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Thread: Any Orc/Goblinoid Fans??
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2008-08-12, 04:47 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Okay I have a couple of the new Final Mutations up.
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2008-08-13, 05:21 PM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Fiery Orifices is a feat that may be taken only in conjunction if you are a chaos orc PC. Flame breath is allowable only as a full attack by itself (say if you're immobile and you can't swing away in melee). 1d12 damage (with no allowable modifiers) seems reasonable, considering that it also allows for more chance (range of 1 - 12).
LA +1 seems fine.
Chaos Orc NPC's are hardly different from normal orcs, except they have more hp and can rage. CR 2 seems reasonable enough (for the orc listed), imo.Last edited by imp_fireball; 2008-08-13 at 05:22 PM.
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2008-08-15, 05:30 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Sorry I haven't posted more. Wor has made some changes, and they seem to be for the worse. Be a lil patient with me for a few more weeks while we straighten things out. I'll get the thread caught up soon.
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2008-08-16, 04:57 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Okay I got all the final mutations up. If it looks good, I'll finally move on.
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2008-08-16, 07:50 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Greater Skills is still unpopulated as an ability. My suggestion for it is to maybe go the way of the Savvy Rogue feat with Take 12 or something like that
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2008-08-17, 04:03 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Revised avatar by Trixie, New avvie by Crisis21!
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2008-08-19, 04:44 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
I guess thats okay then. Bugbear up next:
BUGBEAR ENFORCER
”I’m not cheap, I’m not stupid, and I’m not just a token thug.”
Bugbears are often used as cheap muscle. When taught by practicioners of the Shadow Hand, however, they become something more than mere thugs. The fact that they learn the empty hand style means they aren’t at a disadvantage in cities that rarely allow members of their race to carry weapons.
BECOMING A BUGBEAR ENFORCER
You have been recruited by some sort of organization (usually a Thief or Assassin’s Guild, or a Mercenary company) and sent out to be trained as an Enforcer.
ENTRY REQUIREMENTS
Race: Bugbear
Class Abilities: Sneak Attack +2d6
Maneuvers: Any 3 Shadow Hand Maneuvers
Skills: Hide 8 Ranks
Feats: Improved Unarmed Strike, Improved Grapple
Class Skills
The Bugbear Enforcer’'s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local)(Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), and Tumble (Dex).
Skills Points at Each Level : 6 + int
Hit Dice: d8
Code:BAB Fort Ref Will Abilities 1. +1 +0 +2 +2 Choke 2. +2 +0 +3 +3 +1d6 Sneak Attack 3. +3 +1 +3 +3 Stealth (+2) 4. +4 +1 +4 +4 Improved Choke 5. +5 +1 +4 +4 +2d6 Sneak Attack 6. +6 +2 +5 +5 Stealth (+4) 7. +7 +2 +5 +5 Neck Snap 8. +8 +2 +6 +6 +3d6 Sneak Attack 9. +9 +3 +6 +6 Stealth (+6) 10.+10 +3 +7 +7 Silent Death
Maneuvers: At each odd numbered level you gain a new Maneuver from the Shadow Hand discipline. You must meet the Maneuver's prerequisite's to take it. You add your full Bugbear Enforcer levels to your Initiator level to determine your total Initiator level and your highest level Maneuvers known.
At 3rd level, you gain an additional Maneuver readied per day.
Choke: When you successfully Grapple an opponent now, he cannot speak regardless of whether you have him Pinned or not. You may deal lethal damage equal to your Unarmed Strike damage without taking any penalties to grapple checks.
Sneak Attack (Ex): This is identical to the Rogue ability listed on page 50 of the PHB, and stacks with Sneak Attack gained from other levels in other classes.
Stealth (Ex): At 3rd level you get a +2 Competence Bonus to Hide and Move Silently checks. This increases to +4 at level 6, and +6 at level 9.
