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Thread: Evolution

  1. - Top - End - #1
    Ogre in the Playground
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    Default Evolution

    ( I had a massive post but microsoft word broke.)

    The forest is colorful with all the trees and plants but not with animals. Admittedly most of you don't know that being blind and senseless. Along with you the other three species seem to be the Kenchow, the Stabe and the Sworm. But their may be more.

    The Kenchow: Large pack animals who are mostly defenseless they are quite fast and their are a lot of them with hooves.

    The Stabe: Fast with powerful claws they are rarely encountered in groups.

    The Sworm: They are small and defenseless and their are a very large amount of them. The main prey for the species.

    The main species:

    Landanemone: You find yourself easy and one of the only prey for the carnivorous races.

    Burrow spiders: At current you find yourself safe from most predators but being blind you find it hard to get prey.

    Halibane: At current you find yourself safe from most predators but your claws aren't very affective against most prey.

    Mollotoid; You find yourself safe from most predators but it takes a long time to manage to defeat most prey and to find some.

    Muros: You find yourself easy to be eaten because it easy easy for them to be attacked from behind. Their body also can't handle flying and you often have heart attacks. You often find a cold substance while burrowing.

    You get two points.
    Last edited by Emperor Demonking; 2008-02-16 at 08:37 AM.

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    Admiral Squish's Avatar

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    Default Re: Evolution

    Muros traveling in small packs graze languidly upon the dewy grasses in the early morning. Small, quadrupedal beasts with oddly-shaped limbs and protrusions, they munch away on the soft plant life the primeval forest has to offer. Some pups move faster than their elders, occasionally taking to the air with the unfurling wings they stand upon, flitting into trees to much upon leaves, while the matured ones dwell strictly on the ground.. Another pup whines softly, before a stabe bursts into the clearing, sending all but one unlucky muro scrambling underground, to safety. These two seem the best hope for the race.

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    One point to heart, and one point to senses. More resilient and more alert.
    Last edited by Admiral Squish; 2008-02-17 at 05:20 AM.
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  3. - Top - End - #3
    Dwarf in the Playground
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    Default Re: Evolution

    High above the floor of the forest, several groups of Stirar shriek at each other for reasons known only to the individuals. As time goes on a few babies are born with an interesting feature. They have weird long things poking out the back of them. Still, though, they're distinctly Stirars. And that weird long thing seems to have an effect on their ability to balance in the trees, as an added benefit they can grasp the branches with it, not well but enough to help, while they gather the fruits and berries that sustain them since leaves are far too tough to digest. An advantage to be sure.

    A few other babies seem better able to move about, as if they have more endurance, and indeed they do. Their hearts have increased in strength and endurance over their peers.

    It seems likely that both traits will spread quickly through the population.

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    Stirar
    Brain(2 +1 above default)
    Head(1 default)
    Neck(1 default)
    Torso(1 default)
    Reproductive organs(1 default)
    Heart/lungs(2 default +1)
    Digestive systm(1 default)
    50 people
    The size of a cat
    Herbivore

    Arms, 2points
    Eyes, 1 point
    Ears, 1 point
    Tail(prehensile), 1 point

    Last edited by KindaChang; 2008-02-17 at 05:43 AM. Reason: flavour text update

  4. - Top - End - #4
    Ogre in the Playground
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    Default Re: Evolution

    Muros: With their new senses the Muros can see that the cold stuff is a silver hard substance.

  5. - Top - End - #5
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    Tichrondrius's Avatar

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    Default Re: Evolution

    A single Haibane, struggling to dominate his territory at any costs has to leave it and go on his journey once more. The halfling-sized creature walks on two legs ending in talons, his back bent and his two hands ending in claws. A large shaggy coat covers him to protect him as he wanders to the mating sight. Once there he locates a familiar sight, his usual mate. Forgoing her for the time being he chooses a new mate- and the combination of these two add new genes to the pool resulting in the birth of a more efficent killing machine.

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    1 point in claws to make them sharper and able to grasp, perhaps adding a thumb. 1 in senses to allow better sight, smell, hearing, etc.

