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  1. - Top - End - #181
    Ogre in the Playground
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    Default Re: Through the Portal

    Answer: If it can't detect you, it's blinded. Note: The blinded penalty does not stack with the invisibility bonus.

    The hobgoblin and the werewolf stand ready for aggression, and the archers rain arrows down on the plant. Oggy's first shot misses, but his second slices deeply into the plant. Amilia's first shot bounces off the plant, but her second sinks home as well. The plant quivers and twitches, but doesn't move.

    Orain and his undead minions advance 20 feet toward the plant (that's as fast as the zombie can move) leaving 120 ft to go.

    Alanor, you're up.
    Avatar by Yeril.

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  2. - Top - End - #182
    Barbarian in the Playground
     
    MorkaisChosen's Avatar

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    Default Re: Through the Portal

    Barag

    Barag will try to sneak forward and take the lizards by surprise when he can.

    [spoiler]Hide:(1d20+19)[39]
    MS: (1d20+19)[26][/spoiler
    BImportant note: I'll be away from the Internet for two weeks. Apologies to anyone this causes a problem for.

    Thanks to xiolin_monk (AKA Maestro) for the Wolf Priest avvy.



    I am the insane creator of the Mind Flayer Paladin of Freedom. Fear his brain-eating for goodness.

  3. - Top - End - #183
    Orc in the Playground
     
    JettWilderbeast's Avatar

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    Default Re: Through the Portal

    Alanor
    Alanor continues to sneak towards the lizard behind the rock.

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    Move Silently;
    (1d20+2)[22]
    Last edited by JettWilderbeast; 2008-03-24 at 12:50 PM.

  4. - Top - End - #184
    Ogre in the Playground
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    Default Re: Through the Portal

    Right, assuming the two of you are advance it half speed to avoid movement penalties you each advance another 30 ft through the light cover that partially covers the land.

    End Round 2, and the monsters still haven't responded.

    Round 3:
    Now up: Graaf-Niig, Amilia, Oggy, and Barag.
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  5. - Top - End - #185
    Barbarian in the Playground
     
    MorkaisChosen's Avatar

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    Default Re: Through the Portal

    Barag

    Barag will try to sneak even closer to the lizards, ready to attack...

    Spoiler
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    Bit confused about initiative and stuff... Rolls in case I need 'em.
    Hide: (1d20+19)[23]
    MS: (1d20+19)[24]
    BImportant note: I'll be away from the Internet for two weeks. Apologies to anyone this causes a problem for.

    Thanks to xiolin_monk (AKA Maestro) for the Wolf Priest avvy.



    I am the insane creator of the Mind Flayer Paladin of Freedom. Fear his brain-eating for goodness.

  6. - Top - End - #186
    Dwarf in the Playground
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    Default Re: Through the Portal

    Amilia

    Amilia flies forward 60' (still 45' above ground) and fires another arrow at the carnivorous vegetation.

    Spoiler
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    Attack/damage modifiers: none
    Plant takes -2 to AC assuming Amilia is outside of its Blindsight range

    Attack: (1d20+10)[17](27)
    Damage: (1d6+5)[9]
    Electric: (1d6)[3]

  7. - Top - End - #187
    Firbolg in the Playground
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    Default Re: Through the Portal

    "Amilia, if you would go around the statue and take out that last lizard, it should be that much easier to get finished with all this." Oggy called. This was way too easy. He couldn't shake the feeling that there was something else. SOme unknown threat that would leap out from the bushes at the least opportune moment. He shot another arrow into the mass of tendrils leaning against the statue.

    Spoiler
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    Killin' the bush, apply relevant modifiers.
    Attack!(1d20+9)[7](16)
    Damage:(1d8+3)[7](10)
    Shock:(1d6)[6](6)
    Attack!(1d20+9)[14](23)
    Damage:(1d8+3)[3](6)
    Shock:(1d6)[1](1)
    My Homebrew
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  8. - Top - End - #188
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Through the Portal

    Graaf-Niig
    Graaf-Niig, sensing the tension, Readies himself to cast Melf's Acid Arrow on any new enemy [other than the plant or lizards] that should suddenly appear.

  9. - Top - End - #189
    Ogre in the Playground
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    Default Re: Through the Portal

    Initiative Order
    Spoiler
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    The initiative order: I hope this clears up the initiative.
    1st) Graaf-Niig, Amilia, Oggy, and Barag
    2nd) Lizard one, Lizard two, Lizard three
    3rd) Alanor and Orian <<————————————<< Now Up
    4th) Any other local monsters


    Oggy and Amilia
    Spoiler
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    Arrow after arrow strikes the plant, and each inflicts deep gashes. However, you are beginning to suspect that the shocking charges have no effect. Correction: the shocking charge appears to have no harmful effect. You have a bad feeling about how with every little shock the brush pile appears to shivers, harden, and grow more and thicker little vines. If the creature likes electricity, that might also explain why it was living peacefully with lizards that might also have electrical powers.


