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  1. - Top - End - #31
    Bugbear in the Playground
     
    Darkantra's Avatar

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    Default Re: Eberron: The Corruption

    Surge

    "My passion is lore, but my specialty is a combination of arcane energies and physical fortitude. In layman's terms, I can cast spells into my axe and unleash them through it."


    Surge doesn't even notice the conductor's tone and takes his words as a simple statement of fact. That the last car is owned by an outside group was disturbing.

    "Indeed conductor, we were assured absolute privacy on this trip. Regardless of whether or not it is a private car, it had better not be occupied."
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  2. - Top - End - #32
    Ogre in the Playground
     
    PirateGuy

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    Quote Originally Posted by GimliFett View Post
    Azgrim d'Kundarak

    Arching an eyebrow, the dwarf asks coldly, "Privately owned, but currently unoccupied, yes? Otherwise we already have issues, Orien."
    The conductor laughed aloud at Azgrim's remark, ignoring the dwarf's cold stare. "Are you suggesting someone shelled out the money to buy their own supply car only to live in it? That's rich."

  3. - Top - End - #33
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    Default Re: Eberron: The Corruption

    Azgrim d'Kundarak

    Changing his glare to a smile, the dwarf joins in the joke, forcing a chuckle. "Good point. I had not thought of that, though I did not necessarily mean living within the car so much as traveling or transporting something anathema to a successful mission," he says.

    Internally however, his mind follows a different path. The rich and powerful care not whether one, especially someone beneath them, thinks something possible. Only whether it serves their purposes.

    Azgrim turns back to the warforged, and his smile quickly drops. "Shall we board, Surge?" he asks waving at the rail car.
    I have returned!! Not that most of y'all know whom I am.

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  4. - Top - End - #34
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    WolfInSheepsClothing

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    Default Re: Eberron: The Corruption

    Darren made his way to the crafter district and sought out a hardware store to purchase a few bags of caltrops. Instead he found a shop that proudly boasted 'A fighting Chance - Gear for the discerning customer'.

    (Huh, that's one odd name for a shop. Well, i don't have much time but....)

    With a mental shrug he entered the store and looked around. The shelves were stacked haphazardly with all kind of equipment, even some weapons and armour.

    Darren quirked an eyebrow. If the quality of the gear matched the quality of the layout ...

    "Ah ! A customer ! What can i do for you my good sir ? No, don't say it, let me guess.... you need... special tools, right ?"

    After recovering from the slight shock of suddenly spoken at from behind, Darren turned around. And looked down at the gnome, smiling up at him.

    (A gnome. Of course....)

    "Hm well. Do you have caltrops ?"

    "Ah but of course ! A very specialised tool, a bag of caltrops is. And we even have not only mundane four-pronged bits of wire, no, we also have pyramidal metal containers, filled with acid ! They work just like regualr caltrops, only better, for they eat their way even through sturdy footwear. Or thick hide as the case may be..."

    The gnomish shopkeeper couldn't help but eye Darren's mask curiously, but he didn't ask about it. Probably was fighting the urge until he made his sale...

    "Thanks. The traditional ones will do nicely. I want to cut back on collateral damage. I take it you have tanglefoot bags as well ? Just the regular kind will do nicely."

    "Why certainly good sir ! We have everything that a discerning professional could hope for !"

    "Nice. That will be 5 bags of caltrops and... a tanglefoot bag please.§

    "Certainly. Anything else ?"

    The gnome turned and started to rummage through the contents of his store. Amazingly he did seem to know exactly where everything was and didn't take long to return with the requested items.

    "You wouldn't happen to have healing potions too, now would you ?"

    "But sir ! Everybody knows that a discerning professional, like you certainly are, will go only for the most exquisite and effective gear available ! Why bother with a potion that you can only use once, that is prone to breaking at the most inopportune moment and that will distract you in those crucial moment you actually need to quaff it ! Why bother with all these drawbacks when you can also wear a Healing Belt ?"

    Darren looked at the gnome quizically. "A healing belt ? How does that work ?"

    "Very simple really. It is a belt imbued with healing magic. But not only is this item reusable, no, it also has unlimited charges ! You will never run out ! Of course, there is a slight limitation: You can only expand 3 charges on a given day. Spread them out as you like and need though. Need a little fixer-upper ? Just use one charge and receive the benefit of roughly one potion of Cure Moderate Wounds. Need a bit more help ? Use two charges to boost your health like with a potion of Cure Serious wounds. And if you go for all three daily charges at once, the effect of a potion of Cure Serious Wounds will be yours to enjoy !"

