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  1. - Top - End - #151
    Bugbear in the Playground
    Join Date
    Mar 2006
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    Oregon, USA

    Default Re: Eberron: Entrance to Adventure [IC]

    Aelowim waves off the server twice in ten minutes, then gives up and orders. He watches the water.

    Security in the place is either poor, or good and very very subtle.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  2. - Top - End - #152
    Orc in the Playground
     
    BlackDragon

    Join Date
    Jan 2007

    Default Re: Eberron: Entrance to Adventure [IC]

    Limna

    Limna nodded with that wide-eyed stare of hers as Jinna spoke. She feels her heart jump when she sees their warforged allies.

    It looks like they're just about getting into trouble, too... do we go up there, or wait and see what they do?

  3. - Top - End - #153
    Barbarian in the Playground
     
    Karaswanton's Avatar

    Join Date
    Jan 2007

    Default Re: Eberron: Entrance to Adventure [IC]

    Quote Originally Posted by DiscipleofBob View Post
    Noname

    "So, Michael, if Cymran is tailing the merchant, the girls are investigating other possible leads, we won't meet the contact the secretary's promised us until tomorrow, and we can't commission a boat without knowing when and where we're sailing to, then are there any duties left for us to perform?"
    It would seem we will be otherwise occupied, at least for the moment.

    [SPOILER] (1d20+6)[21]
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  4. - Top - End - #154
    Bugbear in the Playground
    Join Date
    Mar 2006
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    Oregon, USA

    Default Re: Eberron: Entrance to Adventure [IC]

    "And where do anchors belong?"

    "In the water!"


    The sailors move to seize Michael and Noname. Michael reacts first.

    OOC
    Spoiler
    Show

    After Michael's action I'll post a round summary, then start the next round immediately following the sailors' turn. At that point, post asynchronously and I'll sort it out. If you're doing something complicated, feel free to copy the map and show your changes (use <code> blocks or courier font to keep it fixed width, and colors if you need to highlight something.)

    Init
    Michael 21
    Sailor 11
    Noname whenever Bob decides to post again

    The ladies are 240' away and would arrive from the south.

    Code:
    ~~~~~~~~~~~~~
    ~~~~~~~~~~~~
    ~++++++++++
    ~+........
    ^+.......
    ^+......[
    ^+......[
    ^+......[
    ^+......[
    ^+......[
    ^+.N..S.[
    ^+.MSS..[
    ^+..SSSS[
    ^+.SS.S.[
    ^+SSS...[
    ^+......[
    
    key: 
    ^ 40'-50' drop onto rocks
    ~ 60' drop into water
    + 3' guard rail
    . open ground
    [ tower wall
    Last edited by Maurkov; 2008-05-07 at 11:31 PM.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  5. - Top - End - #155
    Barbarian in the Playground
     
    Karaswanton's Avatar

    Join Date
    Jan 2007

    Default Re: Eberron: Entrance to Adventure [IC]

    Micheal

    I'm afraid we won't make very good anchors boys, we aren't tied to anything!

    Spoiler
    Show

    Flurry of Blows, non-lethal damage at the nearest sailor:
    Atk rolls:
    (1d20+1)[5]
    (1d20+1)[18]
    Dmg rolls:
    (1d6+2)[4]
    (1d6+2)[5]
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  6. - Top - End - #156
    Bugbear in the Playground
    Join Date
    Mar 2006
    Location
    Oregon, USA

    Default Re: Eberron: Entrance to Adventure [IC]

    Michael's protestations are punctuated by a palm strike to the face (missing) and a short punch to the solar plexus (hitting and rendering KO). The sailors are not persuaded.

    As the sailors move in, Michael makes another strike, but there's a lot of them.

    Spoiler
    Show
    Michael AoO vs. S1 - (1d20+1)[9] damage - (1d6+2)[7]
    S1 - (1d20+1)[16] Grapple1 - (1d20+1)[11] (1d3+1)[4]
    S2 - (1d20+1)[20] Grapple2 - (1d20+1)[18] (1d3+1)[2]
    S3 - (1d20+1)[4] Grapple3 - (1d20+1)[3] (1d3+1)[2]
    S4 - (1d20+1)[17] Grapple4 - (1d20+1)[15] (1d3+1)[2]

