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Thread: Hordes of Evil

  1. - Top - End - #31
    Ogre in the Playground
     
    Threeshades's Avatar

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    Default Re: Hordes of Evil

    Sn'ikt

    "I do, Shmee! I see them-them!" Sn'ikt mutters.
    Describe them to me, Shmee. he requests from his cancerous companion telepathically, and waits for his answer before turning to his companions: "Shmee says they look like cats with six legs. Tentacles on their shoulders. We want them."

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    The blindsight ability should enable Shmee to recognize their shapes, only colors and visual contrats are not visible through it
    Last edited by Threeshades; 2008-02-19 at 10:25 AM.

  2. - Top - End - #32
    Troll in the Playground
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    Default Re: Hordes of Evil

    Bess

    "Expensive," Bessie notes. "They've really tricked this place out, then."

    Stowing away the torch for later use, she pulls her bow and nocks an arrow. "How many are there?"
    Rider avatar by Elder Tsofu

  3. - Top - End - #33
    Ogre in the Playground
     
    Threeshades's Avatar

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    Default Re: Hordes of Evil

    Sn'ikt

    "He sees six of them..."
    Last edited by Threeshades; 2008-02-20 at 03:55 PM.

  4. - Top - End - #34
    Troll in the Playground
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    Default Re: Hordes of Evil

    Bessie

    "One for one, then. Let's go say hello!" Bess heads up the central passage, the very picture of having no particular hurry. "Never met something looking like that before."

    Spoiler
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    Search: (1d20+20)[24]
    Listen: (1d20+8)[20]
    Spot: (1d20+9)[23]
    Rider avatar by Elder Tsofu

  5. - Top - End - #35
    Halfling in the Playground
     
    Griffon

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    Default Re: Hordes of Evil

    Alard

    At the very thrill of blood, Alard pulls out his greatsword. He smiles filled with the very thought of crushing some new unheard enemy and then says. "I don't care if i have seen them before or not, but either way, they're dead."He then starts to proceed up the middle hallway.
    Some say I'm not sexy. I tell them my charisma is 30.

  6. - Top - End - #36
    Ogre in the Playground
     
    Threeshades's Avatar

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    Default Re: Hordes of Evil

    Sn'ikt

    "Shmee says we should attack now-now!", Sn'ikt raises his swords.

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    Initiative. Even if i have to do this alone.
    (1d20+5)[13]

  7. - Top - End - #37
    Orc in the Playground
     
    Zyks's Avatar

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    Default Re: Hordes of Evil

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    The creatures havent yet seen you, so for now at least you have the surprise round advantage. I'm going to let the others post to catch up first

  8. - Top - End - #38
    Troll in the Playground
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    Default Re: Hordes of Evil

    Bess

    Bess draws the string taut and lines up a shot. The things are just standing there; what are they waiting for?

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    Readying an action vs. beasts doing anything hostile, will try to shoot one not engaged in melee. I forget, are percentile rolls high or low, by the way?
    Attack: (1d20+12)[30], Damage: (1d8+5)[7], Miss: (1d100)[82]
    Rider avatar by Elder Tsofu

  9. - Top - End - #39
    Ogre in the Playground
     
    Threeshades's Avatar

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    Default Re: Hordes of Evil

    Sn'ikt

    "Maybe haven't seen us-us.", Sn'ikt's voice suddenly turns very silent. "Their loss, our gain-gain..." he says before he ducks down and starts trying to sneak up at the four beasts.

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    I'm going to sneak into charge distance and then charge and sneak attack the utmost left of the four beasts:
    Move silently: (1d20+18)[38]
    Hide: (1d20+18)[30]
    If more than one check are required here is some more
    Move silently: (1d20+18)[20]
    Hide: (1d20+18)[38]

    Then charge and attack:
    (1d20+12)[19]

    Damage
    (1d6+2)[7], Sneak Attack/Sudden strike damage (3d6)[16]
    Last edited by Threeshades; 2008-02-23 at 07:54 AM.

  10. - Top - End - #40
    Ogre in the Playground
     
    Threeshades's Avatar

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    Default Re: Hordes of Evil

    Sn'ikt
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    Forgot miss chance (1d100)[74]

  11. - Top - End - #41
    Bugbear in the Playground
     
    Sir Shadow's Avatar

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    Default Re: Hordes of Evil

    Jrarrl Arrnasth

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    Jrarrl will get closer, but keep his distance so he's not in easy reach for melee.


    Q Emph

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    Q will get as close as possible and them unleash her breath weapon trying to hit as many as once.
    breath damage - (1d4)[3]
    (1d4)[3] <-- see how soon she can use it again.
    Half-elves are like slinkies.
    They're not really good for anything,
    but you can't help laughing when they fall down the stairs.


  12. - Top - End - #42
    Ogre in the Playground
     
    Copacetic's Avatar

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    Default Re: Hordes of Evil

    Jacob

    Jacob whispers I say we should take them all at once. before crouching down and wild-shaping into a Brown Bear.
    Not forgetting Yldenfrei and the wonderful avatar she made.

  13. - Top - End - #43
    Bugbear in the Playground
     
    Sir Shadow's Avatar

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    Default Re: Hordes of Evil

    OOC:
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    oops, forgot to add the save DC for Q's breath weapon

    Reflex save for half damage DC 15
    The status effects it causes are in the SRD under Ice Mephit.
    Last edited by Sir Shadow; 2008-02-23 at 09:49 PM.
    Half-elves are like slinkies.
    They're not really good for anything,
    but you can't help laughing when they fall down the stairs.


  14. - Top - End - #44
    Halfling in the Playground
     
    Griffon

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    Default Re: Hordes of Evil

    Alard

    Alard now starting to approach the front lines

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    intiative (1d20+5)[9]


    Do i need to roll miss chances or will low-light vision work?
    Some say I'm not sexy. I tell them my charisma is 30.

  15. - Top - End - #45
    Ogre in the Playground
     
    Threeshades's Avatar

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    Default Re: Hordes of Evil

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    We rolled miss chances not because of concealment due to darkness but because of the fact that we are handling displacer beasts here

  16. - Top - End - #46
    Halfling in the Playground
     
    Griffon

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    Default Re: Hordes of Evil

    ahh i see then. in that case (1d100)[29]
    Some say I'm not sexy. I tell them my charisma is 30.

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