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Thread: Evolution

  1. - Top - End - #31
    Dwarf in the Playground
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    Default Re: Evolution

    With the ability of the birds to hunt the Stirars limited the population began to expan significantly. Three groups moved off to form their own territories, beginning to spread significantly through the forest. Meanwhile, the temperature began to drop. While not too much of a problem at first, a relatively rare trait suddenly became highly useful. Some individuals were covered almost completely with fur and these individuals had offspring that could deal with the cold with their fur.

    Stirar
    Brain 2
    Head 1
    Neck 1
    Torso 1
    Reproductive organs 1
    Heart/lungs/ect 2
    Digestive systm 1
    100 people
    Size 1 (cat)
    Herbivore
    Arms 2
    Eyes(binocular) 2
    Ears 1
    Tail(prehensile) 1
    Fur 1

  2. - Top - End - #32
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    Gah! Forgot to subscribe to the other thread and missed the game's start. Am I even still alive? If the BS'ers are shall I just add up the points/population given out? If not i'll try the next game of Evo that comes around. If i can then -

    Spend 1 on senses Vibration sense, (ground/air sensitive)
    Spend another for enhanced cardio respiratory efficiencey and endurance.
    Spend another on speed
    Spend last on internal anti-freeze

    Borrow Spiders work like packs of hunting dogs. Hunting and eating anything it can catch and drag back to the den, even in pieces. If their burrows intersect with any of the other burrows they will invade. Very hostile little bastards. They will out run or run down faster/more agile species and flank them until they can pile on and kill them.

    Out of 50, 15 are guarding the young, 2 packs of 10 are hunting ground animals and the last 5 are expanding the tunnels.

    With +30 (80 total) 20 to guard den/raise young, 4 packs of 10 each to hunt, 10 to expand den, 10 exploring/marking out new den for winter/emergency.

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    A basic brain -Pack Tactical Hunting (Wolf pack/lion pack tactics) +1
    A head - Vibrationsense +1
    A neck
    A torso- Exo Skeleton +1
    Reproductive organs
    Heart, lungs digestive systm ect +1 Cardio endurance, +1 internal anti freeze
    50 people +30?
    The size of a cat
    Carnivore

    Claws +1
    Tunneling/Burrow +1
    Extra legs/Speed +2
    Leap+1

    These large brownish arachnid like creatures have 2 large mantis like claws at the front and run at a high speed. Packs of these beast have been known to take down prey much larger than them selves.

    This eight limbed hunter is communal and digs large familial burrows with many opening. Communicating with a mix of chitterings and phermones, they are largely a matriarchal society. Hunting packs will hunt and bring food back to the den for the young, which are normally protected by 1/4 of the population.
    Last edited by Greyen; 2008-02-20 at 03:45 PM.
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  3. - Top - End - #33
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    Admiral Squish's Avatar

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    The Muro, finding themselves wet half the time, were particularly vulnerable to the cold. After the first few deaths, a startling change occurred; As one, the muro turned their heads down, and burrowed. Individually weaving through wiry networks of silver-hard material, they went deep, individual holes merging into a single cavern, carved into the empty center of a metallic deposit, large enough to support a single flock. Protected from the cold, huddled for warmth, the muro lapsed into sleep. Instead of true hibernation, it was instead lengthened sleep cycles, leaving them awake for a few hours each day, long enough to head down the side-tunnels and munch on a root to satiate their minimized hunger.

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    One point for semi-hibernation.
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  4. - Top - End - #34
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    El_Frenchie's Avatar

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    Default Re: Evolution

    Aquahabito
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    Brain (3)
    Head (default)
    Retractable Neck (2)
    Torso (default)
    Reproductive organs (default)
    Heart/lungs (default)
    Digestive system (default)
    90 people
    The size of a... lion? (3)
    Herbivore (default)

    Shell w/ poison (3)
    Claws -hygiene (1)


    The Aquahabito themselves have evolved to be able to store more food. This has led them to considerably increase their general bulk. The cold, harsh winds and the overall cooling of the air and water has led 4 Aquahabito colonies (only 2 remain in their current space) to migrate further south together as they leave the space and the food for the other two growing colonies.