    S5 - (1d20+1)[3] Grapple5 - (1d20+1)[11] (1d3+1)[4]
    S6 - (1d20+1)[18] Grapple6 - (1d20+1)[20] (1d3+1)[2]
    S7 - (1d20+1)[9] Grapple7 - (1d20+1)[9] (1d3+1)[3]
    S8 - (1d20+1)[6] Grapple8 - (1d20+1)[20] (1d3+1)[3]
    S9 - (1d20+1)[19] Grapple9 - (1d20+1)[16] (1d3+1)[2]

    ~~~~~~~~~~~~~
    ~~~~~~~~~~~~
    ~++++++++++
    ~+........
    ^+.......
    ^+......[
    ^+......[
    ^+......[
    ^+......[
    ^+SSS...[
    ^+SNS.S.[
    ^+SMSS..[
    ^+SSSS..[
    ^+......[
    ^+......[
    ^+......[

    I need a grapple check from Michael and Noname.

    Somebody help me out, Noname's stance active even while he's flat footed?

    I need init checks from the ladies (if they choose to act). Everybody will get to go before the sailors are up again.
    Last edited by Maurkov; 2008-05-08 at 11:54 PM.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  7. - Top - End - #157
    Orc in the Playground
     
    BlackDragon

    Join Date
    Jan 2007

    Default Re: Eberron: Entrance to Adventure [IC]

    Limna

    We've got to help them, Jinna. That's a lot of sailors.

    Without waiting for Jinna to answer, Limna starts hustling, looking for cover as she goes.

    Spoiler
    Show


    4-round hustle, checks at -5 (sorry I can't edit rolls)

    move silently - (1d20+6)[23]
    hide - (1d20+8)[28]
    initiative - (1d20+2)[4]


    * post roll count doesn't match database
    Last edited by cintain; 2008-05-09 at 02:09 PM.

  8. - Top - End - #158
    Titan in the Playground
     
    The_Snark's Avatar

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    Apr 2006

    Default Re: Eberron: Entrance to Adventure [IC]

    Jinna

    "Yeah, I think we'd better," Jinna answers as she sees the sailors close in, cursing mentally and stepping up her pace. When I find out what Fury-addled idiot started this...

    Spoiler
    Show
    Initiative (1d20+1)[20], and hustling.
    Avatar by GryffonDurime. Thanks!

  9. - Top - End - #159
    Barbarian in the Playground
     
    Karaswanton's Avatar

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    Default Re: Eberron: Entrance to Adventure [IC]

    Micheal

    Spoiler
    Show

    Grapple checks. I wasn't sure how many you needed, so I'm just rolling lots.
    So, these aren't re-rolls, just additional rolls if you need them.
    (1d20+3)[6]
    (1d20+3)[16]
    (1d20+3)[8]
    (1d20+3)[18]
    (1d20+3)[4]
    (1d20+3)[10]
    (1d20+3)[16]
    (1d20+3)[7]
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  10. - Top - End - #160
    Bugbear in the Playground
    Join Date
    Mar 2006
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    Oregon, USA

    Default Re: Eberron: Entrance to Adventure [IC]

    Spoiler
    Show
    Noname init - (1d20)[3]
    Noname Grapple1 - (1d20+6)[17]
    Noname Grapple2 - (1d20+6)[17]
    Noname Grapple3 - (1d20+6)[16]
    Noname Grapple4 - (1d20+6)[9]
    Noname Slam Attack - (1d20+2)[22] Slam Damage - (1d4+3)[5] hmm. Possible crit. Plus punishing stance? That's gonna leave a mark.
    Three grab Michael and lift him from the ground [8 non-lethal damage].

    They seem to be having trouble Noname, a heavier model. Only one manages to get a hold [0 damage after DR]. But it seems to have shaken a screw loose. Noname's voice loses all inflection, "Release. I am military hardware. Release." <beat> <beat> *CRUNCH* Noname's arm lashes out, caving in the chest of an unlucky sailor, breaking ribs and shattering the breastbone. Blood is everywhere. Without pause Noname draws his greatsword.

    OOC
    Spoiler
    Show


    Code:
    ~~~~~~~~~~~~~
    ~~~~~~~~~~~~
    ~++++++++++
    ~+........
    ^+.......
    ^+......[
    ^+......[
    ^+......[
    ^+......[
    ^+SSS...[
    ^+SNS.S.[
    ^+.MSS..[
    ^+.S.S..[
    ^+......[
    ^+......[
    ^+......[
    I still need Michael's action for the second round, init from L and J, and knowledge arcana (trained only) checks all around.

