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Thread: Deathtrap

  1. - Top - End - #151
    Ettin in the Playground
     
    Mordokai's Avatar

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    Default Re: Deathtrap

    Ansen

    After casting a spell, Ansen tries to move slowly past the construct.

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    Cast Shield of faith, +4 to AC, 12 minutes.

    Spell failure - (1d100)[94]

    Then try to move past the golem, taking a bend as wide as possible
    Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.
    This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here.
    "There will come a day so dark you will pray for death. On that day your prayers will be answered."
    Book of shadows, book of night, wake the beast and banish light.

  2. - Top - End - #152
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    EvilClericGuy

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    Default Re: Deathtrap

    Cael

    A metallic hydra? I'm sure Borddie has never broken one of those. Chop that head up Broddie! Cael begins to cast a spell, while Broddie begins to hack away at the head in front of him.

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    Cael Starts casting Summon Natures Ally 5 spontaneously, using up Freedom of Movement, thanks to ring of the beast. It should finish at the beginning of my next turn. Summoning (1d3)[3] Brown Bears.

    Broddie power attacking for 3:
    Attack 1: (1d20+15)[34]
    Damage: (3d6+22)[29]
    Attack 2: (1d20+10)[16]
    Damage: (3d6+22)[31]
    In case of crit:
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    Confirm 1: (1d20+15)[34]
    Damage:
    (3d6+22)[31]
    (3d6+22)[29]
    Confirm 2: (1d20+10)[14]
    Damage:
    (3d6+22)[34]
    (3d6+22)[30]

    Stats:
    Cael: AC: 28, HP: 110+36 temp from +6 con.
    Broddie: AC: 36, HP: 154 +8 temp from +6 con.
    Last edited by Powerfamiliar; 2008-02-10 at 08:12 PM.

  3. - Top - End - #153
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    boomwolf's Avatar

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    Default Re: Deathtrap

    Shadow Dragon
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    "I thought you learned how to change the language by now" says to kobold as he turns it into draconic "jest focus on what language you want, and any text will be that." he reads the inscription and says "Well, don't brake the cage, get someone else to brake it for you. its trapped."


    Ansen
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    As you try to move past the golem it moves along to stop you, blocking your way with his body.


    Cael
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    Broodie's strikes hit with ease, destroying one of the heads, but the other two are alive and well, one takes a bite out of you dealing 32 damage, the other makes a near-miss of your fiery friend as he sends a bunch of well-aimed kicks at it.
    You see the third head (busted one) beginning to rebuild itself and your fiery friend cries out "Damn, thats new."


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  4. - Top - End - #154
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    ForzaFiori's Avatar

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    Default Re: Deathtrap

    ((Ulfgar was skipped))
    Avatar by Lycunadari

    Go Tigers!

  5. - Top - End - #155
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    King_of_GRiffins's Avatar

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    Default Re: Deathtrap

    Shadow Dragon

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    The dragon gives a sharp gaze to Tiktik, as if to say "Well why don't you open it." He turns and looks about quickly, spotting the sword and picking it up in his mouth. He drops it before Tiktik, "Would this be long enough for you to open from a distance?"
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    Quote Originally Posted by erikun View Post
    Aww, a griffin! Cute!
    Quote Originally Posted by Collin152 View Post
    Heyheyheyheyheyhey.
    If griffin-hugs are going around, I want in on them!
    Avery: What are you, some kind of grammar nazi?
    Millie: Yep. I've just invaded Grammar Czechoslovakia and duped Grammar Neville Chamberlain, and now it's off to Grammar Poland and Grammar World Conquest!!
    Owner of adorable Wayriltar

  6. - Top - End - #156
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    boomwolf's Avatar

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    Default Re: Deathtrap

    Ulfgar was not skipped, he was put into hold as he is standing and nothing happens.

    Waiting for Phynder, unless he won't be here tomorrow.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  7. - Top - End - #157
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    Mordokai's Avatar

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    Ansen

    When the golem blocks his way, Ansen frowns and looks up to the beast. He then turns to Wind.

