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  1. - Top - End - #1
    Bugbear in the Playground
     
    ArenaManager's Avatar

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    Default Arena Tournament, Round 32: Jeanette vs. JSB

    Arena Tournament, Round 32: Jeanette vs. JSB

    Map:
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    XP Award: 300 XP
    GP Award: 300 GP

    Fishy - Jeanette
    Talic - JSB

    All Combatants, please roll initiative.
    Have a question about the Arena Tournament? Ask one of our referees!
    Waiting Room | Recruitment thread | Archives
    Avatar: "Cubicle", by Bitzeralisis

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    Talic's Avatar

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Ah, let the battle of the people who came in second in a 2 man war commence...

    Well, after purchases, and initiative, and spell selection, and all that. Will post my part of it in a bit.

    However, I'd like to start by saying no immediate purchases, though I reserve the right to purchase items in response to your purchases.

    Oh, and I'd wish you good luck, but that would mean you'd kill me, so I'll just say may the best and luckiest one here win.

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Initiative: (1d20+3)[18]

    @Refs:
    Spoiler
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    Spells Memorized:

    Lv 0
    Daze x1
    Sonic Snap x1
    Touch of Fatigue x3

    Lv 1
    Backbiter x5


    I've reviewed our sheets, Enhanced Resilience, can I get a basic rundown? Is that the feat that grants 4 HP of damage prevented per point spent instead of 1? I'm afraid I don't have that book.

  4. - Top - End - #4
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    We're Number Two! We're Number Two!

    Enhanced Resiliance does exactly what you think it does. What do Backbiter and Sonic Blast do? Additionally, Jeanette is going to spend her last 20 gold on on a Heavy Steel Shield- which is probably stupid for fighting a Wizard, but I'm sticking to it.

    Initiative: (1d20)[2]

    Jeanette starts in the red corner, B13, wielding her mace. May the best man win, we who are about to die, salute you, etc, etc.

    Stats:
    Spoiler
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    Position: B13
    HP: 9/9
    AC: 14, Touch: 10
    Saves: +3/+0/+2
    Power Points: 5
    Psionic Focus: Yes
    Last edited by Fishy; 2008-02-20 at 11:19 AM.

  5. - Top - End - #5
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Both are from the Spell Compendium. Sonic Blast does 1d4 damage, fort save or be deafened for 1 round. Backbiter lasts 1 round/ level (or until discharge), targets weapons only, and is will save or next time it's attacked with, it hits its wielder. Any other tidbits from my sheet you need? I believe most of the other spells are SRD.

    No purchases in response.

    I'll start in Y13, scroll in hand.

    Standard action: Cast spell off scroll.
    Free action: Drop scroll.
    Move action: Draw dagger.

    Edit: Done

    stats for refs:
    Spoiler
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    Movement: Y13 to S13. (stats did not match stated actions, corrected)
    HP: 5
    AC: 17 (+3 Dex, +4 Mage Armor)
    Saves: F +1, R +3, W +2
    In hand: Dagger
    No Readied actions.
    Effects: Mage Armor 1/600


    Spells:
    Lv 0
    Daze x1
    Sonic Snap x1
    Touch of Fatigue x3

    Lv 1
    Backbiter x5
    Last edited by Talic; 2008-02-20 at 05:53 PM.

  6. - Top - End - #6
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Jeanette manifests Wild Surged Vigor, turns all silvery.

    5% Psychic Enervation chance: (1d20)[10]

    Thankful that her powers still seem to work, she moves to H13, done.

    stats:
    Spoiler
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    Position: H13
    HP: 10+ 9/9
    AC: 14, Touch: 10
    Saves: +3/+0/+2
    Power Points: 4
    Psionic Focus: Yes
    Last edited by Fishy; 2008-02-20 at 07:26 PM.

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Makes a couple threatening gestures with the dagger. (Free Action)
    Move from Y13 to Z7. (Move)
    Cast a spell. (Normally, I'd give you a spellcraft check to identify, however, as it's a Trained only skill, you don't get the option.)

    Done

    Stats For Refs:
    Spoiler
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    Spell cast: Touch of fatigue, holding charge.

