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Thread: Battletech (IC)

  1. - Top - End - #31
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Battletech (IC)

    Sgt. Feldbaum Pegasus Hover Tank + Scimitar Hover Tank

    The rear of the convoy... the right place to hit 'em hard and get out safe.
    Scimitar moves to 0116 (cruising speed) and turns to face towards the rear of the convoy. I believe the Pegasus can also use cruising speed to reach 0315 and turn towards the rear of the convoy as well... (will do so unless tactical situation changes greatly).

    Plan: open fire on hostile Wasp with both units... preferably in rear arc.
    "Chess, like love, like music, has the power to make men happy." --Siegbert Tarrasch

  2. - Top - End - #32
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    DwarfBarbarianGuy

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    Default Re: Battletech (IC)

    Since there is really nothing Galleon #2 can do to change my move:

    The Sracen smoothly glides around the rear of the enemy formation. The turret swings to the left and blossoms fire as it lofts a salvo of missiles into the air, which come down not on the beleaguered Wasp, but the Harasser missile platform, blasting away almost all the armor from its side. Before the crew can fully grasp what is happening, another missile salvo arrows out from the Saracen, which cores through what armor is left and blows the Harraser apart.

    Saracen will cruise: R/F4/L/F2, expending 8 MP, traveling 6 hexes (TMM +2), and ending in 0111/4

    Rotating turret to facing 3, firing at the Harraser Missile Platform with 1xLRM-10 (BTH 5) and 3xSRM-2 (BTH 6).

    Spoiler
    Show

    To-Hit rolls
    http://invisiblecastle.com/roller/view/1482653/

    Whoo! Four direct hits!

    Missile hits
    http://invisiblecastle.com/roller/view/1482657/

    6 LRMs, four SRMs. One group of five, one of 1, four of two.
    Hit locations, on the left side.
    http://invisiblecastle.com/roller/view/1482662/

    Turret locked, -2 MP. Turet reduced to four armor. Oh, and also it is dead.

    Critical hit rolls (to see if there is any salvage left):
    http://invisiblecastle.com/roller/view/1482676/
    No critical hits.
    Last edited by RandomLunatic; 2008-02-06 at 01:16 AM.

  3. - Top - End - #33
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    Default Re: Battletech (IC)

    Scimitar Actions:
    Spoiler
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    Racing along the rough terrain, oblivious of the hardship any tracked vehicle could face, the Scimitar moved into position, Rotating its main gun as it did. The moment it finally slowed down was the moment the targeting computer had been updated. The barrel glinted in the harsh sun and a furry of shells ripped into the wasp. Without having a chance to prepared, the salvo rained true, shreding the left arm of the mech.

    Fires AC/5 at Wasp-1A takes 5 damage to LA. Armor destroyed, 2 Internal Structure remaining Critical hit on LA. Roll is 4; no effect.

    OOC: didn't know what you wanted to fire, just assumed it was the AC/5. Also i dont know if you want to write the fluff for these guys or me. Will write them this time but tell me next time.


    Galleon Light Tank GL-200 #2 actions:
    Spoiler
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    With the skill and expertise of most trained military units, the rear of the collumn had yet to present orders of the new situation. As a result, the galleon pushed on. Scanning the horrizon as it did so.


    Saracen Medium Hover Tank
    Spoiler
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    R/F4/L/F2, expending 8 MP, traveling 6 hexes (TMM +2), and ending in 0111/4

    Firing:


    Valkyrie (Zeissa) actions:
    Spoiler
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    Moving to 0808.

    Firing: Medium laser at Galleon (miss)
    Last edited by king.com; 2008-02-05 at 03:50 AM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  4. - Top - End - #34
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    Default Re: Battletech (IC)

    Ronin Yoshioka Sakay in the Kamikaze Commando COM-2D


    "...dy ra...o! ...ver" comes the garbled groan from his comms-set.

    Although bereft of proper orders, Yoshi's eyes sight the looming Wasp upon the ridge and he knows what to do.

    His hands fly over the controls as his mech lurches into motion, climbing forward onto a rocky outcropping for a better shot. As he crests the hill, a couple of tanks and the backs of the convoy greet him, far too many for a count.

    He grunts acknowledging the weapon muzzles slowly moving towards him and quick as a royal flush, he mashes the primary trigger and unleashes an alpha strike upon the Wasp. Hardly have the last SRMs cleared their racks, he guns his mech in reverse, dropping off the outcropping.

    Landing with the heavy thud of twenty-five tons of falling metal, it takes him an effort to steer his "Kamikaze" at quarter-speed around the outcroping of jagged, broken rocks. Mastering his breathing, he turns the corner and looks up at the ridge and around at his allies...

    Spoiler
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    Actions: moved up to 0615, then fired an alpha strike at the Wasp.
    Moved back down then circled over to 0316, covering for Spright (if I'm not mistaken)


    Rolls, if applicable:
    (1d6)[2]
    (2d6)[7]
    Last edited by Miraqariftsky; 2008-02-06 at 11:11 AM.
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  5. - Top - End - #35
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    Default Re: Battletech (IC)

    Guardian Actions:
    Spoiler
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    The laser and ballistic fire taking place behind them was hellish at best. Without a clear command struture, the situation could go to hell without a moments notice. The mechwarriors were generally accepted as the commanders in a situation like this, but only due to the firepower they could bring to the table should there be disobedience.

