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  1. - Top - End - #211
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Amatae

    Grimicing as Garrus comes down after his abortive attempt. "I guess we're not just flying our way out of this," Amatae mummers aloud as she breaks open one of the tiles to heal her wounds and then stashes the other in her pack, wrapped in a bit of cloth.

    Spoiler
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    I'm at 6/10. Use CLW (1d8+1)[9] tile
    Poet Laureate of House Kato

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    "It's kind of fun to do the impossible."
    -Walt Disney

  2. - Top - End - #212
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Memnarch

    "Maybe we are suppost to jump across like in the game draughts?"
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  3. - Top - End - #213
    Orc in the Playground
     
    DruidGuy

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    Default Re: The Wizard's Pawns (IC)

    "Hmmm... maybe big barbarian should just charge across and see what happen."

    Strong Arm smiles at Ning, hoping he might actually do it.

  4. - Top - End - #214
    Ogre in the Playground
     
    BizzaroStormy's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Realizing flight will not work, Garrus tucks his wings underneath his cloak and attempts to walk to space V13
    The Swallowfield Children - Stredexon Intwisca

  5. - Top - End - #215
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    "I am a Berserker; what are you looking at me for?"

  6. - Top - End - #216
    Troll in the Playground
     
    JeminiZero's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Jaegar

    Following the Orc Monk's lead, Jaegar also smiles at Ning, "Well, you are the hardest to kill among us all, so reason dictates you have the best chance of surviving if anything does happen."

    Gesturing at the Kobold charging from behind, "Nassim, could you break his weapon?"

    Spoiler
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    Status
    HP: 7/10

    OOC: Ning is the only one with fast healing. And I could still use some cure minor wounds. Also, how big is the Aperture, if its big enough to let the Kobold through, I imagine we could fit through it as well, and grab Kobold corpses to use as Trap bait.
    Last edited by JeminiZero; 2008-01-25 at 12:22 AM.

  7. - Top - End - #217
    Ogre in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Nasim

    "Hmm?"
    Nasim looks up distractedly from the runes on the nearest floor tile. "Oh. Yeah, no problem."

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    Baleful Utterance on the kobolds weapon once it's within 25'. DC 15 will and fort save.

  8. - Top - End - #218
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Erro

    "This does not bode well."


    Thinking about it for a moment, he continues

    "But it may be different than our previous encounter - a puzzle of the mind, not the body.

    Be prepared for trouble, hmmm?"


    and takes a step forwards ((Towards the pedestal)).

  9. - Top - End - #219
    Bugbear in the Playground
     
    FlyMolo's Avatar

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    Default Re: The Wizard's Pawns (IC)

    "koboldwill" - (1d20)[20]DC 15 to keep greatsword
    "koboldFort" - (1d20+2)[3]DC 15 to avoid being stunned.

    The door is wide enough to admit a kobold, but when you try and walk through it, it resists you softly. You're pretty much stuck.

    You estimate the kobold will reach you in one round. Two if he goes back for a weapon, three if he's stunned. Edit: You have one round. The kobold grasps his weapon firmly as it bucks and attempts to transform into something terrible, but it remains in its form.

    Shouldering his way past Nasim, Garrus steps out onto the tiled floor. Both Garrus and Erro pause, waiting for the...whatever. Nothing happens, to the naked eye.

    [memnarch]
    Spoiler
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    Assuming you still have detect magic up, which you probably do, you sense a vast and powerful flicker of magic, too fast to pinpoint or identify


    Map
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    Last edited by FlyMolo; 2008-01-25 at 05:42 PM.
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  10. - Top - End - #220
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Erro

    "Well, that was disappointing. But maybe..."


    Trailing off, Erro steps to the right, onto an alternately colored tile, to test alternate colors ((Move to W11)).

    ((I have detect magic up still - 6 rounds, I think))
    Last edited by Meloku; 2008-01-25 at 06:00 PM.

  11. - Top - End - #221
    Troll in the Playground
     
    JeminiZero's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Jaegar

    The hunter frowned, "Dang, that could have gone better."

    "Well Elf Maiden and Gentlemen, it would seem we are caught between a potentially dangerous magical trap and more angry Kobolds. I would recommend the melee types hold the Kobolds off at this aperture, while the arcane types figure out the Chessboard. Once the arcane types have it nailed down, the rest of us can cross quickly and get to the pedestral, which seems to be the objective here. The alternative is that while we are caught with our pants down in the middle of a magical trap, the room will get flooded with angry Kobolds trying to kill us. I say 'tis better to hold them at this choke point until we know how we can quickly get out."