    Darren pondered. Well, to have a permanent healing item like that would be useful... but certainly it won't be cheap....

    "I must admit, i am intrigued. Certainly such wonderful craftmanship has it's price tough... ?"

    The gnome beamed "Ah but that is the best part about it ! Certainly, the initial investment of 750 gold pieces may sound steep, but just do the math yourself: For that money you would receive only 15 potions of Cure Light Wounds. Why, you could recoup your investment in but one week of use ! Certainly, potions still have their place as emergency items... but only after your belt has run out of daily charges ! Think of the savings in the long run !"

    Darren considered. Sure, he had hoped to put most of the money on the side, to save up for a lighter armour. A masterwork chain shirt maybe. Or even mithril. Yes, a mithril chain shirt... that would be .. but then again, the gnome had a point.

    "I guess you have a point there. After all, if you don't have your health, you have nothing..."

    "Precisely sir ! It is an investment into your own health ! Can you think on anything better to spend your money on ?"

    Darren smiled. The gnome couldn't see it, because of the mask, but the smile reached his eyes too.

    "You know what ? You just made a sale. You wouldn't happen to able to consider the caltrops a little giveaway for the purchase of a Healing Belt and a Tanglefoot bag ? 800 gold is such a nice, round number..."

    "Why certainly !" beamed the gnome "Just answer me a little question."

    "*sigh* It's about the mask isn't it ?"

    "Well...."

    "Here are 805 gold worth in banknotes. Thank you very much."

    ".. you wouln't..."

    "No."

    "Not even if i .. "

    "No."

    "What about ..."

    "Definitly not."

    "Oh well. Be that way."

    Darren was that way and left the shop, a lot of money poorer but a bit of useful and maybe even lifesaving equipment richer.

    He quickly made his way to the train station where he met up with the rest of the team (not before taking the time to use the train stations facilities though. It was a long ride after all).

    "Done shopping. Let's board the train."

    Lycar
    Last edited by Lycar; 2008-01-11 at 12:53 PM.
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    Bah. Lycar is absolutely right.

  5. - Top - End - #35
    Ogre in the Playground
     
    PirateGuy

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    Default Re: Eberron: The Corruption

    The fourth car has a wide open door and an entry ramp, mainly intended for large cargo to be loaded.

  6. - Top - End - #36
    Orc in the Playground
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    Default Re: Eberron: The Corruption

    Alokor breathes the cold air of Karrnath with fondness, before wrapping his heavy adventuring cloak around his armored body.

    He made his single stop by the apothecary, giving any clerks intent on making some sort of sale a no-nonsense look, and high-tailed it back to the lightning rail.

    "...something anathema to a successful mission.", he hears as he approaches. A red flag shoots up in his mind, and he jogs up to the rail.

    "Comrade dwarf!" he yells before Azgrim boards the rail, just after Darren finds his way over.


    "True heroism is remarkably sober, very undramatic. It is not the urge to surpass all others at whatever cost, but the urge to serve others at whatever cost." -Arthur Ashe

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  7. - Top - End - #37
    Orc in the Playground
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    Default Re: Eberron: The Corruption

    A little while after Carpetner had left, he came in. The gnome looked at him oddly, probably still a little bothered by the weird man with the mask. Gawair could smell the fact that he had been here very recently; it came to him naturally actually. Being a werewolf had some perks, one of them being the ability to smell every, and he did mean every, smell imaginable.

    "Why hello-"

    "One Healing belt." He was abrubt, but not in too much of a rude manner.He had worked with enough gnomes to know that they were keen buisnessmen who buttered people up. Gawair would have none of that. He was the one who buttered people up.

    "Is that all?" the insationably curious gnome hadn't lost his smile, though he could tell that the man wasn't in the mood to buy anything else.

    "You have change for a 1000 bank note?"

    The gnome nodded and scurried underneath his desk to take one out for him. He returned with a crisp 250 bank note back in change. Goodnight sir. He prounced with some sauce. He must have noticed his ring. The door closed behind him.

    "Weird night."

    And that was that.


    He arrived at the station on his horse. She was a fine magebred creature with a brown torso and sleek black legs: sturdy and dependable. On his back there was a backpack filled with all his goods, but other than that he looked no different than normal.

