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  1. - Top - End - #1
    Troll in the Playground
     
    The Bushranger's Avatar

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    Default [3.5] [Spell] For when things are quiet, too quiet...

    Another bit of complete silliness.

    ---------------------------------------------

    Summon Tumbleweed
    Conjuration
    Level: Brd0, Bgl1, Dru0, Rgr1, Sor/Wiz0
    Components: S, M
    Casting Time: 1 standard action
    Range: Close
    Effect: Produces one or more Tumbleweeds (see notes)
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: No

    This spell summons a single Tumbleweed into existance, completely matured and ready to roll, along with a slight breeze for propulsion of said Tumbleweed.

    Higher level casters can choose to produce additional Tumbleweeds, up to a limit of one Tumbleweed for every two caster levels.

    Material Component
    A pinch of desert sand or prairie dust.
    Last edited by The Bushranger; 2008-08-07 at 08:37 PM.

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    Ogre in the Playground
     
    Lady Tialait's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    Wa, wa, wa *wistles*

    Nice spell...Adding it to my prepared 0 levels for today....


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.
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    Ettin in the Playground
     
    Admiral Squish's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    This'd actually be a nice touch for the beginning of that climactic battle where everyone's still facing off.

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    Bisected8's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    It needs another spell to make a light breeze to acompany it.

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    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: [Spell] For when things are quiet, too quiet...

    Wonderful. Reminds me of a song.



    The old gunfighter on the porch
    stared into the sun
    and relived the days of living by the gun
    when deadly games of pride were played
    and living was mistakes not made

    and the thought of the smell of the black powder smoke
    and the stand in the street at the turn of a joke
    Ah, the smell of the black powder smoke
    and the stand in the street at the turn of a joke

    It's always keep your back to the sun
    and he can almost feel the weight of the gun
    it's faster than snakes or the blink of an eye
    and it's a time for all slow men to die
    and his eyes get squinty and his fingers twitch
    and he empties the gun at the son of a *****

    and he's hit by the smell of the black powder smoke
    and the stand in the street at the turn of a joke
    hit by the smell of the black powder smoke
    and the stand in the street at the turn of a joke

    Now the burn of a bullet is only a scar
    he's back in his chair in front of the bar
    and the streets are empty and the blood's all dried
    and the dead are dust and the whiskey's inside
    so buy him a drink and lend him an ear
    he's nobody's fool and the only one here

    who remembers the smell of the black powder smoke
    and the stand in the street at the turn of a joke
    remember the smell of the black powder smoke
    and the stand in the street at the turn of a joke

    He said I stood in that street before it was paved
    learned shoot or be shot before I could shave
    and I did it all for the money and fame
    noble was nothing but feeling no shame
    and nothing was sacred but stayin' alive
    and all that I learned from a Colt 45

    was to curse the smell of the black powder smoke
    and the stand in the street at the turn of a joke
    curse the smell of the black powder smoke
    and the stand in the street at the turn of a joke

    Now he's just an old man that no one believes
    says he's a gunfighter, the last of the breed
    and there are ghosts in the street seeking revenge
    calling him out to the lunatic fringe
    now he's out in the traffic checking the sun
    and he's killed by a car as he goes for his gun

    So much for the smell of the black powder smoke
    and the stand in the street at the turn of a joke
    so much for the smell of the black powder smoke
    and the stand in the street at the turn of a joke

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    Ettin in the Playground
     
    Heliomance's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    I'm sure you could successfully argue any DM around to conceding that you could do this with Prestidigitation.
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    Dwarf in the Playground
     
    The Kool's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    I'd say Somatic instead of Verbal. Just flex them fingers over the gun, er, bow... I'd also say it would come with light breeze to roll it along, and maybe just need a pinch of sand.
    Oh...oh yeah?
    ...What really bugs me is that I'm going to come up with a really good retort tonight. -Calvin

    Blue Mage of the Most Noble House of Kato
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    Troll in the Playground
     
    The Bushranger's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    Thanks, guys. I've tweaked it just a little bit.





    ...tumble along, with the tumbling tumbleweed!

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    CasESenSITItiVE's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    A spell designed to cue dramatic effect? And you didn't feel the need to give the spell to the bard?

