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  1. - Top - End - #31
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    Nebo_'s Avatar

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    Default Re: Temporary Homebrew compendium

    Quote Originally Posted by EvilElitest View Post
    Vistage
    Vestige.

    WHITE TEXT!

  2. - Top - End - #32
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    EvilElitest's Avatar

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    Default Re: Temporary Homebrew compendium

    Quote Originally Posted by Nebo_ View Post
    Vestige.

    WHITE TEXT!
    Whatever elitest
    from
    EE

  3. - Top - End - #33
    Dwarf in the Playground
     
    Unscrewed's Avatar

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    Default Re: Temporary Homebrew compendium

    Links to my homebrew stuff should be in my signature.
    Avatar by Bitzeralisis

    Genius: The Transgression A Game of Forbidden Science

    Well I didn't know that was the emergency stop button.
    -Me
    Quote Originally Posted by Cristo Meyers View Post
    I...I just want to shake your hand...

    Elementary, my dear Watson...[Detective Feats]

    The prestige class for crazies: The Lunatic!
    Weird stuff happens. This Prc deals with it: Only Sane Man

  4. - Top - End - #34
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    EvilElitest's Avatar

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    Default Re: Temporary Homebrew compendium

    Thanks everybody, hey can we get this thread on some sigs so other people contribute
    from
    EE

  5. - Top - End - #35
    Halfling in the Playground
     
    GreenSorcererElf

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    Default Re: Temporary Homebrew compendium

    Anything i can do to help you with this great task you have taken upon yourself ?

  6. - Top - End - #36
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    EvilElitest's Avatar

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    Default Re: Temporary Homebrew compendium

    Quote Originally Posted by ronnyfire View Post
    Anything i can do to help you with this great task you have taken upon yourself ?
    Thank you, i've been having trouble with time management. If you could post any homebrew you can find in those catogories, that would be great. PM me if you want to help more because i never have enough time
    from
    EE

  7. - Top - End - #37
    Pixie in the Playground
     
    Duchess_of_Elysian's Avatar

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    Default Re: Temporary Homebrew compendium

    My lone homebrew is in my signature. This is a great idea, I was looking through the compendium not long ago and was disappointed at how many of the links were broken. Let me know if I can do anything to help
    My attempt at homebrew: The Animorph

  8. - Top - End - #38
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    EvilElitest's Avatar

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    Default Re: Temporary Homebrew compendium

    If anyone is willing to help me (trust me, help is needed) then please PM me, i'd appreciate it greatly
    from
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  9. - Top - End - #39
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    EvilElitest's Avatar

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    Default Re: Temporary Homebrew compendium

    I think i can update faster, thanks to people Helping me via PM, thanks a lot your a big help
    from
    EE

  10. - Top - End - #40
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    EvilElitest's Avatar

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    Default Re: Temporary Homebrew compendium

    Another update, i realize i need to reorganize this compendium. But i'm moving along. please let me know if there is a mistake in the organization or spelling or links. Also let me know if the comments are helpful
    from
    EE

  11. - Top - End - #41
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    EvilElitest's Avatar

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    Default Re: Temporary Homebrew compendium

    Bump, i'm still updating, more homebrews people
    from
    EE

  12. - Top - End - #42
    Firbolg in the Playground
     
    Gwyn chan 'r Gwyll's Avatar

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    Default Re: Temporary Homebrew compendium

    http://www.giantitp.com/forums/showthread.php?t=73147

    Ultimate Warlock, for the Ultimate Project.
    Steampunk GwynSkull by DR. BATH

    "Live to the point of tears"
    - Albert Camus


    Quote Originally Posted by Wyntonian View Post
    What. Is. This. Madness.