  6. - Top - End - #6
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    Admiral Squish's Avatar

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    Default Re: Evolution

    To an unintelligent muro, hard, silver substance in the ground is merely an annoyance, something to burrow around. Many muro did, however, savor it's cool temperature, and often lay right under a vein, to let it cool them. This led to predators being turned away by the hard substance, and a higher rate of survival among those who prized this material.
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  7. - Top - End - #7
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    Default Re: Evolution

    The landanemone population swelled and shrank, never at a loss of nutrition, but at the hands of predators. Over time, the most toxic of landanemones were avoided by other animals. This led to a subtle cellular change and the development of nematocysts.

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    two points into the neurotoxin (3) so that anything that touches them is stung (see jellyfish/anemone). The predator may become the prey if the toxin downs them.
    Last edited by Benejeseret; 2008-02-17 at 07:42 AM.

  8. - Top - End - #8
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    OrcBarbarianGuy

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    Default Re: Evolution

    A group of 5 Orki slowly jump through the trees looking for prey. After searching for an hour the fice jump down and rip the weaker animal to shreads, before they all devour it. Throughout the forest low yell starts to sound, causeing all of the Orki to return to the mateing area. Once offspring are born it is evident that their arms are now longer then their elders, and able to reach things higher above them. They also now have can change their colors with a wider varieity some of the younger ones being a dark yellow.


    [one point to camoflouge, one to arms]

  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Evolution

    Aquahabito: You find yourself immune to most of your predators apart from while the shell is forming. The main problem is disease.

    Stirar: Swinging in the trees seem to protect you from most predators but you have seen rare sightings of birds.

    Orki: You are invisible to most creatures your main problem being able to get through the races armour.

  10. - Top - End - #10
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    Default Re: Evolution

    Aquahabito

    As the species encounter more and more problems related to health, mostly because of the water they live in, a small part of the population of Aquahabito's (about 10) move into source water such as lakes and ponds.

    Most of the others specimens of this species (basically the rest of them that don't die/get eaten/etc.) that still live in sea water develop their shell further to incorporate a layer of light paralyzing poison inside the shell's layers to stall predators and give them time to escape or reach land.

    They also seem to develop tiny rock solid barbs on their limbs that they use to clean each other, typically getting rid of most parasites that come to attach themselves on the shells or the external limbs of the Aquahabito. As a result, the Aquahabito also starts to live closer to each other, rather than spread out across the coastline, and develop regular "scratching buddies". It also seems good "scratchers" make good husbands, and females look for more of that quality in their mates.

    2 points spent:

    1pt. for claws.
    1pt. for poison.

    Status for the Aquahabito

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    Aquahabito

    Brain (2)
    Head (default)
    Retractable Neck (2)
    Torso (default)
    Reproductive organs (default)
    Heart/lungs (default)
    Digestive system (default)
    50 people (default)
    The size of a dog (2)
    Herbivore (default)

    Shell w/ poison (3)
    Claws -hygiene (1)
    Last edited by El_Frenchie; 2008-02-17 at 09:25 AM. Reason: Formatting
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  11. - Top - End - #11
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    OrcBarbarianGuy

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    Default Re: Evolution

    The Orki were doing well with the camoflouge, yet at the same time they would not always be able to get through with thier claws. For this reason the Orki started to rely more on camoflouge and speed other then power.

    (hope that is ok)

  12. - Top - End - #12
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    Default Re: Evolution

    Rummaging through the brush for small, easy prey, Mollotoids dot the landscape if one keeps an eye out for them. Small and oddly shaped, they occasionally throw themselves into an awkward though surprising lunge after movement they think to be food. The sight of captured prey is taxing to watch. Long and drawn out, with small lacerations from the spines occurring over the course of struggle, once a Mollotoid has food in it's grasp, it is bet whether the prey will succumb to strangulation before it loses too much blood.

    The newest generations of Mollotoids have shown the ability to sense light, though no organ to this end is readily identifiable. Sharp protrusions of their chitin make their hunts quicker, and prevents themselves from becoming prey too easily. Certain Mollotoids have expressed interest in particular locations, making habits. Curious creatures, they will spend time exploring things.