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    Dwarf in the Playground
     
    The Kool's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    OMG, yes, BARD!
    Oh...oh yeah?
    ...What really bugs me is that I'm going to come up with a really good retort tonight. -Calvin

    Blue Mage of the Most Noble House of Kato
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    RedSorcererGirl

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    Default Re: [Spell] For when things are quiet, too quiet...

    what are the size, hardness, and hp of a tumbleweed?

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    Default Re: [Spell] For when things are quiet, too quiet...

    *shrug*
    No more than a fraction of your average bush.
    Belkar's Bad to the Bone.
    Dispossible a fetter hein and bemay kine a sinder's tock.

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    Firbolg in the Playground
     
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    Default Re: [Spell] For when things are quiet, too quiet...

    Being wood I believe it TECHNICALLY has hardness 5... but, depending on how springy they are I wouldn't give it any of that... hitpoints depend on what you count as "destroyed".

    I concur that the bard should get this... and it should STILL have no verbal component for them I think...
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    Ettin in the Playground
     
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    Default Re: [Spell] For when things are quiet, too quiet...

    Hehehe, very nice. Any good one-one confrontation in a hot/dry climate needs tumbleweeds!
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    Troll in the Playground
     
    The Bushranger's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    Quote Originally Posted by CasESenSITItiVE
    A spell designed to cue dramatic effect? And you didn't feel the need to give the spell to the bard?
    *slaps face*

    I'd give some convuluted explanation of why I didn't, but it would be a lie. I can't believe I didn't think of that. Well, now I did. Thanks!


    Quote Originally Posted by reorith
    what are the size, hardness, and hp of a tumbleweed?

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    PirateMonk's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    Make it produce more weeds at higher levels. If it scales enough, Draken can use it as an attack spell.

    Nice spell
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    Troll in the Playground
     
    The Bushranger's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    *snerk* I'm glad I wasn't drinking anything when I read that.

    Glad ya like it. That's actually a good idea, by the way, one weed per every two caster levels sounds good.

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    Bugbear in the Playground
     
    PirateMonk's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    What would be the damage on 125 tumbleweeds crushing you?
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    Collin152's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    Nah, verbal makes totla sense for bards.
    As an earlier post mostly says, "Wah wah wah... wooahwah!"

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    Default Re: [Spell] For when things are quiet, too quiet...

    I have nothing to add, but please allow me this...

    You have convinced me to play a bard. Even more than before.

    I will love this spell almost as much as one of my former player's homebrew spells: Ubo's tinderfingers

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    Pixie in the Playground
     
    PaladinGuy

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    Default Re: [Spell] For when things are quiet, too quiet...

    lol reminds me of when I used the create food and water spell to crush a level 20 wizard with my level 16 favored soul... Thats enough to feed 48 humans 24 ogre's 12 giants, 6 purple worms or 3 collosal red dragons and sustain them for a whole day! That breakfast, lunch and dinner for the entire village all dropped on your head!

    This would be a pretty nice spell with 1 tumble weed for level or if you could up the size for every 4 levels... GARGANTUAN TUMBLE WEED OF DOOM! lol... Making sure to add this to my spell list.

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    Default Re: [Spell] For when things are quiet, too quiet...

    Quote Originally Posted by PirateMonk View Post
    What would be the damage on 125 tumbleweeds crushing you?
    None. They distribute the weight too well over too large an area...
    Last edited by DracoDei; 2007-12-22 at 07:42 PM.
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    The Bushranger's Avatar

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    Default Re: [Spell] For when things are quiet, too quiet...

    Tweaked it just a little: the material component a bit and also added it to the Beguiler's spell list .

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    Default Re: [Spell] For when things are quiet, too quiet...

    I think this is just a west coast thing, but...

    Summon Akward Turtle
    Enchantment
    Level: Bard 4
    Components: S
    Casting Time: 1 full-round action
    Range: Close
    Effect: Forces Akward Turtle upon others
    Duration: 1 round/level
    Saving Throw: Will partial (see text)
    Spell Resistance: No

    You twiddle your thumbs without looking at them. If antone else looks at them, they must immediately drop what they are holding and also take up this action. They may not speak or use their hands. A will save negates the loss of hand control, but any subject that looks at your hands is effectively silenced for the entire duration. Only a burst of laughter from an outside party can end the effect of the spell prematurely.
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    Default Re: [Spell] For when things are quiet, too quiet...

    ColonelFuster: Hahahaha...awesome. And no, it's not just a West Coast thing.
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