  13. - Top - End - #43
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    EvilElitest's Avatar

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    Default Re: Temporary Homebrew compendium

    Quote Originally Posted by Gwyn_ap_Nud View Post
    http://www.giantitp.com/forums/showthread.php?t=73147

    Ultimate Warlock, for the Ultimate Project.
    Thanks, i'll add that right away

    Anyone else? Come on, we need more homebrews

    Also are the comments helpful?
    from
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  14. - Top - End - #44
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    EvilElitest's Avatar

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    Default Re: Temporary Homebrew compendium

    alright, another update. More homebrews people, come on please
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    Stycotl's Avatar

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    Default Re: Temporary Homebrew compendium

    see sig below.
    Last edited by Stycotl; 2008-03-29 at 02:16 AM.
    my own diabolical experiments (homebrew)

    my deviantART

    my alter ego

    Campaigns
    Watchtower––Volume III (running since 2008)

    Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”

    Wiggum, checking— “Well I'll be damned.”

  16. - Top - End - #46
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    EvilElitest's Avatar

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    Quote Originally Posted by Stycotl View Post
    see sig below.
    Nice, i'll get working on those

    And can this thread be stickied like the last compendium please?
    from
    EE

  17. - Top - End - #47
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    EvilElitest's Avatar

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    Default Re: Temporary Homebrew compendium

    Bump, final one for a while, because i can't update this due to time problems (as you might have noticed). However i don't want this to die, so please just post your homebrew links for others to see and i'll update when i can'
    from
    EE

    edit

    Oh two things

    1. Please link to your homebrew in your post
    2. And you can use other none OOTS homebrews, i might use hte D&D wiki homebrews
    Last edited by EvilElitest; 2008-04-05 at 09:09 PM.

  18. - Top - End - #48
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    DwarfClericGuy

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    Default Re: Temporary Homebrew compendium

    Link in my sig to my homebrew class. I have some homebrew races out there that I'm going to post one of these days.
    Gaming Nirvana

    My games:
    The Age of Worms IC/OoC
    The Scarred Lands IC/OoC

    My Homebrew:
    The Serial Killer

    My Characters:
    Spoiler
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    Hengist Magnusson, Huntsman, Woodsman, Norseman.

  19. - Top - End - #49
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    HalflingRogueGirl

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    Default Re: Temporary Homebrew compendium

    I finally have some homebrew of my own. I'm assuming you've got the Cronens already but here's mine. Castle in the Sky
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

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    -Homebrew by Krimm Blackleaf-
    All 3.5 or Pathfinder



    Campaign Settings
    Nation of the Dead

    Supplements
    Changing Exaltation
    The Kin of the Old Ones
    The Rageforged

    Prestige Classes
    Aberrant Armorlord
    Abyssal Arcane Destroyer
    Al-shra'a Al-mharb
    Anathema Mage
    Angel of Death
    Apocalypse Mage
    Axiomatic Believer
    Blade Incarnate
    Blade Maiden
    Blood Sage
    Combat Artisan
    Concealed Celestial
    Continuum Invoker
    Countermage Theurge
    Crusader of Death
    Daeva
    Demonologist (Redux)
    Demonspawn Harbinger
    Despoiler of Entropy
    Diabolist (Redux)
    Disciple of the Void
    Doom Lord
    Draconic Partisan
    Eaglewing Striker
    Ebon Phoenix Mage
    Eldritch Blademaster
    Eldritch Knight (Redux)
    Eldritch Speaker
    Emperor of Malignance
    Esoteric Energist
    Favored Guardian
    Fragmented Mind
    Harmonic Lance Adept
    Hell's Dagger
    Hell Rider
    Hollowed Soul
    Holy Deathless One
    Huixxa Vo Nyarlathotep
    Iron Slasher
    Iron Slaver
    Ironsword Speaker
    Masked Demon
    Metal Bard
    Mujuon Windstrider
    Mystic Eye
    Necrolock
    Occult Adversary
    Occult Spellmaster
    Prestige Paladin (Redux)
    Prodigal Overlord
    Psychic Devourer
    Sacred Fist (Redux)
    Saurian Brute
    Scion of the Black Words
    Scion of the Fury Entity(gah it's so bad)
    Shrouded Ambusher
    Sortilegic Craftsman
    Soul Eater (Redux)
    Soulfire Invoker
    Spell Akuma
    Spirit Archer
    Spirit Craftsman
    Spirit Lords
    Sword of Levakross
    Taker of the Damned
    Thalassic Witch
    The Possessed
    Thrall of Charun
    Unmasked Fiend
    Unseelie Knight
    Unseen Curse
    Unveiled Dragon
    Veneficus Esoterica
    Vua-Xuu q'R'lyeh
    Warforged Armorlord
    Warped Angel
    Weretouched Master (Redux)
    White Necromancer
    Zealot of Salamander

