Results 151 to 164 of 164
Thread: Benevolence (IC)
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2008-04-03, 09:08 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Benevolence (IC)
Virhan, noticing the gathering of people around the glowy thing, whimpered a little bit from the wound, and moved up to examine it more closely.
Spoilerknowledge: arcana(1d20+10)[18]
spellcraft(1d20+10)[27]
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2008-04-04, 07:37 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Benevolence (IC)
Kel
Kel looks about and waits to see what everyone else is doing.This avatar brought to you by ThreeShades.
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2008-04-04, 09:00 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the Playground
Re: Benevolence (IC)
Virhan, you can recognize, more or less, what the item is. It is custom-made, so you don't understand how it works, but it appears to be a continual daylight, with some unknown method of turning it off. The bag would most likely smother the light as well.
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2008-04-06, 11:50 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Benevolence (IC)
Virhan looked inquisitively at the orb, wound temporarily forgotten. He picks up the orb, feels it a little bit, and mutters a few words. Maybe he could figure out how it worked...
SpoilerUse Magic Device (1d20+10)[25]
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2008-04-06, 11:55 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the Playground
Re: Benevolence (IC)
Inspecting the marble closely, you manage to determine a few things about it, but not how to operate it. It has multiple settings, but you aren't sure how many or what they are. It changes between them with a command word, although it's outward appearance gives no clues as to what it might be.
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2008-04-07, 01:41 PM (ISO 8601)
- Join Date
- Nov 2005
Re: Benevolence (IC)
XVII
XVII collects the rings off of the fallen foes.
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2008-04-07, 10:16 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: Benevolence (IC)
Daggoo
"Da always said check for loose change"
With a shrug, he begins the rather distasteful task of searching the fallen.
SpoilerSearch (1d20+4)[16]
Also checks to see if any our alive. If so, he points it out to the others
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2008-04-08, 09:07 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the Playground
Re: Benevolence (IC)
All six of the men lie unconscious, although their wounds look pretty painful in places. As to searching them, other than the rings and larger objects, and the simple gear, you find 24 gp between them. Also, the gnome has a small leather pouch in his pocket, which is tied and closed at the top. It looks similar to the one under the marble. It feels as if there is something small inside of it, probably about the same size as the marble, in fact, although it is pointy in places.
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2008-04-12, 03:16 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- In your worst nightmares
- Gender
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2008-04-12, 06:06 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the Playground
Re: Benevolence (IC)
There is little to be found other than the objects already observed. Just a parrot in a cage, an unlabeled but marked small crate, a table of shipping papers and a map, and their assorted personal effects.
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2008-04-12, 06:37 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- In your worst nightmares
- Gender
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2008-04-12, 07:36 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the Playground
Re: Benevolence (IC)
As you open the crate, your hand brushes over the seal of the black axe and snake, and it suddenly fades away and is replaced by a new symbol: the golden sun and sword of the human kingdom. The box appears to be full of rations, at least on top.
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2008-04-13, 06:53 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Benevolence (IC)
Virhan grabs the bag with the strange spiky object and looks inside.
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2008-04-13, 07:41 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the Playground
Re: Benevolence (IC)
Sitting inside the bag is a small black gemstone. It's two ends are pointed, a little less than an inch across the long way and a little less than half an inch sideways. It glimmers internally somehow and you feel slightly drawn to it.