    He saw his comrades board the train, but his imediete problem was his horse. Most of these trains had an area for livestock. He was an Orien, he could tell even at this distance. House Vadalis and Orien had a long standing friendship and partnership, ever warry for a deal, he decided to drop his name a bit earlier than he originally intended. Mind you the others were inside the caravan.

    "Evening," he said in a low-voice, "Gawair d' Vadalis. I'm with the group. Which car can I put my horse in?" Polite, but formal. That was his goal, be polite and formal. The horse snorted in the chilly air, unduanted by the cold.

    He hadn't gotten off his horse, but he had made sure to make his ring noticible to the man.
    Last edited by WillWolf; 2008-01-11 at 03:32 AM.

  8. - Top - End - #38
    Ogre in the Playground
     
    PirateGuy

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    The conductor's reply is short, official and largely unrecognizing of Gawair's status. "There's room enough in the fourth car, but I'm no shovelin' any horse****." The phrase was both literal and figurative. The phrase "shovelin' horse****" also meant taking crap from someone or cleaning up others' messes. Popular especially among Vadalis and any major stable or caravan, it basically meant that the conductor wasn't putting up with shenanigans or unnecessary destruction. That and he didn't want to clean up any horse poop.

  9. - Top - End - #39
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    GimliFett's Avatar

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    Default Re: Eberron: The Corruption

    "Comrade dwarf!" he yells before Azgrim boards the rail, just after Darren finds his way over.[/QUOTE]

    Azgrim d'Kundarak

    Azgrim turns to face the Karrnathi warrior. "Aye?" he replies. "I didn't catch your name. I am Azgrim d'Kundarak," he says as he offers his hand once more. It is good to know your companions, the dwarf thinks to himself.
    I have returned!! Not that most of y'all know whom I am.

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  10. - Top - End - #40
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    HalfOrcPirate

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    Seeing the others arrive Gander comes out from the shadows he was "resting" in. While the conductor is distracted by the horse issue Gander goes over to look at the mechanism holding the last car to the rest of the train.
    ((Searchs it for traps as well.))

    After a minute he aproaches the group.

    "Where's our charge? Is he inside the car or still on his way?"

    Gander shuffles midway up the ramp and peeps into the car.

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    OOC: What kind of chance does the group have of unhitching the last car either before or during the train ride? Does it look feasible or is the mechanism mystical?


    whispers to Surge and Azgrim "So who wants to pull the pin on the last car now before some ya'ho jumps out of it to attack us? And who wants to go inspect the other cars and the engine?"
    Last edited by Dustyme; 2008-01-11 at 01:38 PM.
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  11. - Top - End - #41
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    PirateGuy

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    "HEY! I SAID GET AWAY FROM THAT LAST CAR! IF I LOSE ANY CARGO, IT'S COMING OUT OF YOUR WALLET!" The conductor yells at the halfling. Apparently he realised the halfling's presence despite his attempts to conceal himself.

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    No traps found. Between the fourth and last car there are two locked doors. Unhitching any of the cars is a moderately high, but doable Disable Device check. Keep in mind though that this is still a supply train. Unnecessarily unhitching the cars will result in some very pissed off NPC's and probably a cut in your reward.


    Inside the windowless fourth car, various crates of different sizes are stacked to the sides of the car. They aren't arranged in any particular order, so you could easily sit on/climb on top of/ hide between the crates. Besides the cargo entrance where you entered, there are doors at either end of the car. The only source of light is the dim, pale blue glow of a crystal on a staff held by a decrepit old man sitting towards the back of the car. His wrinkled, blotched, hairless skin reeks of old age, and he is dressed in dark tattered robes. He smiles wickedly at you as you enter, and a cold chill runs down your spine that suddenly makes the Karrnath winter seem a bit warmer.

    The conductor turns to the group. "Is the halfling going to be a problem, or does he have to ride with me in the engine room for the trip?"

  12. - Top - End - #42
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    Default Re: Eberron: The Corruption

    Azgrim d'Kundarak

    Facing the conductor, the knight bows and smiles. "I am afraid the halfling has a bad sense of humor," he says, then adds even quieter, so only those within his reach might hear, "and a poorer sense of timing." Straightening, he addresses the conductor once more. "There will be no trouble, on my honor."
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  13. - Top - End - #43
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    The conductor smiles at Azgrim. "I like you, dwarf. When this is over, we'll share a drink if time allows it. What's your name?" The conductor offers his hand as a friendly gesture.

