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Thread: Werewolf II

  1. - Top - End - #61
    Bugbear in the Playground
     
    Death, your friend the Reaper's Avatar

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    Default Re: Werewolf II

    Quote Originally Posted by ZombieRockStar
    Ah, so then it's completely my fault that we lost.

    Um...sorry?
    No, don't be sorry at all.

    *Death Cynewulf licks his blood stained paw*

    I don't hold anything against you.


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    I give you the Master of sarcasm, (and puns).
    DEATH.
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  2. - Top - End - #62
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    Default Re: Werewolf II

    my notes, with very little infromation entered thus far, is 71 kb.

    Here take a look at the online version:
    http://www.editgrid.com/user/gralamin/Werewolf

  3. - Top - End - #63
    alcomoholik
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    Default Re: Werewolf II

    I know the plan was to keep the applications to play open until Tues 7pm but with over 20 people wanting to play already shall we cut it short to 7pm tonight instead? Otherwise it looks like we're gonna have about 50 people or more playing?

  4. - Top - End - #64
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    Default Re: Werewolf II

    Quote Originally Posted by Newbie in the Playground
    I know the plan was to keep the applications to play open until Tues 7pm but with over 20 people wanting to play already shall we cut it short to 7pm tonight instead? Otherwise it looks like we're gonna have about 50 people or more playing?
    ... So?
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    Avatar by jamroar

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  5. - Top - End - #65
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    Default Re: Werewolf II

    More people just means it lasts longer and is more interesting...

  6. - Top - End - #66
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    Default Re: Werewolf II

    Hi. Can I play too? I know I'm new to this forum, but I've played this game before In real life, and the last game looked cool. Feel free to say know if you want someone with more track record of posting on this forum.
    Avatar by Simius

  7. - Top - End - #67
    Barbarian in the Playground
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    Default Re: Werewolf II

    Newbie has only posted in this thread, why would we not let you in? Come on in!
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    Avatar by jamroar

    Pirate Lucky by Ceika, Lady Luck by Ego, Lucky Luke by Captain Van Der Decken

  8. - Top - End - #68
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    Default Re: Werewolf II

    Thanks ;D
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  9. - Top - End - #69
    Orc in the Playground
     
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    Default Re: Werewolf II

    Thank you for your interest, everyone! As a reminder, signups continue until 7:00PM EST (GMT-5:00) on Tuesday. That's midnight for those of you running on GMT - nice and easy to calculate for anyone else who knows their timezone.

    Here is a fully compiled list of signups to date, in alphabetical order:

    Playing:
    Alarra
    Atreyu the Masked LLama
    B-Man
    Bookman
    Cathrindir
    Chris the Pontifex
    Death; your friend the Reaper
    Destro Yersul
    evnafets
    Gezina van den Vechte
    Gralamin Shieldheart
    Joosbawx
    Kantur
    Lucky, The Leprechaun
    Malmagor
    Newbie in the Playground
    Rilik
    Selrahc
    Shyftir
    Sneak
    Xylric
    ZombieRockStar

    Narrator Team:
    Korith
    The Roaming Gnome

    Currently, that's 22 players and 2 narrators. If The Roaming Gnome wishes to switch to "player", that'll be 23 players so far.

    Here is the table I will be using for Werewolves to players:
    5-10 players: 2 werewolves
    11-16 players: 3 werewolves
    17-22 players: 4 werewolves
    23-28 players: 5 werewolves
    29-34 players: 6 werewolves
    etc.

    The masons will have an unknown number of members at the start of the game. As per the rules, at least 2.

    The remaining positions will be unique, ie, only one Seer/Baner/Fool/Devil

    Finally, Newbie in the Playground, the signup is being kept until Tuesday because some people's forum behaviours is more heavily during the week than on the weekend. I chose signups until Tuesday to give those people a chance to notice the game and sign up. Don't worry, though. There are only a finite number of SMBG forumites, and most of those interested will have already signed up. The process is already well into the cooldown phase.
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  10. - Top - End - #70
    Barbarian in the Playground
     
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    Default Re: Werewolf II

    Hey guys. A BIG thanks to Alarra for finishing my game out, and for Korith/Penultimate Minion for starting the new thread. To those of you who were wondering, I just got to Kandahar about 10 hours ago, have been up since 2:30 am, it is 1 am here locally, and won't be able to go to bed for 8 more hours. I won't be able to join this game until tomorrow, so I'll miss the deadline. I'll watch it, and see you all next game!
    My Awsome Sig!
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    The Original Narrator for the SMBG "Werewolf" game
    WEREWOLF CENTRAL
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  11. - Top - End - #71
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    Default Re: Werewolf II

    DungeonMaster77, I think you've got an international dateline thing going on. It's still Sunday here, so at the time I'm posting this, there are roughly 51 hours, 13 minutes left to join the game.

