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  1. - Top - End - #31
    Bugbear in the Playground
     
    chilepepper's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    Okay, to recap, again. You and horse are in A15/16. You're unconscious in the saddle. I'm in A17. The smoke is in A17/16/15/14 and in the B line, it'll dissipate at the start of my next turn. You and horse will need to roll saves again in 9 and 10 rounds from now, if we get there.

    I'll attack your mount.
    Move action: Load sling
    Spoiler
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    and reallocate law devotion to attack


    Standard action: Attack Defensively
    (1d20+5)[21] vs AC 9 (-4 squeezing, no dex)
    (1d3-1)[0] (min 1) + (1d6)[4] (feat) + (1d6)[4] (sneak)

    Done

    BTW, I just looked at your mounts stats on you character sheet. Light warhorses don't get max first die because they aren't PCs. The arena uses the average amount listed, so you mount has 22 hp.

    edit: 9 damage
    stats
    Spoiler
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    HP: 5
    AC: 18 T16 F13
    Ammunition: 18/20 bullets, 3/3 stones
    Effects: Law Devotion 2/10 (attack)
    Position: C11 > A16 > A17 > A17
    Misc: Krux and mount secondary save for sleep smoke on round 13, 14
    Last edited by chilepepper; 2008-04-10 at 12:48 AM.
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  2. - Top - End - #32
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    Tortoise262's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    Attack of Opportunity:
    hoof: (1d20)[15]; [roll]1d4+3

    Horse has 12/21 hp

    MY TURN:
    FULL ATTACK

    hoof1: (1d20)[15]; [roll]1d4+3
    hoof2: (1d20)[9]; [roll]1d4+3
    bite: (1d20-5)[7]; (1d3+1)[3]

    EDIT: I messed up the damage rolls, but I don't think it matters.
    Last edited by Tortoise262; 2008-04-10 at 05:42 PM.
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  3. - Top - End - #33
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    chilepepper's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    SRD
    If You Are Dropped

    If you are knocked unconscious, you have a 50% chance to stay in the saddle (or 75% if youíre in a military saddle). Otherwise you fall and take 1d6 points of damage.

    Without you to guide it, your mount avoids combat.
    You'll have to redo your turn.
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  4. - Top - End - #34
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    chilepepper's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    Quote Originally Posted by Kyeudo View Post
    GM Kyeudo

    The {mount} will simply act to get as far away from attackers as possible until it either falls asleep or his rider wakes up. It's actualy called out in the rules that if you become unconcious, your mount avoids combat. Since your mount can't open doors, it can't leave the arena, and so you won't end up DQed by a ring out.

    As long as {you} follows the simple guideline of "as far away from any attackers as possible" I see no need for a ref to control the {mount}.
    Here's the ruling precedent that says you can dictate the mounts movement so long as you follow those guidelines. The mount can move, double move, or run; but it can't attack.
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  5. - Top - End - #35
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    Tortoise262's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    Move: move to J13-K14
    Standard: take total defense
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  6. - Top - End - #36
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    High Ref Talic

    Well, seems like I got here late for the party. Looks like everything resolved itself.

  7. - Top - End - #37
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    chilepepper's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    Sorry, I called for a ref to rule on whether a mount can take total defense, but my first posting got eaten. Taking total defense means actively defending yourself in combat, that seems to go against "avoiding combat". Secondly, with animal intelligence, it'd need a handle animal check, but the rider is unconscious.
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  8. - Top - End - #38
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    High Ref Talic

    Ah, there was a question. Ok then, looking up Total Defense.

    Quote Originally Posted by Srd, Total Defense
    You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You canít combine total defense with fighting defensively or with the benefit of the Combat Expertise feat (since both of those require you to declare an attack or full attack). You canít make attacks of opportunity while using total defense.
    I'd say running away, and trying to dodge attacks as best it can qualifies as avoiding combat. If you'd care to dispute that, by all means, but it sounds legit to me.

  9. - Top - End - #39
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    chilepepper's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    I'm still going to say that taking an active defence constitutes taking part in combat as opposed to avoiding it. I'll call for Kyeudo for the final say. In the mean time, I have no problem letting it work.

    As you're unconscious and out of LoS, I'll spoiler.

    Spoiler
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    Move action: pick up the Oil of Magic Stone
    Standard Action: Apply to the three stones


    Done. Your horse sees nothing during my turn. If it still tries to get further away from my last known position, that's fine. Also, I don't have LoS, so you can spoiler your next move if you want.
    Last edited by chilepepper; 2008-04-11 at 12:12 AM.
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  10. - Top - End - #40
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    Kyeudo's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    GM Kyeudo

    If the rider was concious, Full Defense would be valid with the appropriate Handle Animal check. Since he's not, the mount flees to the best of its ability, unless something else further overrides the situation.

  11. - Top - End - #41
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    chilepepper's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    Krux, if you want to change the move to K14 to a double move, that's fine. Either way, go ahead and take your next move as well.
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  12. - Top - End - #42
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    High Ref Talic

    Chile III is the victor!

  13. - Top - End - #43
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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    Okay, I'll change to double move, heading off down 13/14, and on the next turn the horse...
    Spoiler
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    double move again, ending in the hay in U18-V19... not sure if a hide check applies, but in case it does...

    HIDE (1d20+2)[16]
    (+1 DEX, -4 SIZE, +5 HAY)

    Spot: (1d20+4)[7]

    The horse will remain here until LoS is established


    You may go.
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  14. - Top - End - #44
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    Tortoise, the match was called by DQ, based on the fact that players have 2 days to post.

  15. - Top - End - #45
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    Default Re: Arena Tournament, Round 35: Krux vs Chile III

    Oh wow, sorry I didn't see that. I think I had the window open for a day before I posted, lol
    For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!

    Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo

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