    Archetypes(PF)
    Artificer (Alchemist)

    Races
    Dragontouched
    Leprechaun Gnome
    Mujuon
    Nat'l
    Raukburhrum
    Sphoraxun
    Vielylene

    Monster Classes
    Daelkyr
    Balor

    Monsters
    Andalite
    Appritt
    Baby
    Bumblebee
    Charun the Hammerer
    Cold Iron Savage
    Enki, Enkidu and Enkidudu
    Gaalmak
    Gunmen
    Hork Bajir
    Ludwig the Accursed (PF)
    Megatron
    Moiraiut Inevitable
    Moon Presence (PF)
    Optimus Prime
    Positrix
    Starscream
    The Heartless Eladrin
    The Most Ancient of Evils
    More of the Most Ancient Evils
    Three Angels(Malak, Shayal and Tuhim)
    The Fury Entity
    The Obsession Entity
    The Thought Entity
    Void Shark

    Templates
    Beast of Apocalypse
    Dead God
    Deranged
    Fallen
    Good Lich
    Hollowed One
    Incarnate Outsider
    Legion
    Lesser Worms That Walk
    Penitent
    Refined

    Items
    Construct Grafts
    Gloves of Spell Aim
    Mage Weapons
    Three Homebrew Weapons

    Artifacts
    Basatan's Arm
    The Bone Saber of Zumakalis
    The Tierteiler Sword
    Windwalker

    Vestiges
    Gygax
    Naphia
    Kurrothk

    Deities and Domains
    The Five Urons
    Kerik, The Ancient Father
    Dinosaur Domain

    Corrupt Magic Domain

    Epic Progressions
    Crusader
    Swordsage
    Warblade


    Epic Destinies
    Brass Maven
    Infernal Exalted
    Oni No Kamen
    Prince of Hell

    Feats
    A few Warforged Feats
    Crusader of Salamander
    Empathic Psion
    Inner Demon
    Ivory Blooded (PF)
    Limited Spell Focus
    Martial Multiclass Feats
    Profane Rager
    Rageforged
    Sublime Martial Artist
    To Aid Fiends and Swords
    Warrior of Salamander

    Epic Feats
    Draconic Bloodlord
    Epic Corpsecrafter Feats
    Epic Manifesting
    Epic Martial Adept Feats
    More Epic Martial Adept Feats
    Epic Spell-like Ability
    Epic Spirit Lord Feats
    Improved Spell Capacity
    The 9 Epic Martial Discipline Feats

    Epic Spells
    Lanza Del Relampago

    Epic Powers
    Madness Epidemic

    Disciplines
    Quicksilver Aegis

    Variants
    Frozen Zephyr/Caustic Tempest/Shocking Sky disciplines
    Variant Domain Powers

    .
    Last edited by Krimm_Blackleaf; 2017-09-10 at 06:36 PM.
    My Deviantart, Please enjoy it.
    Invincible Maiden Avatar by GryffonDurime.

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    Homebrew by Krimm Blackleaf


  21. - Top - End - #51
    Ettin in the Playground
     
    Zeta Kai's Avatar

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    EvilE, you may add anything in my signature to your compendium. Let me know via PM if there is something I can help you with.