    "Continue onwards galleons, i will deal with this rabble. "
    Turns out things were a little hotter than he expected.

    Guardian falls back towards the Valkyrie, position: 1010


    Harasser Actions
    Spoiler
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    In a desperate act to counter the incoming hostiles, the harasser launches towards the racing Javelin, firing its primary missile systems. The drivers vicious smile suddenly diappears as a hail of missiles coverge on his position.

    Firing: SRM 6 at Javelin JVN-10F miss
    SRM 6 at Javelin JVN-10F (4 hit)
    Javelin JVN-10F takes 2 damage to CT. 13 Armor remaining
    Javelin JVN-10F takes 2 damage to RL. 11 Armor remaining
    Javelin JVN-10F takes 2 damage to RL. 9 Armor remaining
    Javelin JVN-10F takes 2 damage to RA. 7 Armor remaining


    Javelin (Spright) actions:
    Spoiler
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    Move phase: Activate Jump Jets - move 6 hexes to 0412, my facing will be southeast
    Medium Laser at Wasp WSP-1A "miss"
    Medium Laser at Wasp WSP-1A takes 5 damage to LT, 1 Armour remaining.
    (If he moves around i will just change it to hitting front torso).


    Galleon Light Tank GL-200 #3 Actions:
    Spoiler
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    Spotting the damage caused by its fellow tank-jock, the galleon racing towards the javelin blasting with everything it had, the only problem was, ther crew wasnt half as good as the harassers and all weapons fell short, blowing enough holes in the ground to cover the vehicle in mud and debris.

    Moves to 1512
    Misses with 1X Machine Gun and 1X Medium Laser.
    Last edited by king.com; 2008-02-06 at 11:45 PM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  6. - Top - End - #36
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    DwarfBarbarianGuy

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    Default Re: Battletech (IC)

    Burnout, J. Edgar Light Hovertank

    Justin greets the helicoptor crew's heads-up with a 'Bout time. as he punches through the J. Edgar's start-up sequence-undampening the reactor, spooling up the fans, and loading the SRM racks with the deadly inferno missiles.

    He acknowledges Harlon's order Roger, slamming the throttle to the stops even before the word escapes his lips. Justin keeps a sharp eye on the speed and time guages on his HUD as the Blaze of Glory accelerates. Zero to one hundred in three-seven. He shakes his head and mutters I coax and I plead and I get down on my knees and beg, and I still can't get a good pickup outta this thing.

    Deciding the 'Mechs have the rear of the convoy handled, he sets course for the front-sticking close to the ridge to keep from being spotted. As he rounds the base of the rock formation, he chops the throttle back and turns hard right, sending the hover into a deliberate spin. In sceonds, the J.Edgar is cruising in reverse at 110 kph on its own momentum. The turret swings to the left and as rocky outcropping sheilding the tank from view fall away, Justin stabs the fire buttons...

    Fire from the escorts tears away almost half the armor from the left side. HEY! Do you jerks have any idea how much time that paint job took?! The SRMs that leap from the Blaze's missile racks detonate and cover the offenders in highly flammable jelly which promptly starts to burn fiercly. The tank's medium laser flares out in search of a more distant target and welds another Galleon's turret ring to the hull, making it almost useless. Burn in hell-it serves you right.

    Move:
    Flanking: L/F8/R/F2/RRR spending 15 MP, traveling 10 hexes (TMM +4), and ending in 1108/6.

    Firing:
    Spoiler
    Show

    Turret rotate to 4. 1xSRM-2 (Inferno ammo) at the J. Edgar (Primary) (BTH 5), 1xSRM-2 (Inferno ammo) at Galleon #1 (Secondary)(BTH 6), and Medium Laser at Galleon #2 (Secondary) (BTH 8).
    SRM 1, SRM 2, ML (2d6=5, 2d6=7, 2d6=10)

    Still batting 1.000

    Missile hits.
    Missile Hits-1, 2 (2d6=5, 2d6=9)
    J. Edgar is hit once, burning for three rounds, while the hapless Galleon is hit twice and is on fire for 6. Also, hexes 1110 and 1210 are set on fire.

    Hit Location on Galleon #2:
    Hit Location on Galleon-left side (2d6=11)
    Turret takes 5 damage. 13 armor left, and it is locked.
    Last edited by RandomLunatic; 2008-02-07 at 12:47 AM.

  7. - Top - End - #37
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    Default Re: Battletech (IC)

    Ronin Yoshioka Sakay in the Kamikaze Commando COM-2D

    The sun glints upon the metal shells of three bandit machines in the rearguard of the convoy. Commander ((What's the rank again? Anyhow, I'll go with a reasonable alliteration...)) Kolt's words ring crystal clear to his ears throguh the communicator in the neurohelmet.

    "Hai", comes his reply across the mercenaries' frequency. "This is Ronin Yoshi Sakay, over. Orders acknowledged, engaging Wasp, over"

    Yoshi maneuvers his mech over the broken rocks, towards the rising ridge. Fighting the urge to charge in madly, he brings the throttle up to the halfway mark, trotting up the plateau.

