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Thread: A Balancing Act

  1. - Top - End - #31
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    ZeroNumerous's Avatar

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    Default Re: A Balancing Act

    Initiative, please.

  2. - Top - End - #32
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    Default Re: A Balancing Act

    Are you sure you don't want a bit of magical protection before you go?
    Last edited by Solo; 2008-01-29 at 10:59 AM.

  3. - Top - End - #33
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    lord_khaine's Avatar

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    Default Re: A Balancing Act

    i would guess magical buffing is a bit to late now Zero has asked for initiative?
    but the question of how you want me to roll for initiative then remains.
    thnx to Starwoof for the fine avatar

  4. - Top - End - #34
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    Default Re: A Balancing Act

    Solo asked after Lord Khaine hopped into the portal, so it's not relevant unless Solo follows.

    Just roll on the boards so it's all visible and fair.

  5. - Top - End - #35
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    Default Re: A Balancing Act

    Initiative: (1d20+2)[12]

    Roll like that.

    So, who's next?, Ozymandias asks, after casting Greater Invisibility on himself.
    Last edited by Solo; 2008-01-29 at 11:03 AM.

  6. - Top - End - #36
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    Default Re: A Balancing Act

    Initiative:(1d20+3)[11]

    Gragthor stands by the portal, preparing to whump any unpleasant beasties that come through.

    (I'll ready an action to attack the first opponent that comes within range of my spiked chain. Torc and the other members of the party are not opponents.)

  7. - Top - End - #37
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    Err, assuming I have the opportunity to do so before I see something. If something comes through before I can ready an action, I'll just (full, if possible) attack it.

  8. - Top - End - #38
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    Rachel Lorelei's Avatar

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    Default Re: A Balancing Act

    Initiative: (1d20+9)[17]

  9. - Top - End - #39
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    Default Re: A Balancing Act

    initiative(1d20+7) (1d20+7)[14]
    thnx to Starwoof for the fine avatar

  10. - Top - End - #40
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    Default Re: A Balancing Act

    For the players that haven't gone through the portal:
    Spoiler
    Show

    The monk, Torc, disappears in a flash of light as he darts into the portal.


    For the players that HAVE gone through the portal:
    Spoiler
    Show

    The world around you shifts for a moment, and when everything clears, you're standing in a large room, measuring approximately 80'x80'x10'. In the center of the room, you see a large chest, fashioned out of solid steel, adorned with a pair of massive locks. The keyholes for these locks look more like stars, however, with one having 8 lines radiating out from the center, and the other having 6 lines radiating out.

    Flanking the chest, on either side, you notice a massive clay golem... Only moments after, however, you realize that some of your more supernatural powers appear to be gone... Just gone. You've encountered this phenomena rarely in the past, and realize that you seem to be standing in an area of dead magic. However, you do notice the portal behind you is still softly aglow, as is the other portal, at the far end of the room, behind the chest and the golems.

    Challenge 2: This consists of the following, according to your observations. A pair of clay golems. The portal to the next area. One of the item chests spoken about in the letter for Cilat. Room dimensions, 80x80x10. Features for this challenge: Dead magic zone.
    As an advance notice, of the 4 combat encounters in this challenge, this will be the only one in a dead magic zone/antimagic field.


    Instructions for rolling. Encase the word "roll" in brackets, much as you would for bolding text or placing a spoiler. "[]", with "roll in the middle. Then type the roll out (1D20+X, where X is your initiative modifier), then type [/roll].

    Initiative for Participants in this combat:
    Rachel - 17
    Lord Khane - 14
    Solo - 12
    Worira - 11

    OpFor - 5
    Last edited by Talic; 2008-01-30 at 02:49 AM.

  11. - Top - End - #41
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    Default Re: A Balancing Act

    Ozymandias pokes his head through.

    You alright in there?
    Last edited by Solo; 2008-01-30 at 01:40 AM.

  12. - Top - End - #42
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    Default Re: A Balancing Act

    Initiative for OpFor:

    (1D20-1)[5]

  13. - Top - End - #43
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    Default Re: A Balancing Act

    Gen doesn't go through the portal yet. Instead, he casts Air Walk on himself.

  14. - Top - End - #44
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    Default Re: A Balancing Act

    taking a quick step back though the portal, Torc yells 2 words.

    Antimagic field, Golems

    before stepping back into the portal, trying to position himself at a place where only on of the golems will have room to charge him.