  22. - Top - End - #52
    Troll in the Playground
     
    The Demented One's Avatar

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    My old post went over-length, so here's the D&D stuff reposted.

    3.5
    Spoiler
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    Monsters


    Templates


    Base Classes


    Prestige Classes


    Spells


    Items
    Spoiler
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    Five Magical Materials
    Ray Weapons
    Warheart Items
    [url=http://www.giantitp.com/forums/showthread.php?p=5866639]Wonders of Eberron


    Psionics


    Incarnum
    Spoiler
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    Disciplines


    Vestiges


    Elder Evils
    Spoiler
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    Epic Destinies

    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

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    Firbolg in the Playground
     
    Bhu's Avatar

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    I think most of my homebrew should be in my sig
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

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    Ettin in the Playground
     
    Gamerlord's Avatar

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    Last edited by Gamerlord; 2009-11-14 at 07:06 PM.
    Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.

    Once known as "Gamerkid".

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    Temotei's Avatar

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    Spoiler
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    Radiant Monk
    The radiant monk is a harbinger of light and destroyer of darkness. They use their powers of the sun and light to save and protect lives, restore the sick to health, and ultimately, bring their foes down, whether a physical being or not. Powers of the darkness beware--the radiant monks are here, and they're not much for conversation.
    Adventures: The radiant monk adventures in the name of good and rightness. Sometimes, a deity will call upon a radiant monk to complete a quest for the upper-being. They follow these callings to the lettering, will fight until the death, and will perform any acts of sacrifice to get the job done. Radiant monks are often known as a serious lot, but sometimes there is one who will bring enthusiasm and cheer to a group.
    Characteristics: The power of the light guides the radiant monk, and grants abilities allowing them to heal, protect themselves and others, and defeat their enemies with brilliant power. One of the main abilities of the radiant monk is to fight unarmed.
    Another power is bringing bright light to bear, striking open-palmed against an opponent. It's said that powerful radiant monks can blind foes with this ability. Many capabilities of the radiant monk deal with light, especially from the sun.
    There have been tales telling of the radiant monk's most potent ability. It's said that if they had the heart (or lack thereof), they could burn a whole village down within minutes. The flames are supposed to be blindingly bright, flaring strongly and often, vanquishing foes within seconds.
    Alignment: The radiant monk is a creature of good. One could fight for the freedom of a people; another just doing what they can to bring the light to people and their lives.
    Religion: Pelor is the patron deity of most radiant monks. Other deities are Heironeous, for those with a lawful bent, Ehlonna for nature-loving radiant monks and elves, Moradin for the dwarves, and Kord, for the combat-loving ones--the ones that like to crush faces (half-orcs).
    Background: Radiant monks come from a variety of backgrounds. One may be from a monastery, trained in the knowledge of light and the use of it. Another may be from a farmstead in the country, who learned to spar as a young child, and grew to love the sun and its power; but learned to respect it as well. Wherever a radiant monk is from, they all serve a common purpose--to work, fight, and protect the world for good.
    Races: Humans answer the calling of the radiant monk often, following the path of the light. Elves often already follow the ways of the radiant monk, being a goodly race, and a nature-loving one at that, causing an inherent love of the sun. Half-elves often go this course as well, feeling the same as humans or elves...or perhaps both. Sometimes dwarves will come into the mix, but this is more uncommon. They would usually rather stay underground, close to the stone. The other races are rare to see as radiant monks.
    Other Classes: Radiant monks naturally like paladins, because of their strong moral fiber, and in the knowledge that they, too, feel the light within them. Good monks are similar to them in many ways, and radiant monks will often be eager to travel with these unarmed masters. Clerics often show great synergy with the radiant monk; especially the good clerics. They're able to shield and heal allies, and they often follow the light as well. Good rangers sometimes match up with the radiant monks, and feel a bit of kinship, although it's a thin line. Barbarians are viewed by the radiant monks in a neutral way. They're a wonderful way to get some chaos into a fight--sometimes, just what they need. Wizards and sorcerers are viewed neutrally as well. They can be useful, and often create even more chaos than the barbarian can, but they sometimes just can't get out of their books, or in the case of the sorcerer, their egos. Bards are viewed as good companions by the radiant monk. They provide entertainment, and in combat, will help the radiant monk to be able to better perform--just what they want. Rogues are often viewed at first as untrustworthy, but this may simply be because of the stereotypical shadow-following one.
    Role: The radiant monk is able to perform admirably in straightforward combat, with the help of special abilities. They are particularly good at banishing darkness and those sensitive to the light, but against a radiant monk, any enemy ought to be afraid.