    Movement: Y13 to Z7.
    HP: 5
    AC: 17 (+3 Dex, +4 Mage Armor)
    Saves: F +1, R +3, W +2
    In hand: Dagger
    Effects: Mage Armor 2/600, Touch of Fatigue (Held charge, touch attacks considered Armed Attacks)


    Spells:
    Lv 0
    Daze x1
    Sonic Snap x1
    Touch of Fatigue
    Touch of Fatigue
    Touch of Fatigue

    Lv 1
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Backbiter

  8. - Top - End - #8
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Oh no, he has a dagger!

    Double move to S12, done.

    Stats:
    Spoiler
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    Position: S12
    HP: 10+ 9/9
    AC: 14, Touch: 10
    Saves: +3/+0/+2
    Power Points: 4
    Psionic Focus: Yes

  9. - Top - End - #9
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Yes... yes he does.... MWAHAHAHAHAHAHAHA!!!! By the way, doesn't that big lead weight on a stick weigh you down?

    ROUND 3!!!!!

    Move from Z7 to X2.

    Done.

    Stats and stuff for refs:
    Spoiler
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    Readied action: Touch attack if my opponent attempts a melee attack.

    Movement: Z7 to X2.
    HP: 5
    AC: 17 (+3 Dex, +4 Mage Armor)
    Saves: F +1, R +3, W +2
    In hand: Dagger
    Effects: Mage Armor 3/600, Touch of Fatigue (Held charge, touch attacks considered Armed Attacks)


    Spells:
    Lv 0
    Daze x1
    Sonic Snap x1
    Touch of Fatigue
    Touch of Fatigue
    Touch of Fatigue

    Lv 1
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Backbiter

    Woo, 2 rounds down on that vigor, 18 more to go.
    Last edited by Talic; 2008-02-21 at 03:17 AM.

  10. - Top - End - #10
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Sorry about the delay, forgot to subscribe to this thread.

    Double Move to X3 (through X7), which doubtlessly triggers whatever readied action you have. Done, after that gets resolved.

    Stats:
    Spoiler
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    Position: S12
    HP: 10+ 9/9
    AC: 14, Touch: 10
    Saves: +3/+0/+2
    Power Points: 4
    Psionic Focus: Yes
    Vigor: 2/20
    Last edited by Fishy; 2008-02-21 at 10:00 AM.

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Nope. :) No readied actions taken here. I figured you'd be moving there, your win condition seems to be, "beat elf with extreme prejudice".

    No worries on the delay though, the match is progressing plenty quickly. :)

    Round 4

    No visible actions, other than a tongue sticking out, and a audible "Phbbbbt!" sound.

    Your turn.

    For refs:
    Spoiler
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    Readied action: Touch attack if my opponent attempts a melee attack.
    Note: If opponent provokes an7 AoO's, I will not use my touch attack, rather, I will use my dagger.

    Movement: No movement in X2.
    HP: 5
    AC: 17 (+3 Dex, +4 Mage Armor)
    Saves: F +1, R +3, W +2
    In hand: Dagger
    Effects: Mage Armor 4/600, Touch of Fatigue (Held charge, touch attacks considered Armed Attacks)


    Spells:
    Lv 0
    Daze x1
    Sonic Snap x1
    Touch of Fatigue
    Touch of Fatigue
    Touch of Fatigue

    Lv 1
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Backbiter

  12. - Top - End - #12
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    I have to say, I'm feeling some pretty rampant paranoia right now.

    Jeanette's Sense Motive modifier is worse than mine, though, and she just attempts to beat the elf with her morningstar, two handed.

    Attack: (1d20+2)[17]
    Damage: (1d8+3)[7]

    Not quite done: I may want to use my move action until after this gets resolved.

    stats:
    Spoiler
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    Position: X3
    HP: 10+ 9/9
    AC: 14, Touch: 10
    Saves: +3/+0/+2
    Power Points: 4
    Psionic Focus: Yes
    Vigor: 3/20

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    ...and THAT, my friend, triggers a readied action. Remember that spell I cast earlier? Been saving it for now. Melee touch attack, -2 to hit. your touch AC, by the sheet, looks to be a 10, so if I hit that, I'll need you to make me a DC 17 Fortitude save. Regardless, since I've made no other movement this round, I will take a five foot step after the touch attack, to W1, putting me safely out of reach of that morningstar of yours.