    Still, if you're not up to joining we'll understand. Again, thanks for getting this thing off the ground.
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  12. - Top - End - #72
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    InaVegt's Avatar

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    Default Re: Werewolf II

    Wants to start
    ٩๏̯͡๏
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  13. - Top - End - #73
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    Lord Fullbladder, Master of Goblins's Avatar

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    Default Re: Werewolf II

    Too late to stick my wicker hat in the running? No? Good. Especially because I left my Wicker Hat in my other dimension.

    IE: I'm in.
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    Fullbladder's awesome.

  14. - Top - End - #74
    Orc in the Playground
     
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    Default Re: Werewolf II

    Quote Originally Posted by Gezina van den Vechte
    Wants to start
    I understand the sentiment, but I'm sticking by the rules as they've been set forth. You'll get a reminder once things do start again - but feel free to discuss strategy with everyone else here up until the game does start.
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  15. - Top - End - #75
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    Default Re: Werewolf II

    Ah, Korith, Korith, Korith....

    Do you really think I'd stay out of this game? Count me in...

    EKM

  16. - Top - End - #76
    Bugbear in the Playground
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    Default Re: Werewolf II

    let me ask something...

    what is the exact purpose of Mansons? do they know each other?

    ((yes...stealth bump))


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    But I must say the Izzet bunch are as crazy as a rabid goat with a rat biting its tail.
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  17. - Top - End - #77
    Orc in the Playground
     
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    Default Re: Werewolf II

    The advantage of the masons is that they're all villagers and they all know each other to be villagers. This gives them the special advantage to avoid voting themselves off (the villager disadvantage is that they, generally, don't know if they're about to kill a werewolf, their own, or...worse of all, one of their "special" villagers).

    Well-played masons can keep themselves from being voted for, but in the late game may begin to resemble the werewolves (in the sense that they visibly band together...somethng the common folk tend to suspect). Of note is that if the masons outnumber the werewolves later in the game, they can reliably win by voting to kill a werewolf each turn (provided they don't bump off an innocent villager outside of their fold...but c'est la vie).
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  18. - Top - End - #78
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    Lord Fullbladder, Master of Goblins's Avatar

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    Default Re: Werewolf II

    They also form complex and constitutionalized nations, that go down the drain a hundred or so years later. But that's only if they're free.

    What? You really expected me to pass up that?
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  19. - Top - End - #79
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    Default Re: Werewolf II

    Oooh i make good werewolf!! Grawr!! Sign me up!!
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    www.ultimate-reviews.net Yeah. That's 'bout it....


  20. - Top - End - #80
    Bugbear in the Playground
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    Default Re: Werewolf II

    i just hope most of people will post... the voting could be easily delayed...


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    Quote Originally Posted by radikalskippy
    But I must say the Izzet bunch are as crazy as a rabid goat with a rat biting its tail.
    Quote Originally Posted by Moon_Called View Post
    *ahem* *picks up megaphone*
    Attention everyone! Mal absolutly rocks!

    Mal, I name you Fangirlfreind. Whenever you are in aid, call and we shall answer.
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  21. - Top - End - #81
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    Default Re: Werewolf II

    Fullbladder, they couldn't be free. They're just as stuck as you are because of these horrible snowstorms.

    Tusserte, welcome aboard. If you do turn out to be a werewolf, try not to be obvious about it.

    Malgamor, you'll notice in the rules that I tweaked voting so that we don't have to worry about silent voters anymore. Essentially, there is a 48 hour *real time* limit to arrive at a vote, and it takes at least 2 votes on one person to make a lynching. Naturally, if there is a majority we'll push right on ahead with nightfall. It's all there.
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  22. - Top - End - #82
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    PaladinGuy

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    Default Re: Werewolf II

    Judging from the last game, a Mason is just a villager with a little more information. The mason knows the other members of the "masonic brotherhood" and thus can discount them as possibilities for werewolves.

    You can make your vote as a block, and also try and protect each other during the day, offering arguments as to why an accused brother would be innocent.
    Beware though: such actions can make the brotherhood of masons look like the brotherhood of wolves.

    Since you know eachother, you can also send PMs to eachother. DungeonMaster77 ruled that seeing as he couldn't enforce "nightly" meetings, we could PM whenever we chose. However for the most part we didn't bother. There is enough communication during the day in the banter to see where people are voting. A couple of nightly messages were passed as to who we suspected. I did so on the night before I was killed, because I was half expecting to be a target (its not like there was a lot of choice left).
    Check out past werewolf games at the Unofficial GiantITP werewolf archive
    Also wasting too much time playing Evony right now.
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  23. - Top - End - #83
    Bugbear in the Playground
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    Default Re: Werewolf II

    Quote Originally Posted by evnafets
    Judging from the last game, a Mason is just a villager with a little more information. The mason knows the other members of the "masonic brotherhood" and thus can discount them as possibilities for werewolves.

