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  1. - Top - End - #1
    Ogre in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2006
    Location
    Not in Trogland

    Default That which does not kill you

    Magic missile survivor
    You leaped away from the missile but it followed you and hit you. You now know how to use that as an advantage.
    Prerequisites: Survived magic missile
    Whenever targeted by a magic missile if their is a target next to you, you can make that the target instead.


    Summon monster survivor
    The lion clawed at you as you yelled out in agony, then it went. Your hatred of it grew and no summon monster is safe from you.
    Prerequistites; Survived against a summon monster.
    Benefit; Gain a +1 on attack and damage rolls against summoned monsters.

    Explosive rune survivor
    You were reading the book, when it attacked you, but you survived and have had a second sight about them since.
    Prerequistites: Survived explosive runes.
    Benefit; If you touch an item with writing you know if there's a secret page, forgery of the writing or explosive runes but not which.

  2. - Top - End - #2
    Orc in the Playground
     
    Goblin

    Join Date
    Nov 2006
    Location
    Somewhere cold.

    Default Re: That which does not kill you

    Funny gimmicks. Maybe not the worlds most useful feats, but they might fill a roleplaying niché.

    Possibly, I'd add them as classfeatures.

    You could call the PrC "Universal buttmonkey", or something like that
    Totally getting something nice here, when the time is right that is.

  3. - Top - End - #3
    Ogre in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2006
    Location
    Not in Trogland

    Default Re: That which does not kill you

    He who survives
    {table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|

    1st|
    +0
    |
    +0
    |
    +0
    |
    +0
    |Stop casting spells at me.

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +0
    |You can't win that way

    3rd|
    +2
    |
    +1
    |
    +1
    |
    +1
    |Can't get me out twice[/table]

    Need: All survivor feats and flurry of blows like a level 5 monk.

    Skills: 1d2 +int
    Craft, proffession, knowledge.

    HP: d4

    Stop casting spells at me (su): When attacked by a spell the spell caster takes thier hp roll (1d4, 1d6) as damage rolling one dice for each spell level.

    You can't win thatr way (su): You gain +1 on checks to resist attacks that would disable you but not kill you.

    Can't get me twice (su): You gain a +1 on checks to resist something you have been attacked by. You gain an extra +1 every extra time your attacked by it.
    Last edited by Emperor Demonking; 2007-12-24 at 05:48 AM.

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