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  1. - Top - End - #1
    Bugbear in the Playground
     
    ArenaManager's Avatar

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    Default Arena Tournament, Round 35: Krux vs. Wiros

    Arena Tournament, Round 35: Krux vs. Wiros

    Map:
    Spoiler
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    Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.


    XP Award: 300 XP
    GP Award: 300 GP

    Tortoise262 - Krux
    Gareth - Wiros

    All Combatants, please roll initiative.
    Have a question about the Arena Tournament? Ask one of our referees!
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  2. - Top - End - #2
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Wiros Round 1
    Spoiler
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    Initiative: (1d20+6)[9]


    Stat Block
    Spoiler
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    HP 13
    AC 16 Touch 12 FF 14
    Fortitude save +5
    Reflex save +2
    Will save +5

  3. - Top - End - #3
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Ref Talic

    Please note that Initiative is not a spoilered action. In fact, it's not an action at all. Both players still have opportunity to purchase, prior to their first actions.

    All players may view the top spoiler block of Gareth's first post. The second block, listed as "Stat block" is for Refs and Gareth only.

  4. - Top - End - #4
    Orc in the Playground
     
    Tortoise262's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Initiative: (1d20+1)[4]

    Me: "Oh, boy! 9? I can beat that!" ... How naïve I was...
    Last edited by Tortoise262; 2008-03-11 at 05:49 PM.
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  5. - Top - End - #5
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Sorry about that, I forgot he should see it.
    Wiros Round 1
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    I draw my sword and run from C10 to X10

  6. - Top - End - #6
    Orc in the Playground
     
    Tortoise262's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    We start with LOS in this one, right? So am I able to see generally where he's moving?
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  7. - Top - End - #7
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    In the interests of speeding this up, I'll stipulate you can see me and I can see you.

  8. - Top - End - #8
    Orc in the Playground
     
    Tortoise262's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    That's good. Erm... what square are you on?
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  9. - Top - End - #9
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    I'm on square X10.

  10. - Top - End - #10
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    Tortoise262's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Hm, you probably bought a polearm or something and readied a nasty attack, but I'm gonna do this anyway...

    Mounted Charge with lance. End on U10-V11
    Attack: (1d20+11)[17]
    Damage: (3d8+18)[32]

    @ Refs
    Spoiler
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    HP: 14 / 14
    AC: 17
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  11. - Top - End - #11
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    You hit, and bring me to -19 HP. Congratulations on the win. Now I'll read up on mounted combat.

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Ref Talic

    Hit was not made. Arena's sanctuary effect prevents all direct attacks on the first round of combat. Attack fails,

    Wiros is in X10.

    Krux is in squares U10-V11.

    It is Wiros's turn, Round 1, 2nd half.

  13. - Top - End - #13
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Wiros Turn 1, 2nd Half
    I move to V10 and Power Attack the horse with my greatsword.
    To hit (1d20+4)[21]
    If it threatens (1d20+4)[22]
    Damage (1d20+7)[26]
    Critical Hit Damage (1d20+7)[15]

    I hit, and inflict 26 points of damage.
    Last edited by gareth; 2008-03-15 at 12:22 AM.

  14. - Top - End - #14
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    Tortoise262's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Blah! I should've read the rules >_<

    Ride check for Mounted Combat feat: (1d20+7)[19]

    Does that mean you delayed and it's my turn again?
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  15. - Top - End - #15
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    Tortoise262's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Okay, this hasn't been an issue before, so I didn't ask, but are the HP rules for mounts the same as for PC's here? If so, then the horse is at 0 hp. Otherwise, he's dying.
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  16. - Top - End - #16
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Ref Talic

    Hit to horse does not occur. Per map rules, sanctuary effect applies to mounts and animal companions.

    Sanctuary effect applies to all players, animal companions, Familiars, pets, mounts, and any other class related creature you're allowed to take with you.

    Attack fails.

    Further, move to V10 was illegal, thus, must be removed. Horse occupies U10, V10, U11, and V11. Turn continues with Wiros, who has a move action remaining.

    EDIT: To answer the questions, HP for mounts is always averaged (use the base stats presented where it's listed, including average HP).
    Last edited by Talic; 2008-03-16 at 02:58 AM.

  17. - Top - End - #17
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Sorry for the error.
    Wiros Move Action
    I move to Y15.

  18. - Top - End - #18
    Orc in the Playground
     
    Tortoise262's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Okay, I'll charge with lance again, ending on V12-W13
    Attack: (1d20+11)[19]
    Damage: (3d8+18)[28]

    @ Refs:
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    HP: 14 / 14
    Mount: 22 / 22
    AC: 17, touch 9
    For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!

    Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo

  19. - Top - End - #19
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    I don't think the Sanctuary's been lifted yet.

  20. - Top - End - #20
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Ref Talic

    Sanctuary lifts at the start of round 2. Attack is legal as posted.

    However, from position, Wiros benefits from cover (+4 AC).
    @refs:
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    Reach weapons threaten 2 squares diagonally, as an exception to the 2nd diagonal = 10 feet rule. Thus, Krux legally chose his location to charge to. Weapons with reach use cover rules for ranged weapons. Choosing corner W13, a line to the bottom right corner of Y15 passes through an obstacle. Thus, Wiros benefits from Cover.
    Last edited by Talic; 2008-03-16 at 05:11 PM.

  21. - Top - End - #21
    Bugbear in the Playground
     
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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    ref chilepepper

    Match on hold.
    The very first move was illegal. I'll pull a high ref in here.

    refs
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    Since Krux is on horse back, he takes up the entire starting position, therefore Wiros couldn't end his move there.
    Last edited by chilepepper; 2008-03-16 at 07:07 PM.
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  22. - Top - End - #22
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Ref Talic

    @Refs:
    Spoiler
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    Now how the heck did I miss that?

    Oh yeah, the spoilered move which shouldn't have been spoilered (opponent had LOS), looked just like the spoilered initiative which shouldn't have been spoilered.
    Last edited by Talic; 2008-03-17 at 01:48 AM.

  23. - Top - End - #23
    Bugbear in the Playground
     
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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    GM Kyeudo

    What a mess.

    First, clarification on all the mistakes I have seen so far:

    Wiros's first round actions are invalid because there is a horse occupying W10-X11, so he could not have run there. You can start with weapons already drawn, so that doesn't invalidate his run action.

    If Wiros's action had been valid, Krux's charge would have failed due to being too close to his target (you must move at least 10 feet to charge) and because the Arena Sanctuary effect. Krux is in the Red start position, not the Blue.

    Wiros's greatsword does not use a d20 for damage. The swing would not have been in violation of the Arena Sanctuary effect, because it is the second round of the match. Animal Companions, Familiars, and Mounts act the same as PCs in regards to damage.

    Now that that is taken care of, to fix this mess, we are rewinding back to the start of the first round. Wiros is up. Remember, there is LoS from the begining in this Arena and the Sanctuary effect is in force until the start of the second round.
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  24. - Top - End - #24
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Wiros Round 1

    I run from C10 to J7

    Stat Block
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    HP 13
    AC 16 Touch 12 FF 14
    Fort +5
    Ref +2
    Will -1

  25. - Top - End - #25
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    Tortoise262's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Move from W10-X11 to N7-O8

    for Refs:
    Spoiler
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    Standard Action: Ready attack with lance if opponent comes within 10 feet.

    Krux
    HP: 14 / 14
    AC: 19 (touch 11)

    Horse
    HP: 22 / 22
    AC: 14 (touch 10)
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    High Ref Talic

    Please note that the Run action is used for moving in a straight line, is a full round action, and denies you your Dex bonus to AC. The Move action is used for lower amounts of movement.

    Further, Readied actions are noticable actions, per Kyeudo. Proper posting of a readied action is as follows:

    (all players may look in this spoiler)
    Ready an action
    Spoiler
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    Do x if y


    Per that, Krux has a readied action. Play continues from this point, all actions thus far are now ok.

    Start of Round 2
    Sanctuary effect is lifted.

  27. - Top - End - #27
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Wiros
    I move from J7 to J5.

  28. - Top - End - #28
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    Tortoise262's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    I see. So he would know that I readied and action, but NOT what the condition and action are, right?

    Move from N7-O8 to J7-K8
    Attack with lance

    Attack: (1d20+9)[10]
    Damage: (1d8+6)[7]

    for refs:
    Spoiler
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    Krux
    HP: 14 / 14
    AC: 19 (touch 11)

    Horse
    HP: 22 / 22
    AC: 14 (touch 10)
    For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!

    Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo

  29. - Top - End - #29
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    RedWizardGuy

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Wiros Round 3
    The attack missed. I Power Attack the horse with my greatsword:
    To hit (1d20+4)[16]
    If it threatens (1d20+4)[21]
    Damage (2d6+8)[16]
    Critical Hit Damage(2d6+8)[10]

    Edit: I move to J6 before attacking.
    Last edited by gareth; 2008-03-20 at 12:31 AM.

  30. - Top - End - #30
    Orc in the Playground
     
    Tortoise262's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs. Wiros

    Ride check to negate hit: (1d20+7)[27]
    For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!

    Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo

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