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Thread: Inkscape Aid Thread
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2008-01-21, 04:57 AM (ISO 8601)
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- Aug 2007
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- Dorset, England
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Inkscape Aid Thread
Hi and welcome to my Inkscape aid thread.
I've been seeing lots of Inkscape threads around and thought it would be a good idea to create one main one to ask questions.
To start it all off:
How do you do eyes, I've had a go, but they turned out wrong.I'm technically but I refuse to admit it!QuotesI'm an Artist!, If you want an Avatar just PM me your specifics - Avatar by Me!
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2008-01-21, 05:10 AM (ISO 8601)
- Join Date
- Apr 2007
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- Darlington, Co. Durham
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Re: Inkscape Aid Thread
The eye furthest away from the viewer is a perfect or near-perfect circle, whilst the eye closest to the viewer is an oval whose pointed sides are arranged vertically. Both are coloured black, with black lines if necessary, to achieve the full thickness.
It's the same with facing shots, so you can probably find one of those and use it as a model. They tend to be bigger than most frames too, so you get a closer look.Last edited by Lyinginbedmon; 2008-01-21 at 05:17 AM.
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2008-01-21, 10:45 AM (ISO 8601)
- Join Date
- Feb 2007
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- England
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Re: Inkscape Aid Thread
I personaly use 4x4 an 4x6 for my sizes, I think.
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2008-01-21, 12:11 PM (ISO 8601)
- Join Date
- Apr 2005
Re: Inkscape Aid Thread
I use 3x5 and 2x6. If that helps.
(My heads are either 44x44 or 42x42)
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2008-01-21, 03:24 PM (ISO 8601)
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- Jun 2007
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Re: Inkscape Aid Thread
how do you do robes like the way lyinginbedmon does it. and can ya rate me first real decent try and oots style?
Avatar by Crimmy
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2008-01-21, 03:33 PM (ISO 8601)
- Join Date
- Sep 2007
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- London, UK
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Re: Inkscape Aid Thread
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2008-01-21, 03:41 PM (ISO 8601)
- Join Date
- Apr 2005
Re: Inkscape Aid Thread
1. Umm...just draw the body, then draw one arm on a layer below the body and one arm above. Shouldn't be too difficult, I don't think.
2. Several things.
-thicker body
-shorter body
-bigger shoes
-all the lines should have the same thickness
-make the arms more curved instead of straight
-is the thing on his head a bandanna? If so, put a little knot thing behind him.
But yeah, it's pretty good.
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2008-01-21, 03:48 PM (ISO 8601)
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- Sep 2007
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- London, UK
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Re: Inkscape Aid Thread
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2008-01-21, 04:01 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- California (GMT -8)
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Re: Inkscape Aid Thread
For the eyes I do 4x7 and one pixel away I do 4x9.
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2008-01-21, 04:08 PM (ISO 8601)
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- Oct 2006
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- Revolving around Uranus
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2008-01-21, 08:49 PM (ISO 8601)
- Join Date
- Jun 2007
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Re: Inkscape Aid Thread
what is a good way to set a standard size for a human in a comic sized drawing?
Last edited by DoomITP; 2008-01-21 at 08:50 PM.
Avatar by Crimmy
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2008-01-21, 08:56 PM (ISO 8601)
- Join Date
- Apr 2005
Re: Inkscape Aid Thread
I never said I thought it was bad. I said it was actually quite good. That doesn't mean there isn't room for improvement, though.
As for your last question, Megadoomer...I'm sure I quite understand what you're asking.
You just draw a human and use that as a baseline to establish the 'standard size.'
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2008-01-21, 10:04 PM (ISO 8601)
- Join Date
- Dec 2007
Re: Inkscape Aid Thread
Could someone do a walkthru of how to divide a standard inkscape page into panels?