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    Mollotoid

    A brain (2 points, +1 above default) The Mollotoid is aware of its surroundings, if only through touch. Basic memory.
    A basic head (1 point - default) Semi-spherical. Looks like a mushroom with teeth.
    A basic neck (1 point - default) Short and stubby.
    A basic torso (1 point - default) Round and ball-like.
    Reproductive organs (1 point - default) .....
    Heart, lungs digestive systm ect (1 point - default) Just the basics.
    Cat-sized (1 point - default) Meow.
    Carnivore (1 point - default) Meat-eater.
    Three tentacles (3 points) Provide rudimentary locomotion and a means to capture prey.
    Exoskeleton (1 point) Hard chitin covers its skin, providing both protection and support.
    Sight (1 point) Photo-sensitive cells in the chitin give the Mollotoid a rough sense of light and dark.
    Claws (1 point) Small but sharp spurs of chitin dot the underside of each tentacle. An embrace is now quite painful, and will likely cause very minor bleeding.

    50 Mollotoids.

    Looking like a crusty volleyball with teeth and three spined tentacles, the Mollotoid crawls and, occasionally when the need arrives, throws itself across the forest. When it comes across something it thinks it can consume, it does so, grappling it and biting it. When it comes across a suitable mate, mating occurs. It will give chase if it senses movement, though the range of its senses are short and not acute.

  13. - Top - End - #13
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    Default Re: Evolution

    The Nosslin roam through the forest searching out the fruits and berries that are easily digestible, listening and watching for predators and protecting their young, but occasionally a Noss (a young Nosslin) will get away from the protection of its parents and in these cases only the smartest, fastest and most observant survive.

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    The Nosslin

    Brain (3 default +2)
    Head (default)
    Neck (default)
    Reproductive system (default sex based)
    Cardiovascular system (2 default +1)
    Digestion (normal herbivore)
    Sight (1 they have eyes)
    Hearing (1 they have ears)
    legs (2 quadrupedal)

    The Nosslin rely on their ability to out think there predators more than anything, but being able to see and hear them coming and being decent runners helps to. Nosslin tend to travel in mating pairs equally sharing the responsibility of caring for and protecting their young. Nosslin mate for life.
    Last edited by Nibleswick; 2008-02-18 at 03:22 AM.
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    El_Frenchie's Avatar

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    Default Re: Evolution

    Aquahabito

    Eating habits

    The aquatic creature seems to settle for stable partners, and mates on a regular basis. It most often grazes on the seaweed in one place, then will move spots to allow the seaweed or aquatic vegetation to renew itself. It also seems like it often comes back to places that need more seaweed and favors those places to relieve themselves of their excrements, creating somewhat of an ecosystem.

    Migration

    The Aquahabito's youngs generally migrate in the immediate vicinity of their mother, typically as far as 500 meters from their place of birth. After living there until they reach maturity, typically shown through the growth of the rock solid barbs on their limbs, they move once more, and this time further off. It seemed their habits was to be very spread out, traveling as far as 10 km away from their birth place, but evolution has chosen they needed closer partners, leading to migrations generally limited to a 4 km radius.

    It also seems bays, peninsulas, salt marshes and islands are all favorites of the Aquahabito, and there is a larger concentration of them in these kind of areas.

    Status for the Aquahabito

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    Aquahabito

    Brain (2)
    Head (default)
    Retractable Neck (2)
    Torso (default)
    Reproductive organs (default)
    Heart/lungs (default)
    Digestive system (default)
    50 people (default)
    The size of a dog (2)
    Herbivore (default)

    Shell w/ poison (3)
    Claws -hygiene (1)
    Last edited by El_Frenchie; 2008-02-18 at 05:51 AM. Reason: Formatting
    A Revenant

  15. - Top - End - #15
    Ogre in the Playground
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    Default Re: Evolution

    Muros: 70, at current you manage to stay protected but sometimes water gets in where your digging this leads to deaths and meeting
    Aquahabito 60: You are also mostly protected but sometimes you are trapped in tunnles.
    Nosslin 60: you manage to escape from most predators but you find that the Orki can sometimes surprsise you.
    Orki 70: You are mostly safe from things for now. Food is getting scarce.
    Landanemone 70: Food is very easy to get and most enemies get knocked out by your toxins.
    Haibane 60: You can easily kill most things but food is getting scarce.
    Stirar 70: The birds are circling you but in small numbers aren't killing that many of you.