  14. - Top - End - #44
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    Default Re: Eberron: The Corruption

    Azgrim d'Kundarak

    Taking the conductor's hand, Azgrim introduces himself once more, "Azgrim d'Kundarak, of the Iron Ga--. Ah. It would be a pleasure, of course." he says heartily. "You?" he asks with a friendly smile.
    I have returned!! Not that most of y'all know whom I am.

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  15. - Top - End - #45
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    "Belaean d'Orien. We should board and get going since everyone's here." After shaking his hand, Belaean heads off towards the front car to start the rail.

  16. - Top - End - #46
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    WolfInSheepsClothing

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    Default Re: Eberron: The Corruption

    Darren watches the halfling as he checks the train car and smiles at his suggestion of unhitching the offending 5th car. Too bad it would make people mad. But is IS strange to have a 3rd party train car on such a sensitive mission...

    When the dwarven knight swore on his honour, Darren just though
    (Caution my lord.. gone is gone...)

    But then he just shrugged and enterd the waggon, looking around. When he saw the old man, he felt a shiver run down his spine.

    (Huh. This guy is creepy. Wonder who needs to be protected from whom here really...)

    So he just went about to get a feel for the layout of the train car and tried to ignore the man as far as possible.

    "Fine. Lets just spread a couple of caltrops in front of the doors. If you wish, one could disable the door mechanism too. If they want in, they'd have to provide their own entrance."

    Which prompted Darren to take a closer look at the roof and floor. Any crawlspaces under the floor ? Hrm.. or access hatches in the roof ?

    Lycar
    Last edited by Lycar; 2008-01-11 at 05:03 PM.
    "I don't function in society. I'm a mercenary. I blow society up."

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    Bah. Lycar is absolutely right.

  17. - Top - End - #47
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    GimliFett's Avatar

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    Default Re: Eberron: The Corruption

    Azgrim d'Kundarak

    The knight shakes his head. "I do not like the caltrop idea. If we need to move, it would hinder us just as much as an opponent. I daresay moreso since they will probably have a mobility edge over us anyway, in order to make the attempt in the first place."

    Azgrim looks from face to face, looking each of his companions in turn. "I agree we each need to be familiar with each car, excepting the fifth. So a walkthrough is a good idea as soon as possible. Note weakspots, possible openings and possible detachment points, as well," he adds with a look at the halfling, since we're in the second to last car, that might be a tactic employed against us."

    He pauses a moment, then hefts his warhammer once more. "I will have additional thoughts once I have completed my own walkthrough."

    The dwarf faces the prisoner. "I am Azgrim d'Kundarak. I will do my best to keep whatever assailants may come off of you, but I need to know who the most likely candidates are and why, so I can discern their possible tactics."
    I have returned!! Not that most of y'all know whom I am.

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  18. - Top - End - #48
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    HalfOrcPirate

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    Default Re: Eberron: The Corruption

    Gander smiles and nods his head until the Conductor is out of earshot. Once the conductor is facing away I cast detect magic and look around
    Spoiler
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    Inspection includes at the conductor, then around the train and the old man, move onto the last car and finally inspect the top then the undercarriage of the train.
    While doing this Gander starts his speak to Azgrim.

    "Listen up, friend Dwarf. Honor is that stuff that makes a person stand up in front of someone bigger than themselves and get punched in the face. That's not the way I work. I won't purposefully sully your honor, this time. But don't ever guarantee to my good behavior again. Besides do you really expect no trouble? Look at that creepy old man. I want him gone. I can’t imagine the people he actually worked for wanting him alive anymore. They’re going to ht us on this train and me bad sense of humor tells me it’s coming from somewhere we can’t prepare for. Maybe they be riding giant birds or maybe they’ll just separate us from the trains engine. I don’t know but I want every bit of information that will help me hit them from behind verses us getting hit. Do we even know if that’s the real conductor? Did you ask to see any papers or see his Dragonmark to check if it was real?”
    Looks again at the old man and gestures towards him.

    “Not much of a prisoner either. He has a magical staff and was sitting here all alone. Besides I was mostly kidding about the last car. If someone had the foresight to attach it on with someone to kill us why not just murder Mr. Creepy before we got here?”

