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Thread: Evolution

  1. - Top - End - #241
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Default Re: Evolution

    Landanemeones
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    [population 837 (colonies of 189, 173, 170, 305 (mollotoid transplants)), total points into: reproduction 6, Digestion 6, neurotoxin 3, ranged neurotoxin delivery 3 (20 feet) , methane-sac 2, Connected Hyphae 2, tremor-sense 2, neural network 1, Renal Filtering 1, Chemokine Attractants 2, Calcified Coral 1, Symbiosis Mollotoids 1, Neural Co-ordination 1 (Landanemones and Mollotoids live in synergistic, delicious harmony - Quixotico), rest default]


    The destructions of the forest leads to a re-colonization of the lands. Masses of spores-balls can be seen floating on the breeze, methane-sacs lifting in the winds. With little other live on the scorched areas, the corals spread.

    Life is not easy everywhere, as many of the older landanemones die of old age and stress during this time of change. Many of the younger spores released have undergone extensive cellular changes, and many fail to thrive under the mutational load. The population remains changing, yet stagnant.

    A few of the colonies begining in the burnt out forest begin to process the most available carbon source - char and soot. Their metabolism becomes so efficient that nearly any biochemical substance containing carbon can be leached and consumed no matter its state.

  2. - Top - End - #242
    Orc in the Playground
     
    Carrion_Humanoid's Avatar

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    ((By the way, did the Aephids find the Silver metal? Or was it dug out?))

    The Aephids wonder for a short while the cold passes why they had not grown in numbers, but they quickly realized it did not matter much. This was because they thanked the gods for their new gifts. First they thanked their gods for there ability to take the most of their fungi-hordes, which now they felt more energized after eating. Because of this, they would not have to eat as much and start to rely on their superior intellect.

    With their growing population, they realize that larger caverns need pillars and support such as their grand tunnel, connecting the first and new Colony. With this they also realize that the grand structure built by the brother insect people is open to help from all species, and they do help. They bring excess wood and stone from their territory and also with spew.

    Those Aephids who are not helping the Brother-Species are finding the the Fungi they are now very able to eat can grow anywhere where rotting food, wood or water is nearby. Using this, they make a very large room with one bridge to the center where they can then throw excess wood, spoiled food or rotten plant matter around the small land island to feed their crops. They do this several times and harvest the foods when needed, usually at the end of the week.
    Last edited by Carrion_Humanoid; 2008-03-31 at 07:24 PM.

  3. - Top - End - #243
    Dwarf in the Playground
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    OOC: Hey guys, with spring break I lost alot of the time I had to post, and now another game I've been working on RL has started to take up more time than I had expected, so I'm afraid I'm going to have to drop out aswell. Sorry to diminish your player load, but at least none of the races had really started interacting with the greeners too much yet, so there shouldn't be to big of a problem. Have fun, and goodluck y'all, hope you have better luck from here on out.
    Faster than a speeding wombat, more agile than a drunken Giraffe, able to leap off tall buildings in a single bound, it's PANTSMAN!!

  4. - Top - End - #244
    Ogre in the Playground
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    Default Re: Evolution

    No extra reproduction

    The Aephids find the silver metal

    A plague has swept across the world.

    1 point

  5. - Top - End - #245
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    Quixotico's Avatar

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    The plague was hard on the Mollotoids, at first. Populations shrank and packs combined to conserve numbers. However, the newest generation of Mollotoids have developed a mechanism to fight the plague. Their blood and other bodily fluids, hotter than the rest of their body, make it difficult for diseases to thrive in their body. Mollotoids still suffer the symptoms of the plague, but fewer die because of it and the population has regained.

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    Mollotoid

    A brain (5 points, +4 above default) The Mollotoid is a social creature, hunting, foraging, and living in mobile packs of 110-140 members. They have a good memory, and use objects as tools. A very basic spoken language has begun to take form.
    A basic head (1 point - default) Semi-spherical. Looks like a mushroom with teeth.
    A basic neck (1 point - default) Short and stubby.
    A basic torso (1 point - default) Round and ball-like.
    Reproductive organs (2 points - +1 above default) Hermaphroditism, each creature is both male and female.
    Heart, lungs digestive system ect (5 point - +4 above default) Heartier and better able to maintain homeostasis. Have many means on which to survive on less water, such as uric acid excrement. Immune to ingested toxins.
    Orca-sized (4 points - +3 above default) Shamu.
    Omnivore (3 points - +2 above default) Eats both meat and plants.
    Five multi-tipped tentacles (6 points) Provide locomotion and a means to capture prey. Each tentacle ends in three smaller tentacles that have a much easier time with finer manipulation.
    Exoskeleton (4 points) Hard chitin covers its skin, providing significant protection and support. Hollow tubular construct makes it very strong and provides insulation from even extreme temperatures.
    Sight (2 points) Photo-sensitive cells in the chitin give the Mollotoid an acute vision.
    Claws (1 point) Small but sharp spurs of chitin dot the underside of each tentacle. An embrace is now quite painful, and will likely cause very minor bleeding.
    Symbiotic Relationship (1 point) Landanemones and Mollotoids live in synergistic, delicious harmony.
    Hot-blooded (1 point) Hyperthermia in the blood stream and other bodily fluids makes it inhospitable to many diseases. Check it and see.