    Spoiler
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    Status
    HP: 7/10

    OOC: Time for some Tactics! The Kobold will enter on square Y13, possibly on a charge. Ning should go to X13 to soak damage (since he IS the only one with fast healing). Strong Arm and Amatae should try and get to Y12 and Y14 so that our 2 heaviest hitters get flanking bonuses. Jaegar and Talon should occupy X14 and X12, so Talon can heal Ning in an emergency.

    Last edited by JeminiZero; 2008-01-25 at 06:38 PM.

  12. - Top - End - #222
    Orc in the Playground
     
    DruidGuy

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    Default Re: The Wizard's Pawns (IC)

    Strong Arm pushes his way to Y12, waiting for any kobolds to come his way. "Hey barbarian, you stand in doorway. Take most damage. It be good plan."

    Hmmm... I think this kobold is charging. He should be able to hit Ning. I assume he can take it though. Hmmm...

  13. - Top - End - #223
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    ((Did any of you notice that Ning is 15 years old?))

  14. - Top - End - #224
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Memnarch

    Says "If this is a draughts board then we should probably try to stay on the black squares because it is illegal to move on the red ones"

    Making sure to stay on black, he moves to V 9 and defends self (+4 temp AC yadda yadda...)


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    movement is "X10, X9, W8, V9" total movement equals ~25ft
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  15. - Top - End - #225
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Amatae

    "That sounds like a good plan to me," Amatae says although it's a little ambiguous to whom she's actually speaking, and tentatively moves into one of the black squares.

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    Full defensive action, moves into W12
    Poet Laureate of House Kato

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    "It's kind of fun to do the impossible."
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  16. - Top - End - #226
    Ogre in the Playground
     
    BizzaroStormy's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Garrus kneels down and aims a blast at the kobold's head.

    Ready action eldritch blast when the kobold comes into range.

    Attack (1d20+3)[16]
    Damage (1d6)[1]
    Last edited by BizzaroStormy; 2008-01-25 at 08:49 PM.
    The Swallowfield Children - Stredexon Intwisca

  17. - Top - End - #227
    Ogre in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Nasim

    "Gah, pain in the ass..."
    Nasim attempts to destroy the weapon again, and then moves to the side of the portal.

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    I use Baleful Utterance on the great sword (DC 15 Will/Fort) and then move to Y-12 (it isn't combat, so I can easily share the space)

    ((NoDot, not only is 15 a perfectly acceptable adventuring age, seeing as how D&D is a medieval setting, but we just got eaten by a giant planar stomach. I don't think anyone really cares how old you are or appear to be. You work a a meatshield, and that's all we care about right now.))

  18. - Top - End - #228
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: The Wizard's Pawns (IC)

    Talon

    Talon will moves to heal Jaegar and then sets up as part of the reception party for the incoming kobolds, though he keeps and eye on those moving out to the squares incase they might need help.

    Spoiler
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    Sorry it has been so long. Cast 2 cure minors on Jaegar and alternating focus between both groups.
    Spells Cast: 2-0 lvl and 1-1st lvl

    OOC: Ning how are you going to complain about being too young when your character also claims to have had an encounter with Asmodeus...you can't have it both ways
    Last edited by bchilders; 2008-01-26 at 04:06 PM.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  19. - Top - End - #229
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Making sure to stay on black, he moves to R 11 and defends self (+4 temp AC)

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    movement U10, T11, S10, R11

    What I will do unless something bizarr happening to the floor.
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  20. - Top - End - #230
    Bugbear in the Playground
     
    FlyMolo's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Initative counts:
    Garrus(27)->Amatae(23)->Erro(23)->Olaf(19)->Memnarch(16)->Ning(15)->Talon(14)->Jaegar(12)->Strong Arm(11) ->Nasim(4)->Kobold(0)

    Garrus, kneeling on the chessboard, snipes at the kobold as he bursts through the door, tagging him.

    Amatae cautiously steps onto the tiles, ready for anything.

    Erro steps cautiously to one side.

    Olaf just stands there, and ponders this new development.

    Memnarch steps carefully across the tiles.

    Ning joins Olaf in quiet contemplation.

    Talon heals Jaegar ("Talos: Cure minor wounds!" *FOOM*) , then moves to X12, displacing Strong Arm, who displaces Ning.

    Jaegar's wounds knit together, and he readies his weapon.

    Strong Arm stands in his allotted place, ready to lay down the smack.