    “As for not using caltrops I think if we threw a blanket of the ground 1st and flattened it out we could make a path through them with a quick flick of the wrist. Heck if they take the time to fiure it out and try it I can blast them that much more.”
    Last edited by Dustyme; 2008-01-11 at 05:33 PM.
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  19. - Top - End - #49
    Ogre in the Playground
     
    PirateGuy

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    Default Re: Eberron: The Corruption

    Fourth Car:
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    As described above. There are no crawl spaces or roof hatches. Like the other cars, it is about 100 feet in length and 20 feet in width (though the crates make the walkable area of the car roughly 10 feet in width), with a 10 foot open area between cars, from which you could detach the car if necessary. The roof of the train holds nothing of interest. The front of each car has a ladder with which to access the roof. The bottom of the train is lined with conductor stones used to propel the train.


    Third Car
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    The third car is an open-aired car, one used to load larger crates. These are easily taller than you, and would take some effort to climb on top of. The crates are not arranged conveniently, as you have to walk around the edge of the train to reach the other side. However, there's enough room to walk without fear of falling off unless you were to trip. About halfway across from the direction of the fourth car, there is enough of a gap between crates for you to walk between them and reach the door to the second car.


    Second Car
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    Outside, the second car looks identical to the fourth car. Inside, however, the car is well-lit by crystalline fixtures lining the inside, sort of permanent sunrods. It resembles a residential car, only with all but one of the cabins removed and the windows boarded up. The cabin's door is closed and locked. There are a few small crates by the cabin, but otherwise the car is empty.


    First Car
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    The first car is not nearly as long as the other cars, meant only to be the control room. Belaean stands here. He gives you an annoyed look and tells you not to touch anything, but otherwise lets you inspect the cabin. There's a large glowing stone set in the front of the cabin, presumably the main apparatus to operate the train with. There's also a control panel along the front end of the car, though you see no buttons, levers, switches, or anything resembling a control mechanism.


    Detect Magic
    Spoiler
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    The most immediate source is obviously the track and conductor stones, which grow brighter as the train starts up. In the fourth car, the old man glows slightly. Besides the staff, he must have a few magical trinkets on him, though nothing of significant value or power. Your allies give off far more potent magical auras. None of the crates give off any magical auras, with the exception of the small ones in the second car, but even those are fairly weak. As for the first car, the magical auras immediately blind you, presumably from the mechanism that powers the lightning rail.


    The old man stands up, which appears to be a chore in of itself and bows. You halfway expect him to fall apart from the endeavor. Yet despite the creep factor, it appears he has good social courtesies. In a thin, raspy voice, he speaks. "Greetings, noble Azgrim. I am Sindra of the house of Darkaanan.

    Spoiler
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    NOTE: The name Darkaanan doesn't mean anything to the character unless they make a fairly high Knowledge (Nobility) or (Local) check. The same will apply to other organizations, even the Houses, in order to know specific or secret details about them.


    "Unfortunately, if it comes to enemies and their tactics, I cannot help you, but I wouldn't worry." Sindra chuckles, an unnerving sound indeed. "An adventurer such as yourself would be prepared for any situation, yes?"

    By the time your search ends, the lightning rail has already started moving and is on its journey.

  20. - Top - End - #50
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    Surge

    Surge nods in greeting to the others as they all enter the train. After having a look around himself he moves back to the fourth car.

    Well everyone, we should make a tally of our respective skills and abilities. If we have free reign through all of the cars except the last one then we have two options while we perform this mission.

    The first option is if we split up into teams that either patrol or stay in each cabin. I agree with Gander that the attack, if one does come, will probably be something that we dont expect and splitting up into patrolling teams gives us the advantage of being able to cover each car. If we got split up by the enemy then wed be in a good deal of trouble. The biggest problem facing us is the conductor, if he is killed or otherwise disabled then well be grounded between stations. Splitting up will allow us to protect him if such a thing does occur,
    he waves a hand in respect to Gander again, and allow us to keep an eye on him if need be.

    Our other option is to stay in this cabin and fortify ourselves. It means that theres virtually no chance of being split up by the enemy and we can take great care to keep master Sindra safe. On the other hand the conductor will be at their mercy and our enemy could simply detach our car and then take us out in the wilderness.

