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  1. - Top - End - #31
    Ettin in the Playground
     
    theterran's Avatar

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    Default Re: Age of Worms (Team Bard)

    Intrigued by a group containing a necromancer and a paladin, Bran makes up his mind to follow them at a distance.

    Well, even if the quest is a bust, the eventual fight between the necromancer and the paladin might be song worthy.

    Waiting until they all leave, Bran stands, and moves towards the door.

    Following them through some light woods, Bran does his best not to be seen or heard.

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    Hide - (1d20+5)[7]
    Move Silently - (1d20+2)[18]

    (edit)Apparently I'm not very good at hiding...
    Last edited by theterran; 2007-12-27 at 08:38 AM.

  2. - Top - End - #32
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    Rigel Cyrosea's Avatar

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    Default Re: Age of Worms (Team Bard)

    Quote Originally Posted by Corpsewalker Korish
    Korish listens in disgust to Ari's response, and is once again appalled by the sheer self righteousness Paladins seem to carry about them, paying no heed to the whispers of his fellows Korish says {In Common} ARREST me for necromancy will you? well under who's authority will you "arrest" me, for truly I have broken no laws nor done any wrong, though the nature of my art may DISPLEASE you GOOD SIR, I could say the same of you, but at least I will try to keep a level head for the good of this excursion and our fellows as a whole, can you do the same, or have Paladins suddenly stopped caring for the well being of their allies, Necromancer or not? With that in mind, perhaps we should be off, I am ready as soon as everyone else is, all of my spells are prepared today and I have nothing to pack, and the sooner we get this over with the sooner we can leave any UNDESIRABLE company behind. Korish speaks this last bit as, yet again, he stares poison and daggers at Ari.
    "I will not arrest you for two reasons. The first- We will soon be working together. The second- In fact, I care little whether you practice necromancy. Whatever my god may believe, Necromancy can be used for good or evil, as can any skill. I will not arrest you for it while you stick to the former. What I take issue with is your lack of respect. You began attempting to insult and belittle me as soon as we met, with no provocation. I will not suffer to be constantly insulted. Contain your bias, or remove yourself from my company." Ari says sternly, then closes his visor and walks out of the tavern to join the others.
    Just another souless construct out for world peace and harmony.

    Campaign Setting- The Slow Death

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  3. - Top - End - #33
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    Lord_Asmodeus's Avatar

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    Default Re: Age of Worms (Team Bard)

    Korish, clearly angered by Ari's words, got up to join his fellows, muttering harshly under his breath {In Illumian} Self Rightous bastard

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    I hope its ok if Korish swears on odd occasion
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    Shockroach by Meirnon, and Glasya, Queen of Hell by Neoseph7
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    Glasya, Queen and Mistress of Hell
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  4. - Top - End - #34
    Bugbear in the Playground
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    Default Re: Age of Worms (Team Bard)

    "Coming with us, then?" Dest says as he notes the movement and sound of snapping twigs beneath the feet of a humanoid figure, walking through the forest. "Welcome aboard."

    When the party, now assembled, reaches the Cairn, Dest takes a look in each direction. "Though I make no claim to leadership, I'd like to cast a vote against approaching the snarling wolves just yet."

  5. - Top - End - #35
    Bugbear in the Playground
     
    ArmorArmadillo's Avatar

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    Default Re: Age of Worms (Team Bard)

    Inniel gestures toward the skeleton and blanket.Well, finding that blanket was the reason I came, but I think retrieving it can wait until we've taken care of the wolf issue.Inniel takes a defensive stance and draws a steel pick from a strap on his side.

    Inniel draws his heavy pick.
    Gnoll Paladin with Zanbatou Avatar by Oregano.

    Homebrews:

    Quote Originally Posted by ExHunterEmerald
    Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.

  6. - Top - End - #36
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    Rigel Cyrosea's Avatar

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    Default Re: Age of Worms (Team Bard)

    Ari

    Ari says nothing on the trip. He keeps his visor down and his hand on the hilt of his longsword. When he sees the wolves, he moves to the front of the group and draws his sword.
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    Initiative, if needed: (1d20+1)[17]
    Just another souless construct out for world peace and harmony.

    Campaign Setting- The Slow Death

    Auron Avatar courtesy of Ink.

  7. - Top - End - #37
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    Leon Arden

    Leon will respond to any attempts at conversation from the group, however he is content to remain a quiet observer of the evolving dynamic of the group.

    When he sees the wolves, Leon moves up to Ari and brings his shield up to a more defensive posture and draws his bastard sword.

    "I am willing to leave the snarling wolves alone for the moment as well, as long as they are willing to do the same."
    Damn I like my Ceikatar!

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    - I still worship you TSO

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    *wanders out whistling All Along the Watchtower cover*



    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam!!

  8. - Top - End - #38
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    Lord_Asmodeus's Avatar

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    Korish looks around and speaks up {In Common} I don't really feel to fond of the idea of approaching the wolves myself, but I would like to check out that skeleton, maybe see what it died of then Korish grumbles something about it being dark, even with the sigils spinning around his head giving off light, Korish begins to cast a spell.