    Nasim tries to shatter the kobold's weapon one last time, but finds his access to the portal obstructed by the massed ranks of his compatriots.
    "willsave" - (1d20)[8]DC15
    "fortsave" - (1d20+2)[17]DC15
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  21. - Top - End - #231
    Bugbear in the Playground
     
    FlyMolo's Avatar

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    Default Re: The Wizard's Pawns (IC)

    The kobold rushes in to try and slash you all up, but his greatsword comes to pieces in his hands. Angrily, he tries to bullrush Nasim, (provoking no AoOs), but bounces off, leaving him in a circle of hostile people. Another kobold comes around the corner, but this one wields a spiked chain. He bounds towards you.

    "str checkKobold" - (1d20-2)[1]
    "str checkNasim" - (1d20-1)[19]

    Memnarch, Amatae, and Garrus all blink out of existence, only to blink right back in again. Memnarch flickers a few squares to the northeast, Amatae travels even farther in the same direction, and Garrus ends up in a totally different direction still. Erro remains in the same place.

    Spoiler
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    ((Secret Dm Rolls! Don't look))(Even if you did, they'd be mostly meaningless.)
    Spoiler
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    [vroll]4d8[/vroll]
    [vroll]4d6[/vroll]
    (4d8)[2][2][6][8](18)
    (4d6)[2][5][2][6](15)
    Last edited by FlyMolo; 2008-01-28 at 07:26 PM.
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  22. - Top - End - #232
    Dwarf in the Playground
     
    Roland Deschain's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Olaf takes a double move action to M10
    Sig is getting out of hand, so into the spoiler box it goes!
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    Special thanks to Fayt for the AWESOMEly complicated and cool avatar! i gave him a hypnotoad in return!

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    If we hit the Bullseye Then the rest of the dominoes will fall like a house of cards...checkmate


  23. - Top - End - #233
    Troll in the Playground
     
    JeminiZero's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Jaegar

    Jaegar glimpses at the situation behind, "The Black squares seem to have teleport triggers, try staying to the Red squares." He takes a swing at the Kobold before him.

    Spoiler
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    Status
    HP: 9/10

    Attack roll: (1d20+3)[16]
    Shortsword damage roll: (1d6+1)[4]


  24. - Top - End - #234
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Amatae looks around in bewilderment, noting that Erro is now on a red square. "Maybe it's not droughts after all," She hops up and down for a second on her new square and if it seems stable she springs lightly on her feet and lands two black squares away (in P16)

    Spoiler
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    it's probably not necessary, but here's a jump check just in case (1d20+4)[17]
    If that goes *really* badly, here's the tumble check to get out of it (1d20+6)[26]
    Poet Laureate of House Kato

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    "It's kind of fun to do the impossible."
    -Walt Disney

  25. - Top - End - #235
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Memnarch

    Ponders aloud "Maybe the black squares blink people/things around and the red ones are normal..."

    Moves to P 11 and defends self (+4 AC) by zigzagging up on the black squares. (or trys to)
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  26. - Top - End - #236
    Ogre in the Playground
     
    BizzaroStormy's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Garrus ignores the kobold for now and moves into C7 (2 move actions)
    The Swallowfield Children - Stredexon Intwisca

  27. - Top - End - #237
    Ogre in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Nasim
    HP - 6/8
    AC - 15
    Int - 4 ((can't wait for my new Int roll ))

    Nasim backs away from the kobold that just got knocked off it's feet, onto the checkerboard. He then blasts apart the chain wielded by the newest little threat.

    Spoiler
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    Nasim takes a 5' step onto W-13 and uses Baleful Utterance on the kobold's Spiked Chain (DC 15 Fort/Will). If it isn't within range yet, then he uses Eldritch Blast on the kobold that just bull rushed him(and I'll change the above to represent this).

    Ranged Touch Attack - (1d20+4)[14]
    EB damage - (1d6+1)[5]

  28. - Top - End - #238
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Erro

    "Hmmm..."


    Thinking for a moment

    "But I was on a black square moments ago, wasn't I?"

    Moving off of his red square into a more forwards black one ((Double move to O12, using diagonals to stay on black squares))
    Last edited by Meloku; 2008-01-29 at 08:04 AM. Reason: Clarifying movement is fun, kids!

  29. - Top - End - #239
    Orc in the Playground
     
    DruidGuy

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    Default Re: The Wizard's Pawns (IC)

    Strong Arm

    Strong Arm laughs at the puny attempts that the small kobold made at bull rushing Nasim. He then kicks the kobold in the face, followed by a massive stomp downwards into his nose.

    Spoiler
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    Attack 1:(1d20+3)[11]
    Attack 2:(1d20+3)[6]

    Damage 1:(1d6+4)[9]
    Damage 2:(1d6+4)[9]

  30. - Top - End - #240
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    Ning takes a 5 ft. step into X-15. Hurrying would be best.

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