    Locations of everything:
    Spoiler
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    Statue: 15 ft tall, 10 ft wide. The top half of it appears to have has fallen off, and large rock pieces litter the ground. [Distance] = Distance from statue
    [5ft]Bush, Lizard2
    [80ft] Alanor and Amilia
    [110] Barag
    [120] Orian and Undead
    [140] Oggy and Graaf-Niig


    Amilia's arrow and one of Oggy's arrows strike solidly against the plant. The plant quivers under the impact but still doesn't move. No new threats have yet appeared.

    Now Up: Alanor and Orian
    Last edited by Psionic Dog; 2008-03-26 at 07:18 AM.
    Avatar by Yeril.

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  10. - Top - End - #190
    Ogre in the Playground
     
    Legoshrimp's Avatar

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    Default Re: Through the Portal

    Orian
    Orian tells his skeleton croc to go back to oggy. Then continues moving toward the plant creature with the zombie croc.
    Avatar by Neoseph7

  11. - Top - End - #191
    Ogre in the Playground
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    Default Re: Through the Portal

    Orian slowly follows his zombie another 20 ft across the overgrown peninsula.
    Future note: Following the zombie takes a move action: you still have a standard action you can take if you ever wish.

    Alanor continues to pad quietly across the ground.

    Nothing else happens.

    Location and terrain note:
    Spoiler
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    The land was once a green lawn with a simple rock path down the center. Now everything is covered in grasses, vines and shrubs. 25% of the land is covered by shrubs or vines tall and thick enough to act as light undergrowth. Creatures moving through the undergrowth may hide, but take a -2 on move silently.

    Statue: 15 ft tall, 10 ft wide. The top half of it appears to have has fallen off, and large rock pieces litter the ground. [Distance] = Distance from statue
    [5ft]Bush, Lizard2
    [50ft] Alanor
    [80ft] Amilia
    [100] Orian and Undead
    [110] Barag
    [140] Oggy and Graaf-Niig


    Now up: Oggy, Graaf-Niig, Barag, and Amilia
    Avatar by Yeril.

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  12. - Top - End - #192
    Barbarian in the Playground
     
    MorkaisChosen's Avatar

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    Default Re: Through the Portal

    Barag

    Barag continues to approach the lizards.

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    (1d20+19)[37]Hide
    (1d20+19)[29]MS
    BImportant note: I'll be away from the Internet for two weeks. Apologies to anyone this causes a problem for.

    Thanks to xiolin_monk (AKA Maestro) for the Wolf Priest avvy.



    I am the insane creator of the Mind Flayer Paladin of Freedom. Fear his brain-eating for goodness.

  13. - Top - End - #193
    Dwarf in the Playground
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    Default Re: Through the Portal

    Amilia

    That plant creature appears to enjoy the electric shocks! <Censored>. Amilia softly speaks the command words the shopkeeper taught her to turn off her bow's shock ability, "Desumo subsisto". She flies forward another 60' forward and 10' up.

    Spoiler
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    It's a shame command words count as a standard action.

    That should put Amilia 20' away from being over the statue, 55' above ground, and 40' above the top of the statue.

  14. - Top - End - #194
    Firbolg in the Playground
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    Default Re: Through the Portal

    Though his position was a good one, the plant was just far enough away that it was becoming a problem. Combined with the plant's apparent enjoyment of the electric energy of his bolts, this was a good opportunity to close in. He muttered the command words to his bow, a few syllables in sylvan, looked down from the pillar he stood on, and leapt down and forward toward the statues and plant.

    Spoiler
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    Accursed command words.
    Can jumping down and a long jump be combined? I'll roll twice, and if you only need one, take the first.
    Jump check: (1d20+18)[14](32)
    Jump check: (1d20+18)[10](28)
    Last edited by Admiral Squish; 2008-03-28 at 01:09 PM.
    My Homebrew
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  15. - Top - End - #195
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Through the Portal

    Graaf-Niig
    Graaf-Niig holds himself Ready to cast Acid Arrow at any sudden new threat.

  16. - Top - End - #196
    Ogre in the Playground
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    Default Re: Through the Portal

    Amilia and Oggy dismiss the electric component of their bows and advance forward. Amillia flies forward and up, while Oggy hopes down and starts hustling. (Jump-down can't be combined with a long jump, but it counts as only part of a move action)

    The hobgoblin stands ever ready near the portal with the skeleton, while Barag continues to dart forward slipping from concealment to concealment.