    Touch attack: (1d20-2)[6]

    Follow with a 5 foot step to W1.

    EDIT: Curses! Foiled by my physical deficiencies!!!!

    Stats for refs:
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    Movement: X2 to W1.
    HP: 5
    AC: 17 (+3 Dex, +4 Mage Armor)
    Saves: F +1, R +3, W +2
    In hand: Dagger
    Effects: Mage Armor 4/600, Touch of Fatigue (Held charge, touch attacks considered Armed Attacks)


    Spells:
    Lv 0
    Daze x1
    Sonic Snap x1
    Touch of Fatigue
    Touch of Fatigue
    Touch of Fatigue

    Lv 1
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Last edited by Talic; 2008-02-22 at 06:23 AM.

  14. - Top - End - #14
    Bugbear in the Playground
     
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    ref chilepepper

    @JSB
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    Please correct your stat block.

    SRD-
    Holding the Charge

    If you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely. You can... blah blah blah... If the attack misses, you are still holding the charge
    http://www.d20srd.org/srd/combat/actionsInCombat.htm


    JSB tries to poke/slap/high five you but misses and then takes a five foot step as listed. Jeanette's morning star swings through the air where her opponent just was. Jeanette may now take a move action if desired.
    Last edited by chilepepper; 2008-02-22 at 12:28 AM. Reason: fixing code

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Waaaitaminute. You can only ready one action, and it's not his turn. Can he really make a five-foot step now? That seems like it would negate all melee combat ever.

    If he actually is allowed to do that, then I follow to W2. But I think I killed him right there.

    Stats:
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    Position: X3
    HP: 10+ 9/9
    AC: 14, Touch: 10
    Saves: +3/+0/+2
    Power Points: 4
    Psionic Focus: Yes
    Vigor: 3/20
    Last edited by Fishy; 2008-02-22 at 12:46 AM.

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    ref chilepepper

    SRD-
    Readying an Action

    You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

    You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.
    This tactic has been used a lot in the Arena. Although... now that I read it, I'll have to pull a high ref in here to rule on something. Please hold this match.

    @high ref
    Spoiler
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    It says, 'assuming he is still capable of doing so, he continues his actions once you complete your readied action.' Does that mean if he's not capable of doing it, his action is wasted. Or does it just lock it in if he is capable. In the situation above, Jeanette was going to attack JSB. JSB took a 5' step. Now Jeanette can't attack JSB, is the attack wasted, effectively swinging at air, or not. If the attack isn't wasted, Jeanette hasn't moved this round and can move and attack. The instances I've seen, someone moves in and attacks, therefor, they can't take another move and finish the attack. Not so here.
    Last edited by chilepepper; 2008-02-22 at 03:47 AM.

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    There are things that make the tactic less, or non effective. For example, melee weapons such as the spiked chain, which can be used at 10 feet, or melee weapons that can also be used at range. It does greatly mitigate the effectiveness of melee attacks, though. Doesn't eliminate it. In order to use this ability, I:

    Cannot move during my turn (which means if I do cast, it better be on the defensive), AND

    Have to always have a readied action set to trigger on your attack (which means no casting on my turn also).

    The primary reason I could do this easily is because I'm holding the charge of a touch spell. If I had chosen a spell like Sleep or Daze, I would have had to take the five foot step first, to get me out of threat range.

    But, no, what I did was RAW. In fact, as far as I can see, everything thus far in the match has been, which is why I'm not exactly sure why the match is being put on hold. I'd kinda like to get back to harrying your character.
    Last edited by Talic; 2008-02-22 at 07:43 AM.

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Oh, hey, if that's what it says in large block letters in the SRD, it's my fault for not reading the rules. Sorry about that minor outburst.

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Quote Originally Posted by Fishy View Post
    Oh, hey, if that's what it says in large block letters in the SRD, it's my fault for not reading the rules. Sorry about that minor outburst.
    Hey, I'd do the same thing, in your position. I'm just wondering why we're on hold.