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    I'm summoning my Owl Familiar, hope thats ok
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    Shockroach by Meirnon, and Glasya, Queen of Hell by Neoseph7
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  9. - Top - End - #39
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    Lady Tialait's Avatar

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    Default Re: Age of Worms (Team Bard)

    The wolves sit defencily growling at the group. they do not move

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    Wolves Readied Vs. Approch.


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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    Avatar by: Etcetera|Doll by Recaiden|Sigbanner by Szilard

  10. - Top - End - #40
    Bugbear in the Playground
     
    ArmorArmadillo's Avatar

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    Default Re: Age of Worms (Team Bard)

    Well stranger, I appreciate non-violent solutions but I've never known wolves to favor diplomacy.

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    Initiative - (1d20+3)[11]
    Gnoll Paladin with Zanbatou Avatar by Oregano.

    Homebrews:

    Quote Originally Posted by ExHunterEmerald
    Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.

  11. - Top - End - #41
    Ettin in the Playground
     
    theterran's Avatar

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    Default Re: Age of Worms (Team Bard)

    Irritated by the fact he had been seen, Bran answers Dest.

    "Yes" Bran sighs, "I'm coming along for the ride..." he says in a somewhat disappointed tone.


    This would have made for a much better song if I had been able to come to the rescue...

    As they continue walking, Bran stays quiet, trying to make mental notes of each person's personality so he might portray them right in his lyrics.

    Coming to the cave, and seeing the wolves...

    "Hrmm...a cave guarded by wolves...that just won't do. It needs something scarier, like giants or a dragon..."

    Bran thinks to himself...

    Although I'm glad it's not either of those things...

  12. - Top - End - #42
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    Rigel Cyrosea's Avatar

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    Default Re: Age of Worms (Team Bard)

    Ari

    Ari begins walking toward the wolves, holding himself in a defensive position, sword extended to stop wolf jaws from closing on armour.
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    Total defense and moving towards the wolves.
    Just another souless construct out for world peace and harmony.

    Campaign Setting- The Slow Death

    Auron Avatar courtesy of Ink.

  13. - Top - End - #43
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    Lady Tialait's Avatar

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    Default Re: Age of Worms (Team Bard)

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    Full Defence is a full-round action. So you made a Defence action..still a boost in AC. the Wolves all three get their readied actions. Sooo...we have attack rolls..bite attacks..with trip! at that..they are all three attemping trips.

    Wolf 1: [roll]1d20+3[/roll] Attack roll
    [roll]1d6+1[/roll] damage
    [roll]1d20+1[/roll] DC to not be tripped.

    Wolf 2: [roll]1d20+3[/roll] Attack roll
    [roll]1d6+1[/roll] damage
    [roll]1d20+1[/roll] DC to not be tripped.

    Wolf 3: [roll]1d20+3[/roll] Attack roll
    [roll]1d6+1[/roll] damage
    [roll]1d20+1[/roll] DC to not be tripped.

    I hope that works..
    Last edited by Lady Tialait; 2007-12-31 at 01:03 PM.


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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    Avatar by: Etcetera|Doll by Recaiden|Sigbanner by Szilard

  14. - Top - End - #44
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    Lady Tialait's Avatar

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    Default Re: Age of Worms (Team Bard)

    Full Defence is a full-round action. So you made a Defence action..still a boost in AC. the Wolves all three get their readied actions. Sooo...we have attack rolls..bite attacks..with trip! at that..they are all three attemping trips.

    Wolf 1: (1d20+3)[17] Attack roll
    (1d6+1)[2] damage
    (1d20+1)[18] DC to not be tripped.

    Wolf 2: (1d20+3)[13] Attack roll
    (1d6+1)[5] damage
    (1d20+1)[13] DC to not be tripped.

    Wolf 3: (1d20+3)[16] Attack roll
    (1d6+1)[4] damage
    (1d20+1)[15] DC to not be tripped.

    I hope that works..


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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  15. - Top - End - #45
    Ettin in the Playground
     
    theterran's Avatar

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    Default Re: Age of Worms (Team Bard)

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    FYI.
    Quote Originally Posted by SRD
    Total Defense
    You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat (since both of those require you to declare an attack or full attack). You can’t make attacks of opportunity while using total defense.

  16. - Top - End - #46
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    Rigel Cyrosea's Avatar

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    As theterran pointed out, Total Defense is a standard action. Also, my armour class is 19 + 4 for total defense, is 23. So none of those hit.
    Just another souless construct out for world peace and harmony.

    Campaign Setting- The Slow Death

    Auron Avatar courtesy of Ink.

  17. - Top - End - #47
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    ArmorArmadillo's Avatar

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    Default Re: Age of Worms (Team Bard)

    Inits all around then, I guess, mine is 11 from before
    Gnoll Paladin with Zanbatou Avatar by Oregano.

    Homebrews:

    Quote Originally Posted by ExHunterEmerald
    Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.

