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  1. - Top - End - #61
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    I spent 50gp on the MW tool, to give me a total of +10 to Craft (Alchemy). (4 ranks, +3 skill focus, +2 tool, +1 illiterate) From there, all my alchemical items are hand crafted. This enables me to make them at half cost. So far, I've spent 60 gp making alchemical items, and thus saved 60gp in the process. The MW tool was 50, so, after all expenses, I'm saving 10gp. It's my personal way of telling myself that my Skill focus in Alchemy isn't totally wasted. :)

    EDIT: And no need for a ref, I'm clearly visible through the hole you just made, in J16.

    EDITEDIT: Oh, and I've been toying with the idea of a Meleemancer with 20 ft reach. Abrupt Jaunt will be hard pressed to save someone, much less a 5 foot step.

    EDITEDITEDIT: I think of the glass in this arena as being one shade clearer than stained glass. Not easy to see through at all. Alternately, it IS 3 inches thick. If the glass is low quality, at that thickness, you'd get severe distortion. With two seperate panes, it would be nigh impossible to see through.
    Last edited by Talic; 2008-03-03 at 03:35 AM.

  2. - Top - End - #62
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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    ref chilepepper

    Quote Originally Posted by Talic View Post
    EDIT: Per previous rulings. Items that miss their target hit in the square they were aimed at. By that, the last alchemist's fire missed you, but it did hit your square (I think). Everyone within 5 feet of a splash weapon takes 1 point of damage. (No repeat on this damage. Followup damage only applies on direct hits).

    The second alchemist's fire did 1 damage to you, even though it missed, if I am correct. I'd like a ruling on it though, cause I'm not 100%.
    Here's the rule from the SRD.
    Throw Splash Weapon

    A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Splash weapons require no weapon proficiency, so you don’t take the -4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target.

    You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature. (You can’t target a grid intersection occupied by a creature, such as a Large or larger creature; in this case, you’re aiming at the creature.)

    If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 being straight back at you and 2 through 8 counting clockwise around the grid intersection or target creature. Then, count a number of squares in the indicated direction equal to the range increment of the throw.

    After you determine where the weapon landed, it deals splash damage to all creatures in adjacent squares.
    So, since there was no range penalty, it'll still splash your opponent, but depending on which square it lands in, it might splash you. Since "1 being straight back from you" could be one of two squares, you'll have to state which square is the result of a 1 before the roll.

    Since I'm an initiate ref, either of you are encouraged to get a high ref to confirm if you question the above.
    Last edited by chilepepper; 2008-03-03 at 03:45 AM.

  3. - Top - End - #63
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    Actually, that's a solid interpretation, I agree with it. Bayar already agreed to the 1 damage, so, unless he has a problem based on the exact wording, then:

    Counting Clockwise, with a result of 1 being North (12 o'clock).

    (1d8)[6]

    The 1 damage doesn't really bother me, either way, 1 hit from Kor and I'm clobbered.

    Edit: Back in my general direction, I take 1 damage as well.
    Last edited by Talic; 2008-03-03 at 03:55 AM.

  4. - Top - End - #64
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    Kobold

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    Ok.

    I move to N15 and end my turn.


    Stats:
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    HP: 4/14
    AC: 15 T: 11 FF:14
    Rage: Not activated
    Speed: 40
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  5. - Top - End - #65
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    Minor question:

    You moved to N14 prior to your attack. How are you also moving to N15 after it?

  6. - Top - End - #66
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    Kobold

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    had 5 feet of move left...
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  7. - Top - End - #67
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    Quote Originally Posted by bayar View Post
    had 5 feet of move left...
    Unless I'm terribly mistaken, characters may not perform movement as you described without the Spring Attack feat.

  8. - Top - End - #68
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    Kobold

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    Oh, so you are right. It has been done before though. You are the first one to comment on it...

    Redoing:

    I am in N14. And smashed the glass.

    @refs:
    Spoiler
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    This guy is annoying the living **** out of me. Raging !