  20. - Top - End - #20
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    High Ref Mav: Blows his Ref Whistle

    Its seems like you two have sorted out the issue without us, so if there's nothing else. Game On
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  21. - Top - End - #21
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Alrighty, then!

    Jeanette uses her move action to head to W2, done.

    stats:
    Spoiler
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    Position: W2
    HP: 10+ 9/9
    AC: 14, Touch: 10
    Saves: +3/+0/+2
    Power Points: 4
    Psionic Focus: Yes
    Vigor: 3/20

  22. - Top - End - #22
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    EDIT: Round 5

    Hmmm, me in W1, you in W2... looks like you may just have me pinned down. 1st, since I missed, charge is still held on that spell. Standard action to make a melee touch attack... Hope I hit.

    Attack: (1d20-2)[16]
    Yay!

    Again, if it hits, DC17 Fort save.

    Not done.

    Stats for refs:
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    Movement: None yet, in W1.
    HP: 5
    AC: 17 (+3 Dex, +4 Mage Armor)
    Saves: F +1, R +3, W +2
    In hand: Dagger
    Effects: Mage Armor 5/600, Touch of Fatigue (Held charge, touch attacks considered Armed Attacks)


    Spells:
    Lv 0
    Daze x1
    Sonic Snap x1
    Touch of Fatigue
    Touch of Fatigue
    Touch of Fatigue

    Lv 1
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Last edited by Talic; 2008-02-24 at 01:12 AM.

  23. - Top - End - #23
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Immediate action: Elan Resistance thingie. Jeanette spends a power point, gets +4 to all her saves until the end of her next round. So,

    Fort Save (DC 17): (1d20+7)[13]

    Edit: Yuck. What did I win?

    Stats:
    Spoiler
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    Position: W2
    HP: 10+ 9/9
    AC: 14, Touch: 10
    Saves: +7/+4/+6
    Power Points: 3
    Psionic Focus: Yes
    Vigor: 3/20
    Last edited by Fishy; 2008-02-23 at 05:50 AM.

  24. - Top - End - #24
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Tell her what she's won, Rob!

    Rob: Why certainly, JSB! Jeanette, you've just been hit by a Touch of Fatigue! It may not be a four day, five night stay, but for the next 1 full round, you are Fatigued. But that's not all! Thanks to the Fearsome Necromancy feat, any necromancy spell that JSB casts, that requires you to save, automatically gives you the Shaken condition for one round as well, regardless of the outcome of the save!

    Actual game effects:

    Quote Originally Posted by SRD, Fatigue
    A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
    Quote Originally Posted by SRD, Shaken
    A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

    Shaken is a less severe state of fear than frightened or panicked.
    EDIT: I believe the -2 to strength also puts you at medium encumbrance. The only thing that'll affect you on would be reducing your base move to 20.

    In other words... for one round, you'll find it difficult to whack me senseless.

    My action: 5 foot step to V1. (free)
    Elect not to take my move action.

    Done.

    Stats for refs:
    Spoiler
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    Movement: W1 to V1.
    HP: 5
    AC: 17 (+3 Dex, +4 Mage Armor)
    Saves: F +1, R +3, W +2
    In hand: Dagger
    Effects: Mage Armor 5/600, Touch of Fatigue (Held charge, touch attacks considered Armed Attacks)


    Spells:
    Lv 0
    Daze x1
    Sonic Snap x1
    Touch of Fatigue
    Touch of Fatigue
    Touch of Fatigue

    Lv 1
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Last edited by Talic; 2008-02-23 at 01:07 PM.

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Jeanette takes a moment to quietly cope with her sudden feelings of inadequacy.

    refs:
    Spoiler
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    Standard action: Ready an action- If JSB tries to hit me with his dagger, a touch spell, or other melee attack, attack him, then 5-foot-step away.

    No move actions.

    Done.

    Stats:
    Spoiler
    Show
    Spoiler
    Position: W2
    HP: 10+ 9/9
    AC: 14, Touch: 10
    Saves: +1/-3/+0
    Power Points: 3
    Psionic Focus: Yes
    Vigor: 4/20
    Last edited by Fishy; 2008-02-23 at 11:58 PM.

