The Order of the Stick: Utterly Dwarfed
The Order of the Stick: Utterly Dwarfed - Coming in December and available for pre-order now
Results 1 to 3 of 3
  1. - Top - End - #1
    Titan in the Playground
     
    Frosty's Avatar

    Join Date
    Nov 2006

    Default What is the casting time for a spontaneous spell?

    I know applying metamagic to a spontaneous casted spell is a full-round action, but if a spell is naturally a Swift action, then I can cast it with no problem as a Swift action correct? For example, if I can spontaneous cast divination spells, then I can cast Sure Strike (a 2nd level swift action spell) as a Swift action correct?
    NS2...it's time to evolve again.

  2. - Top - End - #2
    Ogre in the Playground
     
    NecroRebel's Avatar

    Join Date
    Sep 2007
    Gender
    Male

    Default Re: What is the casting time for a spontaneous spell?

    Yes, and oddly enough RAW it appears as if a spell with a casting time of less than 1 standard action's casting time is not, in fact, extended by applying metamagic feats to it.

    Sorcerers and Bards
    Sorcerers and bards choose spells as they cast them. They can choose when they cast their spells whether to apply their metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. But because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spellís normal casting time is 1 standard action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isnít the same as a 1-round casting time.)

    For a spell with a longer casting time, it takes an extra full-round action to cast the spell.

    Spontaneous Casting and Metamagic Feats
    A cleric spontaneously casting a cure or inflict spell can cast a metamagic version of it instead. Extra time is also required in this case. Casting a 1-action metamagic spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra full-round action to cast.
    I'm guessing you're using the spontaneous divination Wizard variant, so the most relevant section is probably the latter bit here. As you can see, no mention is made of extending the cast time of spells without metamagic applied, nor is mention made of spells with swift or free action cast times.

    In short, if the spell has a natural swift-action cast time, you can apply as many metamagics as you want with no effect on the cast time.

  3. - Top - End - #3
    Titan in the Playground
     
    Frosty's Avatar

    Join Date
    Nov 2006

    Default Re: What is the casting time for a spontaneous spell?

    Thanks! Now I won't have to worry about Orbs ever missing. Kick ass.
    NS2...it's time to evolve again.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •