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2008-03-30, 12:44 PM (ISO 8601)
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Arena Tournament, Round 35: Krux vs Chile III
Arena Tournament, Round 35: Krux vs. Chile III
Map:Spoiler
Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.
XP Award: 300 XP
GP Award: 300 GP
Tortoise262 - Krux
Chilepepper - Chile III
All Combatants, please roll initiative.Have a question about the Arena Tournament? Ask one of our referees!
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Avatar: "Cubicle", by Bitzeralisis
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2008-03-30, 09:00 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
"Init" - (1d20-1)[6]
I'll go ahead and start the buying.
I sell my smokestick and buy an Oil of Magic Stone, a Potion of Cure Light Wounds, and I'll pick up three pebbles as I enter the Arena.
I'll start in C11 with a loaded sling in one hand and a vial in the other.<--- Avatar made by bayar
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2008-03-31, 06:15 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Init: (1d20+1)[18]
I'll start mounted on W10-X11 holding lance and shield.For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2008-03-31, 09:50 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Total defense. Go.
For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2008-04-01, 12:00 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Round 1
Delay until the top of round 2.
Round 2
End Delay
As the booming voice rains down upon us, I whir up my sling and take a pot shot at you.
Attack (-4 for range) (1d20+2)[16]
Damage (1d3-2)[1] (minimum 1)
Then I'll disappear heading south down the 'A' column.
refsSpoilerTo A16. The vial in my hand is the magic stone oil.
Hide (1d20+20)[26] in case he get LoS but I still have cover
Spot (1d20+6)[9] reactive during his turn
Listen (1d20+5)[23] reactive during his turn
statsSpoiler
HP: 5
AC: 18 T16 F13
Ammunition: 19/20 bullets, 3/3 stones
In hand: Sling, unloaded // Magic Stone oil
Movement: C11 > A16
Condition: hiding, roll in this post
Done<--- Avatar made by bayar
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2008-04-02, 12:13 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
SpoilerDouble Move to A13-B24
Attempt to use mount as cover (DC15)
(1d20+7)[25]
Krux
HP: 14/14
AC: 19 (touch 11) (+4 if Ride check succeeds)
Horse
HP: 22/22
AC: 14
Go pending LOS check.For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2008-04-02, 01:08 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Don't forget to post in the waiting room when you need LoS. I got your back this time.
<--- Avatar made by bayar
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2008-04-02, 02:44 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Ref Bayar
@krux:SpoilerThere is no 24, only till 20. Specify your target location please.**** Photobucket ; RIP avatars
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2008-04-02, 05:53 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
SpoilerSorry, that should be A13-B14 for my ending 4 squares.
I'm going to be away from Thursday night until Monday morning and I probably won't be able to post.Last edited by Tortoise262; 2008-04-02 at 09:43 PM.
For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2008-04-02, 10:15 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Acknowledged, match on hold until Monday. Incidentally, are you done with your turn?
<--- Avatar made by bayar
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2008-04-03, 12:20 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Yeah, I'm done. There was a little confusion because I mistyped the space I ended on, heh.
For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2008-04-03, 07:09 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
High Ref Talic
LOS is established.
Krux and horse occupy the 4 squares from A13-B14.
Chile III occupies A16.
Match proceeds.
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2008-04-04, 02:20 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
5' step to A17
Free action, drop vial
Move action, draw vial
Swift action, refsSpoileractivate law devotion - AC
Standard action, throw vial
Junction of A13/14 and the wall, automatically hits. Both you and horse, please fail DC15 fort saves from the Sleepsmoke (you saw this stuff last match).
Done. Reminder to refs, this match on hold until Monday, April 7th.<--- Avatar made by bayar
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2008-04-07, 03:30 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Krux: (1d20+6)[21]
Horse: (1d20+6)[17]For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2008-04-07, 03:34 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Move Action: Dismount onto A16, combined with loose shield
Free Action: Drop shield
Attack with lance (2-handed):
(1d20+9)[29]
(1d8+9)[17]
5-foot step to A17For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2008-04-07, 03:36 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Crit check: (1d20+9)[12]
Damage: (2d8+18)[30]For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2008-04-07, 09:25 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
High Ref Talic
Minor play mistake, I think. Readying and loosing a shield, much like drawing and sheathing a weapon, is an action that is able to be taken as part of a regular move, provided your BAB is +1 (it is).
However, a Move action is not the same as a regular move. A regular move is the Move use of the move action. Thus, you could not have had the shield loosed when you attempted to drop it, and thus could not have had the 2nd hand free to use the lance with.
Play rewinds to the beginning of Krux's turn (since his first posted action is the one in error.)
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2008-04-07, 06:08 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Free Action: Drop Lance
Move: Squeeze and move to A16-A17, combine with drawing a short spear
Attack:Direct my horse to bull rush, moving to A16-A17.