    GAME RULE INFORMATION
    Radiant monks have the following game statistics.
    Abilities: Strength improves the radiant monk’s unarmed fighting capabilities. Constitution is needed to stay alive on the front lines. Wisdom is important for the radiant monk’s special abilities.
    Alignment: Any good.
    Hit Die: d10.

    Class Skills
    The radiant monk’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Jump (Str), Listen (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
    Skill Points at 1st Level: (2 + Int modifier) x 4
    Skill Points at Each Additional Level: 2 + Int modifier

    RADIANT MONK
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Dawn's Renewal

    1st|
    +1
    |
    +2
    |
    +2
    |
    +2
    |Unarmed strike, radiant palm, bonus feat|2

    2nd|
    +2
    |
    +3
    |
    +3
    |
    +3
    |Aura of good, bonus feat|5

    3rd|
    +3
    |
    +3
    |
    +3
    |
    +3
    |Radiant palm (sensitivity), exalted blaze|8

    4th|
    +4
    |
    +4
    |
    +4
    |
    +4
    |Revealing light, ki strike (magic)|10

    5th|
    +5
    |
    +4
    |
    +4
    |
    +4
    |Purity of body, repelling radiance|13

    6th|
    +6/+1
    |
    +5
    |
    +5
    |
    +5
    |Low-light vision, evasion, bonus feat|16

    7th|
    +7/+2
    |
    +5
    |
    +5
    |
    +5
    |Brilliant shield 1/day|18

    8th|
    +8/+3
    |
    +6
    |
    +6
    |
    +6
    |Mettle, searching light|20

    9th|
    +9/+4
    |
    +6
    |
    +6
    |
    +6
    |Radiant palm (blind)|22

    10th|
    +10/+5
    |
    +7
    |
    +7
    |
    +7
    |Banishing radiance, ki strike (good)|25

    11th|
    +11/+6/+1
    |
    +7
    |
    +7
    |
    +7
    |Brilliant shield 2/day, bonus feat|27

    12th|
    +12/+7/+2
    |
    +8
    |
    +8
    |
    +8
    |Scouring light|30

    13th|
    +13/+8/+3
    |
    +8
    |
    +8
    |
    +8
    |Purge 1/day|32

    14th|
    +14/+9/+4
    |
    +9
    |
    +9
    |
    +9
    |Sol ardor, improved dawn's renewal|35

    15th|
    +15/+10/+5
    |
    +9
    |
    +9
    |
    +9
    |Brilliant shield 3/day, purge 2/day|38

    16th|
    +16/+11/+6/+1
    |
    +10
    |
    +10
    |
    +10
    |Tracking light, ki strike (adamantine)|40

    17th|
    +17/+12/+7/+2
    |
    +10
    |
    +10
    |
    +10
    |Tongue of the sun and moon, purge 3/day|42

    18th|
    +18/+13/+8/+3
    |
    +11
    |
    +11
    |
    +11
    |Perfect purification 3/week|45

    19th|
    +19/+14/+9/+4
    |
    +11
    |
    +11
    |
    +11
    |Resplendent shield, purge 4/day|47

    20th|
    +20/+15/+10/+5
    |
    +12
    |
    +12
    |
    +12
    |Dawn breaking|50[/table]


