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Thread: Tandheim's Spookables [iC]
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2008-01-28, 08:54 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- The Nation of Procrasti
Re: Tandheim's Spookables [iC]
Let us begin with Initiative:
(1d20+5)[9]
(1d20+1)[15]Quote Of TheWeekWhenever I Feel Like Updating It (last updated 1/17/12)SpoilerOriginally Posted by Phase
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2008-01-28, 09:14 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- The Nation of Procrasti
Re: Tandheim's Spookables [iC]
Baron:
Both rays hit. Rolling STs.
Guy who moved: (1d20+6)[10]
Guy who hasn't: (1d20+6)[18]
Both mages turn into small furry animals. One of them stays as frozen as before, but the other scurries off into a dark corner.
The smite good fails. Cracks run across the ice encasing the warrior, but he still stands.
Durendal:
Opposed grapple check: (1d20+11)[16]
The warrior is incapable of defending against your attack, or fighting off your grapple. Cracks run across the ice encasing him, but he still seems ready to fight.
Grasnel:
Sure. There's a beam up above to perch. The warrior fighting you gets an AoO:
As you leap into the air, the guard gets in one last blow:
(Atk and Dmg in next post)
Elza:
Opposed grapple check: (1d20+11)[14]
With Durendal holding him down, you easily get a hold of the guard. He's still up when you grapple him, but doesn't respond to your request. He drops to your flurry of attacks.
((One more post coming soonish. Yeesh, I hate not being able to edit in rolls! Also, the guards are moving, but they're still encased in ice. They can't talk or respond. How are they moving? How should I know? ))Last edited by Uncle Festy; 2008-01-28 at 09:29 PM.
Quote Of TheWeekWhenever I Feel Like Updating It (last updated 1/17/12)SpoilerOriginally Posted by Phase
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2008-02-05, 09:50 AM (ISO 8601)
- Join Date
- Jul 2007
Re: Tandheim's Spookables [iC]
OOC: I was mistaken about when Partial Charge can be used; a Swiftblade can't use their extra partial action to charge. Instead:
"Welcome to a lower order of existance, fools," Baron announced as the mages transformed into mice. Turning to the soldier fighting Grasnel, the Baron waved his hand, calling forth a blade of magical energy to strike the frozen man.
Spoiler
Tech: Sword of Deception on partial action. Recharge: (1d4)[3].
Attack from SoD: (1d20+17)[33]
Damage from SoD: (1d8)[5]
I don't think Festy has SC, but it's a pretty straightforward spell. Each hit gives a cumulative -2 to saves (-4 on a crit) up to max of -5, it resets the first time the target rolls a save. The sword can be dispelled like any other magic, but it can't be damaged.
Avatar: Baron Blood by Uncle Festy.