    His heart hammers in his ears just as the mountain of metal that he's piloting hammers upon the riven rocks of the ridge. His hands fly across the controls, keying the missile triggers to fire together.

    Cresting the slope, a fey mood of madness comes upon him, a bloodlust that overthrows his faculties of reason. His right hand zooms to the throttle and rams it forward, throwing the mech from a stately stride into a reaver's run. His left hand clicks on the loudspeakers and then he roars a battle-cry dating back to the mid-20th century on old Terra, "TORATORATORA-TORA-TORA-TORA!"

    Right before his Commando, which he dubbed Kamikaze smashes itself against the bandit mech, he mashes both of his triggers into an alpha strike and hauls back on the throttle. The Kamikaze Commando skids to a halt, its churning legs throwing up a shower of scree as the last SRMs leave their racks in ten flaring trails of flame while the medium laser on its left arm flashes in a scarlet spear of coherent light.

    The momentary rage passes away ever so briefly and, coming to his senses, Yoshi starts back in alarm at the situation he had put himself in... nearly point blank range with three hostiles. Switching his comms back to the frequency of the Kolt's Kommandos, he spits out nervously, "I have engaged as ordered, over. Request support, over"


    Spoiler
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    Actions: moved up to 0614, then fired an alpha strike at the Wasp.
    I respectfully defer the rolls to you, King.
    Last edited by Miraqariftsky; 2008-02-09 at 09:10 PM.
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  8. - Top - End - #38
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    Default Re: Battletech (IC)

    J.Edgar Light Hover Tank Actions:
    Spoiler
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    The fear of the explosions taking place behind the collumn was enough to drive the pilot forward, add the arrogent, trigger happy 'child' behind the controls of the guardian and that basically sealed the deal. The hostile vehicle suddenly closing in on his location brought him together, atleast enough to fire back.

    Continues to 1250, as current head of convoy, the trucks also increase location by 1 hex.
    Firing: Medium Laser at Burnout miss
    SRM 2 at Burnout miss
    SRM 2 at Burnout 2 missiles hit
    Burnout takes 2 damage to FR, 28 remaining
    Burnout takes 2 damage to FR, 26 remaining


    Wasp WSP-1A
    Spoiler
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    The sudden awakening of forces was only ever handled well by someone with experience. Someone trained to face the dangers. The pilot was not this kind of person. The worst mistake he could have made at this time was to stay still. The second worst was to turn around. That is exactly what the pilot did, reactig atleast to the incoming forces he fired at the approaching battlemech, panic overcaming him as the weapons became a furry of clicking and motion, blinded by the sensors of his mech's heat dial. The incoming fire didnt help either.

    Movement: Turned 180, facing Javelin, no other movement. This causes the AC/5 round to hit his right arm instead, same damage, different location.
    Firing:
    Medium Laser at Spright miss
    SRM 2 at Spright miss


    Galleon Light Tank GL-200
    Spoiler
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    Following the lead of his superiors the happy crew simply went about its business, somehow, amongs the chaos of the bandit hierarchy, they seemed organized, and maybe even confident. The arrival of a target only gave them an opportunity to exert that organization.

    Movement: To 1110.
    Firing:
    Medium laser at Burnout, takes 5 damage to FR, 21 armour remaining


    Commando COM-2D Actions:
    Spoiler
    Show

    Movement: Covered
    Firing: Medium Laser at Wasp miss
    SRM 4 at Wasp, 2 missiles hit
    Wasp takes 2 damage to LL. 3 Armour remaining
    Wasp takes 2 damage to LT, Armour destroyed, 4 internal structure remaining
    SRM 6 at Wasp, 2 missiles hit
    Wasp takes 2 damage to LA 2 Armour remaining
    Wasp takes 2 damage to LA, Armour destroyed
    Last edited by king.com; 2008-02-07 at 12:26 AM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  9. - Top - End - #39
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    Default Re: Battletech (IC)

    Harlon

    Powering the mech up was the last thing on Harlon's mind. The action that was so close waited for him, and his command were already on their way. The last systems checked in and launched the mech forward at full throttle, preparing the defeat the bandits through pure awe of the animal approaching them. His first priority was to clear a path for the rest of his forces, breaking their rearguard. From the looks of things, the line was already shattered but one more battlemech never hurt.

    Wolfhound Actions:
    Spoiler
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    Movement: To 0515, facing northeast

    Firing:
    Large Laser at Galleon Light Tank GAL-200 #4, takes 8 damage to Rear, 6 Armour Remaining
    Medium Laser at Wasp WSP-1A (miss)

    Heat: Raise 12, Sinks 10, Gains 2 heat.
    Last edited by king.com; 2008-02-08 at 12:40 AM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  10. - Top - End - #40
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Battletech (IC)

    Pegasus Hovertank (if not already covered):

    Will attempt to close (within 3 hexes) with the hostile J. Edgar and fire all weaponslaser at it... as the M. Laser is forward arc, this limits location...

    Ideal scenario: find side/rear arc of J. Edgar for maximum damage potential.