    Stats:
    Spoiler
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    HP: 6/16
    AC: 13 T: 11 FF:14
    Rage: 1/7
    Speed: 40


    Your turn.
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  9. - Top - End - #69
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    By my odds, your lethality still gives you an edge. I need to whittle you down more, and for that, I need something other than what I have now. So, let's try this.

    TEMBWBAM, Round 8

    Double move, starting in J16. You lose LOS as I move from E13 to E12...

    for refs:
    Spoiler
    Show

    ... ending in D7.
    Hide: (1d20+12)[31]
    MS: (1d20+7)[19]


    Done.

    EDIT:
    Also for Refs:
    Spoiler
    Show

    Currently broken panes: Ground level, Glass between M14 and N14.


    Stats:
    Spoiler
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    Movement: Double move, J16 to D7.
    HP: 7/8
    AC: 18/Touch 16/FF 13
    In hand: Acid vial
    Used this match: Alchemist's Fire x2

    Odds
    Spoiler
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    Odds of 1 shot kill: 85% hit chance * 50% stagger/kill chance = 42.5%
    At 20 feet: 75% hit chance * 50% stagger/kill chance = 37.5%

    Opponent: 55% hit chance, 100% kill chance = 55%
    On a charge or raging: 65%, 100% = 65%
    Both: 75%, 100% = 75%.

    Last edited by Talic; 2008-03-03 at 08:35 PM.

  10. - Top - End - #70
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    Kobold

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    Move to F14.

    Need LOS.
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  11. - Top - End - #71
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    As of yet, no LoS.

    I'll get a ref to confirm tho.

    Edit: I've still got you at 2 to 1 odds to win, by the numbers. Mainly because hit = win, for you.
    Last edited by Talic; 2008-03-04 at 06:51 PM.

  12. - Top - End - #72
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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    ref chilepepper
    kor
    Spoiler
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    no los

    tembwbam
    Spoiler
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    obviously you see her

  13. - Top - End - #73
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    Still your turn, Bayar....

  14. - Top - End - #74
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    Kobold

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    lol, forgot about that, thx for reminding me, but I am not at home, so I dont know exactly what move to play...can ye wait alittle bit more?
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  15. - Top - End - #75
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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    No prob, I just wanted you to post! Didn't want to win by DQ, ya know?

  16. - Top - End - #76
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    Kobold

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    Forum is busted. Hope that this message gets posted though...
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  17. - Top - End - #77
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    Kobold

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    Move to E14, not done, need LOS.
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  18. - Top - End - #78
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    That establishes LOS. I'm in D7.

  19. - Top - End - #79
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    Kobold

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    Move to E8 and end my turn.

    Hurry up and throw something at me already !
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  20. - Top - End - #80
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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    LOL, As I said, you still have a lethality edge. I need to find a way to put us at least on parity before I all kamikaze on you. Specially since I only have 1 vial in hand, can't slow down, and have to keep you double moving without starting LoS to stop readied actions and charges. :) Cause even if your move's a bit better... You can't keep up with me when I'm moving unless you double. :)

    EDIT: Oh, and I don't know exactly WHY you want me to throw... But the fact that you want me to, and soon, well, that's a good reason for me to hold off on it. At the very least, I want my alchie fire in hand, and for that, I need to get away enough to rehide for a round. Thus, I needs ta trick you.

    TEMBWBAM - Round 9

    Full Round action - Withdraw.

    Move from D7, breaking LOS as I move from E6 to F5.

    Remainder of turn:
    Spoiler
    Show

    Finishing move in M1.
    Hide: (1d20+12)[27]
    MS: (1d20+8)[27]


    Changes in Arena (all players/refs may view):
    Spoiler
    Show

    Currently broken panes: Ground level, Glass between M14 and N14.


    Done.

    Stats:
    Spoiler
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    Movement: Withdraw action, D7 to M1. D7 does not count as threatened for the move.
    HP: 7/8
    AC: 18/Touch 16/FF 13
    In hand: Acid vial
    Used this match: Alchemist's Fire x2
    Last edited by Talic; 2008-03-06 at 12:13 PM.

  21. - Top - End - #81
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    Kobold

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    I hate this match. You will run away from me for ever. And I suspect that you have been reading my spoilers...

