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Thread: [Creatures] DUCK!!!
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2008-02-29, 12:05 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
[Creatures] DUCK!!!
Nibbleduck Swarm
Tiny Animal (swarm)
Hit Dice: 5d8 HD (22 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 30 ft. (poor), swim 10 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +3/-
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, underfoot
Special Qualities: Half damage from slashing and piercing weapons, low-light vision, swarm traits
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 3, Dex 14, Con 10, Int 2, Wis 13, Cha 5
Skills: Listen +7, Spot +7, Swim +4
Feats: Alertness, Endurance
Environment: Temperate Aquatic
Organization: Swarm, Badling (2-3 swarms), Flock (4-8 swarms)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
No one is quite certain what causes a nibbleduck swarm to form. Some say its from becoming crazed hunger, others say they are a special breed of carnivorous waterfowl. Whatever the reason they descend upon their unsuspecting prey and literally nibble them to death.
Nibbleducks are of all breeds and types, usually one swarm of the same flock, but on rare ocassions ducks of various flocks intermingle.
Combat
A nibbleduck swarm tends to circle from above, gauging their prey, and then plummet down and taking them by surprise.
Distraction (Ex): Any living creature vulnerable to a nibbleduck swarm's damage that begins its turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 12) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.
Underfoot (Ex): Trying to leave a nibbleduck swarm is difficult. Those within are automatically considered to be grappled, though the swarm cannot be grappled in turn. Trapped beings must make an opposed check to free themselves. A nibbleduck swarm is considered to be Large-sized, and uses their Dexterity modifier in place of strength and as such has a +9 modifier to their grapple check.
Skills: A nibbleduck swarm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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Razorbill Nibbleduck Swarm
Tiny Animal (swarm)
Hit Dice: 9d8+18 HD (58 hp)
Initiative: +3
Speed: 20 ft. (2 squares), fly 40 ft. (poor), swim 20 ft.
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 13
Base Attack/Grapple: +6/-
Attack: Swarm (3d6)
Full Attack: Swarm (3d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, underfoot, wounding
Special Qualities: Bloodthirsty, half damage from slashing and piercing weapons, low-light vision, swarm traits
Saves: Fort +7, Ref +9, Will +5
Abilities: Str 5, Dex 16, Con 12, Int 2, Wis 14, Cha 8
Skills: Listen +10, Spot +10, Swim +5
Feats: Alertness, Endurance, Improved Natural Attack (swarm)
Environment: Temperate Aquatic
Organization: Swarm, Badling (2-3 swarms), Flock (4-8 swarms)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
Razorbill nibbleducks are the result of many generations of other nibbleducks interbreeding. These ducks instead of temporarily coming together to attack remain as a flock permanently and their bloodlust has been increased to a manic level
Razorbills appears as mishmash flock, sporting colors and types of a dozen different breeds of ducks. They are larger, leaner and in all ways more predatory than the lesser nibbleducks. Tiny, razor-sharp edges grow up from the edges of their bills and talons curve from their webbed toes.
Combat
Razorbill nibbleducks attack in much the same was as other nibbleducks, but a sort of hungry warbling sounds eerily from the flock whenever they spot their meals.
Bloodthirsty (Ex): A razorbill nibbleduck can detect blood in the water at four times the normal distance of scent.
Distraction (Ex): Any living creature vulnerable to a nibbleduck swarm's damage that begins its turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 16) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.
Underfoot (Ex): Trying to leave a nibbleduck swarm is difficult. Those within are automatically considered to be grappled, though the swarm cannot be grappled in turn. Trapped beings must make an opposed check to free themselves. A nibbleduck swarm is considered to be Large-sized, and uses their Dexterity modifier in place of strength and as such has a +13 modifier to their grapple check.
Wounding (Ex): A razorbill nibbleduck swarm deals 1 point of constitution damage from bloodloss each round their prey takes swarm damage.
Skills: A nibbleduck swarm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.Last edited by The Vorpal Tribble; 2008-02-29 at 12:07 PM.
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2008-02-29, 12:13 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- A state of constant worry
Re: [Creatures] DUCK!!!
Wow... now to find an excuse to unleash the fury of the ducks on my players...
Unlike death by pirahna swarm, when being nibbled to death by ducks, you don't keep your dignity.
Nice one!"Chess, like love, like music, has the power to make men happy." --Siegbert Tarrasch
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2008-03-01, 12:20 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- bouncing around the world
- Gender
Re: [Creatures] DUCK!!!
that reminds me of one of the first campaigns i ever played in. my character was an assassin who was going to try to take out the king of some generic land. had the ability to polymorph, and a ring of dragonbreath of some weird, sonic variant.
so i transformed into a duck as the king was walking next to the ponds in his courtyard, and blew him to smithereens with one mean quack.
ad&d. the good old days.my own diabolical experiments (homebrew)
my deviantART
my alter ego
Campaigns
Watchtower––Volume III (running since 2008)
Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”
Wiggum, checking— “Well I'll be damned.”
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2008-03-01, 03:05 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the Playground
Re: [Creatures] DUCK!!!
OH GOD! IT'S THE BIRDS 2! AAAAAAAAAAAAAAAAGH *runs off screaming
*
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2008-03-01, 09:32 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
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2008-03-01, 10:55 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Ominous flowers!
- Gender
Re: [Creatures] DUCK!!!
Ducks, though they can be nibbly at times, still aren't as plain vicious and nasty as geese. Man I hate geese.
I cannot truly describe geese here as the requisite adjectives would get me banned from the boards. Language censors, an' all.
Nice job as ever, though. The wounding ability of the Razorbill swarm is particularly gruesome (Editing nitpick: You forgot a period at the end of the Razorbill Nibbleduck Swarm's description paragraph.)
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2008-03-01, 11:13 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Albany, NY
- Gender
Re: [Creatures] DUCK!!!
All I can say is that these creatures already have a themesong!
[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
Truly wonderful avatar made by Cuthalion
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2008-03-01, 08:08 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
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2008-03-02, 10:17 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Khalifoania
- Gender
Re: [Creatures] DUCK!!!