    "Would you like to try it on the other side? Maybe you'll have more luck. If not than I guess we'll just have to fight our way past the beast and that is something I'd really prefer to avoid."

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    [OOC]How does the enviroment look? How much space around the golem, how wide is this corridor?[/OOC]
    Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.
    This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here.
    "There will come a day so dark you will pray for death. On that day your prayers will be answered."
    Book of shadows, book of night, wake the beast and banish light.

  8. - Top - End - #158
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    ForzaFiori's Avatar

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    Default Re: Deathtrap

    ah. in that case, could you please let me know how much time passes as i'm standing in the standoff? I'd like to keep up with my healing.
    Avatar by Lycunadari

    Go Tigers!

  9. - Top - End - #159
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    Diarmuid's Avatar

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    Default Re: Deathtrap

    Phynder

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    So, does the lycan come back out through the door within 2 rounds? If not, my action involved moving far away from that area starting in the third round after closing the door to a spot of relative quiet to begin applying my healing wand.

    Or are you saying the Lycan ended up exactly where I did after fleeing the scene? If so, how long has it been and how wounded does the Lycan look?


  10. - Top - End - #160
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    boomwolf's Avatar

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    Default Re: Deathtrap

    Phynder
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    He went in 2 round after you, seems like he jest followed you or something. and he seems pretty damn scratched up.


    Ulfgar-currently 1 round of waiting. not more, not less.

    All-well, time for next round, ulfgar is still waiting (right?) shadow-dragon responded, Ansen responded.
    Cael and Phynder need to post what they do this round. (we all got synced up and I don't want to screw it if possible.)

    Mordokai
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    Rather narrow passage, 10 ft. across. the golem takes up about 6 ft. of it at any moment, blocking it rather well.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  11. - Top - End - #161
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    EvilClericGuy

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    Default Re: Deathtrap

    Cael

    ((Sorry for the delay, had the post written up, but forgot to post it.))

    Cale finishes his spell and 3 ferocious bears appear, positioned as b est as possible so they are able to attack to their fullest. "Keep it up Broddie!" he turns to fire creature. "Maybe fire stops their growth like normal hydras?" Cael then begins to cast a new spell, once finished the 3 bears grow in size and begin attacking the hydras.

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    Casting animal growth defensively. Concentration DC 20: (1d20+18)[28]

    Broddie power attacking for 3, on the now growing head if possible:
    Attack 1: (1d20+15)[33]
    Damage: (3d6+22)[29]
    Attack 2: (1d20+10)[17]
    Damage: (3d6+22)[28]
    In case of crit:
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    Confirm 1: (1d20+15)[27]
    Damage:
    (3d6+22)[37]
    (3d6+22)[35]
    Confirm 2: (1d20+10)[19]
    Damage:
    (3d6+22)[29]
    (3d6+22)[31]


    Bears Full attacking if possible, if not just claw. (I'm assuming I didn't roll a 1 on the concentration check):

    Bear1:
    Claw1: (1d20+14)[32] (+4 from growth str, -1 from growth size)
    Damage: (2d6+12)[18] (+4 from str, 1d8 ->2d6 from size)
    Claw2: (1d20+14)[21] (+4 from growth str, -1 from growth size)
    Damage: (2d6+12)[17] (+4 from str, 1d8 ->2d6 from size)
    Bite: (1d20+9)[28] (+4 from growth str, -1 from growth size)
    Damage: (3d6+6)[18] (+2 from str, 2d6 ->3d6 from size)
    in case of crit:
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    Claw1: (1d20+14)[23] (+4 from growth str, -1 from growth size)
    Damage: (2d6+12)[21] (+4 from str, 1d8 ->2d6 from size)
    Claw2: (1d20+14)[30] (+4 from growth str, -1 from growth size)
    Damage: (2d6+12)[18] (+4 from str, 1d8 ->2d6 from size)
    Bite: (1d20+9)[11] (+4 from growth str, -1 from growth size)
    Damage: (3d6+6)[15] (+2 from str, 2d6 ->3d6 from size)