    2 colonies (30) in the North. (Cold)
    4 colonies (60) transitting South (following warm sea currents)

    One point in size.
    A Revenant

  5. - Top - End - #35
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    Because of the dropping temperatures the Nosslins fur grows out more, withe added advantage that they no longer look like naked cat because of this.
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    The Nosslin

    Brain (3 default +2)
    Head (default)
    Neck (default)
    Reproductive system (default sex based)
    Cardiovascular system (2 default +1)
    Digestion (normal herbivore)
    Sight (1 they have eyes)
    Hearing (1 they have ears)
    Smell (1 they have noses now)
    legs (2 quadrupedal)
    Fur (1 point mostly brown)

    The Nosslin rely on their ability to out think there predators more than anything, but being able to see and hear them coming and being decent runners helps to. Nosslin tend to travel in mating pairs equally sharing the responsibility of caring for and protecting their young. Nosslin mate for life. The Nosslin now have gained the ability to smell, this helps them to find food, avoid predators, keep tabs on their young, and when they leave the parents find potential mate.
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  6. - Top - End - #36
    Dwarf in the Playground
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    The Stirar are now broken into 9 groups, each led by an alpha female.

  7. - Top - End - #37
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    Seeing that the weather was dropping, the groups of Orki got into clans of about ten in each, once this happend they also started to grow much longer fur, so that they would be able to survive.

    (fur 1)

  8. - Top - End - #38
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    The Drabbits colonies become more organized with a new-found importance for cleanliness. Each member makes sure another members parasites or other tics are "combed" off using their claws.

    This ritual is usually performed in the safety of the large rooms inside the burrows. In fact, the burrows have now become much more complex, with rooms built for storage of food, for newborn drabbits, and general large grooming/sleeping rooms which are nice and warm in cold weather and cool in hot weather. The tunnels remain the same size to prevent large predators inside the burrows.

    As the weather starts to cool, 2 colonies of 5 indivuduals (assuming I'm starting with 30) migrate to warmer areas. Guided by their hunger they look for grass and fruits which grows in warmer areas.

    The other groups stay put but the thick fur on their back seems to develop to protect their entire body from cold.

    1 point fur
    1 point brain
    (grooming and complex burrows)

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    Brain (3)
    Head (default)
    Torso (default)
    Reproductive organs (default)
    Heart/lungs (2)
    Digestive system (default)
    50 people (default)
    The size of a cat (default)
    Herbivore (default)
    "Fire Breathing" (2)
    Claws (1)
    Fur(1)

    Not sure how many points I can spend? I just added two from what I understood in the OOC thread

  9. - Top - End - #39
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    Default Re: Evolution

    The Drabbits



    The Aquahabito

    A Revenant

  10. - Top - End - #40
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    The poorly named Tunnel Spiders inspired by these guys

    http://www.darknebula.co.uk/Gaming/i...PointAlien.jpg

    and these real spiders

    http://www.desertmuseum.org/books/nh...or_spider.html
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  11. - Top - End - #41
    Dwarf in the Playground
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    Stirar is an anagram of Tarsir, but they're really acting more like black spider monkies.

  12. - Top - End - #42
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    I just made my fellas up because I wanted to make something that could go anywhere. No rhyme or reason, no inspiration, just good old creativity.
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  13. - Top - End - #43
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    ((speaking of which, it would be cool having an OOC Thread ^^))
    A Revenant

  14. - Top - End - #44
    Ogre in the Playground
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    Default Re: Evolution

    (ooc stuff should be done in the recruiting thread.)

    20 more people.

    The sources of water seem hard to get to as the bodies of water have a strrong lauyer of ice of over them.

    1 point.

  15. - Top - End - #45
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    Aquahabito

    The Aquahabito is less unfortunate than other races that rely on source water. Living in the sea also means that the cold has had less of an impact on freezing levels. However, the Aquahabito still seems to encounter ice as they emerge once in a while, and all the colonies (110 Aquahabito's) are now moving along the warmer sea currents along the coast, eating along the way of their migration, always changing places to maximize their bulk to store away the food. The ice has also led them to harden the shells of their carapace, thus allowing them to break ice as they make to the surface.