  18. - Top - End - #48
    Ogre in the Playground
     
    Lady Tialait's Avatar

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    Default Re: Age of Worms (Team Bard)

    Crunch: OOPs...sorry...that is fine. The wolves miss (had some problmes with the roller...) Continue combat...


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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    Avatar by: Etcetera|Doll by Recaiden|Sigbanner by Szilard

  19. - Top - End - #49
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    Ruik's Avatar

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    Default Re: Age of Worms (Team Bard)

    Leon Arden
    Initiative: 14
    AC: 19
    HP: 9

    Seeing the wolves attack his companions, Leon hikes up his shield and moves towards the closest animal. With a deep breath, he lunges forward and lashes out with his over sized blade in a simply diagonal slash.

    Attack - (1d20+2)[8]
    Damage - (1d10+2)[10]
    Damn I like my Ceikatar!

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    - I still worship you TSO

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    *wanders out whistling All Along the Watchtower cover*



    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam!!

  20. - Top - End - #50
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    Lord_Asmodeus's Avatar

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    Default Re: Age of Worms (Team Bard)

    Korish, seeing his friends in peril, finishes casting his Summon Familiar spell and starts casting Magic Missile, aiming for the closest uninjured wolf.


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    just in case I need it (1d20)[3] initiative
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    Shockroach by Meirnon, and Glasya, Queen of Hell by Neoseph7
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    Glasya, Queen and Mistress of Hell
    Skeleton Bronze for Third Place in Skeleton ITP! and Hydralisk Bronze for Third in Zerg ITP

  21. - Top - End - #51
    Troll in the Playground
     
    Lord_Asmodeus's Avatar

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    Default Re: Age of Worms (Team Bard)

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    forgot to roll damage for missile (1d4+1)[5]
    Spiffy new Bec Noir+Lil' Cal Avvie by RPGsr4me, thanks!
    Shockroach by Meirnon, and Glasya, Queen of Hell by Neoseph7
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    Shockroach

    Glasya, Queen and Mistress of Hell
    Skeleton Bronze for Third Place in Skeleton ITP! and Hydralisk Bronze for Third in Zerg ITP

  22. - Top - End - #52
    Bugbear in the Playground
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    Default Re: Age of Worms (Team Bard)

    Seeing the wolves, Dest moves to Ari's aid, taking a series of careful, though seemingly haphazard steps up to the wolves, ending his bizarre approach with a stab from his elven rapier, striking at the wolf from the side while it preoccupied itself with his more heavily armoured companion.

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    A map, so I know just how far away the wolves are and how they're positioned, would be helpful. Dest is moving up to the wolves, flanking if possible, tumbling if necessary, and and attacking with his rapier. If he is unable to flank, Dest remains where he is, on full defense.

  23. - Top - End - #53
    Ettin in the Playground
     
    theterran's Avatar

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    Default Re: Age of Worms (Team Bard)

    Bran

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    I never rolled Init...so here. (1d20+2)[3]


    Seeing everyone inch into combat, Bran sighs inwardly...

    And so they methodically, and with much fear, attacked the wolves...

    Bran sighs out loud.

    That will never do...

    Bran pulls out his whip from his belt and moves toward the wolves, making sure to keep the 'armored guy' inbetween himself and the wolves.

  24. - Top - End - #54
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    ArmorArmadillo's Avatar

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    Default Re: Age of Worms (Team Bard)

    I think most everyone has done Initiative and I'm up, so:

    Moving forward with his pick ready, Inniel let's loose a shout and weaves into a strike position. He swings his pick, hoping to connect with a wolf's neck.

    Move to the nearest wolf and Power Attack for one, pick in both hands.
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    Attack - (1d20+3)[17]
    And, if I hit Damage - (1d4+4)[5]
    Gnoll Paladin with Zanbatou Avatar by Oregano.

    Homebrews:

    Quote Originally Posted by ExHunterEmerald
    Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.

  25. - Top - End - #55
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    Ruik's Avatar

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    Default Re: Age of Worms (Team Bard)

    Leon Arden
    Initiative: 14
    AC: 19
    HP: 9/9

    A moment of frustration at his feeble, quickly quashed, washes over Leon. He takes a half step backwards to give himself room and then lunges forward at the wolf once more.

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    Ok, round two attacks as I have to go to sleep-land now:
    attack - (1d20+2)[13]
    damage - (1d10+2)[3]
    Damn I like my Ceikatar!

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    - I still worship you TSO

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    *wanders out whistling All Along the Watchtower cover*



    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam!!

  26. - Top - End - #56
    Bugbear in the Playground
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    Default Re: Age of Worms (Team Bard)

    EDIT: Initiative: 6
    HP: 6/6
    AC: 16 (20 if flanking doesn't look to be possible)

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    Some rolls might be helpful, huh? If Dest does take the attack:
    Initiative: (1d20+3)[6]
    Tumble: (1d20+7)[23]
    Attack: (1d20+3)[14]
    Last edited by VeisuItaTyhjyys; 2008-01-03 at 10:44 PM.

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