    Init order
    Jinna 4 180' south of the map
    Noname 3
    Michael 21 29/29[8 non-lethal] Grappled. There are 3 sailors in his square.
    Limna 20 180' south of the map
    Sailors 11
    Last edited by Maurkov; 2008-05-10 at 11:04 PM.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  11. - Top - End - #161
    Barbarian in the Playground
     
    Karaswanton's Avatar

    Join Date
    Jan 2007

    Default Re: Eberron: Entrance to Adventure [IC]

    Micheal

    Instead of trying to free himself, Micheal begins lashing out at all the sailors:
    Spoiler
    Show

    Non-lethal, Flurry, with Slam Attack:
    (1d20+1)[12]
    (1d20+1)[15]
    (1d20-4)[7]

    Damage rolls:
    (1d6+1)[5]
    (1d6+1)[3]
    (1d4+1)[5]
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  12. - Top - End - #162
    Barbarian in the Playground
    Join Date
    Nov 2005
    Location

    Default Re: Eberron: Entrance to Adventure [IC]

    Quote Originally Posted by Maurkov View Post
    Aelowim waves off the server twice in ten minutes, then gives up and orders. He watches the water.

    Security in the place is either poor, or good and very very subtle.

    Cymran after a bit is struck with and idea. With a thought he upgrades his look, going for a minor noble or well off middle class look. Then he strides in boldly confident he wouldn't be recognized.

    Assuming he gets across the room unintercepted, he says, "Ah... Alelowin good chap... just the man I wished to see." And helps himself to a seat.

  13. - Top - End - #163
    Bugbear in the Playground
    Join Date
    Mar 2006
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    Oregon, USA

    Default Re: Eberron: Entrance to Adventure [IC]

    Aelowim combines standing up and bowing in one awkward motion. He looks at Cymran a little closely for comfort, dredging his memory. "Please be... hmm , yes," when Cymran sits before the invitation is made. "Strange days," he mutters as he sits again.

    ---
    Michael flails. His elbow connects to someone's solar plexus [3 non-lethal], but he doesn't quite drop the man.

    "Maric, no!" One of the sailors moves to drag the dying one to safety and instantly becomes Noname's next victim. The sailor's head lolls back, throat anything but neatly sliced.

    The sailors aren't laughing anymore, and are totally disorganized. One tries to put Noname in a full nelson, but the warforged throws him off. Others move out of range but stick around to help their buddies. Several flee. Two holding Michael try to let go. The third tries to use Michael as a shield against Noname.

    Limna (who had a head start) closes to 120'.

    OOC
    Spoiler
    Show

    Karaswanton, you're -4 when making melee attacks inside a grapple. If Michael wishes to hold on to the sailors attempting to leave his grapple, please make 2 checks. Make one grapple check to avoid being used as a shield.

    Code:
    ~~~~~~~~~~~~~
    ~~~~~~~~~~~~
    ~++++++++++
    ~+........
    ^+.......   four sailors make it around the corner
    ^+.....S[
    ^+......[
    ^+......[
    ^+......[
    ^+..S...[
    ^+SNS.S.[
    ^+.M...S[
    ^+......[
    ^+......[
    ^+......[
    ^+......[
    Init order
    Jinna 4 180' south of the map
    Noname 3
    Michael 21 29/29[8 non-lethal]. There are one or more sailors in his square.
    Limna 20 120' south of the map
    Sailors 11
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  14. - Top - End - #164
    Barbarian in the Playground
     
    Karaswanton's Avatar

    Join Date
    Jan 2007

    Default Re: Eberron: Entrance to Adventure [IC]

    Micheal

    To Noname:
    Stand down soldier!

    Then to the sailor:
    Let go of me sailor, help me with your friends, maybe we can save some of their lives

    Spoiler
    Show

    "Diplomacy" - (1d20+2)[10]
    If a heal check fails to stabilize, Micheal tries again. He starts with the men that are the worst off (except the dead ones, obviously). I don't remember how many men are bleeding out, so I rolled lots of heal checks. I guess it works out in case they fail as well.
    "Heal Check #1 - (1d20+2)[3]
    "Heal Check #2 - (1d20+2)[20]
    "Heal Check #3 - (1d20+2)[22]
    "Heal Check #4 - (1d20+2)[21]
    "Heal Check #5 - (1d20+2)[3]
    "Heal Check #6 - (1d20+2)[4]
    "Heal Check #7 - (1d20+2)[18]
    "Heal Check #8 - (1d20+2)[22]
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  15. - Top - End - #165
    Barbarian in the Playground
     
    Karaswanton's Avatar

    Join Date
    Jan 2007

    Default Re: Eberron: Entrance to Adventure [IC]

    I forgot a grapple check, whoops.
    "Grapple check vs not-human shield" - (1d20+3)[4]
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  16. - Top - End - #166
    Bugbear in the Playground
    Join Date
    Mar 2006
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    Oregon, USA

    Default Re: Eberron: Entrance to Adventure [IC]

    The two sailors that tried to get away from Michael do so and flee south. The one wanting to use Michael as a shield does, but seems to be weighing Michael's words. "C-Can you stop it?"

