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  1. - Top - End - #61
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Erro

    "Weren't you listening? He said he wasn't time, just an avatar."

  2. - Top - End - #62
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    Bemused by the test comment, Ning speaks up, "If you can't pass tests, then either you didn't learn the material, or the teacher is poor."

    Ning watches with amusement as the one standing in the middle of the empty doorway acts like he's opening-or trying to open-its nonexistent door. "I wonder which is is," he says sarcastically.

  3. - Top - End - #63
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Amatae

    I've heard stories of people who have had run-ins with avatars of nigh-powerful beings," Amatae offers as she takes a better look at those stuck there wtih her. "Those stories don't usually have happy endings."
    Poet Laureate of House Kato

    I have Ink to thank for my great avatar. Thanks!

    "It's kind of fun to do the impossible."
    -Walt Disney

  4. - Top - End - #64
    Dwarf in the Playground
     
    Roland Deschain's Avatar

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    furious Re: The Wizard's Pawns (IC)

    looking up from the sheep "GADZOOKS LOOK AT THE TIME" so i go with you or be devoured by acid right? sure i'll join the others!
    Sig is getting out of hand, so into the spoiler box it goes!
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    Special thanks to Fayt for the AWESOMEly complicated and cool avatar! i gave him a hypnotoad in return!

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    If we hit the Bullseye Then the rest of the dominoes will fall like a house of cards...checkmate


  5. - Top - End - #65
    Troll in the Playground
     
    JeminiZero's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Jaegar


    "I would think that what just transpired in the giant stomach counts more as a get-out than a run-in. However, I suspect we may be having a few run-ins with Asmodeus if we get out of here."


    Jaegar carefully examines the chamber and the passage beyond the doorway for anything of note.

    Search take 10: +7 mod = 17

    Spot take 10: +5 mod = 15
    Last edited by JeminiZero; 2008-01-13 at 07:55 PM.

  6. - Top - End - #66
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Erro

    Slipping back into his normal, more comfortable changeling form, Erro proffers

    "Well, as an archfiend, he probably has more important things to do than to mess around with little old us. But we might want to beware of strangers bearing gifts."

    Looking around at the "pieces" he's been dumped with, asking

    "So, anyone think we might want to get out of this room soon?"

  7. - Top - End - #67
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    Ning stays rooted firmly in place for a moment, examining everything.

    Spot - (1d20+5)[21]
    Listen - (1d20+5)[20]
    Search - (1d20+1)[5]
    Sense Motive on the place and anything relatively suspicious - (1d20+5)[7]

    ((Anyone know the Sense Motive DC on rock?))

    [edit] Responding to Erro, "I wouldn't be too sure," Ning says. He realized too late that he may have said too much.
    Last edited by NoDot; 2008-01-13 at 08:14 PM.

  8. - Top - End - #68
    Dwarf in the Playground
     
    Roland Deschain's Avatar

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    furious Re: The Wizard's Pawns (IC)

    (after popping in amongst the rest of the party)
    "well we are probably going to have to kill whatever is around that corner as a test or something." (casts true strike on self and rolls up sleeves) "lets get to gettin"

    spot (1d20)[2]
    listen (1d20)[12]

    Olaf then begins walking towards the doorway/corner
    Sig is getting out of hand, so into the spoiler box it goes!
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    Special thanks to Fayt for the AWESOMEly complicated and cool avatar! i gave him a hypnotoad in return!

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    If we hit the Bullseye Then the rest of the dominoes will fall like a house of cards...checkmate


  9. - Top - End - #69
    Ogre in the Playground
     
    BizzaroStormy's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Garrus

    Garrus walks through the doorway and around the corner.

    Seriously, why couldn't I just stay at the tavern...
    The Swallowfield Children - Stredexon Intwisca

  10. - Top - End - #70
    Bugbear in the Playground
     
    FlyMolo's Avatar

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    Default Re: The Wizard's Pawns (IC)

    It's an utterly unremarkable stone room, completely empty and completely circular. Repeated searches turn up nothing unusual. It seems to be a completely ordinary stone room.

    [memnarch]
    Spoiler
    Show
    You see a powerful aura coming out of the wall behind you.