Improved Choke: If you can Pin an opponent successfully he begins to suffocate (see DMG page 304) with one difference. The DC of the FOrt Save is equal to 10 plus the damage done on your successful grapple check, and he begins making Saves the first round you do damage with the grapple, and each round it is maintained.
Neck Snap: When you successfully grapple an opponent and do damage, you now add your Sneak Attack damage.
Silent Death (Ex): If you successfully Grapple an opponent who is flat-footed he must make a Fortitude Save (DC is 10 plus half hit dice plus Strength Modifier) or die. If he succeeds in making the Saving Throw, he takes damage as normal.
PLAYING A BUGBEAR ENFORCER
You are fairly reserved for a member of your species, always aware of the consequences of your actions and of those around you. Never commit, never admit, and never talk more than you have to. By not giving offense you don’t give others a reason to question you.
Combat: You try not to show off your abilities. You want them to be a surprise. You prefer to attack from ambush with surprise (and several friends) on your side. Between teamwork and getting the drop on your opponent you hope to make combat as quick as possible.
Advancement: Most Enforcers concentrate on concealment of their activities and stealth over raw power. There are ways of dealing with more physically intimidating opponents. Many also try to find some way of dealing with magical opponents as well.
Resources: A Bugbear Enforcer can always ask his employers for equipment or help, or from friends he has made in the crime community (usually other Bugbear Enforcers).
BUGBEAR ENFORCERS IN THE WORLD
”You’ll see a Bugbear standing outside Old Dead Bob’s Tavern tonight. He’s the one you’ll want to talk to.”
Bugbear Enforcers interact with the world in brief episodes of violence. They are spat on by their own kind as being dumb and easy manipulated, and the other humanoids hate them as well. That leaves them little in the way of friendship except each other. Help one, and he’s a friend for life. Cross one, and he’s an enemy for (what little is left of your) life.
Daily Life: Bugbear Enforcers spend their days training for the next mission, executing a mission, or pretending to be honest citizens (or at least as close to honest as Bugbears get).
Notables: Black Bear (NE Male Bugbear Rogue 3/Swordsage 3/Bugbear Enforcer 2) is the top killer for hire in his home town. His name is whispered in the streets, and no one is really sure of his true appearance. But he is known as being the person to contact if you need some problems solved.
Organizations: Various organizations train Bugbear Enforcers as they are quite popular. Being goblinoids they can’t really find honest employment in most humanoid cities, and will be willing to do criminal work because of it. Once in, they rarely get out.
NPC Reaction
NPC’s are pretty much terrified of Bugbear Enforcers, the same way they would be of any hitman or brute for hire.
BUGBEAR ENFORCERS IN THE GAME
If you want Bugbears taken a little more seriously, making them hit men instead of cheap muscle is the way to go. As long as you make them competent hitmen.
Adaptation: This class sort of implies that Bugbears can be more than token mooks. That shouldn’t offend people, but I do realize that some will find the idea a little odd.
Encounters: PC’s will usually encounter a Bugbear Enforcer once one has been assigned to “take care of them”.
Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL 12: The PC’s have been hired to find who has murdered and partially eaten a local Noble’s daughter. After many false leads, and all clues exhausted they are told to contact a mysterious Bugbear known only as “The Black Bear”. He knows everything about the town, and if someone has murdered in his city, he’s sure to know who and why. Of course there’s the problem of arranging the meeting without him getting suspicious they’re actually after him.”