    Edit: use RL's suggested movement in OOC thread, fire only M. Laser
    Last edited by Shishnarfne; 2008-02-07 at 11:38 AM.
    "Chess, like love, like music, has the power to make men happy." --Siegbert Tarrasch

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    Default Re: Battletech (IC)

    Pegasus Scout Hover Tank Actions:
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    Movement: To 1008 i guess.
    Medium Laser at Galleon Light Tank GAL-200 #1 (cant see J.Edgar) takes 5 damage to LS, 8 Armour Remaining.


    Harlon

    "Alright everyone were doing great, lets break these guys and get out before help arrives. You all have authority to fire at will, just be careful of the convoy and all that juicy salvage. I trust your own decisions, birddog, give us the updated tactical map ASAP."

    ROUND 2
    Spoiler
    Show

    Commando COM-2D: 9
    Valkyrie VLK-QA: 9

    Guardian GRD-1N: 9
    Wasp WSP-1A: 9

    J.Edgar Light Hover Tank: 8
    Galleon Light Tank GL-200 #4: 7
    Wolfhound WLF-1: 6
    Galleon Light Tank GL-200: 6
    Galleon Light Tank GL-200 #3: 6

    Scimitar Medium Hover Tank: 5
    Saracen Medium Hover Tank: 3
    Pegasus Scout Hover Tank: 3
    Javelin JVN-10F: 2



    Map
    Spoiler
    Show


    Last edited by king.com; 2008-02-08 at 05:10 PM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  12. - Top - End - #42
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    Default Re: Battletech (IC)

    Engaging at will, sir!" Yoshi radioes back then rips away with a cat call on a general frequency, "Meat's up, let's sup, yo!"

    With that, he levels both arms of his mech at the stagering Wasp, its left side armour already blasted away in certain places. Four more missiles foot forth from the right while the left roars with its ruby beam.

    The smoke clears and he eases into a quarter-speed reverse, then twists the Kamikaze's torso to the right, lining up its central SRM rack with the Guardian tank overlooking the rearguard's ruin. Aiming so that if some of his missiles miss, they'd hit the cliff and might--- just might cause the cliff to collapse, bringing the tank down with it--- he grimaces grimly and depresses the trigger...

    As the six missiles disappear in violent blossoms of fire and steel, Yoshi switches his comms back to their own channel then says, "Movin' outta the way, Fang..."

    Spoiler
    Show

    Actions: (As your Dueling Rules said, "two simple actions... and any number of incidental actions...")

    First Simple: Fire SRM4 and MLAS at Wasp.
    Incidental: Walk to 0615, thus giving Fang better LOS on the Guardian
    Second Simple: Fire SRM6 on Guardian in 0714
    Last edited by Miraqariftsky; 2008-02-09 at 07:12 AM.
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  13. - Top - End - #43
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    Default Re: Battletech (IC)

    Glide Pegasus over in front of the Galleon (0610, facing south, and firing all three weapons into it) using cruising MP... "This is where the fun begins..."

    Scimitar: unleash all weapons on the Wasp... move only as much as need to get a clear shot...
    "Chess, like love, like music, has the power to make men happy." --Siegbert Tarrasch

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    Default Re: Battletech (IC)

    Physicals for last round
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    Commando COM-2D Kick at Wasp WSP-1A: hits
    Wasp WSP-1A takes 5 damage to LL. Armor destroyed
    Piloting check failed, falls on RL, takes 2 damage, 3 armour remaining
    Avoids further damage.

    Wasp WSP-1A Kick at Commando COM-2D: miss


    Heat for tanks:
    Spoiler
    Show

    J.Edgar Light Hover Tank : test failed, crew burnt alive!
    Galleon Light Tank GL-200 #2: test failed, crew burnt alive!

    OOC: guess those lucky rolls are coming back to bit them eh?
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  15. - Top - End - #45
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    Default Re: Battletech (IC)

    Engaging at will, sir!" Yoshi radioes back then rips away with a cat call on the loudspeakers, "Meat's up, let's sup, yo!"

    With that, he yells "HYAAA!" on the loudspeakers then skips stompingly upon the pedals, jet-less leap. The twenty-five ton warmachine wobbles five metres in the air, unmade for fire-less flight. Then the right leg crashes forward into the Wasp's left leg, crushing the armour on the thigh to a ragged ruin. The Commando falls back to the ground and Yoshi jerks on the joystick, sending it into a follow-up spinning kick, smashing the shin's outer plating away and exposing the spark-strewn internal systems of the leg.


    ((Please forgive the flavour text if it went too far. Just give me a kick and I'll remove the offending parts--- probably the spin-kick part, right? Heh-heh-heh, well, at least it wasn't a Striking Tiger double kick, eh? Heh-heh-heh...))


    The Kamikaze Commando settles back down just as the bandit Wasp staggers on its damaged leg then tries to kick back. Yoshi deftly dodges the feeble blow then smiles with grim satisfaction as the enemy battlemech collapses, falling heavily upon its right leg.

    ((Did I read that right? King said "falls on RL"?))

    Well, well... looks like I lost my own bet again... , Yoshi thinks wryly as he pulls back on his mech's left leg then slams it forward, aiming for the already-damaged legs. Skipping backwards a step, he readies the medium laser on the left arm, aiming again for the legs and fires. Consecrated Kami, banish my ill-fortune, I beg..., he prays.