    Aquahabito
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    Brain (3)
    Head (default)
    Retractable Neck (2)
    Torso (default)
    Reproductive organs (default)
    Heart/lungs (default)
    Digestive system (default)
    110 people
    The size of a... lion? (3)
    Herbivore (default)

    Hardened Shell w/ poison (4)
    Claws -hygiene (1)
    Last edited by El_Frenchie; 2008-02-24 at 07:42 AM.
    A Revenant

  16. - Top - End - #46
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    Admiral Squish's Avatar

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    The grip of winter failed to affect the muro, snug and warm inside their hibernation-dens. As their bodies slept, their energies shifted towards improving existing systems. Long winter dreams forged new connections in their minds, enhancing their brains even as they slept through the winter. In the few hours a day when they were awake, they began to see connections. One action led to a reaction, one thing caused another, they weren't just happening at the same time.

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    Brain- 3 (flock behavior, basic reasoning)
    Head- 1
    Neck- 1
    Torso- 1
    Heart- 2 (increased fortitude)
    Limbs- 4 (wings, burrowing legs, swimming tail)
    Reproduction- 1
    Lungs- 3 (able to breathe air and water)
    Digestion- 1 (herbivore)
    Size- 1

    120: 10 flocks, spread through the forest
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  17. - Top - End - #47
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    Landanemone
    [population 120, nine total points into: reproduction 2, Digestion 5, neurotixin 3, methane-sac 1, Connected Hyphae 1 rest default]

    As the dense, methane smelling, colonies of Landanemones grow and spread across the chilled continent, their intertwined tentacles grow more and more intertwined. Soon the basal extensions of their bodies connect and fuse into one massive Hyphae network.

    [Hyphae like a fungal mat allows sharing of resources directly between colony members so none can starve/dehydrate unless it gets soo soooo bad that all of them do.]

    The hyphael network also spreads out from the colonies and deep into the ground to extract decaying nutrients and water from more distant locations (doubles reach).

    Three colony masses have formed over a 100 mile radius downwind from the central colony (60 members, 20, 20 and 20 for the smaller networks)

  18. - Top - End - #48
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    Tunnel Spiders

    The tunnel spiders begin breaking up the ice, hardening and sharpening their claws as they go. Pools to drink from are guarded, and chunks of ice are carried into the dens. There they are gathered into rooms specially dug to store water.

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    Population 100
    A basic brain -Pack Tactical Hunting (Wolf pack/lion pack tactics) +1
    A head - Vibrationsense +1
    A neck
    A torso- Exo Skeleton +1
    Reproductive organs
    Heart, lungs digestive systm ect +1 Cardio endurance, +1 internal anti freeze
    The size of a cat
    Carnivore

    Claws +1
    Tunneling/Burrow Building+2
    Extra legs/Speed +2
    Leap+1

    100 pop: 25 to guard den/raise young, 5 packs of 10 each to hunt, 10 to expand/improve den, 15 gathering ice/guarding water supply.

    These large brownish arachnid like creatures have 2 large mantis like claws at the front and run at a high speed. Packs of these beast have been known to take down prey much larger than them selves.

    This eight limbed hunter is communal and digs large familial burrows with many opening. Communicating with a mix of chitterings and phermones, they are largely a matriarchal society. Hunting packs will hunt and bring food back to the den for the young, which are normally protected by 1/4 of the population.
    Last edited by Greyen; 2008-02-23 at 03:31 PM.
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  19. - Top - End - #49
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    Stirar
    Brain 3
    Head 1
    Neck 1
    Torso 1
    Reproductive organs 1
    Heart/lungs/ect 2
    Digestive systm 1
    120 people
    Size 1 (cat)
    Herbivore
    Arms 2
    Eyes(binocular) 2
    Ears 1
    Tail(prehensile) 1
    Fur 1

    As water became more and more scarce, one very innovative Stirar realized that if you hit the ice hard with a stick, you could break through the ice to get at the water. Hanging from low branches, the Stirars would bob down, smash the ice, then grab a quick drink on the next bob. Some of the more daring ones would try to bob down to snatch drinks from the holes the Tunnel Spiders put in the ice as well, while their troop mates shrieked at everything.
    It wasn't particularly efficient, and fraught with danger, but with only one or two able to take drinks at a time, there were as many as 12 in a troop able to lookout for predators, or shriek their heads off around the Tunnel Spider holes.
    Last edited by KindaChang; 2008-02-23 at 06:46 PM.