Black Bear
NE Male Bugbear Rogue 3/Swordsage 3/Bugbear Enforcer 2
Init +3 (Quick to Act), Senses: Listen +5, Spot +5, Dark Vision 60'
Languages Common, Goblin
------------------------------------------------
AC 23, touch 14, flat-footed 23 (+2 Dex, +2 Wis, +3 Natural, +6 Armor)
hp 43 hp (11 HD)
Fort +6, Ref +13, Will +9
Evasion
------------------------------------------------
Speed 30 ft. (6 squares)
Melee Unarmed Strike +12/+7 (1d8+5)
Melee +1 Short Sword +13/+6 (1d6+6)
Base Atk +7, Grp +12
Atk Options +3d6 Sneak Attack, Discipline Focus (Weapon Focus: Shadow Hand), Choke, Improved Choke
Combat Gear
Maneuvers Known 1st: Charging Minotaur, Clinging Shadow Strike, Counter Charge, Mighty Throw, Shadow Blade Technique, Stone Bones, Sudden Leap
2nd: Cloak of Deception, Drain Vitality
Initiator Level: 5
Stances Known 1st: Child of Shadow, Island of Blades
-----------------------------------------------
Abilities Str 20, Dex 14, Con 16, Int 10, Wis 15, Cha 6
SQ Trapfinding, Trap Sense +1, Stealth
Feats Extra Readied Maneuver, Improved Unarmed Strike, Improved Grapple, Superior Unarmed Strike
Skills Balance +8, Concentration +9, Disable Device +6, Hide +15, Jump +11, Knowledge (Local) +6, Listen +5, Martial Lore +6, Move Silently +14, Open Lock +8, Sense Motive +8, Spot +5
Possessions Sword of Subtlety, +6 Bracers of Armor, Ring of Invisibility, Masterwork Thieve's Tools, Powder of the Black Veil, Necklace of Warning, Belt of One Mighty Blow, Bag of Holding Type I, 840 GP
EPIC BUGBEAR ENFORCER
Hit Die: d8
Skills Points at Each Level : 6 + int
maneuvers The Epic Bugbear Enforcer's Initiator Level is equal to his Character Level, but he doesn't gain additional maneuvers/Stances past 20th level.
Stealth The Epic Bugbear Enforcer's Competence Bonus to Hide and Move Silently checks increases an additional +2 at level 23 and every 3 levels thereafter.
Sneak Attack The Epic Lab Experiment gains an additional die of Sneak Attack at level 21, and every 3 levels thereafter.
Bonus Feats: The Epic Bugbear Enforcer gains a Bonus Feat every 4 levels higher than 20thLast edited by Bhu; 2009-01-26 at 07:53 AM.
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2008-08-20, 04:13 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Almost have the Bugbear Enforcer done, I just need to figure out a capstone ability.
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2008-08-20, 12:02 PM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
i LOVE playing the 'less popular' races and this has given me so many cool new ideas - baby collecting druids, bionic hobgobs, mental orcs! if you start getting hate mail - don't worry it's probably from my rp buddies - after a dozen years or so i think they were hoping i was gonna start running out of ideas and/or excuses for a goblin to be hanging out with paladins and clerics,etc. but no more!
i'm utterly unreliable with work e-mails let alone posting but keep it coming and rest assured you have a fan out here in the unpronouncable east!
i have a 47 char lev/ div lev 4 char in a game that's run since '02 and now gets played once a year ( otherwise the DM has seizures!) who is an orc general - that should give me a chance to test them out as followers - orc warlord, epic leadership, might makes right and legendary commander is a great progression tree btw, so orc sergeants and the like are a cool idea.
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2008-08-21, 03:52 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
We also have several threads over o nthe Wizards board (I'll have to go fetch links). They have more PrC's there, only a couple of us stuck with it and posted here as well.
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2008-08-21, 05:59 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Although you never know when that will shift. I like the Enforcer, bhu. The idea of a sneak attacking bugbear makes me grin.
LGBTitP
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2008-08-22, 05:34 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Okay what do you think of the 3 choking maneuvers?? If you like them as is I'll think of a capstone.
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2008-08-23, 04:48 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Im thinking of making the capstone a save or die type effect once or twice per day. Sound good to everyone?
Oh and the Trained Attack Organ is almost doneLast edited by Bhu; 2008-08-23 at 05:28 AM.
