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  1. - Top - End - #121
    Dwarf in the Playground
     
    Colt's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    Grax tosses the chain to his left hand and draws his crossbow out and fires it at the fleeing man.

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    Attack (1d20+5)[13]
    Damage (1d6)[3]
    Avatar By:Simius. Great Job!

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  2. - Top - End - #122
    Ogre in the Playground
     
    RedKnightGirl

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    Default Re: Ankh-Morpork Ombudsmen

    Igor started to look for a boathook.

    (1d20)[5]

  3. - Top - End - #123
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    Grax
    The bolt embeds into the side of the crate with a dull thud. The elder's fanatic eyes rest on you as he points right at you, "Approach!" His voice is incredibly deep and reverberates across your being.
    [Make a will save DC=14 or directly approach the man - and fall into the water. If you lose by less than 5 I will let you turn it into a standing jump check DC=10]

    Igor

    No boathook is readily available, but you find three empty barrels and and a fishing net [all of which belongs to a sailor somewhere]. You also see a crowd of onlookers is forming around the docks and swarm all over the crow's nests and deck-edges of the ships to watch and cheer.

  4. - Top - End - #124
    Dwarf in the Playground
     
    Colt's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    Will save (1d20+4)[20]
    Jump (1d20)[9]
    Avatar By:Simius. Great Job!

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  5. - Top - End - #125
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    Grax shrugs off the magical command and clears his mind. He comes out of it to see his companions.......

    [fill in the blank, Igor and then Valkyn up next]

  6. - Top - End - #126
    Ogre in the Playground
     
    RedKnightGirl

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    Default Re: Ankh-Morpork Ombudsmen

    Igor decided to roll one of the barrels into the water, why hew didn't know but he had to do something.

    [Roll] 1d20-1 [/roll]

  7. - Top - End - #127
    Orc in the Playground
     
    Zyks's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    Vlakyn

    Valkyn tries to maneouvre himself over to the crate, pulling himself through the "waters" of the Ankh.

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    Swim check (1d20+4)[6]

  8. - Top - End - #128
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

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    [the barrel is in the water, and Valkyn has grabbed onto it to stay afloat - but fails to swim farther according to rolls. I am also going to say that the bolt Grax hit the crate with can be used to aid climb checks to get onto the crate from the water.]

    [You're up again Colt, Grax is still on the plank-way and free of the clerics mind-influence.]



    ((OOC: bah, it keeps telling me this message is too short, so this is all filler))

  9. - Top - End - #129
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

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    The rest of you can continue, sorry for the delay and not moving things along sooner. If Colt does not respond at some point soon I will recruit again (also to bring you to around 4 active players).


    Apparently the magic washing over his mind has affected Grax in a may neither of them had predicted. Grax seems to be just standing there...drooling.
    Last edited by Benejeseret; 2008-02-07 at 05:22 PM.

  10. - Top - End - #130
    Dwarf in the Playground
     
    Colt's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    (OOC: I AM SOOOOOOO SORRY, I only check the thread when I get notices from my thread subscription, somehow, I must have missed one of the e-mails.)

    Grax snaps back to attention, bringing his crossbow up to his shoulder again and firing at the man.

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    Attack (1d20+5)[21]
    Damage (1d6)[1]
    Avatar By:Simius. Great Job!

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  11. - Top - End - #131
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    (OOC: I'm just glad that you haven't lost interest, I had started to assume that you where drifting off. Hopefully everyone is still stoked as I have quite a bit already written or in prep. )

    The jolt of the bolt rips a shell of the elder's shoulder. The expired crustacean gashes the man's cheek as it forcibly leaves the weave of the armor, leaving a small welt from the edge the weathered chin to the tip of the zygomatic arch.

    He winces and cups his cheek. The moment distraction is soon lost and he begins chanting in earnest. His chant is deep, long, and continuous.


    Valkyn
    There is a sudden spring if fresh water bubbling up from below you. The barrel you cling to bobs violently is the rush as you feel something brushing past your legs.

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    roll to hit (arms) (1d20+4)[5]



    (OOC: lucky you...natural 1...)

    As you float along the waterline, a mass of tentacles rise out of the waters on all sides. The closest one slides over the barrel...moving towards your left arm. Luckily, the leathery limb runs over a loose nail poking through the wooden frame and snags the arm, ripping a gash through the limb. All of the arms retract suddenly. A second later a squid's torso raises to the surface of the river and glares at you and the barrel with fiendish hatred.

    [Tactical: the squid is right next to Valkyn in the water. It is now Igor and Valkyn's go again]
    Last edited by Benejeseret; 2008-02-07 at 10:41 PM.

  12. - Top - End - #132
    Orc in the Playground
     
    Zyks's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    Valkyn

    (Awwww crap!)

    Valkyn makes an effort to get over to the mans crate, and climb himself aboard it.