    1 evolution.

  16. - Top - End - #16
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    Default Re: Evolution

    What of the Mollotoids?

  17. - Top - End - #17
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    Default Re: Evolution

    Mollotoids 60: They are mostly safe and they've found a rare flower that protects from illnesses.

  18. - Top - End - #18
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    OrcBarbarianGuy

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    Default Re: Evolution

    The Orki, senseing that their food was becoming less and less avaible, started to evovle to fit this as well. This time, their stomachs would get more finely tuned, as to get more nutriants out of food, and also so they do not have to eat as much, seeing has how the metabolizim starts to slow down. For this reason, Orki do not have to eat as much as often.

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    Hope that is one evolution point.
    Brain 2 Able to process what is edible, and find prey 1-basic
    A head 1 -basic
    A neck 1 -basic
    A torso 1 -basic
    Arms 2-longer arms 1-basic
    Legs 2 -legs that are adapted to climb trees and spring down from them
    Reproductive organs 1-basic
    Digestion 2-slower matabolizim
    Heart 1-basic
    Size -2 (so a halfling?) 1-basic
    Carnivore
    Claws 1 point makeing one inch claws used to climb, and jump down on their prey
    Camoflouge 2- Able to slightly adjust their skin color from a dark green to a dark yellow color.
    70 Orki
    Last edited by ReluctantReaper; 2008-02-18 at 12:07 PM.

  19. - Top - End - #19
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    Default Re: Evolution

    Rummaging through the brush for small, easy prey and delicious greens, Mollotoids dot the landscape if one keeps an eye out for them. Small and oddly shaped, they occasionally throw themselves into an awkward though surprising lunge after movement they think to be food. The sight of captured prey is taxing to watch.

    Certain Mollotoids have expressed interest in particular locations, making their home around certain flowers or prime hunting grounds. Small packs will share the same territory and rest together, though hunting and foraging is largely a solitary task. During mating season, they will produce rasping clicks by stridulating their tentacles. Curious creatures, they will spend time exploring things.

    The newest generations of Mollotoids have begun eating some of the softer plant-life to be found, though their carnivorous ways are still the preferred food source.

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    Mollotoid

    A brain (2 points, +1 above default) The Mollotoid is aware of its surroundings, if only through touch. Basic memory.
    A basic head (1 point - default) Semi-spherical. Looks like a mushroom with teeth.
    A basic neck (1 point - default) Short and stubby.
    A basic torso (1 point - default) Round and ball-like.
    Reproductive organs (1 point - default) .....
    Heart, lungs digestive systm ect (1 point - default) Just the basics.
    Cat-sized (1 point - default) Meow.
    Semi-Omnivore (2 point - +1 above default) Mostly a meat-eater, but willing and able to eat softer plants.
    Three tentacles (3 points) Provide rudimentary locomotion and a means to capture prey.
    Exoskeleton (1 point) Hard chitin covers its skin, providing both protection and support.
    Sight (1 point) Photo-sensitive cells in the chitin give the Mollotoid a rough sense of light and dark.
    Claws (1 point) Small but sharp spurs of chitin dot the underside of each tentacle. An embrace is now quite painful, and will likely cause very minor bleeding.

    60 Mollotoids.

    Looking like a crusty volleyball with teeth and three spined tentacles, the Mollotoid crawls and, occasionally when the need arrives, throws itself across the forest. When it comes across something it thinks it can consume, it does so, grappling it and biting it. When it comes across a suitable mate, mating occurs. It will give chase if it senses movement, though the range of its senses are short and not acute.

  20. - Top - End - #20
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    Nibleswick's Avatar

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    Default Re: Evolution

    Over time th least observant o f the Nosslin die out and it seems that the survivors have new and different ways of sensing other creatures and food.

