 2.


    The Hell Hounds take 5 foot steps and breath noxious cones of fire. The owlbear skeleton is caught by both, but manages to partially evade one, taking [18] fire damage. Marshek is only partially affected by one cone taking [5] damage.

    Suddenly from the path a new figure appears. A gaunt scarred hobgoblin wearing bright red robes, with set of goggles strapped to his face, weilding a finely crafted staff. He points at the center of the road and creates a huge sticky web.

    Aramina and Barendek are both trapped within the web, Aramina manages to avoid the thicker strands and is only entangled, Banderek is completely immobilized.

    Loud chanting is audible near this new creature, but it is impossible to determine exactly where it is coming form.



    Initiative:
    Marshek
    Kallan
    Aramina
    Gobbos+
    Arsenal
    Barendek = yellow (cant read with yellow text
    Ursevas

    Arsenal's turn.

  22. - Top - End - #22
    Ogre in the Playground
     
    GimliFett's Avatar

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Arsenal

    The warforged tilts his head to one side, as if listening to something faint. "I named them pawns, Kallan. What do you mean?" Arsenal bellows as he thrusts his trident into his hobgoblin opponent once more.

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    Attack: (1d20+6)[24]
    Damage: (1d8+2)[8]
    Last edited by GimliFett; 2007-12-21 at 12:52 PM.
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  23. - Top - End - #23
    Bugbear in the Playground
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    Default Re: Red Hand of Doom: Team 1 (IC)

    Kallan grins. "I'm just screwing with you!" he says cheerfully.
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  24. - Top - End - #24
    Ogre in the Playground
     
    GimliFett's Avatar

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Arsenal

    Arsenal tilts his head back the other way and booms, "But I have no screws, Kallas." after five heartbeats, the warforged's tearing-metal laughter can be heard over the din of battle.
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  25. - Top - End - #25
    Bugbear in the Playground
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    Default Re: Red Hand of Doom: Team 1 (IC)

    "I said screwing with you, metal head. What you're thinking of is if I had said I was screwing you. wait, ew...multiple definitions..."
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  26. - Top - End - #26
    Bugbear in the Playground
     
    Darkantra's Avatar

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Marshek Taruuc

    As always Marshek is struck by how other races seem to laugh off dire predicaments and seemingly ignore what was right in front of them. This new figure was obviously a leader of some sort with his better than the norm equipment, and seemed to be the greatest threat. But first the hound...

    "Aramia, hit the robed one with some arrows, and the rest of you, why do you always have to joke around?", he yells back at the others.

    He swings a blow at the fire-slavering hound and sends another burst of lightning down the blade to course through the creature.

    Spoiler
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    AC: 21 HP: 33/38

    Standard action to channel the hell out of the hell hound at M5 with shocking grasp (I'm going to run out of ways to describe that spell...). If he kills it then he'll move down to O6, but if the hound still lives he'll take a 5-foot step down to O9.

    Channel attack - (1d20+9)[12]
    Damage - (2d6+5)[13]
    Shocking grasp - (5d6)[16]
    Last edited by Darkantra; 2007-12-20 at 11:08 PM.
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  27. - Top - End - #27
    Pixie in the Playground
     
    DwarfClericGuy

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Barendek

    "Ugh. How... expected," Barendek mutters to himself, as he attempts to force his way out of the newly formed webs.

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    Attempts a DC 20 strength check as a full-round action to get out of the webs - it's not a save, granted, but should I be rolling it?
    Last edited by Kagan; 2007-12-21 at 12:44 AM.

  28. - Top - End - #28
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Go ahead and roll, I'll moslty roll saves when they take place during the enemies turn, if they take place on yours, be free to roll them.

  29. - Top - End - #29
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    NecromancerGirl

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    Default Re: Red Hand of Doom: Team 1 (IC)

    Ursevas releases the energy within him in a burst of energy chilling in more ways than one.

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    Completing Dance of Ruin. That's (2d20)[30]+(2d6)[8] to everything within ten feet. It's half cold and half negative energy.

  30. - Top - End - #30
    Bugbear in the Playground
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    Default Re: Red Hand of Doom: Team 1 (IC)

    Kallan moves to 11E, skirting the web, his bodyguards located in front of him. Meanwhile, the owlbear continues to tear into the Hellhound:

    Claw 1: (1d20+6)[20] And Damage: (1d6+5)[6]

    And Claw 2: (1d20+6)[17] And Damage: (1d6+5)[9]

    And Bite: (1d20+1)[9] And Damage: (1d8+2)[6]
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