    ((This round Michael is pinned. At a glance, the one with the crushed chest might last a few rounds. The one with the slashed throat has probably already expired.))

    Noname is still speaking in a monotone, "Order invalid. Ignore." He reverses the grip on his greatsword, about to impale the sailor behind him.

    ((Jinna, any change in your action for this round?))
    Last edited by Maurkov; 2008-05-12 at 01:03 PM.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  17. - Top - End - #167
    Orc in the Playground
     
    BlackDragon

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    Jan 2007

    Default Re: Eberron: Entrance to Adventure [IC]

    Limna

    Seeing that the sailors are fleeing, but noticing that two are on the ground, Limna runs a close as she can get to the Warforged, then tries to find a place to hide from which she can still see what's going on. She looks back to make sure Jinna is still following.

    once again...
    Hide - (1d20+8)[25]

  18. - Top - End - #168
    Barbarian in the Playground
    Join Date
    Nov 2005
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    Default Re: Eberron: Entrance to Adventure [IC]

    Quote Originally Posted by Maurkov View Post
    Aelowim combines standing up and bowing in one awkward motion. He looks at Cymran a little closely for comfort, dredging his memory. "Please be... hmm , yes," when Cymran sits before the invitation is made. "Strange days," he mutters as he sits again.
    "Yes... Indeed they are. Why my dear old Aunt Lorrie used to say..." the disguised Cymran visibly catches himself. "Hehehe sorry about that I tend to wander off topic easy. Almost as bad as a gossipy old woman. Anyway where were we... ah... yes strange days. One of the strangeish things is the idea that a honest hardworking man can't make a decent living this days. Like it wasn't already hard enough between the city taxes, fees, and whatnots, just to unload and finding a trustworthy captain and crew to haul stuff around, now we have pirates to deal with. What are we paying all this taxes and fees for? If not for protection from this kind of riffraft? Sure... sure... they make good talk about getting right on it but nothing ever changes."


    Spoiler
    Show

    Silver tongue power again to take a ten on Bluff and Diplomacy (if needed) Bluff -17 Diplomacy -22
    Last edited by estradling; 2008-05-12 at 07:17 PM.

  19. - Top - End - #169
    Barbarian in the Playground
     
    Karaswanton's Avatar

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    Jan 2007

    Default Re: Eberron: Entrance to Adventure [IC]

    Micheal

    To the sailor Noname is about to stab:
    WATCH OUT!

    To Noname:
    [B]I said [I]STAND DOWN!!![I][B]

    Spoiler
    Show

    "Intimidate Check" - (1d20+2)[7]


    To the sailor pinning him:
    Psst. I can fight him off better if you let go, thanks.
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  20. - Top - End - #170
    Bugbear in the Playground
    Join Date
    Mar 2006
    Location
    Oregon, USA

    Default Re: Eberron: Entrance to Adventure [IC]

    Aelowim seems to be warming to you, but he's still on edge, unsure what you're about to ask him. "Aye, times are always hard for honest men. It's better now than in wartime, though." The server interrupts, bringing Aelowim's meal: baked fish and white wine.

    ---

    The sailor tries to dodge, but Noname is an expert swordsman, and spits him up through the ribcage. "Invalid Command <beat> presumed ally." The sailor slides off the blade as Noname manuvers to get a shot on the one holding Michael. He's currently straddling the one Michael knocked out*.

    Limna runs, and ducks into the doorway of the GB Concern. Jinna is slightly behind.

    The sailor releases Michael and evades the rampaging warforged and heads south.

    OOC
    Spoiler
    Show

    *Oops. Left that one off the last map. He's back, in Noname's square.

