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Thread: A Balancing Act

  1. - Top - End - #331
    Titan in the Playground
     
    lord_khaine's Avatar

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    Default Re: A Balancing Act

    wouldnt it be a better idea to fire the lazor before the monsters goes away?
    thnx to Starwoof for the fine avatar

  2. - Top - End - #332
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    Rachel Lorelei's Avatar

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    Default Re: A Balancing Act

    Quote Originally Posted by lord_khaine View Post
    wouldnt it be a better idea to fire the lazor before the monsters goes away?
    Yes, that'd be lovely if I got another turn before they did. I can't fire it during the Time Stop, so I cast it during the Time Stop, then my turn ends.

  3. - Top - End - #333
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    Talic's Avatar

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    Default Re: A Balancing Act

    Amended action: Solo didn't MM. Wraith4 at -75.

    Monster's Actions:

    Any players with SR, roll applicable SR for any attacks required.
    • Crawler: Quickened Cone of Cold. Solo and Torc, make DC 19 reflex saves (Solo, +2 to save due to cover from Wall of force). Damage: (15d6)[56]. Melee touch againt Grag: (1d20+29)[46]. If hit, Will save (DC 21). No movement listed. (Concealment miss for Touch: (1d100)[54] 1-20 misses)
    • Walker2: Quickened Unholy Blight. Solo, Torc, and Grag, Will saves for half (DC18). Damage (5d8)[19]. Move to (16/17, 34/35). Melee Touch attack vs. Torc. (1d20+24)[28]. If hit, make Will save (DC 21) (SR Applies). (Concealment miss for Touch: (1d100)[64] 1-20 misses)
    • Wraith 4: Move to (12/13, 33/34) - Grag gets an AoO. Provided alive, attack Solo, using spring attack. (1d20+18)[25]. If hit, Damage: (2D6)[4]. Fort save DC 25. If fail, Drain for: (1d8)[1]. After attack, move 10' down, into floor.
    • Wraith 5: Move to (11/12, 30/31). Attack Solo, using spring attack. (1d20+18)[37]. If hit, Damage: (2D6)[6]. Fort save DC 25. If fail, Drain for: (1d8)[3]. After attack, move 10' down, into floor.
    • Wraith 6: Move to (13/14, 33/34). Attack Solo, using spring attack. (1d20+18)[26]. If hit, Damage: (2D6)[9]. Fort save DC 25. If fail, Drain for: (1d8)[5]. After attack, move to 14/15, 33/34 and sink 10' into floor. (Solo has +4 AC from cover from this attack, as it is over 5' range)
    • Walker1: Cries.


    Monster turn concluded. Play commences, following required AoO and saves, with Gen.
    Last edited by Talic; 2008-03-04 at 09:02 AM.

  4. - Top - End - #334
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    Solo's Avatar

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    Default Re: A Balancing Act

    If I didn't MM what did I do? I remember after our discussion saying to focus all MM on the wounded wraith. If that is impossible, what did I do with that turn?

    Ref cone of cold: (1d20+9)[25]
    Will, unholy Blight: (1d20+12)[17]
    Fort: (1d20+6)[12]
    Fort: (1d20+6)[13]
    Fort: (1d20+6)[7]

    Doesn't Deathward protect against drain? if not, I'm dead from 59 damage and 9 points of constitution drain
    Last edited by Solo; 2008-03-04 at 10:15 AM.

  5. - Top - End - #335
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    Talic's Avatar

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    Default Re: A Balancing Act

    Deathward does protect.

    Dismissing a Dismissable spell is a Standard action. If you dismiss Ethereal Jaunt, you will only have a move action remaining.

  6. - Top - End - #336
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    Solo's Avatar

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    Default Re: A Balancing Act

    I thought Dismissing was a free action?

    If I did, I would have kept it up and kept buffing, but never mind. We can play it as it is if retcons aren't allowed.
    Last edited by Solo; 2008-03-04 at 11:19 AM.