    Clicking on the loudspeakers, Yoshi declares, "Pilot of the Wasp, surrender. Shut down your mech and surrender... or else you will be SWATTED out". Chuckling at his own joke, he reverts the SRMs back to singular firing then launches a flight of missiles from the 6-pack at the prostrate Wasp to further prove his point.

    Two brilliant beams lance out from Fang's weapons-ports and slam into the Galleon guarding the ridge at his two o'clock. Yoshi briefly considers merely aiming with his mech's right arm but decides against it and goes for the safer bet--- torso-twisting towards the tank and taking careful aim with his SRM4.

    The ronin takes a few moments to admire his commanding officer's handiwork, gazing in awe upon the half-slagged rear armour of the tank, nearly soldered to the ridge with a swift-cooling slew of molten metal... and then he takes a deep breath, sighting down the length of his Commando's extended arm. Satisfiedwith the aim, he lets loose with four more harbingers of short-ranged explosive destruction...

    Spoiler
    Show

    Actions: (As RandomLunatic suggested)

    Shooting: Swat... er, kick the Wasp. SRM6 and MLAS fired at the Wasp.
    SRM4 shot at the Galleon in 0714.
    Last edited by Miraqariftsky; 2008-02-09 at 09:09 PM.
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    Default Re: Battletech (IC)

    Commando COM-2D Actions:
    Spoiler
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    Movement: (none?)
    Firing:
    Medium Laser at Wasp WSP-1A, takes 5 damage to LT, section destroyed! 1 damage transfers to CT, 5 Armour remaining
    LA blown off!.
    SRM 6 at Wasp WSP-1A, 2 missiles hit
    takes 2 damage to LT, transfers to CT, 3 Armour remaining
    takes 2 damage to CT, 1 Armour Remaining

    (lets get) Physical:
    Commando COM-2D Kicks Wasp WSP-1A, takes 5 damage to LL,
    LL destroyed, 1 damage transfers to CT, Armour destroyed!

    Heat: Raise 7, Sinks 10= 0 heat

    Not looking good for the Wasp...
    These rules are much better.
    Last edited by king.com; 2008-02-09 at 06:38 PM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  17. - Top - End - #47
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    Default Re: Battletech (IC)

    Yaaatta..., Yoshi exults silently as he looms over the writhing and ruined reaver below him.

    "Repeat. You cannot move and are about to be cored like a rotten apple. This is your last chance to surrender. Pilot of bandit Wasp, shut your systems down now and come out like the worm that you are... and you will NOT be SWATTED" he says over the loudspeakers.

    Yoshi's brow twitches as he remembers something... There's another bandit battlemech out there! Accessing the comms logs and topological sitrep from Bird-dog on another monitor, he quickly spots the Guardian and the other Galleon still up in the convoy's vanguard.

    Switching comms over to the mercenaries' own frequency, he says, "Yo Komandos, be advised. Bandit vanguard still hot, mech still fresh and unscathed, over. Repeat. Bandit mech in vanguard still fresh, over."
    Avatarcred: HELL YEAH to THE Oneris! Ma'am, thank you, ma'am.
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  18. - Top - End - #48
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    Default Re: Battletech (IC)

    Wiedhurst engages her heat sinks and fires the medium laser again at Galleon Light Tank GL-200 #2 while unleashing a barrage of six missiles at it.
    Last edited by Moechi_Vill; 2008-02-11 at 02:24 AM.

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    Default Re: Battletech (IC)

    Whaddaheck?!" Yoshi exclaims as the SRM4 clicks impotently when by rights it should have blossomed with four missiles' plumes.

    Banging on a bulkhead, he yells irritably, "COME ON, FIRE, YOU PIECE OF COVENTRIC CRAP!"

    He then clicks comms back on and radioes to his allies, "This is the Ronin, over. Engaged the Wasp--- mostly down, over. Trying to finish off the Lieutenant's targetted tank, but my SRM4 has somehow crapped out on me..."

    "Firing again... or trying to... over" with that, he mashes the trigger for the SRM4 as hard as he could, trying to coax... or rather force some fire from the stubborn weapon.

    Spoiler
    Show
    Posting just so that this thread won't drift away into obscurity.

    ACTION: fire SRM4 at Galleon tank in hex0714.
    Last edited by Miraqariftsky; 2008-02-13 at 10:03 AM.
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    Default Re: Battletech (IC)

    Valkyrie VLK-QA Actions:
    Spoiler
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    Fires at Galleon Light Tank GL-200 #2
    Medium Laser hits, takes 5 damage to TU, 8 armour remaining
    Turret locked, again.


    Guardian GRD-1N Actions:
    Spoiler
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    Moves to 0810, facing northwest. Twist to face north
    Fires machine guns X5, All miss :(


    Wasp WSP-1A Actions
    Spoiler
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    Movement: Attempts to get up, succeeds! Turns to face south
    Firing: SRM 2 at Commando COM-2D miss
    Medium Laser miss
    (karma dudes!)
    Physical: Kick at Commando COM-2D miss
    Doesnt fall.