    Code:
    ~~~~~~~~~~~~~
    ~~~~~~~~~~~~
    ~++++++++++
    ~+........
    ^+.......   
    ^+.....S#
    ^+......#
    ^+......#
    ^+......#
    ^+..S...#
    ^+S.S...#
    ^+.MN...#
    ^+......#
    ^+......#
    ^+......#
    ^+......##
    ^+......L+
    ^+.S....##
    Init order
    Jinna 4 60' south of the map
    Noname 3
    Michael 21 29/29[8 non-lethal]
    Limna 20
    Sailors 11


    Spoiler
    Show
    (1d20+8)[13] (1d20+8)[11] (3d6+4)[17] (3d6+4)[14]
    Last edited by Maurkov; 2008-05-13 at 02:31 PM.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  21. - Top - End - #171
    Barbarian in the Playground
     
    Karaswanton's Avatar

    Join Date
    Jan 2007

    Default Re: Eberron: Entrance to Adventure [IC]

    Micheal

    Alright, trying to get this idiot to calm down has pretty much proven a bust. He doesn't seem to be smart enough to truly be Evil, so Smite is out. And he looks too tough to Stun. Tee-riffic.

    Micheal takes a five foot step back, and draws his net. As a standard action, he fights defensively, giving him a +2 dodge bonus to AC, for a total of 19.

    Spoiler
    Show

    Micheal has manacles on him, what rules would you use for Micheal to get them on to Noname?
    Last edited by Karaswanton; 2008-05-13 at 09:44 PM.
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  22. - Top - End - #172
    Barbarian in the Playground
    Join Date
    Nov 2005
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    Default Re: Eberron: Entrance to Adventure [IC]

    Quote Originally Posted by Maurkov View Post
    Aelowim seems to be warming to you, but he's still on edge, unsure what you're about to ask him. "Aye, times are always hard for honest men. It's better now than in wartime, though." The server interrupts, bringing Aelowim's meal: baked fish and white wine.
    "Oh yes indeed. War is absolutely the worst. Price of good go up, price of labor goes up because all the strong backs are all out fighting. And there is a very real risk that no matter how hard and long you have worked, no matter how smart or careful you've planned, that some idiot with a sword can come along and take it all away."

    "And that bring us back to the point. Pirates are taking our stuff by the sword and we want to stop that. Now building up an armed force to deal with them, has to much potential to be taken as a threat by our own goverment. And we most definatily don't want that."

    "So that leaves us with Plan B. Gather every detail we can, learn as much as we can about how they operate, and then let everyone know. Its one thing for the city to ignore faceless merchants. It's not personal so people don't care. But it is much harder to ignore Sally, a young 10 year old girl who survived an attack, but was so traumatized that she has nightmares and can't go near boats or water without crying out."

    "This is what we want to do, put a face on the attacks, and have enough solid details that everyone starts asking 'why'. 'Why hasn't anything been done about them?' And that my dear Aelowim is what brings me to you today. I wish to get the details of the attack on your ship, so we can get another piece in this puzzle and come that much closer to stopping them."

  23. - Top - End - #173
    Bugbear in the Playground
    Join Date
    Mar 2006
    Location
    Oregon, USA

    Default Re: Eberron: Entrance to Adventure [IC]

    ((The waiter is lingering in case Cymran wants to order. Does he?))

    "Oh, I get it. You're writing for the Inquisitive. And paid by the word by the sound of it," he says jovially. No longer concerned about the rank Cymran's garb would indicate, he takes a big bite.
    Last edited by Maurkov; 2008-05-14 at 12:54 PM.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  24. - Top - End - #174
    Barbarian in the Playground
    Join Date
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    Default Re: Eberron: Entrance to Adventure [IC]

    As Aelowim makes his own leap to who Cymran is, Cymran orders a white wine from the waiter buying time to mental adjustment. A reporter wasn't his original plan, but it would work. It did put Aelowim at ease and that was a good start.

    "So... ready to tell your tale? Do understand that if their are parts you are not comfortable having go out under your name I can call it an 'anonymous' source."

  25. - Top - End - #175
    Titan in the Playground
     
    The_Snark's Avatar

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    Apr 2006

    Default Re: Eberron: Entrance to Adventure [IC]

    Jinna

    Jinna continues to run, slowing as she gets closer. ****, he's killing them! Hostdamned crazy forged!

    "Get back! Run!" she barks, gesturing emphatically to tell somebody (presumably the sailors) they should leave.

    Spoiler
    Show
    Jinna will close to within twenty-five feet or so of the fight.
    Avatar by GryffonDurime. Thanks!