    You can make your vote as a block, and also try and protect each other during the day, offering arguments as to why an accused brother would be innocent.
    Beware though: such actions can make the brotherhood of masons look like the brotherhood of wolves.

    Since you know eachother, you can also send PMs to eachother. DungeonMaster77 ruled that seeing as he couldn't enforce "nightly" meetings, we could PM whenever we chose. However for the most part we didn't bother. There is enough communication during the day in the banter to see where people are voting. A couple of nightly messages were passed as to who we suspected. I did so on the night before I was killed, because I was half expecting to be a target (its not like there was a lot of choice left).
    this could delay us a little....but i think it'll work fine...

    so, what do you expect to be? i hope i get to be a manson, the seer (or devil) or the baner...:)


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    Quote Originally Posted by radikalskippy
    But I must say the Izzet bunch are as crazy as a rabid goat with a rat biting its tail.
    Quote Originally Posted by Moon_Called View Post
    *ahem* *picks up megaphone*
    Attention everyone! Mal absolutly rocks!

    Mal, I name you Fangirlfreind. Whenever you are in aid, call and we shall answer.
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  24. - Top - End - #84
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    Tussy the Druid's Avatar

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    Default Re: Werewolf II

    Quote Originally Posted by Korith
    Fullbladder, they couldn't be free. They're just as stuck as you are because of these horrible snowstorms.

    Tusserte, welcome aboard. If you do turn out to be a werewolf, try not to be obvious about it.

    Malgamor, you'll notice in the rules that I tweaked voting so that we don't have to worry about silent voters anymore. Essentially, there is a 48 hour *real time* limit to arrive at a vote, and it takes at least 2 votes on one person to make a lynching. Naturally, if there is a majority we'll push right on ahead with nightfall. It's all there.

    Thanks for the welcome. Yeah, I'll be discreet. I'm not a total idiot. Close to it though :D
    I wish I had something to put here in this empty space....

    www.ultimate-reviews.net Yeah. That's 'bout it....


  25. - Top - End - #85
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    Eldritch Knight's Avatar

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    Default Re: Werewolf II

    More than likely, as has been proven by experience in the past, either I or Xylric will end up either as a 'special' villiager or a werewolf, and the other - Nothing. It always happens. Might be because we're twins.....

  26. - Top - End - #86
    Halfling in the Playground
     
    PaladinGuy

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    Default Re: Werewolf II

    expect to be a plain vanilla villager.
    It is the most common role.

    The last game started with 16 players (excluding the narrator)
    I think the breakdown at the end was this (someone please correct me if I got your role wrong, but I think most of them have been nutted out)
    4 werewolves (Penultimate Minion/Korith, Death, Cathrindir, Bookman)
    3 masons (Shyftir, ZombieRockStar, evnafets)
    1 seer (Lucky the Leprechaun)
    1 fool (Rilik)
    1 baner (Ninja Commander Kitsune)
    6 villagers (Alarra, Joosbawx, Kantur, MajorGeek, MurkyPool, Sneak/Van)
    Check out past werewolf games at the Unofficial GiantITP werewolf archive
    Also wasting too much time playing Evony right now.
    I don't wanna be a llama or a duck or a wabbit.
    I wanna be a POODLE!

  27. - Top - End - #87
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    Default Re: Werewolf II

    Sign me up for this misadventure. It sounds like fun.

    But also looks mighty confusing. Is there a 'Werewolf for dummies' guide anywhere around?

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  28. - Top - End - #88
    Barbarian in the Playground
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    Default Re: Werewolf II

    Quote Originally Posted by Dispozition
    Sign me up for this misadventure. It sounds like fun.

    But also looks mighty confusing. Is there a 'Werewolf for dummies' guide anywhere around?
    Sure, just play along. ;)
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    Avatar by jamroar

    Pirate Lucky by Ceika, Lady Luck by Ego, Lucky Luke by Captain Van Der Decken

  29. - Top - End - #89
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    Gralamin's Avatar

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    Default Re: Werewolf II

    dang I have to add a lot of people, can anyone give me a full list?

  30. - Top - End - #90
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    AssassinGuy

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    Default Re: Werewolf II

    From the previous page:


    Playing:
    Alarra
    Atreyu the Masked LLama
    B-Man
    Bookman
    Cathrindir
    Chris the Pontifex
    Death; your friend the Reaper
    Destro Yersul
    evnafets
    Gezina van den Vechte
    Gralamin Shieldheart
    Joosbawx
    Kantur
    Lucky, The Leprechaun
    Malmagor
    Newbie in the Playground
    Rilik
    Selrahc
    Shyftir
    Sneak
    Xylric
    ZombieRockStar

    Narrator Team:
    Korith
    The Roaming Gnome

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