    Edit: sorry was a little stupid and forgot the wasp had lost its leg (must have read it as armour or something) basically the guys going to shut down and get the hell outta there!
    Last edited by king.com; 2008-02-14 at 03:48 PM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  21. - Top - End - #51
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    Default Re: Battletech (IC)

    Justin loses no time in announcing his first kills over the general frequency. Woohoo!! They're toast! He laughs at his own joke.

    He lived for this-the thrill, the challenge, of man and machine pitted against each other-may the better pairing win. The man willing to risk it all to get ahead, and the machine able to perform thei mpossible. The adrenaline rush was a high no drug could ever hope to match. After seven years, Justin was back in the driver's seat, and the stakes had never been higher...

    Clenching his jaw to bring up the Merc's tactical frequency, Justin replies to Yoshi Oh, the van's hot all right-HAHA!-but they ain't fresh. And we'll see how long that 'Mech is untouched for. Over.

    Temporarily freee of enemy fire, Justin applies throttle to slow the tank down. The acceleration cruelly slams him into the back of his seat as the 145 Leenex is pitted against momentum. The plant wins out, and Justin throws the throttle open as he brings the hovercraft to the left and attacks the slope. The Guardian comes into view as the J. Edgar crests the rise, and Justin moves around to the machine's flank. The targeting computer bleats a lock, and Justin is about to fire before he gets an idea.

    He brings the tank around to face the enemy 'Mech and brings the throttle up all the way. C'mon, faster, faster! he hisses as the tank accelerates too slowly for his tastes. The Guardian finally notices the J. Edgar coming in like a cruise missile and tries to get out of the way.

    And somehow, he manages to fail so badly he succeded. Able to make no sense of the Guardian's erratic moves, Justin misses completely. He peels off to the left, up the ridge, to set up a point-blank shot on the 'Mech's rear armor while it is stil lstumbling around-but Justin is too busy laughing, not from mania, but mirth at the pilot's antics, that he cannot line up the shot. Instead, he manages to open the general frequncy and taunt Hey, great moves there buddy. Who the hell taught you how to pilot-was it Larry, Curly, or Moe? Yuk yuk yuk!*. With that, he switches over to the Merc's own frequncy and chokes out Zeissa, get his attention and hold it-I'm gonna circle 'round and try that again.

    Spoiler
    Show

    Complex Action: CHAAARGE!!!

    Using cruise movement to move L/F2/L/F1/R, ending in 0910/5, traveling 3 hexes (TMM +1), spending 10 MP and declaring a charge on the Guardian.

    My TN is 6+net piloting skill (I have 4, I am going to assume he has a 5, making it 5)
    Charging Guardian, To-Hit roll (2d6=3)

    Damnit! Hope he he has a piloting of 7.

    If I do hit, he will take 3x2.5=7.5, round up to 8, damage to the right kick table (which means the right leg, which means it will be destroyed), and I will take 2 points to the front, displacing into 0810 and him into 0711.

    If I miss, I will displace into 0911/5 and be very screwed.

    *-As the only holovid shows in the BTVerse I know of are MechTalk and The Immortal Warrior, I had to use an RL ananlogy. If it helps your feeling of versimilitude, imagine he named the 31st-Century equivalent of The 3 Stooges.
    Last edited by RandomLunatic; 2008-02-15 at 09:59 AM.

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    ((This post was a victim of Retcon. Let us mourn its passing with a moment of silence... ))

    Spoiler
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    Yoshi's eyes bug out in awe at his opponent's skill as the courageous Wasp pilot manages to stand and continue the fight. With cracked actuators creaking and ripped myomers spasming, the devastated mech stands with dignified pride despite having only one leg remaining.

    More than half its torso armour is gone. Its internal circuits spark spastically and leak fluids. The engine rumbles through the ravaged chassis yet it keeps on going and even swings around for an alpha strike.

    The Wasp hops into the air and tries to strike out with a Crane kick but misses horribly. One of its SRMs hits the dirt in front of it and the other shots off on a wide tangent. Landing heavily, the Wasp then shoves its right arm into the Kamikaze Commando's face and fires at nearly point blank range but Yoshi just leans the mech backwards and a little to the right and the ruby ray of revenge shoots harmlessly to the side.

    With a racing heart, the Ronin ties the SRMs back together under one trigger in preparation for the next salvo. Just a couple more hits aughta finish this bugger, especially with its leg in tatters and the engine already showing...
    Last edited by Miraqariftsky; 2008-02-16 at 11:17 AM.
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    Suicide Run J.Edgar Light Hover Tank:
    Spoiler
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    The pilot of the guardian, although know for his pathelic skills as a mech pilot, seemed to have luck shine on him. So focused on the enemy mech approaching him he barely had time to releazie the vehicle streaming towards him. What saved his mech was his own lack of skill, stumbling in the mist of a machine gun salvo and twisting the torso to spot the hover tank. Again by mistake he tried to right himself and in the process pulled away from the incoming vehicle.

    OOC: RandomLunatic, im not sure if i should even roll this one :P Hey, hey, hey, goodbye!