  26. - Top - End - #176
    Bugbear in the Playground
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    Oregon, USA

    Default Re: Eberron: Entrance to Adventure [IC]

    Jinna shouts, and Noname's focus snaps to her. Then it turns and charges the soldier at the corner. The sailor sees him coming though and is long gone by the time he gets there.

    The sailor runs past John (G on the map). A moment later he hears and then sees a massive adamantine clad warforged reach the corner. It's wielding a greatsword and drenched with blood.

    OOC
    Spoiler
    Show

    John, roll init. Michael, if you want to revise your action (delete and repost would be easiest to track), you may.

    Code:
    ~~~~~~~~~~~~~
    ~~~~~~~~~~~~
    ~+++++++++++++++
    ~+.............S
    ^+.....N......G.   
    ^+......########
    ^+......#
    ^+......#
    ^+......#
    ^+..S...#
    ^+S.S...#
    ^+.MS...#
    ^+......#
    ^+......#
    ^+......#
    ^+......##
    ^+..J...L+
    ^+.S....##
    Init order

    Michael 21 29/29[8 non-lethal]
    John 21
    Limna 20
    Sailors 11
    Jinna 4
    Noname 3
    Last edited by Maurkov; 2008-05-14 at 05:35 PM.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  27. - Top - End - #177
    Ogre in the Playground
     
    Winged One's Avatar

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    May 2005

    Default Re: Eberron: Entrance to Adventure [IC]

    John Grot
    AC 18 touch 13 flat 15
    HP 19/19
    6 action points
    Initiative 21-
    Effects: Personal Weapon Augmentation(Bane: humanoid[goblinoid])


    John is absorbed in his thoughts as he walks down the docks. Little ****s sell me reagents that are too fragile to work more than once and then they don't even have any money after I come down here to **** them up. Unless I stumble onto work today, I won't be able to eat if I don't sell something off... He doesn't even notice the commotion until the sailor running past him jostles him into paying attention, and then he sees Noname in all of his psychotic glory. ****. This is going to be one of those days, isn't it? He makes a grabbing gesture in the air at Noname, pulls his hand back towards himself, and yells "Fuego!" As the berserk warforged's metal parts begin to heat up(unless they don't), John sees that he's not alone in trying to take him out, so he draws his just-cleaned mace and approaches cautiously.
    OOC
    Spoiler
    Show
    We've got a paladin named Michael and a smartass who makes magic items. I just had to.

    Using the Heat Metal infusion, then getting the hell out of Noname's charge range moving 5 spaces towards Noname and 1 space perpendicular to him so that John and the unseen attacker(Michael) can set up a flank with a move from each of them. Will DC 15 negates unless you want to rule that since he's not an object he doesn't get a save.
    Last edited by Winged One; 2008-05-15 at 01:22 AM. Reason: initiative, and changed movement
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  28. - Top - End - #178
    Orc in the Playground
     
    BlackDragon

    Join Date
    Jan 2007

    Default Re: Eberron: Entrance to Adventure [IC]

    Limna

    As Noname begins pursuit, Limna rushes to Michael's side and looks at him and the felled sailors.

    Are you all right? she says, pulling out a potion of cure light wounds from her Haversack. She pours it down the mouth of the guy with the chest injury.

    Spoiler
    Show
    for the potion
    (1d8+1)[9]


    What the hell happened? You guys were supposed to be gathering information, not trouble. What got into him?! she is trying not to yell (looking more scared than angry), and she points in the direction Michael just took off in.

    She goes over to the guy that was knocked out and sees if she can wake him.

  29. - Top - End - #179
    Bugbear in the Playground
    Join Date
    Mar 2006
    Location
    Oregon, USA

    Default Re: Eberron: Entrance to Adventure [IC]

    Aelowim

    "What will you pay for an exclusive?" He watches Cymran over the rim of his wine glass.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  30. - Top - End - #180
    Barbarian in the Playground
     
    Karaswanton's Avatar

    Join Date
    Jan 2007

    Default Re: Eberron: Entrance to Adventure [IC]

    Spoiler
    Show
    OOC: No need to re-do my turn.


    Micheal

    The situation escalated. I will explain later. These two will be fine for the time being. We need to shut down this brute as soon as we can. Can you

    With that, Micheal drops the folded net gently at her feet, moves forward towards Noname, and attacks with his longspear.

    Spoiler
    Show

    Micheal drops the net (free action), draws out his spear (move action), and shoots (standard action). Micheal will position himself two squares beneath Noname.
    "Attack roll" - (1d20+4)[10]
    "damage roll" - (1d8+1)[5]
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

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