  7. - Top - End - #337
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    lord_khaine's Avatar

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    Default Re: A Balancing Act

    well Sir Giacomo did point out the part about dropping a spell.

    reflex vs Cone (1d20+21)[22] gogo improved evasion
    SR vs U.blight (1d20+21)[23] vs 30
    will vs U.blight (1d20+22)[37]

    SR vs touch (1d20+21)[37] vs 30
    will vs touch (1d20+22)[23]

    edit.
    forgot SR vs Cone [roll]1d20+21[/roll]

    but annoyingly enough i rolled a natural 1 on the will save, i so fear it wont matter that much anyway.
    Last edited by lord_khaine; 2008-03-04 at 11:49 AM.
    thnx to Starwoof for the fine avatar

  8. - Top - End - #338
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    Rachel Lorelei's Avatar

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    Default Re: A Balancing Act

    Gen moves to where both the Crawler and the Walker will be hit by a diagonal Sunbeam (but not closer than absolutely necessary), and unleashes a line of shining light.

    (20d6)[62] damage, Ref save 30 for half. Failed save... doesn't destroy, I guess, unless the DM rules that it does. It seems awfully funny that the beam blinds living things but does nothing to non-light-vulnerable undead on a failed save (except the increased damage).
    Last edited by Rachel Lorelei; 2008-03-04 at 02:18 PM.

  9. - Top - End - #339
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    Talic's Avatar

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    Default Re: A Balancing Act

    For Torc:

    SR vs Cone: (1d20+21)[25] vs DC 30. It actually matters, as you nat 1'd a save.

    EDIT: 1/2 damage from cone. That's 28 Cone damage, 9 Blight damage.

    Luckily, your SR vs the touch attack passed, cause the save failed.

    I'll check what the final consensus was on what creatures were ruled to be harmed by light before making any rulings on that.
    Last edited by Talic; 2008-03-04 at 04:12 PM.

  10. - Top - End - #340
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    Solo's Avatar

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    Default Re: A Balancing Act

    And what do I do with my Schrodinger's action?

  11. - Top - End - #341
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    Default Re: A Balancing Act

    Quote Originally Posted by Solo View Post
    And what do I do with my Schrodinger's action?
    Well, since you performed an illegal action, it can't have happened. Therefore, you obviously did something else in its place. Replace away.

  12. - Top - End - #342
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    Solo's Avatar

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    Indeed. I shall....

    Let's see. The original intent was to go *poof* and pop back out to Disintegrate something in one round but since we all know that's an illegal action, I might just spend the time buffing.

    I suppose Protection from Evil would be a good idea.

  13. - Top - End - #343
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    Worira's Avatar

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    Default Re: A Balancing Act

    will, touch attack: (1d20+17)[23]
    will, blight: (1d20+17)[28]

    AoO, power attacking for 20 against flatfooted AC: (d20+18)[30]
    Miss, blink 20%: (1d100)[72]
    Miss, incorporeal 50%: (1d100)[16]
    Miss, concealment 20%: (1d100)[93]

  14. - Top - End - #344
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    Rachel Lorelei's Avatar

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    Default Re: A Balancing Act

    Can you really be rolling three different miss chances? I guess Incorporeal isn't a miss chance, it's just a chance not to be affected, and blink and concealment chances stack... still, ouch.

  15. - Top - End - #345
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    Default Re: A Balancing Act

    yeah fighting incorporal creatures in the darkness suck.

    well ill continue beating on the crawler.
    flurry of blows
    (1d20+25)[34] miss (1d100)[57]
    (1d20+25)[45] miss (1d100)[97]
    (1d20+25)[26] miss (1d100)[56]
    (1d20+20)[37] miss (1d100)[45]
    (1d20+15)[34] miss (1d100)[66]
    thnx to Starwoof for the fine avatar

  16. - Top - End - #346
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    Default Re: A Balancing Act

    Um, Talic???

  17. - Top - End - #347
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    Solo's Avatar

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    Default Re: A Balancing Act

    OOC: I propose we ice the Nightcrawler first, then either back off into the AMF and rest or move on to mop up the survivors.

  18. - Top - End - #348
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    lord_khaine's Avatar

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    Default Re: A Balancing Act

    well i allready suggestet ic that we focus on the crawler, and people are allready swinging at it, lets see how it looks after it is dead.
    thnx to Starwoof for the fine avatar

  19. - Top - End - #349
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    SwashbucklerGuy

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    Default Re: A Balancing Act

    ooc: a new thread to discuss the rules aspects etc. of this challenge has been set up here to replace the previous closed down thread.

    - Giacomo

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