    Galleon Light Tank GL-200 #4 Actions:
    Spoiler
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    Movement: rotates 180 degrees to face southwest
    Firing: medium laser at Commando COM-2D, hits
    Commando COM-2D takes 5 damage to RA, 1 Armour remaining


    Wolfhound WLF-1 Actions
    Spoiler
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    As the action really began to heat up Harlon thought it might make an impressive show if he actually did something! Kicking his mech into action he sent himself to cover the collapsd wasp as the pilot quickly scuttled out. (thats for those who didnt re-read the wasp post). Switching to right view he span the torso around and proceeded to blow the living daylights out of the galleon which had just taken a chunk out of his lancemate.

    "Alright close up and push through the convoy, we may win this but lets try and finish it in one piece."

    Movement: Moves to 0613, facing northeast.
    Firing: Medium Laser at Galleon Light Tank GL-200, hits
    Takes 5 damage to RS, 8 armour remaining
    Medium Laser, hits, takes 5 damage to RS, 3 armour remaining
    Medium Laser, hits, takes 5 damage to RS, armour destroyed, 1 internal structure remaining.

    Physical: Punch #1 miss
    Punch #2, hits, Galleon Light Tank GL-200 takes 4 damage to Rs, internal structure destroyed, Critical hit: Powerplant, BOOM!! Powerplant desroyed.

    Heat: Raise 10, sinks 10, 1 heat total.


    Galleon Light Tank GL-200 Actions:
    Spoiler
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    Movement: 1110, facing northwest.
    Firing: Medium Laser at Pegasus Scout Hover Tank, hits takes 5 damage to FR, 21 armour remaining


    Galleon Light Tank GL-200 #3 Actions
    Spoiler
    Show

    Movement: Faces southwest.
    Firing: Medium Laser at Javelin JVN-10F, hits, takes 5 damage to LA, 4 armour remaining
    Last edited by king.com; 2008-02-15 at 06:34 PM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  24. - Top - End - #54
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    The Galleon's slagged, molten rear armour cracks loudly as black smoke erupts from the tank's exhaust pipes and the tracks churn into life, wresting the chassis away from the ridge to which Fang's laser had welded it. Even with the turret locked into place by its own melted turning ring, the brave crew manages to make the mechanical monstrosity about face.

    Yoshi, intent on the floundering Wasp, suddenly hears an ominous hum and sees the tank turn towards him from the corner of his eye. The turret may have been locked but the gun barrel itself was far from immobilized. It lowers its aim, then rises a mite... until the Ronin's astonished eyes gape at the laser cannon not fifty metres away, pointed directly at his face.

    Knowing that to leap away would be too slow, he does the next best thing and raises his mech's right arm reflexively just as he would raise an arm in defense against somebody who'd suddenly stab or shoot him point blank. The tank's muzzle flares with a sudden scarlet glare, hitting the right arm spot on. Molten metal from the mech's armour spatters the head, torso and legs just like bits of flesh from a shotgun wound.

    From his eight o'clock, there rumbles the engine of his lanceleader's Wolfhound as it leaps over the Wasp's crumpled corpse, battering the Galleon on the ridge with a barrage of laser-fire. Steel slags off and flows in rivers down the steep cliffside but still they hold on.

    Finally, Fang closes the gap. One fist, powered by sheer momentum, slams into the ridge in a shower of stony shards but the other drives deep into the tank's innards and rips out the heart of the iron beast, crushing the powerplant inside in a shuddering explosion.

    Yoshi smiles and heaves a sigh of relief as he salutes his valiant lanceleader with the battered right arm of the Kamikaze Commando. Swiftly clicking the comms on, he radioes to his victorious commander, "Thanks for the assist, chief!"

    Suddenly, he notices that the power-signal of his opponent, the Wasp, has gone dead. Looking across the mere twenty or so metres separating them, he discerns that the cockpit had been popped and that the pilot has already taken to his heels and given them wings.

    Patching into the Kolts' frequency, he calls in, "Tankers, be advised. The Wasp pilot has popped the hatch and flown the coop, over. Secure, capture or kill--- he could have a comms set with which to blow our oh-so-vaunted stealth. Could still be used for interrogation, over"

    Hearing the commotion and seeing the dustclouds and weaponsfire on the other side of the hills, Yoshi radioes in again, "Justin, Zeissa what is your situation? Whaddaheck, folksa craking up a comedya over there?"
    Avatarcred: HELL YEAH to THE Oneris! Ma'am, thank you, ma'am.
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  25. - Top - End - #55
    Barbarian in the Playground
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    Default Re: Battletech (IC)

    "Roger. Switching to engage Guardian." Zeissa responds.
    "I'm good." When her weapons system comes around she unleashes a small barrage of 5 missiles on her missile lock target (if it is still around) and fires her laser at it.
    Last edited by Moechi_Vill; 2008-02-17 at 05:57 AM.

  26. - Top - End - #56
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    Default Re: Battletech (IC)

    Sgt. Feldbaum whips his Pegasus around and turns to engage the Guardian: (find a nice spot 3 hexes away and fire all weapons)

    "All right, I'll try to snag that pilot after we take out this bogey."