    Class Features

    All of the following are class features of the radiant monk.
    Weapon and Armor Proficiency: A radiant monk is proficient with the gauntlet, club, shortbow, falchion, crossbow (light or heavy), kukri, and shuriken. Radiant monks are proficient with all armor, but no shields. When using a shield, the radiant monk is unable to properly strike unarmed, and will lose all extra damage on unarmed attacks and will not be able to use radiant palm, brilliant shield, resplendent shield, and ki strike is inactive.
    Dawn’s Renewal (Ex): A radiant monk has the ability to heal them and their allies with the power of the sun coursing through their veins. The radiant monk can focus this power through their hands, into a touch as a standard action. They add Wis modifier x 3 to the total pool of hit points available to heal with. At 14th level, this improves to Wis modifier x 5. The daily allotment for curing can be split up among several separate uses. Additionally, a radiant monk can use this power to deal damage to undead. This requires a successful melee touch attack, and doesn't provoke attacks of opportunity. The amount of points spent is chosen after successfully touching an undead creature.
    Unarmed Strike: See the monk’s ability of the same name on page 41 of the PHB.
    Radiant Palm (Ex): The radiant monk is able to punch open-palmed while infusing their hand with supernatural light. A radiant palm attack adds a radiant monk’s Wisdom modifier to damage, and forces an opponent to make a Fortitude saving throw (DC 10 + ½ character level + Wis modifier) or be dazzled for 1d4 rounds + 1 round for every three radiant monk levels. At 9th level, the radiant monk can cause blindness instead of dazzling. A character may attempt a radiant palm attack a number of times per day equal to their radiant monk level. At 3rd level, this improves to be more effective against undead and creatures sensitive to light, including those that have light blindness. Add 1d6 + class levels damage, 1 extra round of dazzling or blinding, and 1 DC to the saving throw. Any feat that improves stunning fist also improves radiant palm. This ability may be used as long as there is an open hand to punch forward with.
    Bonus Feat: At 1st level, a radiant monk may choose a feat from Rapid Stunning, Roundabout Kick, Zen Archery, and Toughness. At 2nd level, a radiant monk may choose a feat from Clever Wrestling, Close-Quarters Fighting, Brutal Throw, Power Throw, and Toughness. At 6th level, they can choose a feat from Blind Fight, Point Blank Shot, Quick Draw, Heavy Handed1, and Toughness. At 11th level, the feat choices are Fists of Iron, Flying Kick, Snap Kick, and Improved Toughness. The radiant monk may choose any of these feats without meeting the prerequisites when choosing a bonus feat.
    Aura of Good (Ex): See the paladin’s ability of the same name on page 44 of the PHB.
    Exalted Blaze (Su): At 3rd level, a radiant monk is able to concentrate the light and fires of the sun into a thin beam. Outside of combat, this may be used to start a fire, or burn through thin walls, for example. In combat, a radiant monk can make a ranged touch attack against an enemy within 60 ft. for damage equal to the amount of dawn's renewal points spent x 1d4 + Wis modifier. A radiant monk cannot spend more than 10 + Wis modifier dawn's renewal points per use of exalted blaze. Half the damage dealt by this attack is fire damage; the other half is sacred damage. A successful Reflex saving throw of DC 10 + class levels + Wis modifier reduces damage by half. The attack is a standard action.
    Revealing Light (Sp): At 4th level, the radiant monk may use Light 2/day. Both “charges” may be used to allow a 30 ft. range. In addition, the radiant monk gets a +1 insight bonus on Sense Motive checks.
    Ki Strike (Su): As the monk’s ability of the same name on page 41 of the PHB, but instead of ki strike (lawful) at 10th level, the radiant monk receives ki strike (good).
    Purity of Body (Ex): See the monk’s ability of the same name on page 41 of the PHB.
    Repelling Radiance (Su): At 5th level, the radiant monk is better able to repel darkness with an aura of light. A radiant monk may negate the effects of any darkness spells and abilities within 30 feet of them. In addition, if any darkness spells or abilities come into effect within this range, they are immediately negated. Activating the aura is a swift action. The aura lasts for 3 + class levels rounds, and can be used Wis modifier times per day (minimum 1).
    Low-light Vision: At 6th level, the radiant monk gains low-light vision, as an elf’s racial trait. If a radiant monk has low-light vision already from another source, sight extends to triple a human’s.
    Evasion (Ex): See the monk’s ability of the same name on page 41 of the PHB.
    Brilliant Shield (Sp): At 7th level, the radiant monk is able to conjure a shield of light as a swift action 1/day. It can be created to protect anyone within a range of 30 ft. At 11th and 15th levels, the daily limit increases by one additional use per day, and the range increases by 10 ft. to equal 40 ft. at 11th level, and 50 ft. at 15th level. Conjuring it, however, does not provoke attacks of opportunity. It sheds light as a torch, blocks the Color Spray and Ray of Enfeeblement spells, and provides a +4 shield bonus to AC. This ability may also be used to counter darkness within range of the light, but lowers the duration by 1 round/spell level. It lasts 3 + class levels rounds.