    Move to F5. Not done, need LOS.
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  22. - Top - End - #82
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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    None yet. As for the other. I will not run eternally. I will attempt to get a strategic advantage and use it. Part of that is using the terrain.

    As for the accusation...

    Here's my analysis of the battle thus far: (anyone can read)
    Spoiler
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    My AC is 18. You're swingin' a +8 to hit, and can rage as a free action before you attack, for a +10. If you get a charge, that's a +12. Thus, the worst bonus you'll get when you attack is a 65% hit chance, with 100% kill if you hit. Best, if I give you a charge is a 75%. Thus, in a standup fight, every round I let you swing, there is a 65-75% chance that I lose.

    Your touch AC is 11. I'm swingin' a +7 to hit, for a 85% hit chance at a range of 10 feet. Not bad. Assuming I get a throw, regardless of what I hit you with, I have to get a 5 or a 6 to win, as, if I get a 4, you can rage on your action to get HP and leave the disabled status. Thus, I have a 33% chance of win, if I hit. That gives me a 28% chance to win overall, on the stand up fight. If I don't double move, you get an attack. If I don't block straight line, you get a charge attack. Either of these gives me a very, VERY likely chance of losing. So I can't let that happen. You've got roughly 5 to 2 odds on me, as it stands.

    **(EDIT: Oh, and forget how many alchemical items I have. I have 1 item. 1 throw, cause if I slow down to grab another, I'm most likely dead. 1 shot, 28% kill chance (around a 30% if it's alchemist's fire).)**

    Thus, I double move, and I block straight line charges, for now. Do you disagree with anything I've posted above? Would you take the odds, were you in my position? Or would you try to pull off a fast one?

    Note, I've been reminding you of your actions. I've been TRYING to do this the right way. If I win, I want it to be because I earned it, not because I took you down because of a technicality.

    Tell me, how does that mesh with your suspicions?

    EDITEDIT: I may have taken risks, but I don't think I've made any stupid plays here. You're an aggressive player, Bayar. You're not content to wait me out, or sneak. You started the match with an air that seemed like you didn't even consider the possibility of loss. I used a few tricks, and you underestimated me. If it weren't for how close you were to the wall earlier, you'd be dead now. Since then, you've not let me try the same tricks again, and you've kept me on the defensive, kept me backpedaling, through very aggressive, and very intelligent moves. You've kept me at a disadvantage, unable to draw equipment, attack, or draw far enough away to hide effectively. Every guess I've made as to your actions has been based on what would be most disadvantageous to me if it were true. So far, if I'm batting a thousand, it's because your overall tactic is the one that I can think of that I least want to happen, and I have to figure how to change that.
    Last edited by Talic; 2008-03-09 at 03:47 AM.

  23. - Top - End - #83
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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    This ain't worth grumblin' over, though. I've got a relatively low chance of getting away from you, and I'm still pretty sure I can make up whatever happens next round. You've obviously lost most of the interest in the match, and I'm pretty sure no matter what I do, you'll likely win.

    As I don't want to see you lose on the technicality of not posting for a while, and I honestly think you're probably gonna take this one... I'm conceding the match. Let's move on to new opponents.

  24. - Top - End - #84
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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    Or the boards complete lack of working the last couple days may have played into why he hasn't posted. But if you'd still like to concede, I can have the papers drawn up in a heartbeat.
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  25. - Top - End - #85
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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    Quote Originally Posted by Mavian View Post
    Or the boards complete lack of working the last couple days may have played into why he hasn't posted. But if you'd still like to concede, I can have the papers drawn up in a heartbeat.
    I do. I think neither of us are really having fun here anymore, and that's the whole point of this. My build's solid, I can take a loss and bounce back.

  26. - Top - End - #86
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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    High Ref Mav:

    By the power invested in me by the Grand Ref Kyeudo, and the Omnipresent Chiligod, I hereby declare this match for Kor. You may pick up your gift basket at the door.
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  27. - Top - End - #87
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    Kobold

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    Default Re: Arena Tournament, Round 33: TEMBWBAM vs. Kor

    yeah, the forum was working like crap for me...hopefully it will still be working later...
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