    (Deploy the other vehicle (Saracen, I believe?) to try to capture the Wasp pilot).
    "Chess, like love, like music, has the power to make men happy." --Siegbert Tarrasch

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    Default Re: Battletech (IC)

    Spright

    As the enemy Wasp crumples onto the ground in a hail of fire from his allies, and the enemy armor assets continue to scramble about, McGonnegal's Javelin is left staring straight into the front of a lone enemy Galleon. The machine spews a few rounds from its turret, chipping away armor at his 'Mech's hip. With a wolfish grin, Matthew pulls back one of the massive fists on his machine. "Swappin' blows, aye? Guess it's my turn then, lad!" His viewing screens light up red as he unleashes all four lasers on the tank. Only moments after the energy attack, he swings both giant mechanical fists crashing down on top of the enemy craft.

    Spoiler
    Show
    OOC:
    Simple action: Fire all 4 Medium lasers at the Galleon in hex 0512
    Simple action: Make 2 punches at the same target
    Gain 12 heat, dissipate 10. Net gain, 2 heat.
    Last edited by TheGreatJabu; 2008-02-18 at 12:52 PM.
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  28. - Top - End - #58
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    DwarfBarbarianGuy

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    Default Re: Battletech (IC)

    Burnout, J. Edgar Light Hovertank

    Justin answers One blower, one crawler out of commission, and one MechWarrior who has spontaneously decided to audition for the Donegal Ballet Troupe or somethin'. Burnout, over, putting emphasis on the callsign. Damn Mechheads. Treat everyone else like they were in the servitor caste.

    Saracen actions:
    Spoiler
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    Incidental:
    Cruise B2/R/B5, expending 8 MP, traveling 7 hexes (TMM +3), ending 0606/5.

    Incidental: Turret rotation to direction 4.

    Simple: Fire 1xLRM-10, 3xSRM-2 at Galleon #1. TH 5 LRMs, 6 SRMs.
    To-hit rolls on Galleon-LRM, SRM, SRM, SRM (2d6=11, 2d6=9, 2d6=7, 2d6=8)

    Four hits.

    Missile Hit rolls
    Missile hits on Galleon-LRM, SRM, SRM, SRM (2d6=5, 2d6=7, 2d6=10, 2d6=7)
    6 LRMs, 4 SRMs.

    Hits on front table:
    Hit location on Galleon-group of 5, 1, 2, 2, 2, 2 (2d6=6, 2d6=7, 2d6=10, 2d6=11, 2d6=5, 2d6=3)
    5 damage to FR. 9 armor remaining.
    1 damage to FR. 8 armor remaining.
    2 damage to TU. 6 armor remaining.
    2 damage to TU. 4 armor remaining.
    <<TURRET LOCKED>> (Yet again )
    2 damage to FR. 6 armor remaining.
    2 damage to FR. 4 armor remaining.
    <<VEHICLE IMMOBILIZED>>

    Last edited by RandomLunatic; 2008-02-19 at 12:13 AM.

  29. - Top - End - #59
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    Pegasus Acions:
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    Movement: To 0909? Facing southwest
    Firing: Medium Laser at Guardian GRD-1N , miss
    SRM 6, miss
    SRM 6, all 6 hit
    Guardian GRD-1N takes 2 damage to RL, 3 Armour remaining
    Guardian GRD-1N takes 2 damage to RA, 2 Armour remaining
    Guardian GRD-1N takes 2 damage to RL, 1 Armour remaining
    Guardian GRD-1N takes 2 damage to RA, Armour destroyed
    Guardian GRD-1N takes 2 damage to RA, section destroyed!
    CRITICAL HIT ON UPPER ARM
    Guardian GRD-1N takes 2 damage to RL, Armour destroyed, 2 internal structure remaining


    Scimitar Actions:
    Spoiler
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    Was just a move wasnt it?


    Javelin JVN-10F Actions:
    Spoiler
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    Firing:
    Medium Laser at Galleon Light Tank GAL-200, hits, takes 5 damage to LS, 8 Armour remaining, Movement system destroyed!
    Medium Laser, hits, takes 5 damage to LS, 3 Armour remaining
    Medium Laser, hits, takes 5 damage to LS, 1 Internal structure remaining
    Medium Laser, miss
    Physical: Punch, hit, takes 5 damage to LS, system destroyed!
    Vehicle Destroyed!


    INCOMING: coded transmission from birdog:
    "Moving mission status to code blue, incoming second convoy from the north, engage if able, lightly defended, primary escort, two battlemechs. Also reading a couple of apcs with full of bandit troops. Reading heat signitures inside the cargo trucks, best guess is a prison convoy."

    ROUND 3:
    Spoiler
    Show

    Guardian GRD-1N: 11
    Flea FLE-15: 11
    Wolfhound WLF-1: 10
    Javelin JVN-10F: 9
    Saracen Medium Hover Tank: 8
    Pegasus Scout Hover Tank: 7
    Commando COM-2D
    Commando COM-2D: 7
    Galleon Light Tank GL-200: 6
    Scimitar Medium Hover Tank: 5
    J.Edgar Light Hover Tank: 4
    Valkyrie VLK-QA: 4


    MAP
    Spoiler
    Show


    Last edited by king.com; 2008-02-21 at 11:57 PM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  30. - Top - End - #60
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    Default Re: Battletech (IC)

    She had resisted questioning her commander on what he would do with the prisoners. Zeissa finishes off her enemy with a laser blast and a salvo of missiles from her defensive position.
    Last edited by Moechi_Vill; 2008-02-20 at 12:35 AM.

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