    Mettle (Ex): At 8th level, a radiant monk draws power from the light, allowing a Fortitude or Will saving throw against spells that can be reduced in effectiveness by an ordinary Fortitude or Will saving throw. This ability, however, allows the radiant monk to avoid all damage and negative effects from such spells.
    Searching Light (Sp): At 8th level, a radiant monk may use Light 4/day. Two “charges” may be used to allow a 30 ft. range. In addition, the radiant monk gets a +2 insight bonus on Sense Motive checks. This does not stack with revealing light.
    Banishing Radiance (Su): At 10th level, the radiant monk is able to keep creatures of darkness at a disadvantage with an aura of light. Any creature within 30 feet of the radiant monk who is made of, or otherwise infused with, darkness, or hiding in any way takes a -4 penalty on hide checks, -2 on attack rolls, and -2 AC. Darkness-infused creatures are also pushed back 5 ft. at the end of the radiant monk’s turn each round. Activating the aura is a swift action. The aura lasts for 3 + class levels rounds, and can be used Wis modifier times per day (minimum 1).
    Scouring Light (Sp): At 12th level, a radiant monk may use Light at will. 3/day, the range may be increased to 30 ft. In addition, the radiant monk gets a +3 insight bonus on Sense Motive checks. This does not stack with searching light.
    Purge (Su): At 13th level, a radiant monk is able to call upon the rejuvenating powers of the sun to restore energy once per day. At 15th, 17th, and 19th levels, this limit increases by one additional use per day. If the radiant monk or an ally is fatigued, purge restores them as if they had 8 hours of complete rest. This does not restore a spellcaster’s spell slots. If they are exhausted, they become fatigued instead. Purge also neutralizes poison. Using this ability is a standard action.
    Sol Ardor (Ex): At 14th level, a radiant monk gains spell resistance equal to their radiant monk level + 10. As well, a radiant monk is immune to all diseases, including magical ones.
    Tracking Light (Sp): At 16th level, a radiant monk may use Locate Creature 1/day, with a caster level equal to her radiant monk levels. When the radiant monk turns and senses the right direction, light grows within them, and is released through the eyes, shedding light equal to that of a candle. In addition, the radiant monk gets a +4 bonus on Sense Motive checks. This does not stack with scouring light.
    Tongue of the Sun and Moon (Ex): See the monk’s ability of the same name on page 42 of the PHB.
    Perfect Purification (Su): At 18th level, the radiant monk has the ability to completely cleanse the bodies of all allies within range 3/week. Any fatigued ally is restored to normal status as if they had 8 hours of complete rest. This does not restore spellcasters’ spell slots. If any allies are exhausted, they become fatigued instead. Perfect purification also removes disease and poison. Using this ability is a standard action.
    Resplendent Shield (Sp): At 19th level, the radiant monk is able to conjure a shield 3/day, similar to brilliant shield, but with several advantages over it. First, it blocks all spells with the Light descriptor. Secondly, it provides a +6 shield bonus to AC. Thirdly, the range increases by an additional 10 feet, for a total of 60 ft. Finally, any physical attacks against the shield cause a bright flare to spark on the surface, causing the attacker to be blinded for 1d4 rounds, and all enemies within 10 ft. of the shield to be dazzled for 1d4 rounds. The shield lasts for 3 + class levels rounds.
    Dawn Breaking (Su): At 20th level, a radiant monk is able to release pent up energy in one move, resulting in a holy inferno. White flames spew from all around the radiant monk, avoiding allies and the radiant monk, but damaging enemies badly whenever possible. At the beginning of each round, if any enemies are within 15 feet of the radiant monk, they take 10d6 damage. As well, all enemies within 30 ft. are blinded. A successful Fortitude saving throw of DC 10 + class levels + Wis modifier reduces damage by half, and nullifies the blindness. Enemies sensitive to light, including those with light blindness, take an additional 5d6 damage and are blinded one extra round, and undead take double damage. All darkness within 60 ft. is dispelled because of the intense light emanating from the flares. The radiant monk also receives a sacred bonus of +4 Wisdom and 10 fire resistance while using dawn breaking. Activation takes a standard action to prepare themselves, and to avoid damaging allies. The user must also make a concentration check of DC 10 + 1/round dawn breaking is active each round to maintain the fires (DC 11 for the second round, DC 12 for the third round, etc.). This ability can be used once per day, and lasts 3 + Wis modifier rounds.