    As Garrus crosses over into the corridor, everyone hears a faint ticking, very faintly.

    [Garrus]
    Spoiler
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    As you turn the corner, you see a fairly spacious plain stone room, completely unadorned. In one corner, there's about a dozen kobolds sitting around a table, playing cards. They look up as you come in, and go back to their game. Against one wall, there's a large ornate doorway that looks really heavy. (It looks heavy because it juts forward from the wall surrounding it, has hinges as big around as your torso, and seems to be made of solid lead.)
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  11. - Top - End - #71
    Ogre in the Playground
     
    BizzaroStormy's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Garrus casually approches the table. "<Mind if I join in?>"

    < > = Draconic
    The Swallowfield Children - Stredexon Intwisca

  12. - Top - End - #72
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    Deciding that they were unlikely to find anything else unusual in the place, Ning proceeds down the tunnel.

  13. - Top - End - #73
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Memnarch
    hears the draconic and calls down the tunnel "don't try to annoy whatever is in there Garrus." in common, as he understands draconic as well.


    touches the wall with the aura and makes a listen check to try to find the source of the sound. "listen" - (1d20+9)[23]


    Spoiler
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    that kind of listen check is ok right?


    +9 because of; +3 bat familiar, +2 familiar within arms reach, +2 elf, and +2 wis mod
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  14. - Top - End - #74
    Dwarf in the Playground
     
    Roland Deschain's Avatar

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    Default Re: The Wizard's Pawns (IC)

    "so hey whats in there?" Olaf asks as he steps around the corner. He then observes what garrus sees and walks to the table. Not familiar with draconic he says: "Hey, do you understand common?"
    Sig is getting out of hand, so into the spoiler box it goes!
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    Special thanks to Fayt for the AWESOMEly complicated and cool avatar! i gave him a hypnotoad in return!

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    If we hit the Bullseye Then the rest of the dominoes will fall like a house of cards...checkmate


  15. - Top - End - #75
    Troll in the Playground
     
    JeminiZero's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Jaegar

    The hunter's ears prick,"Where's that ticking noise coming from?"

    Listen check: (1d20)[1] +1 wis bonus

  16. - Top - End - #76
    Ogre in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Nasim

    "Well, an empty room is an improvement. Though the decor is a bit dreary. Do you suppose Al will come around soon to explain this 'game' of his? And more importantly, the stakes?"


    Spoiler
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    Taking 20 on Search and Listen checks. 22 and 20 repectively.


    "Garrus is speaking to something (I hope), and something starts ticking. That worry anyone else?"

    Nasim follows Ning and Olaf after Garrus, after giving Memnarch a quizzical look.

  17. - Top - End - #77
    Orc in the Playground
     
    DruidGuy

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    Default Re: The Wizard's Pawns (IC)

    Strong arm
    Strong arm puts on a concerned face when he hears the clicking noice. He looks around at the rest of the group. "Ticking sound bad. We follow?" Before anyone actually answers Strong arm begins to walk towards the door. Hmmm... I wonder what this clicking noice could be. It sounds maybe like a language. I wonder how reliable this group is going to be. Don't know if I'm a big fan of the changeling. Focus Strong arm. Put your dumbfounded face back on. The tall, bald half-orc ***** his head as he walks and begins to stare off into pace as if everything around him confused him.
    Last edited by PocketRocket; 2008-01-14 at 12:10 PM.

  18. - Top - End - #78
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Amatae

    "I'm no expert, but ticking usually doesn't bode anything good," Amatae says as she follows the group down the corridor.
    Poet Laureate of House Kato

    I have Ink to thank for my great avatar. Thanks!

    "It's kind of fun to do the impossible."
    -Walt Disney

  19. - Top - End - #79
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Erro

    "We're in agreement there, methinks."
    spouts out Erro as he follows Amatae.

  20. - Top - End - #80
    Bugbear in the Playground
     
    FlyMolo's Avatar

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    Default Re: The Wizard's Pawns (IC)

    [memnarch]
    Spoiler
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    The wall directly behind you(well, in front of you, now) is providing the ticking noise, and is also the source of the aura. Concentrating, you detect that it's a powerful conjuration aura.