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2008-08-23, 05:58 PM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
all my d&d books are back in rainy ol' england and i'm not a big download book looter so i'm not sure if it's practical but i fancy putting a couple of orc/gob/similar prc's together if i can. due to the lack of references please feel free to go 'baghtru' on them if i ever get them posted.
some ideas i have:
1 - the green politician - surely if every time orcs/gobs come into contact with pinks there's a war then one side would be dead by now, and the pinks don't negotiate with terrorists! cue the gren lobbyist who uses high charisma and good skills to rein in his own side's radicals whilst pacifying the opposition ... might even be enough to make you play a bard! (but probably not though - some thigs are just wrong.)
2 - captain of ilneval - one for the fighter/clerics or fighter/ marshalls, maybe an alternative to orc warlord that allows for more considered tactics and better troop discipline - the uruk hai without turning to hobgobs.
3 - maybe bindun but - hobgoblin legionnaire/centurion - lots of group and ally feats and abilities that stack/build up with others of the same prc - this style of class generally gets on my t1ts as a player (... what's the point of an ability that relies on everyone being the same when everyone is playing a different character) but i've found them really fun to use as a gm.
thoughts jadies and lentilmen?
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2008-08-24, 12:42 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
I like the ideas so far. There's a Goblin deity I think that would do well as a patron for the green politician, the name just escapes me right now.
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2008-08-25, 06:50 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Oh btw, I have been a tad distracted lately, so iff anyone posts something and it doesn't appear in the table of contents o nthe first page "nudge" me.
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2008-08-25, 08:24 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Hi guys, I've just started reading this thread and oh boy there's a lot here. There's a lot of good stuff here, but I think you all could benefit from this chart.
How to post 10th level Prestige Class in HTML
NAME OF CLASS
{table=head]Level|BAB |Fort |Ref |Will |Special
1st|+x|+x|+x|+x|Class Ability
2nd|+x|+x|+x|+x|Class Ability
3rd|+x|+x|+x|+x|Class Ability
4th|+x|+x|+x|+x|Class Ability
5th|+x|+x|+x|+x|Class Ability
6th|+x|+x|+x|+x|Class Ability
7th|+x|+x|+x|+x|Class Ability
8th|+x|+x|+x|+x|Class Ability
9th|+x|+x|+x|+x|Class Ability
10th|+x|+x|+x|+x|Class Ability[/table]
You can find this in the Guide to Homebrewing or you can quote and copy this. It makes things a lot easier. Just replace the Xs with the numbers and take out Class Ability and put in the appropriate information. There are more charts in the Guide to Homebrewing (for 5 level prestige classes, for spells, feats and prestige classes with spellcasting abilities).
Rappy, sometimes you use some very odd Saves. Is that intentional? I'm not sure how balanced some of them are.
So far, my favorite weird thing is the lab experiment. Bhu, were you channelling Young Frankenstein when you wrote that?
DebbyLast edited by Debihuman; 2008-08-26 at 08:21 PM. Reason: Fixed things.
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2008-08-25, 12:38 PM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
hi guys,
that prc table just posted keeps going berserk in my incompetent hands. where did you find the layout you use for the prcs here? also for the green party prc what do you think - add. lvls of existing spellcasting or bladesinger-esque dedicated mini spell list? one kinda limits it to bards and sorcerers and possibly a few clerics, the other makes it accessible to most anyone. i'm planning five levels so maybe option 2 could be more fun?
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2008-08-25, 04:22 PM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
I adapted a template for classes someone else did for the PrC format. If you hit reply just copy/paste the following into Word or something:
PRESTIGE CLASS NAME
[IMG]Picture URL[/IMG]
Quote of Some Kind by a member of the class!
A general description of whatever the class is!
BECOMING A CLASS NAME
How you would normally become a member of this prestige class.