    366 Mollotoids.

    Rummaging through the brush for prey and delicious greens, Mollotoids use sticks, vines and rocks as tools for digging up delectable roots and crushing the shells of potential prey. Their multi-tipped tentacles allow them to manipulate these tools with greater precision. Packs of Mollotoids dot the landscape if one keeps an eye out for them, and their rudamentry language carries a good distance. Their colors range from mottled tan to a almost-black brown, with orange flecks in their chitin. Standing about 22 feet (6.7 meters), but able to elevate themselves to a full height of over 30 feet (9.2 meters) when fully extending their 27-foot (8.2-meter) tentacles, the creature weighs, on average, three to four tons. (2700-3600 kg) Oddly shaped, though tough, they occasionally throw themselves into a surprising lunge after potential food.

    Packs of Mollotoids have expressed interest in particular locations, making their home around certain flowers or prime hunting grounds. Small packs will share the same territory and rest together, often huddling together at night for warmth, tentacles intertwined. Hunting and foraging are group tasks. During mating season, they will produce rasping clicks by stridulating their tentacles. Hermaphroditic, each creature is able to produce offspring. They are adaptable to a multitude of conditions, including temperature extremes (due to an insulated exoskeleton) and drought. Their digestive system can handle most toxins. Their hyperthermic blood makes them heartier against diseases. Quite curious creatures, they will spend time exploring and investigating things.

    The Mollotoids and the Landanemones have developed a symbiotic relationship. Packs of Mollotoids, tolerant of the neurotoxin, are host to colonies of Landanemones firmly attached to the chitin exoskeleton of the body. With the chemokine attractants and the ranged neurotoxins, the combined species cooperate very well. Between the two species, a greater quantity of food is gathered.
    Characters [ Krad | Tinn ]

  6. - Top - End - #246
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    ((Am I allowed to take away Aquahabito Speech or no?))

    In the event of the plague some of the Aephids ask for knowledge of how to use the medicines of the Tunnel Spiders. They take on well, and start to mix the elixirs in chiseled away rocks, finding the metal to hard to work. Because of the healing elixirs, they find the plague is not doing as much damage as it does to others.

  7. - Top - End - #247
    Barbarian in the Playground
     
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    Landanemones

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    [population 837 (colonies of 189, 173, 170, 305 (mollotoid transplants)), total points into: reproduction 6, Digestion 7, neurotoxin 3, ranged neurotoxin delivery 3 (20 feet) , methane-sac 2, Connected Hyphae 2, tremor-sense 2, neural network 1, Renal Filtering 1, Chemokine Attractants 2, Calcified Coral 1, Symbiosis Mollotoids 1, Neural Co-ordination 1 (Landanemones and Mollotoids live in synergistic, delicious harmony - Quixotico), rest default]


    The collected Hyphae of the corals leads to quick spread of the infection throughout the colonies. Many organisms die despite the massive reproductive potential, the population barely remains stable.

    The increased intracellular diseases has lead to the emergence of specialized cellular immunity in the way of macrophages. These internal cells aid in digestion of old, diseased, and necrotic cells. In the wake of the plague these cells begin locomoting between the hyphae, searching out foreign protein and DNA for digestion.

  8. - Top - End - #248
    Ogre in the Playground
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    Default Re: Evolution

    Those that put point to resist the plague have no change. Those that didn't loose 50 members.

    1 point

    The plague has gotten stronger.

  9. - Top - End - #249
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    The plague made the Mollotoids miserable, again. Populations stagnated. However, the newest generation of Mollotoids have developed a mechanism to fight the plague. The cells of their body, once invaded by foreign genetic material, begin inserting small fragments of RNA into this new genetic code. The change to the code makes it less effective, or even might stop the production of viruses from the host cell all-together. This RNAi mechanism has done well for the Mollotoids.