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Edit: Round 6: The Round Who Loved Me

    I'm a not gonna count on being lucky twice. I was factoring in about a 15% chance of losing the match, due to a 1d8+1 or two whack.

    Now, hmm. How to do this. Full round action: Withdraw.

    Move from V1 to K3. That's a decent enough 60 feet of movement.

    Stats for refs:
    Spoiler
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    Movement: V1 to K3 via Withdraw action (V1 doesn't count as threatened)
    HP: 5
    AC: 17 (+3 Dex, +4 Mage Armor)
    Saves: F +1, R +3, W +2
    In hand: Dagger
    Effects: Mage Armor 6/600

    Spells:
    Lv 0
    Daze x1
    Sonic Snap x1
    Touch of Fatigue
    Touch of Fatigue
    Touch of Fatigue

    Lv 1
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Backbiter

    Also, refs, this may take a while. My only hope of winning is getting her to expend her PP. That first round vigor was a blessing for me, and getting her to blow a resistance on a 0 level spell was another. Three to go, and I've got a shot here. If it seems like I'm running away like a chicken... I am. That vigor only lasts 20 rounds, and then she has to make a choice on whether she wants it to stay up or not.
    Last edited by Talic; 2008-02-24 at 01:20 AM.

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Maybe I should have taken a swing, but I really didn't want to get double-debuffed. Anyway.

    Now that the debuff has worn off, pursue to L3 via double-move.

    Spoiler
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    Position: L3
    HP: 10+ 9/9
    AC: 14, Touch: 10
    Saves: +3/+0/+2
    Power Points: 3
    Psionic Focus: Yes
    Vigor: 5/20

  28. - Top - End - #28
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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Round 7: Son of the Round

    Twas a standard action that debuffed you. I could most assuredly not debuff you and continue to remain outside of the range of your one-hit-killer of steel and wood and pokeyness and owies.

    Action: Full round: Withdraw :D
    Movement: K3 to C8.

    Free action: Stay away from me, you psycho!!!!

    @Refs
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    I just noticed that one of my 0 level spells is banned. I selected Daze, when I meant to select Flare. Since the error was mine, I've removed it from my cast list without replacement. This is why I'm missing a 0 level spell this round.


    Stats for refs:
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    Movement: V1 to K3 via Withdraw action (V1 doesn't count as threatened)
    HP: 5
    AC: 17 (+3 Dex, +4 Mage Armor)
    Saves: F +1, R +3, W +2
    In hand: Dagger
    Effects: Mage Armor 7/600

    Spells:
    Lv 0
    Daze x1 Illegal spell, deleted from list
    Sonic Snap x1
    Touch of Fatigue
    Touch of Fatigue
    Touch of Fatigue

    Lv 1
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Last edited by Talic; 2008-02-24 at 04:16 AM.

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    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Double-move to D6.

    Free action: "STOP RUNNING!"

    Stats:
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    Position: D6
    HP: 10+ 9/9
    AC: 14, Touch: 10
    Saves: +3/+0/+2
    Power Points: 3
    Psionic Focus: Yes
    Vigor: 6/20
    Last edited by Fishy; 2008-02-24 at 07:52 AM.

  30. - Top - End - #30
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    Talic's Avatar

    Join Date
    Nov 2007
    Location
    Houston, TX
    Gender
    Male

    Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

    Round 8: Return of the Son of the Round

    Free action: How 'bout you put down your whack stick, and I put down my dagger, and we discuss this like civilized people?

    Now, you're in D6, I'm in C8, so no threats. However, you cut off my planned escape route south. So now I need another.

    I'll do the hustle. :) Double move action. C8 to C20. Muah hahaha! No readied actions at this terrified hurried pace!!!!

    Stats for Refs:
    Spoiler
    Show

    Movement: C8 to C20.
    HP: 5
    AC: 17 (+3 Dex, +4 Mage Armor)
    Saves: F +1, R +3, W +2
    In hand: Dagger
    Effects: Mage Armor 8/600

    Spells:
    Lv 0
    Sonic Snap x1
    Touch of Fatigue
    Touch of Fatigue
    Touch of Fatigue

    Lv 1
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Backbiter
    Last edited by Talic; 2008-02-24 at 09:05 AM.

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