I'll attempt to attack with the spear in tandem with the horse's attack.
Ride check: (1d20+7)[16]
Spear Attack: (1d20+4)[8]
Damage: (1d6+6)[7]
Mount's STR check: (1d20+7)[14]For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2008-04-07, 06:09 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Ride check to take cover behind mount (DC15): (1d20+7)[20]
For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2008-04-07, 11:16 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Bullrushing is a special attack. I'd like a high ref to rule as to whether or not that is covered under the standard attack training for a war horse. I'm thinking it would be a separate trick you'd have to teach it.
Secondly, if you can bullrush with your mount, you need a DC 10 handle animal check to get your warhorse to do it.<--- Avatar made by bayar
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2008-04-08, 12:10 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
High Ref Talic
Relevant texts.
Originally Posted by SRD, Handle animal
Originally Posted by SRD, Bull Rush
Originally Posted by SRD, Mounted Combat
Further, The comment that "If your mount charges" implies that the mount can, indeed, be directed to charge (another special attack).
Thus, I see no illegal action, other than misformatting a couple items. The proper action list should be correctly listed as:
Free Action: Drop Lance
Free Action: Squeeze and move to A16-A17, combine with drawing a short spear
Move Action: Direct my horse to bull rush, moving to A16-A17.
Standard Action: I'll attempt to attack with the spear in tandem with the horse's attack.
Ride check (guide with knees):
Spear Attack:
Damage:
Handle animal check (direct to attack):
Mount's STR check:Last edited by Talic; 2008-04-08 at 12:13 AM.
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2008-04-08, 07:04 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
I see. What I'm rolling is "Handle an animal, DC10" right?
(1d20-3)[8]For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2008-04-08, 08:45 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
High Ref Talic
Correct. One of the tasks your mount knows is "attack". That includes most of the attacks in the PHb. However, in order to USE that, you must use handle animal. Ride is sufficient for directing movement and other things related to that.
As the check failed, the mount will not bull rush, though he will move up to chile's square.
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2008-04-08, 11:54 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Alright, so the spear attack missed. The bullrush didn't happen. You and horse are in A15/16.
The sleepsmoke expands and envelopes you and horse again forcing another save.
Assuming you both make the saving throw I'll do this:
I'll take a 5' step to A18.
Move action: Load sling
Spoilerand reallocate law devotion to attack
Standard action: Attack Defensively
(1d20+5)[21] vs AC 18 (no dex, -4 squeezing, +4 cover)
(1d3-1)[1] (min 1) + (1d6)[2] (feat) + (1d6)[4] (sneak)
Free Action: (say something in draconic)
Spoilerand reallocate low devotion to AC
edit: Looks like that's a hit. You're ride skill is high enough that you don't have to roll to stay in the saddle. If you or the horse fail the save at the beginning of my turn though, I'll redo the whole thing. Otherwise, I'm done.Last edited by chilepepper; 2008-04-08 at 11:56 PM.
<--- Avatar made by bayar
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2008-04-09, 12:28 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Krux: (1d20+6)[14]
Horse: (1d20+6)[19]For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2008-04-09, 01:01 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Alright, scratch my move then. Since you're unconscious, you'll need to roll to see if you fall out of the saddle. You're on a military saddle, so it's 25% chance of falling.
<--- Avatar made by bayar
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2008-04-09, 05:59 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
High Ref Talic
Hold up, I've found a possible error that may require rewinding of the match.
In post 13, Chile stated his attack automatically hit. That is not the case. From the 2nd range increment (15 feet), it is possible for the attack roll to miss. If it does, and the scatter roll is North, south, or East, the smoke will be in a different location, which could have an impact on the match.
Solution being used: Roll an attack roll, chile. If the attack hits (or misses and scatters in a westerly direction), then all actions up to now are correct as posted. If is scatters due south, due north, or east (2 squares, since it's from the 2nd range increment), then play will need to be rewinded to post 13, following the attack.
Source:Originally Posted by SRD" scatter for grenade-like weaponsLast edited by Talic; 2008-04-09 at 06:00 AM.
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2008-04-09, 11:25 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Your math is flawed, I can't miss.
Still waiting on the 25% chance roll from Krux though.Last edited by chilepepper; 2008-04-10 at 12:00 AM.
<--- Avatar made by bayar
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2008-04-09, 11:42 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Oh yeah, sorry... And to clarify, it's a 75% chance to stay in the saddle, not a 25% chance to fall out. (ie, 1-75 = stay in)
(1d100)[62]
By the way, can't you miss if you roll a natural 1 no matter what?For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2008-04-09, 11:59 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Oops, yep, I forgot that. Alright, a 1 misses.
(1d20)[2]<--- Avatar made by bayar