    Spoiler
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    Mollotoid

    A brain (5 points, +4 above default) The Mollotoid is a social creature, hunting, foraging, and living in mobile packs of 110-140 members. They have a good memory, and use objects as tools. A very basic spoken language has begun to take form.
    A basic head (1 point - default) Semi-spherical. Looks like a mushroom with teeth.
    A basic neck (1 point - default) Short and stubby.
    A basic torso (1 point - default) Round and ball-like.
    Reproductive organs (2 points - +1 above default) Hermaphroditism, each creature is both male and female.
    Heart, lungs digestive system ect (5 point - +4 above default) Heartier and better able to maintain homeostasis. Have many means on which to survive on less water, such as uric acid excrement. Immune to ingested toxins.
    Orca-sized (4 points - +3 above default) Shamu.
    Omnivore (3 points - +2 above default) Eats both meat and plants.
    Five multi-tipped tentacles (6 points) Provide locomotion and a means to capture prey. Each tentacle ends in three smaller tentacles that have a much easier time with finer manipulation.
    Exoskeleton (4 points) Hard chitin covers its skin, providing significant protection and support. Hollow tubular construct makes it very strong and provides insulation from even extreme temperatures.
    Sight (2 points) Photo-sensitive cells in the chitin give the Mollotoid an acute vision.
    Claws (1 point) Small but sharp spurs of chitin dot the underside of each tentacle. An embrace is now quite painful, and will likely cause very minor bleeding.
    Symbiotic Relationship (1 point) Landanemones and Mollotoids live in synergistic, delicious harmony.
    Hot-Blooded (1 point) Hyperthermia in the blood stream and other bodily fluids makes it inhospitable to many diseases. Check it and see.
    RNA Interference (1 point) The cells have a defensive mechanism that disrupts the replication of viral infections by interfering with the RNA translation. Viruses affected by the RNAi are unable to do any further damage to the host.

    366 Mollotoids.

    Rummaging through the brush for prey and delicious greens, Mollotoids use sticks, vines and rocks as tools for digging up delectable roots and crushing the shells of potential prey. Their multi-tipped tentacles allow them to manipulate these tools with greater precision. Packs of Mollotoids dot the landscape if one keeps an eye out for them, and their rudamentry language carries a good distance. Their colors range from mottled tan to a almost-black brown, with orange flecks in their chitin. Standing about 22 feet (6.7 meters), but able to elevate themselves to a full height of over 30 feet (9.2 meters) when fully extending their 27-foot (8.2-meter) tentacles, the creature weighs, on average, three to four tons. (2700-3600 kg) Oddly shaped, though tough, they occasionally throw themselves into a surprising lunge after potential food.

    Packs of Mollotoids have expressed interest in particular locations, making their home around certain flowers or prime hunting grounds. Small packs will share the same territory and rest together, often huddling together at night for warmth, tentacles intertwined. Hunting and foraging are group tasks. During mating season, they will produce rasping clicks by stridulating their tentacles. Hermaphroditic, each creature is able to produce offspring. They are adaptable to a multitude of conditions, including temperature extremes (due to an insulated exoskeleton) and drought. Their digestive system can handle most toxins. Their hyperthermic blood and RNAi makes them heartier against diseases. Quite curious creatures, they will spend time exploring and investigating things.

    The Mollotoids and the Landanemones have developed a symbiotic relationship. Packs of Mollotoids, tolerant of the neurotoxin, are host to colonies of Landanemones firmly attached to the chitin exoskeleton of the body. With the chemokine attractants and the ranged neurotoxins, the combined species cooperate very well. Between the two species, a greater quantity of food is gathered.
    Characters [ Krad | Tinn ]

  10. - Top - End - #250
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    The Aephids continue to advance there testing of the herbs and fungi's ability to heal wounds, and keep some from dying. Because of this new type of item, less people are dying, and some are living longer with their new health. They Plague is somewhat defeated with their Elixirs, and they continue to help build on the Grand-Structure with wood and stone.

    Aephids
    Last edited by Carrion_Humanoid; 2008-04-03 at 04:32 PM.

  11. - Top - End - #251
    Barbarian in the Playground
     
    Benejeseret's Avatar

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    Landanemones
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    [population 837 (colonies of 189, 173, 170, 305 (mollotoid transplants)), total points into: reproduction 6, Digestion 7, Macrophage 1, neurotoxin 3, ranged neurotoxin delivery 3 (20 feet) , methane-sac 2, Connected Hyphae 2, tremor-sense 2, neural network 1, Renal Filtering 1, Chemokine Attractants 2, Calcified Coral 1, Symbiosis Mollotoids 1, Neural Co-ordination 1 (Landanemones and Mollotoids live in synergistic, delicious harmony - Quixotico), rest default]


    The continued pathogenesis spurred the digestive cells to differentiate further into true macrophages. These collective cells travel even between the hyphae of joined organisms, seeking out and destroying sources of foreign peptides. Macrophages proficient at killing particular infections multiply and spread throughout the common colony.

  12. - Top - End - #252
    Bugbear in the Playground
     
    Greyen's Avatar

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    Default Re: Evolution

    Due to rising time constraints I am dropping this game. Was fun while I was in it, thanks guys. Good luck to ya.
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  13. - Top - End - #253
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    ((Theres only like, three of us by my count.))

  14. - Top - End - #254
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    (( We should get some recruiting going, then. ))
    Characters [ Krad | Tinn ]

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