    Again, the lizards don't move.

    Updated locations:
    [5ft]Bush, Lizard2
    [20ft] Amilia: 55 ft elevation
    [50ft] Alanor
    [80] Barag
    [100] Orian and Undead
    [115] Oggy
    [140] Graaf-Niig


    Now up: Orian and Alanor
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  17. - Top - End - #197
    Ogre in the Playground
     
    Legoshrimp's Avatar

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    Default Re: Through the Portal

    Orian
    Continues moving towards the plant.
    Avatar by Neoseph7

  18. - Top - End - #198
    Orc in the Playground
     
    JettWilderbeast's Avatar

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    Default Re: Through the Portal

    Alanor
    Alanor is quickly becoming bored with his tactic so he decides to run until he is 20 ft away from the rock with the lizard. This had better be worth it...

  19. - Top - End - #199
    Ogre in the Playground
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    Default Re: Through the Portal

    Ok, good news: something finally happens. The bad news? something happens. The better news? It misses.

    Orian and his zombie continue to march slowly forward, and Alanor breaks into a hustle to come to within 20 ft of the plant.

    The plant then stands up. The crouched heap of rotting vegetation rises up onto a pair of thick splayed 'stumps' remarkable like legs and several of the thicker vines curl together to form a pair of massive arms. It quickly crosses the distance to Alanor and using an arm like a bludgeon lashes out at the doppelganger. It hits... sort of... and Alanor is tough enough to avoid damage.


    Spoiler
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    Slam - (1d20+11)[16]
    Damage - (2d6+5)[11]
    Grapple - (1d20+15)[27]


    End of Round.

    Now up: Barag, Oggy, Amilia, and Graaf-Niig.
    Last edited by Psionic Dog; 2008-03-29 at 08:06 PM.
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  20. - Top - End - #200
    Firbolg in the Playground
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    Default Re: Through the Portal

    Oggy watched the plant stand up, and froze, sending a volley of the now uncharged arrows into the bush-thing from his current position, searching his mind for a clue that might help them defeat it.

    Spoiler
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    Knowledge: Nature to determine the nature of our pollen-spawned foe.(1d20+13)[12](25)
    Attack roll, the first. (1d20+9)[18](27)
    Damage:(1d8+3)[4](7)
    Attack roll(1d20+9)[6](15)
    Damage:(1d8+3)[3](6)
    I think he's within one range increment now, so there's no penalty on those, apart from the rapid shot one.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

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  21. - Top - End - #201
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Through the Portal

    Graaf-Niig
    Graaf-Niig moves towards the battle (30ft)

  22. - Top - End - #202
    Barbarian in the Playground
     
    MorkaisChosen's Avatar

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    Default Re: Through the Portal

    Barag

    Barag leaps up and charges the plant-creature, his rapier ready to rend it into shreds (he hopes...)

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    To hit: (1d20+14)[26]
    Damage: (1d6+2)[7]
    BImportant note: I'll be away from the Internet for two weeks. Apologies to anyone this causes a problem for.

    Thanks to xiolin_monk (AKA Maestro) for the Wolf Priest avvy.



    I am the insane creator of the Mind Flayer Paladin of Freedom. Fear his brain-eating for goodness.

  23. - Top - End - #203
    Dwarf in the Playground
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    Default Re: Through the Portal

    Amilia

    "Hmph! So much for stealth and leveraging our tactical advantages. I hope they don't get themselves killed." Two arrows fly from Amilia's bow at the plant creature, this time with no electric charge.

    Spoiler
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    Plant creature takes a -2 penalty on AC assuming it can't perceive Amilia.

    Attack: (1d20+8)[7](15)
    Damage: (1d6+5)[6]
    Attack: (1d20+8)[16](24)
    Damage: (1d6+5)[10]

  24. - Top - End - #204
    Ogre in the Playground
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    Default Re: Through the Portal

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    AOO - (1d20+11)[29]
    damage - (2d6+5)[12]

    ZAP - (4d8)[12]


    Barag charges into combat to assist Alanor, and he earns a vicious heavy blow for his trouble (12 damage -10 not silver = 2) The plant may be wider than it is tall, but those arms still have quite a reach. On the plus side, the werewolf closes and inflicts a damaging gash with his rapier.

    From a distance the archers continue to pour piercing damage into the plant, and each makes one good hit that slices deep into the plant's core.

    In the rear, the hobgoblin starts to walk toward the engagement.