    I for one favour splitting up into complementary teams, each pair of us will have abilities spread out so that we can maximize our combat potential. I have already told master Azgrim what I can do, so to the rest of you, I specialize in offensive arcane magic. I can channel spells into my weapon and discharge them into the enemy. I am also an amateur loremaster and scribe, though I do not think that well need such abilities on this mission.


    Surge settles back against the wall, awaiting the responses of the others.
    Last edited by Darkantra; 2008-01-12 at 01:15 AM.
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  21. - Top - End - #51
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    Default Re: Eberron: The Corruption

    Quote Originally Posted by GimliFett View Post
    Azgrim d'Kundarak
    The knight shakes his head. "I do not like the caltrop idea. If we need to move, it would hinder us just as much as an opponent. I daresay moreso since they will probably have a mobility edge over us anyway, in order to make the attempt in the first place."
    Darren quirks an eyebrow at the knight.

    "You expect them to have superior mobility and oppose a plan meant to deny them said mobility ? It's easy to avoid the caltrops if you know where they are. If you don't..."

    He shrugs and continues "The cars themselves seem to be safe enough. The open car worries me a bit. It's so ... open to flyers."

    When Sindra introduces himself, Darren returns the favour.
    "Darren Carpenter."

    He listens to Surge's comments but offers no input of his own, except stating his abilities.

    "I worked with a group of bountyhunters for a couple of years. I was their armsmaster. I service weapons. Also i'm a trained mechanic. If it has gears or springs, i can work with it. As for fighting... well, i can hit a stationary target with a crossbow. Moving targets, not so much."

    Lycar
    Last edited by Lycar; 2008-01-12 at 11:28 AM.
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

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    Bah. Lycar is absolutely right.

  22. - Top - End - #52
    Dwarf in the Playground
     
    HalfOrcPirate

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    Default Re: Eberron: The Corruption

    Gander looks over at surge from the box he is currently poking around

    "Me? I deal in fine Art, Antiquities and such. I don't like feeling blood splash on me so I stay as far away from the fight as I can reasonably get. Don't get me wrong I can and will protect both myself and my companions. However, dying for a cause just isn't on my to do list."

    Gander then looks over at the bounty hunter and the dwarf.

    "Oh, yea I like to liberate stuff from rich people too. Wealth is meant to be shared among everyone. Not kept in a vault to be sat on like a greedy "
    Gander glances away from the Dwarf
    Spoiler
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    Everyone can almost hear the sentence ending in word Dwarf. ((Bluff (1d20+8)[27]))

    Gander hacks like he just choked a bit on something.
    "Person! Sorry, a bug just flew into my mouth while I was ranting."

    Gander turns a bit red in color before hastily looking back at Surge.

    "Don't get me wrong now. The guys and gals that take the punches have their place. It's just not my place" Gander gestures at his 33 lbs 3'11" body frame. "We have something in common though friend Surge. I too dabble in the mystical. Not much mind you but enough for most purposes."

    Gander then smiles bows and starts going through crates again, turns back to the Dwarf after a few seconds.

    "By the way I have my own code and would never steal from a trustworthy companion. So don't go thinking I'm going to steal from anyone here unless they steal from us first. And before you get ants in your pants I'm not stealing anything from the train but I for one want to know what I'm breaking before we find out that these boxes are filled with something flammable, or costly...
    Unless of course I see something just way to useful to pass up. I'll put i back afterwards if I don't use it all up."


    "Might I also make the suggestion that we maybe move up a car or three? Who cares if they assigned us this car to die in? What's the conductor going to do, stop the train and make his run late?"
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  23. - Top - End - #53
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Eberron: The Corruption

    Darren had been slightly distracted admiring the fine horse Gawair had brought aboard. He was worried about the animals safety, should this waggon turn into a battlefield.

    So he asked Gawair about it "Do you really think it was a good idea to bring your horse along ? Even if it is a trained warhorse and knows to defend itself, it is at a disadvantage if we should be attacked here. And we can't move it to any other car now that we are on the way already."

    Darren realy only got the last half of Gander's speech but comments on it anyway "Can't move the horse. I don't know if our equestrian comrade here is willing to leave it alone in here. But then again, it might be safer for the horse if we change cars."

    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
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    Bah. Lycar is absolutely right.

  24. - Top - End - #54
    Orc in the Playground
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    Default Re: Eberron: The Corruption

    Gawair

    Gawair politely nodded concerning the conductors request. He knew the lingo, almost definitly knew who he was, and he still had the ability to be a rude snot. He probably had a good degree of standing in the house (or didn't give a horse's behind about it) so he said nothing of it. His smile was toothy and more animal than human.