ENTRY REQUIREMENTS
:
:
:
:
:
Class Skills
The Class Name's class skills (and the key ability for each skill) are....
Skills Points at Each Level : x + int
Hit Dice: dx
Code:BAB Fort Ref Will Abilities 1. +0 +0 +0 +2 2. +1 +0 +0 +3 3. +1 +1 +1 +3 4. +2 +1 +1 +4 5. +2 +1 +1 +4 6. +3 +2 +2 +5 7. +3 +2 +2 +5 8. +4 +2 +2 +6 9. +4 +3 +3 +6 10.+5 +3 +3 +7
Put all the different class abilities in here!
PLAYING A CLASS NAME
Brief description on how to play the class you are designing.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..
CLASS NAME IN THE WORLD
A quote of somebody else talking about your class!
A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.
NPC Reaction
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.
CLASS NAME IN THE GAME
This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.
Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.
Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +, Ref +, Will +
------------------------------------------------
Speed ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
PossessionsLast edited by Bhu; 2008-08-27 at 05:48 AM.
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2008-08-26, 08:20 PM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
The table (and others) can be found in the guide to homebrewing (not the FAQ my mistake). It's a stickied thread at the top of the Homebrew Design front page. I'll edit my earlier post so it makes sense.
The table does take some getting used to so take some time and play with it. You can always go back and edit it later.
Debby
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2008-08-27, 11:53 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Hey all, I'm back.
I didn't get round to doing anything with the Mad Dok whilst I was away because I was busy with a World of Darkness project too. That and I wasn't able to take any D&D books with me for reference. Sorry.
Anyway, now that I'm back I shoul dbe able to get back to it.Homebrew
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Working On: D&D 5e: The Sariet Campaign Setting
My deviantART|The Diaries of Inspector Cyril Avery
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2008-08-28, 04:44 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Sweet! It's nice to see you back!
On a side note, I added the capstone ability to the Bugbear. Lemme know what you think.Revised avatar by Trixie, New avvie by Crisis21!
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2008-08-29, 09:11 PM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
FInished up the Bugbear. Almost have the Trained Attack Organ done. Anyone want any particular organs other than what I have listed?
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2008-08-31, 01:30 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Guess that was a no. Trained Attack Organs are up. And now for my next magical trick:
DAI-BAKEMONO
”RAAAAARGH!!”
Occasionally a Shogun trains a Dekanter or Bakemono slave in the Sublime Way. It is difficult given the limitations of the Bakemono, but when they have been trained in fighting unarmed they provide their master with endless amusement in the arena, and an excellent assassin.
BECOMING A DAI-BAKEMONO
You were a toy of your master, and now have been trained to be a pawn. Slavers fetch the most promising of your kind to be trained to fight in the arena. And your masters promise you freedom if you do well. Freedom and the chance to kill whoever they point out as a target.
ENTRY REQUIREMENTS
Race: Bakemono or Dekanter
BAB: +6
Maneuvers: 3 Stone Mountain and 3 Tiger Claw Maneuvers, 2 of which must be Bone Crusher and Flesh Ripper
Feats: Improved Unarmed Strike, Superior Unarmed Strike
Skills: Balance 4 Ranks, Jump 4 Ranks
Class Skills
The Dai-Bakemono's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Intimidate (Cha), Jump (Str), Martial Lore (Int), and Swim (Str).
Skills Points at Each Level : 4+ int
Hit Dice: d12
Code:BAB Fort Ref Will Abilities 1. +1 +2 +0 +0 Tigers Bite +2 2. +2 +3 +0 +0 Dragonskin +2 3. +3 +3 +1 +1 Stone Power +2 4. +4 +4 +1 +1 Tigers Bite +4 5. +5 +4 +1 +1 Dragonskin +4 6. +6 +5 +2 +2 Stone Power +4 7. +7 +5 +2 +2 Tigers Bite +6 8. +8 +6 +2 +2 Dragonskin +6 9. +9 +6 +3 +3 Stone Power +6 10.+10 +7 +3 +3 Tiger Dragon
Tigers Bite (Ex): At 1st level you gain a +2 Bonus to damage when successfully using a Tiger Claw maneuver. This increases to +4 at level 4, and +6 at level 7.