    Epic Levels
    At 21st level, the radiant monk's unarmed attacks are able to bypass epic damage reduction. At every 5 levels higher than 20, the radiant monk gains a bonus feat to choose from the monk's epic feat list, except replace Self-Concealment, Epic Speed, Improved Combat Reflexes, Infinite Deflection, and Reflect Arrows with Permanent Emanation, Holy Strike, Devastating Critical, Combat Archery, Uncanny Accuracy, and Improved Exalted Blaze2. Also, every level past 20 increases dawn's renewal healing by 2 points, except on multiples of 10, which increase the healing by 3 instead.

    Ex-Radiant Monks
    A radiant monk who becomes neutral loses the following features: aura of good, revealing light, repelling radiance, brilliant shield, searching light, banishing radiance, scouring light, tracking light, and resplendent shield. A radiant monk who becomes evil loses all those that a neutral radiant monk loses, and the following abilities as well: dawn’s renewal, radiant palm, purge, perfect purification, and dawn breaking.


    1: The Heavy Handed feat was created by deuxhero, and is now named Strong Style, to show that unarmed attacks can get the benefit without being a fist attack.

    Heavy Handed (Strong Style) [Fighter]
    Prerequisites: Natural weapon or Improved Unarmed Strike.
    Benefit: Your unarmed strike or a single type of natural weapon is affected by Strength and Power Attack as if you were using a two-handed weapon. Your strike still counts as a light weapon for all other (including weapon finesse and two weapon fighting) purposes.

    2: The Improved Exalted Blaze epic feat is my own creation.

    Improved Exalted Blaze [Epic]
    Prerequisites: Wis 21, exalted blaze
    Benefit: Exalted blaze now has a range of 120 ft. Damage is increased to the amount of dawn's renewal points spent x 1d6 + Wis modifier. A radiant monk cannot spend more than character level + Wis modifier dawn's renewal points per use of exalted blaze. Finally, the Reflex saving throw's DC is increased by 1.
    Base Class Contest XXXXVII - Time is on Our Side (Yes it is)
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    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

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    Last edited by The Demented One; 2010-09-25 at 11:04 AM.
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    Last edited by The Demented One; 2010-10-06 at 12:27 PM.
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    Last edited by The Demented One; 2010-10-08 at 11:19 AM.
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    Last edited by The Demented One; 2010-09-14 at 08:23 PM.
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