    He led the horse onto the platform by hand, and the horse knew exactly where to go once in there. He began to tie the horse up as the others talked and he barely noticed the creepy man. He just wanted to get there and back, nothing else, and wasn't in the mood for talking.

    "The conductor is who he says he is." He said as if that finished the question, but remained silent until the human with the mask spoke to him about his horse.

    The human spoke to him and he turned around and scowled at the human. "Jerima is a Majebred." He said as if that finished the arguement. The horse could probably kick the silly human's butt right off the car if she wanted to. Jerima snorted as if agreeing.

    "I will not leave her alone." He glared at the dwarf some more. "And caltrops on a moving train is a very bad idea." He growled. Honestly, he was more worried about his horse stepping on one, and even if all the other members of the party agreed on the caltrops thing: he had full intention to remove them or stop them.

    "Gawair," though anyone curious enough could see his ring and the insignia on his sword hilt. "And I am a sort of tracker." He looked at them all rather darkly.

    Spoiler
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    Can Gawair smell anything unusual in the car?

    Use rope check, taking twenty: (1d20+3)[19](22) To make a knot that will unravel if tugged properly. (DC 15)

  25. - Top - End - #55
    Orc in the Playground
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    Default Re: Eberron: The Corruption

    Alokor takes a moment to look around the train, listens to the rest of the group introduce themselves, then speaks.

    "My name is Alokor ir'Weycari. I served Karrnath in the Last War. Right now I'm...doing the world-walking thing."

    He shuffles for a second, uncomfortable with speaking.

    "I think the caltrops are a bad idea. It's easy for you," he glances at Darren, "to avoid such things, but it's already going to be hard enough for some of us to move about on a moving, narrow train."

    "Also, what I'm worried about most is the last car. I don't like it." He says with finality.


    "True heroism is remarkably sober, very undramatic. It is not the urge to surpass all others at whatever cost, but the urge to serve others at whatever cost." -Arthur Ashe

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  26. - Top - End - #56
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Eberron: The Corruption

    Quote Originally Posted by Kevka Palazzo View Post
    "I think the caltrops are a bad idea. It's easy for you," he glances at Darren, "to avoid such things, but it's already going to be hard enough for some of us to move about on a moving, narrow train."
    Darren paused for a moment, looking back at Alkor, then shrugged.
    "Fair enough. I suppose, if you aren't used to working with them, they are just as hindering to you as to any opponent. Just don't ask me not to fling a couple between me and a charging warforged."

    That settled that then. Still, Darren couldn't help but wonder about the house Vadalis man.

    (Hrm... didn't know they had half-breeds in the houses. But then again, maybe that explains why he's so unfriendly. Bet he has to work twice as hard just to be accepted as a bastard. At least he has the matching sword...)

    He decided to put the issue aside though. If Gawair felt the need to prove himself, he'd fight much harder if they should be attacked. And it was only natural to be proud and posessive about such a fine animal as an actual magebred horse. It was probably his most prized posession.

    Also, if his comrades were not keen on using whatever tools available to shape the area to their advantage, he was pretty useless right about now.

    "I'll leave it to you professionals to come up with a good battle plan. If you need me, i'll just be outside on the third car a bit."

    Darren went to the door connecting their car to the flatbed one, opened it and went through, closing it behind him again.

    Finding a good place that offered some protection from the chill of the wind, Darren wrapped his cloak around him and peered around.

    (It will still be a few minutes until we clear the city limits. But then it will be fresh air all the way.)

    He looked foreward to it.

    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  27. - Top - End - #57
    Bugbear in the Playground
     
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    Default Re: Eberron: The Corruption

    Surge

    Quote Originally Posted by Dustyme View Post
    "Might I also make the suggestion that we maybe move up a car or three? Who cares if they assigned us this car to die in? What's the conductor going to do, stop the train and make his run late?"
    Surge nods at this point though what the halfling said about liberating valuables form those who would hoard them interested him.

    I wonder how he views the liberation of arcanic texts from places where they are never seen... he makes a mental note to ask this as soon as the two are alone.

    "True, if we were to move up to one of the first two cabins then we would have the added advantages of being close to Belaean and not being separated from master Sindra."