    Bear2:
    Claw1: (1d20+14)[29] (+4 from growth str, -1 from growth size)
    Damage: (2d6+12)[22] (+4 from str, 1d8 ->2d6 from size)
    Claw2: (1d20+14)[18] (+4 from growth str, -1 from growth size)
    Damage: (2d6+12)[16] (+4 from str, 1d8 ->2d6 from size)
    Bite: (1d20+9)[16] (+4 from growth str, -1 from growth size)
    Damage: (3d6+6)[20] (+2 from str, 2d6 ->3d6 from size)
    in case of crit:
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    Claw1: (1d20+14)[34] (+4 from growth str, -1 from growth size)
    Damage: (2d6+12)[22] (+4 from str, 1d8 ->2d6 from size)
    Claw2: (1d20+14)[25] (+4 from growth str, -1 from growth size)
    Damage: (2d6+12)[14] (+4 from str, 1d8 ->2d6 from size)
    Bite: (1d20+9)[10] (+4 from growth str, -1 from growth size)
    Damage: (3d6+6)[20] (+2 from str, 2d6 ->3d6 from size)


    Bear3:
    Claw1: (1d20+14)[30] (+4 from growth str, -1 from growth size)
    Damage: (2d6+12)[19] (+4 from str, 1d8 ->2d6 from size)
    Claw2: (1d20+14)[28] (+4 from growth str, -1 from growth size)
    Damage: (2d6+12)[21] (+4 from str, 1d8 ->2d6 from size)
    Bite: (1d20+9)[27] (+4 from growth str, -1 from growth size)
    Damage: (3d6+6)[11] (+2 from str, 2d6 ->3d6 from size)
    in case of crit:
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    Claw1: (1d20+14)[20] (+4 from growth str, -1 from growth size)
    Damage: (2d6+12)[23] (+4 from str, 1d8 ->2d6 from size)
    Claw2: (1d20+14)[33] (+4 from growth str, -1 from growth size)
    Damage: (2d6+12)[20] (+4 from str, 1d8 ->2d6 from size)
    Bite: (1d20+9)[10] (+4 from growth str, -1 from growth size)
    Damage: (3d6+6)[14] (+2 from str, 2d6 ->3d6 from size)


    Stats:
    Cael: AC: 28, HP: 110+4 temp from +6 con.
    Broddie: AC: 36, HP: 154 +8 temp from +6 con.
    Bears: AC: 15 (+2 nat from growth. -2 size/dex from growth) HP: 63, 63, 63 (+12 from growth). DR 10/magic and +4 to all saves also from growth.

  12. - Top - End - #162
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Deathtrap

    ((Forgot))

    making knowledge (arcana?) check on the clockwork hydra: (1d20+17)[28]

  13. - Top - End - #163
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    Default Re: Deathtrap

    Ulfgar continues to wait, though he glances around the area they are in, looking for ways out if needed.
    Avatar by Lycunadari

    Go Tigers!

  14. - Top - End - #164
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    King_of_GRiffins's Avatar

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    Default Re: Deathtrap

    Shadow Dragon

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    A tad impatient at waiting for a response to gather up another third of his escape, the dragon snarls. "I'll say again; Go open up that cage, now."

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    Bump!


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    Quote Originally Posted by erikun View Post
    Aww, a griffin! Cute!
    Quote Originally Posted by Collin152 View Post
    Heyheyheyheyheyhey.
    If griffin-hugs are going around, I want in on them!
    Avery: What are you, some kind of grammar nazi?
    Millie: Yep. I've just invaded Grammar Czechoslovakia and duped Grammar Neville Chamberlain, and now it's off to Grammar Poland and Grammar World Conquest!!
    Owner of adorable Wayriltar

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