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    Swim(1d20+4)[14]
    Climb(1d20+4)[10]

  13. - Top - End - #133
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    Valkyn
    The sopping wet umberwaldean man manages to heave himself over the lip of the floating crate, using the bolt stuck into the crate wall half-way up as a foothold.
    [It took a full round action to swim, climb, and stand beside the elder]


    [Onwards to Igor!]

  14. - Top - End - #134
    Ogre in the Playground
     
    RedKnightGirl

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    Default Re: Ankh-Morpork Ombudsmen

    "Go on thir, go on thir, go on thir." Shouted Igor as he stood on the defensive.

    Total defense.

  15. - Top - End - #135
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    ((Tactical: so we have Valkyn now on the crate next to the elder, Igor in total defense on the plank-way with Grax. Grax is next and the elder will follow.))

  16. - Top - End - #136
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    Colt's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    Sensing the more immediate threat, Grax changes his aim to the squid, and fires a bolt.

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    Attack (1d20+5)[11]
    Damage (1d6)[3]
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  17. - Top - End - #137
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    The bolt cuts the thick water. The butt of the bolt hangs in the goop for a moment before sinking below the surface [miss]. Water ripples as the squid angrily circles the crate and shakes tentacles towards all of you out of reach.


    The man's chants continue. He steps back to the opposite corner of the crate [tactical: still within threat, just so that you are balanced on the crate by being opposite of you]. This time he draws a baby coral snake out of his pouch and holds it out towards Valkyn. Your presence however confines his movements.

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    Defensive casting concentration check DC=17.....(1d20+8)[16]


    The small snakes head appears to bulge. As the chanting reaches its peak, the elder nearly looses his footing trying to keep distance from Valkyn. The chanting and spell fizzle and the bulging snake explodes and dies, spewing the crate with acidic guts.

    [tactical: spell failed....thus All of you can go again in your order]
    Last edited by Benejeseret; 2008-02-10 at 08:03 PM.

  18. - Top - End - #138
    Orc in the Playground
     
    Zyks's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

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    So I'm on the crate now yes?


    Valkyn takes his rapier and takes a jab at the old man, still fighting defensively.

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    Using combat expertise. Shifting 5 attack bonus to AC to give me AC: 22

    attack(1d20+2)[4]
    damage(1d6+3)[7]

  19. - Top - End - #139
    Ogre in the Playground
     
    RedKnightGirl

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    Default Re: Ankh-Morpork Ombudsmen

    Igor continued to cheer as he looked at the fight. "Everyone worship that man."

  20. - Top - End - #140
    Dwarf in the Playground
     
    Colt's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    Grax grunts at his failure to aim correctly, lines up the shot and fires another bolt at the octopus.

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    Attack (1d20+5)[13]
    Damage (1d6)[6]
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  21. - Top - End - #141
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    The second bolt follows the first into the murky depths.

    With a clang the man's shield comes forward. The tip of its rim toning against the steel trident. With a strained grunt the elder rushes toward Valkyn with the shield extended.

    [bull rush, Valkyn gets an AoO first against AC 16 ]

  22. - Top - End - #142
    Orc in the Playground
     
    Zyks's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    Valkyn

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    attack: (1d20+7)[27]
    damage: (1d6+3)[5]
    edit: critical hit! damage: [roll]1d6+3[/roll]
    Last edited by Zyks; 2008-02-15 at 03:06 AM.

  23. - Top - End - #143
    Orc in the Playground
     
    Zyks's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

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    of course, you can't edit in rolls, so heres the critical damage again.
    (1d6+3)[8]

  24. - Top - End - #144
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    [critical threat actually, roll one more attack roll)

  25. - Top - End - #145
    Orc in the Playground
     
    Zyks's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

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    of course, forgot sorry.
    (1d20+7)[13]

  26. - Top - End - #146
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    [wierd, just lost all my text....anyway - unfortunately not a critical but did do 5 damage. Does not stop the bullrush though so we need opposed str checks]

    The elder's rush is met with a piercing pain stabbing into his left thigh. He cries out and begins to stumble, but the momentum of the rush slams him into Valkyn as the crate bobs violently beneath them.

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    bullrush (1d20-1)[6]

  27. - Top - End - #147
    Orc in the Playground
     
    Zyks's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

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    Opposed strength check: [roll0] oh dear, no STR bonus

  28. - Top - End - #148
    Orc in the Playground
     
    Zyks's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    (sorry for double post, lets try again)

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    (1d20)[9]

  29. - Top - End - #149
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    The crate wobbles. Winded and pained, the old man pants and backs up to his side of the crate again. He weakly raises his shield once more and tries to catch his breath.

    [you three again Valkyn/Igor/Grax]

  30. - Top - End - #150
    Orc in the Playground
     
    Zyks's Avatar

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    Default Re: Ankh-Morpork Ombudsmen

    Valkyn

    Valkyn goes into a defensive stance and shouts to the man

    Give up! you know you're beaten. Leave this place, stop preaching your false message, and leave the people in peace. I don't want to have to cut you down.

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    Total defense
    diplomacy check: (1d20+6)[19]

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