Dragonskin (Ex): At 2nd level your Natural Armor Class Bonus increases by +2. This increases to +4 at level 5, and +6 at level 8.
Stone Power (Ex): At 3rd level the Save DC's of Stone Dragon Maneuvers you use increase by +2. This increases to +4 at level 6, and +6 at level 9.
Tiger Dragon (x): At 10th level the Dai-Bakemono may choose 1 Stone Dragon or Tiger Claw Maneuver he knows of 5th level or lower at the beginning of each day. For the next 24 hours that Maneuver is always considered Readied.
Maneuvers: At each odd numbered level, you gain a new Maneuver from either the Tiger Claw or Stone Dragon Discipline (you must meet a Maneuver's prerequisites to take it). You add your full Dai-Bakemono level to your Initiator Level to determine your total Initiator level and your highest level Maneuvers known. At 3rd level you gain an additional maneuver readied per day.
PLAYING A DAI-BAKEMONO
Bakemono are just above being beasts, and Dekanter are considered little better despite obviously being more intelligent and capable. Others will always think your little more than a sub intelligent brute. Use that to manipulate them. When someone thinks you’re a fool, he doesn’t bother to watch what he says and does in front of you.
Combat: You definitely are a brute in combat. You were built for it, and trained by the best (you had to be trained by the best, they’re the only ones with enough patience to put up with you). Generally you close into melee and begin to rip and tear. Few other options are open to you.
Advancement: Advancement in any path other than being a pit fighter or killer is not open to you until you win freedom from your master. After that it’s up to you.
Resources: Dai-Bakemono have little in the way of resources. They are usually considered a pet monster or some Lord’s personal killer. They’ll last as long as he does, and be killed or tossed aside when he dies.
DAI-BAKEMONO’S IN THE WORLD
”They’re little better than dogs. Look at them laying there in the pits. Bastards.”
You’re a caged slave. A monster owned by someone to entertain him and his staff of ghoulish sycophants. You fight in the pits or the arena to amuse them, and sniff out their enemies at night when ordered to hunt one down and kill him.
Daily Life: You are kept in a cell when you aren’t training or fighting. Sometimes you will be let out to play by killing one of your masters rivals. Maybe someone who takes pity on you will release you one day, but killing is all you know. It’s your only skill, your only purpose. Giving it up would be like asking someone to give up breathing. In the end you’ll likely be put down one way or the other, you just hope you can take them with you.
Notables: Mog (CE Male Bakemono Warblade 6/Dai-Bakemono 5) is the prized beast of Feng Cong, a local magistrate. And he has gone missing, prompting a vast search for him. He’s been busy…and somehow he's acquired some new toys...
Organizations: Usually you are trained by the staff of some noble or wealthy elite, but there are training stables for gladiators and beasts (and you’re usually thought of as a beast).
NPC Reaction
Most NPC’s will see you as little more than a rabid dog. And you’ll have done little to prove them wrong. But you also haven’t been given a choice either…
DAI-BAKEMONO’S IN THE GAME
The Dai-Bakemono assume your running a fairly brutal campaign world. It's meant for a dark, gritty campaign, and may make some people uncomfortable.
Adaptation: This is kind of a depressing class. It’s assumed anyone taking it is a slave, and willing to murder to survive. Because that’s what you’ll be doing. Your master will expect results, or you’ll be put down.
Encounters: PC’s may face a Dai-Bakemono if they are captured and put in the fights to see how long they last. If they can gain the Bakemono’s respect (and survive the process) they may even gain a friend. Assuming he hasn’t torn them limb from limb, or been killed by his Lord for failing to kill them.
Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL 12: The PC’s have been asked to help track down Mog. He’s been eating villagers. Upon cornering him they hear his story. He is a monster, but he was forced to be one. He’s been killing people because he needed food, and humans were what his master always fed him. If they return him, his master will still be feeding him peasants. Or they can find a way to cure him of his madness and reinstate him into society someway.
Mog
CE Male Bakemono Warblade 6/Dai-Bakemono 5
Init +5, Senses: Listen +1, Spot +1
Languages Common
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AC 28, touch 12, flat-footed 27 (+1 Size, +1 Dex, +10 Natural, +6 Armor)
hp 104 (11 HD)
Fort +12, Ref +6, Will +6
Uncanny Dodge
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Speed 30 ft. (6 squares)
Melee 1 Bite +20 (1d8+8) and 2 Claws +15 (1d6+5)
Melee Unarmed Strike +20/+15/+10 (1d8+8)
Base Atk +11, Grp +13
Atk Options Tigers Bite +4
Combat Gear
Maneuvers Known:1st: Charging Minotaur, Stone Bones
2nd: Mountain Hammer, Rabid Wolf Strike
3rd: Bonecrusher, Flesh Ripper, Soaring Raptor Strike
4th: Overwhelming Mountain Strike
5th: Pouncing Charge
6th: Irresistible Mountain Strike
Stances Known: 1st: Blood in the Water, Stonefoot Stance
Initiator level 11, Maneuvers Readied 5
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Abilities Str 22, Dex 13, Con 16, Int 3, Wis 12, Cha 4
SQ Battle Clarity (+0), Weapon Aptitude, Battle Ardor (+0), Dragonskin (+4)
Feats Improved Unarmed Strike, Martial Study (Soaring Raptor Strike), Sudden Recovery, Superior Unarmed Strike, Improved Initiative (B)
Skills Balance +6, Intimidate +1, Jump +11
Possessions +2 Amulet of Mighty Fists, Ring of Invisibility, +6 Bracers of Armor, +2 Cloak of Resistance, Ioun Stone (clear spindle)
EPIC DAI-BAKEMONO
Hit Die: d8
Skills Points at Each Level : 6 + int
Tiger's Bite The Epic Dai-Bakemono's Damage Bonus with Tiger Claw Maneuvers increases by +2 at level 21, and every 3 levels thereafter.
Dragonskin The Epic Dai-Bakemono's Natural AC Bonus increases by +2 at level 22, and every 3 levels thereafter.
Stone Power The Save DC's of the Epic Dai-Bakemono's Stone Dragon Maneuvers increases by +2 at level 23, and every 3 levels thereafter.
Bonus Feats: The Epic Dai-Bakemono gains a Bonus Feat every 5 levels higher than 20thLast edited by Bhu; 2009-01-30 at 05:19 AM.
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2008-08-31, 03:49 PM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Last edited by imp_fireball; 2008-08-31 at 03:50 PM.
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2008-09-01, 04:47 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
I still think I need to tweak the Pirate.
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2008-09-02, 05:42 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Anyone objecting to my removing Dekanter and making the PrC Bakemono only? It'll make design easier.
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2008-09-02, 04:21 PM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
I'd like to see more Dekanter support, if not this prestige class than elsewhere. They're one of my favorite goblin subraces and getting more stuff for them would be sublime. So, I'd like to see them stay in the class, if possible.
Also, what book are the Bakemono from?Last edited by Cieyrin; 2008-09-02 at 04:24 PM.
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2008-09-02, 04:30 PM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Oriental Adventures, if I'm not mistaken.
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2008-09-03, 04:14 AM (ISO 8601)
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Re: Any Orc/Goblinoid Fans??
Yup. Bakemono are from OA. The have massive Int penalties, while the Dekanter don't. Hence why i was thinking of making this PrC for htem. The Dekanter will get support nevah fear.
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