  20. - Top - End - #50
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    OrcBarbarianGuy

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    With the frozen ice came a slightly odd sensation to the Orki evolutionary chain. Their fist just seemed to grow in size. With this they soon became larger, and extremely strong. They would be able to easily jump down and smash the ice after one or two pounds with their fists.

    (plus 1 to arms I guess?)

  21. - Top - End - #51
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    Rummaging through the brush for small, easy prey and delicious greens, Mollotoids dot the landscape if one keeps an eye out for them. Their colors range from mottled tan to a almost-black brown, with orange flecks in their chitin. Small and oddly shaped, though tough, they occasionally throw themselves into an awkward though surprising lunge after movement they think to be food. The sight of captured prey is taxing to watch.

    Certain Mollotoids have expressed interest in particular locations, making their home around certain flowers or prime hunting grounds. Small packs will share the same territory and rest together, often huddling together at night for warmth, tentacles intertwined. However, hunting and foraging is largely a solitary task. During mating season, they will produce rasping clicks by stridulating their tentacles. Curious creatures, they will spend time exploring things.

    The newest generations of Mollotoids have shown an adaption to strained water source, and make better use of the water they have. Their excrements have become increasing more white.

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    Mollotoid

    A brain (2 points, +1 above default) The Mollotoid is aware of its surroundings, if only through touch. Basic memory.
    A basic head (1 point - default) Semi-spherical. Looks like a mushroom with teeth.
    A basic neck (1 point - default) Short and stubby.
    A basic torso (1 point - default) Round and ball-like.
    Reproductive organs (1 point - default) .....
    Heart, lungs digestive systm ect (3 point - +2 above default) Heartier and better able to maintain homeostatis. Have many means on which to survive on less water, such as uric acid excrement.
    Cat-sized (1 point - default) Meow.
    Semi-Omnivore (2 point - +1 above default) Mostly a meat-eater, but willing and able to eat softer plants.
    Three tentacles (3 points) Provide rudimentary locomotion and a means to capture prey.
    Exoskeleton (1 point) Hard chitin covers its skin, providing both protection and support.
    Sight (1 point) Photo-sensitive cells in the chitin give the Mollotoid a rough sense of light and dark.
    Claws (1 point) Small but sharp spurs of chitin dot the underside of each tentacle. An embrace is now quite painful, and will likely cause very minor bleeding.

    110 Mollotoids.

    Looking like a crusty volleyball with teeth and three spined tentacles, the Mollotoid crawls and, occasionally when the need arrives, throws itself across the forest. When it comes across something it thinks it can consume, it does so, grappling it and biting it. When it comes across a suitable mate, mating occurs. It will give chase if it senses movement, though the range of its senses are short and not acute.
    Characters [ Krad | Tinn ]

  22. - Top - End - #52
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    The Nosslin also find rock to be useful ice breakers, and this discovery gets them thinking about other ways that they can use thing around them to make life easier.

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    The Nosslin

    Brain (4 basic tool use)
    Head (default)
    Neck (default)
    Reproductive system (default sex based)
    Cardiovascular system (2 default +1)
    Digestion (normal herbivore)
    Sight (1 they have eyes)
    Hearing (1 they have ears)
    Smell (1 they have noses now)
    legs (2 quadrupedal)
    Fur (1 point mostly brown)

    The Nosslin rely on their ability to out think there predators more than anything, but being able to see and hear them coming and being decent runners helps to. Nosslin tend to travel in mating pairs equally sharing the responsibility of caring for and protecting their young. Nosslin mate for life. The Nosslin now have gained the ability to smell, this helps them to find food, avoid predators, keep tabs on their young, and when they leave the parents find potential mate. The Nosslin are starting to learn basic tool use.
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  23. - Top - End - #53
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    The drabbits don't seem to have any problem adapting to the new conditions. They simply melt the ice with their flames to access the water or even melt the snow on around the burrow to have a small drink if neccessary.