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    The Nosslin

    Brain (3 default +2)
    Head (default)
    Neck (default)
    Reproductive system (default sex based)
    Cardiovascular system (2 default +1)
    Digestion (normal herbivore)
    Sight (1 they have eyes)
    Hearing (1 they have ears)
    Smell (1 they have noses now)
    legs (2 quadrupedal)

    The Nosslin rely on their ability to out think there predators more than anything, but being able to see and hear them coming and being decent runners helps to. Nosslin tend to travel in mating pairs equally sharing the responsibility of caring for and protecting their young. Nosslin mate for life. The Nosslin now have gained the ability to smell, this helps them to find food, avoid predators, keep tabs on their young, and when they leave the parents find potential mate.
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  21. - Top - End - #21
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    Default Re: Evolution

    The landanemone colony expands with the plentiful food sources surrounding or drifting through their range. The excess resources are resulting in a higher reproductive rate, and genetic drift is allowing the most fecund to dominate the expanding edges of the colony.

    [reproduction 2, Digestion 5, neurotixin 3, rest default]

  22. - Top - End - #22
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    Admiral Squish's Avatar

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    Default Re: Evolution

    As the muro find their numbers dwindling from frequent floodings, their breath-holding insufficent, a new adaptation grows, the capacity to breathe water and air as easily as the other.

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    Add a third point to lungs for water-breathing.
    Last edited by Admiral Squish; 2008-02-18 at 09:11 PM. Reason: Spent too many
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  23. - Top - End - #23
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    Default Re: Evolution

    (OOC: we got only 1 evolution point this last round, seems a bunch of you used two. FYI)
    Last edited by Benejeseret; 2008-02-18 at 09:05 PM.

  24. - Top - End - #24
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    Default Re: Evolution

    Aquahabito

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    Aquahabito

    Brain (3)
    Head (default)
    Retractable Neck (2)
    Torso (default)
    Reproductive organs (default)
    Heart/lungs (default)
    Digestive system (default)
    50 people (default)
    The size of a dog (2)
    Herbivore (default)

    Shell w/ poison (3)
    Claws -hygiene (1)


    (Just as a side note: They get trapped in tunnels? Did they start burrowing near the beaches? Because I never mentioned it, but if you say they did, then I will adapt accordingly.

    P.S: If they did start burrowing... wouldn't they be able to burrow themselves out? The mental image I have, is actually quite hilarious.)

    The frequency of incidents in tunnels under the beaches has led the Aquahabito to call for help through the frequencies they use to communicate. This has led the creature to have even closer links to its neighbours and create semi-'colonies' of about 10 to 15 individuals. They also seem to have a better understanding of what their limbs are capable of. They used the barbs on their motor limbs to be able to burrow through small bits underground, and with the help of their immediate Aquahabito community, they seem to be able to free themselves. Their senses seem to sharpen.

    Overall, the communication capacity as well as the perception of their own capabilities has led the Aquahabito to develop a sharper mental ability and quicker reflexes.
    Last edited by El_Frenchie; 2008-02-19 at 02:22 AM.
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  25. - Top - End - #25
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    Default Re: Evolution

    Haibane 60: You can easily kill most things but food is getting scarce.

    Sensing that their food source was depleting itself, many Haibane tried to expand their territory. Against a great deal of things this did not go well, until a few banded together to keep a larger area. Some even started using tools in an effort to gather more food.

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    One to brain powah.

  26. - Top - End - #26
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    Default Re: Evolution

    Life in the trees has been fairly good to the Strirar. Recently a sixth group formed to deal with the population pressures. This group is led by a female with particularly sharp eyes. Her sister also benefits from the mutation. With their improved eyes she and her sister are able to not only better able to gauge how far a branch is, but they can spy the birds that have begun to prey are the Stirars, better than their counterparts. Most of their children seem to have this improved visual acuity.

    Stirar
    Brain 2
    Head 1
    Neck 1
    Torso 1
    Reproductive organs 1
    Heart/lungs 2
    Digestive systm 1
    70 people
    Size 1 (cat)
    Herbivore
    Arms 2
    Eyes(binocular) 2
    Ears 1
    Tail(prehensile) 1

  27. - Top - End - #27
    Ogre in the Playground
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    Default Re: Evolution

    Everyones problem have been solved for now but it starts to get colder.