    The lizards have been hiding in terror of the steal rain, and the plant's sudden movements followed by the flash of nearby melee spooks the panicking creatures. A vibrant blue spark leaps from the far lizard to the nearer wounded one and a cascade of writhing electrical arcs spring forth into a sphear of energy catching Alanor, Barag, and the plant within the embrace. (Alanor and Barag take 12 electric damage, DC 12 Reflex for half)

    Oggy: The electricity isn't healing the plant per-say, but it does appear to be boosting its constitution. More information will require several minutes analysis of the corpse.


    Now up: Alanor and Orian


    Updated locations:
    [-10 ft] Lizard 3
    [Statue]
    [5ft]Lizard2
    [15 ft] Bush
    [20ft] Alanor, Barag, and Amilia @ 55 ft elevation
    [100 ft] Orian and Zombie
    [110 ft] Oggy and Graaf-Niig
    Last edited by Psionic Dog; 2008-03-31 at 02:01 PM.
    Avatar by Yeril.

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  25. - Top - End - #205
    Ogre in the Playground
     
    Legoshrimp's Avatar

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    Default Re: Through the Portal

    Orian
    Orian stops moving forward and casts summon monster III. You see him moving his arms and saying something then a small fire elemental appears 50 feet from him between him and the plant thing. Then the fire elemental moves forward 50 feet and attacks the plant. If Orian can still move he does so.

    Spoiler
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    Attack roll [roll]1d20+3[/roll]
    damage roll [roll]1d4[/roll] fire damage roll [roll]1d4[/roll]
    special ability burn description Burn (Ex)

    Quote Originally Posted by srd
    A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental’s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see table). A burning creature can take a move action to put out the flame. The save DC is Constitution-based.

    Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save. The burn save dc is 11
    Last edited by Legoshrimp; 2008-03-31 at 02:32 PM. Reason: Looked up the spell discription for summon monster
    Avatar by Neoseph7

  26. - Top - End - #206
    Barbarian in the Playground
     
    MorkaisChosen's Avatar

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    Default Re: Through the Portal

    Barag
    Barag moves with astonishing speed, avoiding the lightning bolt with a grace born of bestial alacrity.

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    (1d20+12)[29]

    Evasion means I take no damage.
    Last edited by MorkaisChosen; 2008-03-31 at 02:35 PM.
    BImportant note: I'll be away from the Internet for two weeks. Apologies to anyone this causes a problem for.

    Thanks to xiolin_monk (AKA Maestro) for the Wolf Priest avvy.



    I am the insane creator of the Mind Flayer Paladin of Freedom. Fear his brain-eating for goodness.

  27. - Top - End - #207
    Orc in the Playground
     
    JettWilderbeast's Avatar

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    Default Re: Through the Portal

    Alanor
    Alanor runs up to the bush and attacks again; You won't beat me! Stupid plant!
    Spoiler
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    To hit; (1d20+6)[18]
    If hit; (1d6+1)[2]

  28. - Top - End - #208
    Ogre in the Playground
     
    Legoshrimp's Avatar

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    Default Re: Through the Portal

    Orian
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    retrying my rolls
    attack (1d20+3)[8]
    damage roll (1d4)[4]
    fire damage roll (1d4)[3]
    lets hope this works
    Avatar by Neoseph7

  29. - Top - End - #209
    Ogre in the Playground
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    Default Re: Through the Portal

    Alanor Reflex Save - (1d20+8)[24]


    Barag, with his amazing reflexes, manages to twist aside and successfully use the plants own bulk to shield him from the electric storm. Alanor's reflexes are quick enough to provide some protection against the shock, but without Barag's evasion Alanor still takes 6 points of electric damage.

    Alanor gives a return swipe to the plant, but the plant's tough hide deflects the blow.

    Orian begins summoning ((Summoning take a full-round so it hasn't appeared yet. Also, SMIII doesn't have that much range, but I can arbitrarily move you 20 ft closer and into range given how slowly Orian has been moving in the past few rounds))


    With a gurgling hiss the plant retaliates against it's two pesky attackers.
    Attack Barag - (1d20+11)[21] Damage - (2d6+5)[13]
    Attack Alanor - (1d20+11)[22] Damage - (2d6+5)[9]


    End of round.

    Now up: Graaf, Oggy, Amilia, and Barag
    Last edited by Psionic Dog; 2008-04-03 at 02:05 PM.
    Avatar by Yeril.

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    Arena Combatants: | Dense | Mad Al | Twang | De'Athbypro Xie



  30. - Top - End - #210
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Through the Portal

    Graaf-Niig
    Graaf-Niig moves another 30ft closer to the combat.

    "Do you want me to start using spells on them yet?"

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