    However, it seems the drabbits are now starting to communicate more effectively with a complex set of sounds which are undetectable by most predators.

    The drabbits can now emit and hear ultrasounds due to evolved hearing. They can use these ultrasounds to detect moving objects, giving them a better chance of being warned by others of predators but also a much better awareness of any possible danger around them.

    (1) Ear developement
    (2) Ultrasound Emission

  24. - Top - End - #54
    Ogre in the Playground
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    Muro: Get 10
    Everyone else: 20

    The cold seems to be letting off but thier is a white blanket of snow, that slows people down and can hide prey and predators.

  25. - Top - End - #55
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    Although the snow is slowing down most creatures as well as making it harder to detect predators, the drabbits are able to go about their daily routines fairly unmoved by the changes.

    With their ultrasounds they are able to scan the area of grazing for any movements or sounds and can still move fairly rapidely since they jump and thus do not accumulate much snow.

  26. - Top - End - #56
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    Default Re: Evolution

    Tunnel Spiders

    Splitting the pack is always difficult task but necessary to expand territory.
    Doing so also increases genetic diversity as the two tribes can more sucessfully inter-breed for positive traits. The new pack moves a few miles south and begins digging in the icy earth carving out a new home. The old den is more focused on breeding, laying great mounds of eggs and fertilizing them.

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    Population 120 - 2 packs of 60

    A basic brain (2)-Pack Tactical Hunting (Wolf pack/lion pack tactics) +1
    A head (2) - Vibrationsense +1
    A neck (1)
    A torso (2)- Exo Skeleton +1
    Reproductive organs (1)
    Heart, lungs digestive systm ect (3) +1 Cardio endurance, +1 internal anti freeze
    The size of a cat (+1)
    Carnivore

    Claws +1
    Tunneling/Burrow Building+2
    Extra legs/Speed +2
    Leap+1

    Old Den -
    60pop: 15 to guard den/raise young, 3 packs of 10 each to hunt/gather water, 5 to expand/improve den, 10 actively breeding.

    New Den - 10 to guard den/raise young, 3 packs of 10 each to hunt/gather water, 15 to expand/improve den, 5 actively breeding.

    These large brownish arachnid like creatures have 2 large mantis like claws at the front and run at a high speed. Packs of these beast have been known to take down prey much larger than them selves.

    This eight limbed hunter is communal and digs large familial burrows with many opening. Communicating with a mix of chitterings and phermones, they are largely a matriarchal society. Hunting packs will hunt and bring food back to the den for the young, which are normally protected by 1/4 of the population.
    Last edited by Greyen; 2008-02-24 at 06:18 AM.
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  27. - Top - End - #57
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    Muro continue their vague hibernation, mostly unconcerned by the snow. As the rootballs of the nearby trees run low, slowly, the muro grow more and more active. Avoiding the snow entirely by simply taking to the air, their appetites return, and they fly from tree to tree, munching on barren branches to satisfy their needs before returning to the den. Some already show restlessness, eager to get a move on to a new area.
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  28. - Top - End - #58
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    Default Re: Evolution

    Aquahabito
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    Brain (3)
    Head (default)
    Retractable Neck (2)
    Torso (default)
    Reproductive organs (default)
    Heart/lungs (default)
    Digestive system (default)
    130 people
    The size of a... lion? (3)
    Herbivore (default)

    Hardened Shell w/ poison (4)
    Claws -hygiene (1)


    The Aquahabito is now stabilizing. Their overall body allows them to store more food and they space themselves out accordingly so as to leave every colony enough food. When a colony becomes unsustainable, a natural selection occurs where the most mature of the young are sent away to form new colonies. And on their way, they often communicate to their fellow exiled Aquahabito's, and it isn't rare that new colonies start fully populated by a range of specimens coming from different nests.
    Last edited by El_Frenchie; 2008-02-24 at 07:42 AM.
    A Revenant

  29. - Top - End - #59
    Barbarian in the Playground
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    Default Re: Evolution

    The Symbionts

    As the animals of the land sleep symbionts slither out, guided by their heat vision, seeking the strongest of the species and then burrow into them, becoming one with the bodies of their hosts. Being with the strongest is key to symbiont survival.