    AOO provoked by the golems from the spiked chain will be used to trip them, with a +22 to hit bonus and a +11 trip bonus.
    thnx to Starwoof for the fine avatar

  15. - Top - End - #45
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    Default Re: A Balancing Act

    Ok, since my initiative was at 12, I'm going to position myself and cast a Wall of Force to separate us from the golems.

    The Wall will be positioned 10 feet in front of me (or in front of Torc, whichever one is furthest away), and stretch from wall to wall so as to cut them off from our group, and be 70 feet long, leaving a space of 5 feet between the Wall and the wall.

    This will buy us time to act or position ourselves.

    Golems in an antimagic field, you say?
    Last edited by Solo; 2008-01-30 at 08:26 AM.

  16. - Top - End - #46
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    K. Arcana on golems: (1d20+23)[32]

  17. - Top - End - #47
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    Default Re: A Balancing Act

    Quote Originally Posted by Solo View Post
    Golems in an antimagic field, you say?
    I want these motherf---ing golems off my motherf---ing antimagic field?

  18. - Top - End - #48
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    Gragthor enters the portal and moves across to the wall, putting him in position to charge a golem next turn.
    Last edited by Worira; 2008-01-30 at 01:02 PM.

  19. - Top - End - #49
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    Default Re: A Balancing Act

    For the record, Ozymandias is going to warn you about the Invisible Wall when you get to the other side.

    Wait! Don't attack them just yet! I have a plan!
    Last edited by Solo; 2008-01-30 at 01:11 PM.

  20. - Top - End - #50
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    Default Re: A Balancing Act

    Gragthor pauses.

    "Whut?"

  21. - Top - End - #51
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    Default Re: A Balancing Act

    Just watch and wait. See if you can attract them over, but don't engage them just yet. I can trap them and then we'll be free to get our stuff and move on to the next fight.

    After all, this way we get to see Luthor faster, as it may be in one of those chests.

  22. - Top - End - #52
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    Default Re: A Balancing Act

    Map. Note: The map is 200x200, which I thought it was prior to the introduced 80x80x10.
    Last edited by ZeroNumerous; 2008-01-30 at 02:06 PM.

  23. - Top - End - #53
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    Default Re: A Balancing Act

    Apparently, I'll have to diplomacy Gragthor to not attack.

    Luckily, I have charisma on my side.

    Trust me, it will be quicker this way, and you'll have more strength to use to fight other stuff.

    Diplomacy: (1d20+8)[10]

    (If it's a Bluff check I should make, it'll be at a +17 modifier)



    Edit: Epic fail.
    Last edited by Solo; 2008-01-30 at 02:30 PM.

  24. - Top - End - #54
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    "Gragthor wanna BREAK! GRAAAGH!!!"

    Gragthor charges one of the golems, swinging his chain.

    (so, when my next turn comes up, I'm charging a golem and power attacking for 16 points of BAB. Also, I rage.)

  25. - Top - End - #55
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    Meanwhile, Ozymandias sits back and sees what the Laws of the Multiverse will do to the Wall of Force he just cast.

  26. - Top - End - #56
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    Default Re: A Balancing Act

    We can go with the original 200x200, I suppose. Additional maneuvering room will only benefit the things that don't have a base move of suck. Wall of Force, stretching the length of the room, allowing five feet on either end. (Oz's action)

    Two golems in middle, flanking the chest (immediately adjacent). Portals at far ends of the room, either side.

    Generic's not entered, as of yet. The monk and Oz are positioned on the defensive side of the wall.

    Our barbarian is positioned at the edge of the wall of force, intending to charge on his next action.

    Golems have not chosen to move this turn.

    If all above statements are correct, place everyone on the map, quantify where the wall of force runs precisely, and let's begin.
    Last edited by Talic; 2008-01-31 at 12:51 AM.

  27. - Top - End - #57
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    Default Re: A Balancing Act

    I have no idea what's what and where on that map.

  28. - Top - End - #58
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    Default Re: A Balancing Act

    Very well. Oz will be at (34, 21) and the Wall of Force will run from (30, 39) to (30, 2)


    (I am using the XY co-ordinate pairs for this)

    Gragthor, if they go berserk, would you please consider coming back here?

  29. - Top - End - #59
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    Default Re: A Balancing Act

    Gen will enter and be at... (33, 33), let's say?

  30. - Top - End - #60
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    Default Re: A Balancing Act

    Excellent. Round one, Golem berserk roll. Golem goes berserk on a roll of 1.

    (1d100)[95] for Golem 1
    (1d100)[58] for Golem 2

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