    [MammonAzrael]
    Spoiler
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    Poking around the room, carefully examining everything, you determine that the only way out of the room is back the way you came, or through the enormously heavy door. Looking closely, you see 20 handprints, scattered across the door. Most of them are handprints, but some seem to be sized for elves, while others are more exotic.

    The ticking is still coming from the room you just left.


    The kobolds seem supremely disinterested, and the leader eventually stands up, sighs, and puts his cards down. He says in perfect Common: "Look. You aren't the first set of warriors for The Wizard to come through here. You won't be the last. The door to the next room is right there. Go on and open it. And if you're really hung up about "defeating the guardian" or whatever the fashion is these days, here you go." The kobold rolls his eyes and declares in a bored tone of voice. "I hereby surrender. Go on through." He sits down, picks up his cards and continues playing. As an afterthought, he adds "No. You can't play. You're supposed to 'prove your worth', right? Now go do it. I'll give you a big hint: Look that way." He points to the huge door at one end of the room.

    Look! A map!
    Spoiler
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    If you're suddenly ready for combat, keep in mind I've been slaving away at the underlying grid for ages, and want to show it off. Don't panic.
    Last edited by FlyMolo; 2008-01-14 at 08:47 PM.
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  21. - Top - End - #81
    Troll in the Playground
     
    JeminiZero's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Jaegar

    After listeining to the kobold leader's small speech, Jaegar walks over the massive door (G14) and examines it.

    Search take 10: +7 mod = 17

    Spot take 10: +5 mod = 15
    Last edited by JeminiZero; 2008-01-14 at 10:16 PM.

  22. - Top - End - #82
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Calls out what he has found. "This wall is the source of the ticking noice. It also has a powerful conjuration aura, so it might be best to step a little ways away from the wall incase something else comes through it."

    Moves to 11,V and asks the kobold leader, "Is there anything else we could know? Like is that door going to let a monster or monsters loose in here?"

    Spoiler
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    common. Fly said
    ... He says in perfect Common: "Look. You aren't the first set of warriors for The Wizard...
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  23. - Top - End - #83
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Amatae

    ((move to Y9))

    "Well beating them was easy enough," Amatae said sarcastically as she moves into the room. "So, what? You get paid to play cards all day? Sure beats some iron mine somewhere I suppose."
    Poet Laureate of House Kato

    I have Ink to thank for my great avatar. Thanks!

    "It's kind of fun to do the impossible."
    -Walt Disney

  24. - Top - End - #84
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    Ning decides to follow the warning and get farther away. He makes his way over to the odd door.

  25. - Top - End - #85
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Memnarch

    says "Amatae, things aren't usually as easy as they look. There's probably something we aren't getting here."
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  26. - Top - End - #86
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Amatae

    "Oh, don't worry, I get that," she reassures with a smile as she moves further into the room. "But considering we were all almost extraplanar gak a little bit ago, I think we're entitled to be a little giddy. These things don't happen every day... at least not to me."
    Poet Laureate of House Kato

    I have Ink to thank for my great avatar. Thanks!

    "It's kind of fun to do the impossible."
    -Walt Disney

  27. - Top - End - #87
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    Getting pulled into an planar stomach is nothing-I've seen weirder. That avatar of Time, on the other hand...

  28. - Top - End - #88
    Troll in the Playground
     
    JeminiZero's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Jaegar

    Jaegar listened quietly to the conversation between the Memnarch and Amatae before speaking, "Still, I would advise some caution. The Kobold did say there were many others who went through this way which implies that many recruits didn't make the cut, and more had to be found."

  29. - Top - End - #89
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    "In that case, let us make it through."


    And with that, Ning made his way over to the door, searched for a set of human hands, and placed his hands in them.

  30. - Top - End - #90
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Amatae

    Curiosity getting the better of her, Amate follows Ning, although not too closely.

    Spoiler
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    Listen and spot checks, just for fun:Listen [roll]1d20+4[roll]
    Spot: (1d20+4)[21]
    Poet Laureate of House Kato

    I have Ink to thank for my great avatar. Thanks!

    "It's kind of fun to do the impossible."
    -Walt Disney

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