    The entry is a ghastly sight of a tiny snakelike form digging it's way into a new host, which is fortunately not aware due to a narcotic poison injected with each bite. Symbionts through their heat vision are well able to detect weaker spots in any animal and their tiny stature makes them more then able to enter most any creature of sufficient size.

    Three distinct groups of symbionts can be observed however, those that inhabit mostly the Stabe and those that inhabit mostly the Kenchow, though barely aware of the existance of other symbionts these two groups seem to be split roughtly evenly, with around 50 creatures in each group. A smaller group of 30, though technically inside one hosts or another is always changing hosts, seeking better and better creatures to bond with, usually within the same species, but if possible they could link up with whomever they encounter. Particularly those species that might be able to trap Kenchow as prey could end up with a symbiont slithering out into hiding and then into them as soon as they take a rest.

    The cold sees the last of the symbionts linking within the warm protective shell of a host, in effect where once symbionts could exist independently and scavenge around for food using a host only as a kind of temporary solution this behavior ends. As a result, some symbionts grow smaller in the next generation, their body sizes ranging from those of a cat to those of a mice, in effect a symbiont only grows as large as the host that they are with can sustain them as. In effect this adds a whole new range of available hosts for them.

    Spoiler
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    The Symbionts (10 Points total + 1)

    Amounts:
    Stabe 50
    Kenchow: 50
    Changers: 30

    BRAIN 1
    HEAD 1
    NECK 1
    TORSO 1
    REPRODUCTION 3
    A Symbiont can reproduce within its host asexually, as it has both male and female reproductive organs, usually it will pass on it's seed to another member of the same species of the host when it reproduces, either mixing it's genes with another symbiont in the other animal for sexual reproduction or just creating a new tiny symbiont into the other animal. As such the species is set up to spread at a reasonably fast pace.
    VITAL ORGANS
    Heart 1
    Strong Lungs 2
    Able to draw oxygen from their hosts or from the air equally well.
    Digestive System 2
    carnivore, but also able to live of an animal host
    SIZE 1
    The size of a Cat
    The size of a Mouse (larval form) +1
    Limbs
    Prehensile bodies: 1
    Burrowing Jaws: 1
    They are long and thin snakelike creatures able to slither over the ground or move inside a large animal using their jaws to dig their way in, but can use their bodies flexibility to easily move between organs and mussels to not hinder their hosts.
    SENSES
    Heat Sense 1
    They see find their hosts and are able to move inside their bodies using this as their guide.
    Host Sense 1
    A Symbiont can, by monitoring pheromones and neural impulses sense what is happening to its host.
    Special
    Painless Bite 1
    The symbiont bite is soft, a venom acting like an anesthetic is injected to prevent a host from waking up as a symbiont enters them. If the animal is attacked and hurt the release of this might mitigate pain for just long enough for the animal to get away.
    Healthy 2
    A Symbiont is highly resistant to disease and poison, it's body able to break down most of these into harmless substances. This is passed on to their hosts, whom effectively have a second liver or kidney inside their bodies filtering their blood. Hosts will generally live longer in good health and are thus likely to reproduce more with a symbiont inside them.

  30. - Top - End - #60
    Orc in the Playground
     
    Carrion_Humanoid's Avatar

    Join Date
    Nov 2005
    Location
    A house
    Gender
    Male

    Default Re: Evolution

    The Aephids

    From the darkness and cool ponds, a new race emerges. The insect like Aephids emerge with strong minds and large bodies, larger than most other creatures seen around them. They click and wirr to each other communicating in their Insect like tongue, their mandibles moving slightly with every click. Their bald face shows no eyes, but a large coned head housing their brain.

    The Blate(word for group) is hungry and through much fighting for a alpha male, the largest one leads a group of 20 to quest out for food, hungry. 10 Others begin exploring for a new place to rest, their moving lifestyle hard for the younger of the Aephids. 15 begin to question trees, and break them down and smash rocks to find what they could be used for. Everything is made to serve the Aephids, is a common philosophy. The remaining 5 take the scrap and see if they could use them as a tool, for the Hunt or for the Home.

    ((Do we need to state who is breeding or does it happen?))

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