    1 point.

  28. - Top - End - #28
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    Default Re: Evolution

    Rummaging through the brush for small, easy prey and delicious greens, Mollotoids dot the landscape if one keeps an eye out for them. Their colors range from mottled tan to a almost-black brown, with orange flecks in their chitin. Small and oddly shaped, they occasionally throw themselves into an awkward though surprising lunge after movement they think to be food. The sight of captured prey is taxing to watch.

    Certain Mollotoids have expressed interest in particular locations, making their home around certain flowers or prime hunting grounds. Small packs will share the same territory and rest together, often huddling together at night for warmth, tentacles intertwined. However, hunting and foraging is largely a solitary task. During mating season, they will produce rasping clicks by stridulating their tentacles. Curious creatures, they will spend time exploring things.

    The newest generations of Mollotoids have shown increased stamina and live longer, despite the colder conditions.

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    Mollotoid

    A brain (2 points, +1 above default) The Mollotoid is aware of its surroundings, if only through touch. Basic memory.
    A basic head (1 point - default) Semi-spherical. Looks like a mushroom with teeth.
    A basic neck (1 point - default) Short and stubby.
    A basic torso (1 point - default) Round and ball-like.
    Reproductive organs (1 point - default) .....
    Heart, lungs digestive systm ect (2 point - +1 above default) Heartier and better able to maintain homeostatis.
    Cat-sized (1 point - default) Meow.
    Semi-Omnivore (2 point - +1 above default) Mostly a meat-eater, but willing and able to eat softer plants.
    Three tentacles (3 points) Provide rudimentary locomotion and a means to capture prey.
    Exoskeleton (1 point) Hard chitin covers its skin, providing both protection and support.
    Sight (1 point) Photo-sensitive cells in the chitin give the Mollotoid a rough sense of light and dark.
    Claws (1 point) Small but sharp spurs of chitin dot the underside of each tentacle. An embrace is now quite painful, and will likely cause very minor bleeding.

    90 Mollotoids.

    Looking like a crusty volleyball with teeth and three spined tentacles, the Mollotoid crawls and, occasionally when the need arrives, throws itself across the forest. When it comes across something it thinks it can consume, it does so, grappling it and biting it. When it comes across a suitable mate, mating occurs. It will give chase if it senses movement, though the range of its senses are short and not acute.
    Last edited by Quixotico; 2008-02-20 at 12:39 PM. Reason: Added 30 Mollotoids
    Characters [ Krad | Tinn ]

  29. - Top - End - #29
    Ogre in the Playground
    Join Date
    Jun 2006
    Location
    Not in Trogland

    Default Re: Evolution

    Everyone has an extra 30 members of their race.

  30. - Top - End - #30
    Barbarian in the Playground
     
    Benejeseret's Avatar

    Join Date
    Apr 2007

    Default Re: Evolution

    (OOC: with 5 in digestion/metabolism I believe they should be very efficient and able to generate significant warmth through metabolism - please let me know if this is not how the numbers work.))

    As the colony expands and more landanemones populate the small section of forest, dense pockets happen to cluster around the base of trees. During the cold nights lone landanemones or those at the edges are chilled despite their hardy endothermic metabolism. Those clustered tightly together for warmth have a slight advantage (not traitworthy change, just fluff).

    After a few generations of this clustered living, location and spread are a limiting factors, giving those which naturally disperse to colonize new clusters an allelic advantage. The spores cast off by these new generations use their hardy metabolism and extensively pocketed gut to balloon with methane gas and while a juvenile, grants the ability to drift long distances. A warm methane balloon on a cold night grants significant lift (like a hot air balloon).

    (OOC: the methane sac is used only by juveniles at this point to aid in the formation of new populations when the landanemone is small. Fluff wise, these methane-pockets are also used by the adults not to float - but rather as a source of heat from the bacterial decomposition of food into methane which creates and stores heat in this pocket.

    Extra fluff wise....if these methane pocketed landanemones ever are attacked or attack the fire-breathing rabbit things the night might get explodey.)

    [population 100, eight total points into: reproduction 2, Digestion 5, neurotixin 3, methane-sac 1, rest default]

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