    Surge pauses for a moment then begins tapping his temple with one raised finger. Looking at the magnificent horse he stop the tapping after a few seconds and lets out a sigh.

    "The only problem is the narrow avenues through the open car ahead, I am not certain if Jerima can cross the narrowed area, Gawair. If you believe that she can then I see no reason to not move up a car or three."

    "If no one minds I do agree with Gander that we should inspect the crates in the second car more thoroughly, and I am curious as to why all of the passenger cabins but one were removed," he spreads his hands in mock innocence, "While we are very clearly denied the use of the last car the conductor said nothing about thoroughly inspecting the others."

    While waiting for the others to respond Surge looks over to Sindra. The man was... disturbing in a way that the Warforged just could not catalogue.

    "Master Sindra, is there any reason for you being in this car, and not any of the others?"

    Spoiler
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    Question, are the paths through the open car too narrow for a horse?
    Last edited by Darkantra; 2008-01-14 at 02:02 AM.
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    Eberron: The Secrets of War
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  28. - Top - End - #58
    Ogre in the Playground
     
    PirateGuy

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    Default Re: Eberron: The Corruption

    The train has finally left the city and there's now even less light than before. The third car is now almost pitch-black and probably perilous to try and cross, and the fourth car is only well-illuminated up to within a 30' radius of Sindra, so those without low-light or darkvision cannot see the entire car clearly.

    Scent
    Spoiler
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    Gawair believes he smells some foodstuffs and spices in the fourth car, probably in the crates, and Sindra himself reeks of old age and decay, but nothing particularly unusual in the car.


    The Horse and the Third Car
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    The paths are too narrow for a large horse. You might be able to get him through with some trouble, but it'd take awhile and require some handle animal and balance check, which if failed could end in disaster.


    Sindra's smile widens as Surge addresses him. "Yes, there is very much a reason why this car was initially chosen for the transport, but I wonder... The majority of you seem to be the intelligent types, at least with regards to tactics. There is enough information available to you to decipher both the significance of this car being chosen and the odd layout of the second car. Can anyone find the answer to either riddle?" Sindra addresses the question to everyone, as if asking a riddle, smiling wider all the time which only makes him all the creepier.

    It doesn't long for the train to leave the city, and Darren can only barely see the Karrnath winter countryside from the starlight. Otherwise, it's pitch-black for him.

    Spoiler
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    Also, can I get three Listen checks from everyone? These will be used for later, but I want them now so that when I say "roll for listen checks," everyone doesn't automatically goes on edge
    Last edited by DiscipleofBob; 2008-01-14 at 01:08 PM.

  29. - Top - End - #59
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Eberron: The Corruption

    Darren waited for the train to leave the city limits, then he took off his mask and breathed deeply. The air was cold, biting even, but he rather dealt with that then the dust from the city air.

    He felt the cold creep through his cloak, despite the relative slow speed of the train. Still, he decided to stay just a few more minutes to savour the fresh air.

    (... of course, if something decides to attack right now, i'm a sitting duck... oh well, just another minute or two then...)


    Lycar
    Last edited by Lycar; 2008-01-14 at 01:40 PM.
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  30. - Top - End - #60
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    Default Re: Eberron: The Corruption

    Azgrim d'Kundarak

    Azgrim stood in silence after his inspection as the others debated the purpose of crates and location. He waited for them to finish before speaking up once more.

    With a nod towards their charge, the knight clears his throat and begins. "I assume the second car is a decoy, meant to lure an attack -- and possibly spring an unpleasant trap as well -- to alert us to such an attempt. As for our car, it is far enough from the conductor car that should things get out of hand, they will not affect him. Other House agents, should we have to deal with them, will not want to create an issue by possibly harming the Orien, and it is best to not take chances. Deneith doesn't want anything happening to him either, as it might affect -- somewhat, anyway -- their own future dealings with the House of Transport."

    He faces Gawair. "I know not what I did to draw your ire, but please let it pass. If I said something to offend you it was unintentional," he says with a courtly bow.

    To Gander Azgrim smiles thinly and also bows, though not as deeply as to Gawair. "I would rather you not um, liberate, anything unless it is expressly offered us. However, I do not have any issues with identifying said contents, as they could pose dangerous, and possibly useful should events progress to that degree." The dwarf's smile broadens. "Glad I am to know you have a code, and when I spoke before, it was to reassure the conductor of our intentions, not to belittle you in any way." Azgrim winks at Gander.
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