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2008-04-10, 12:36 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Okay, to recap, again. You and horse are in A15/16. You're unconscious in the saddle. I'm in A17. The smoke is in A17/16/15/14 and in the B line, it'll dissipate at the start of my next turn. You and horse will need to roll saves again in 9 and 10 rounds from now, if we get there.
I'll attack your mount.
Move action: Load sling
Spoilerand reallocate law devotion to attack
Standard action: Attack Defensively
(1d20+5)[21] vs AC 9 (-4 squeezing, no dex)
(1d3-1)[0] (min 1) + (1d6)[4] (feat) + (1d6)[4] (sneak)
Done
BTW, I just looked at your mounts stats on you character sheet. Light warhorses don't get max first die because they aren't PCs. The arena uses the average amount listed, so you mount has 22 hp.
edit: 9 damage
statsSpoiler
HP: 5
AC: 18 T16 F13
Ammunition: 18/20 bullets, 3/3 stones
Effects: Law Devotion 2/10 (attack)
Position: C11 > A16 > A17 > A17
Misc: Krux and mount secondary save for sleep smoke on round 13, 14
Last edited by chilepepper; 2008-04-10 at 12:48 AM.
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2008-04-10, 05:40 PM (ISO 8601)
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- Nov 2007
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- Wilmington, DE
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Re: Arena Tournament, Round 35: Krux vs Chile III
Attack of Opportunity:
hoof: (1d20)[15]; [roll]1d4+3
Horse has 12/21 hp
MY TURN:
FULL ATTACK
hoof1: (1d20)[15]; [roll]1d4+3
hoof2: (1d20)[9]; [roll]1d4+3
bite: (1d20-5)[7]; (1d3+1)[3]
EDIT: I messed up the damage rolls, but I don't think it matters.Last edited by Tortoise262; 2008-04-10 at 05:42 PM.
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2008-04-10, 05:47 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
SRD
If You Are Dropped
If you are knocked unconscious, you have a 50% chance to stay in the saddle (or 75% if you’re in a military saddle). Otherwise you fall and take 1d6 points of damage.
Without you to guide it, your mount avoids combat.<--- Avatar made by bayar
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2008-04-10, 06:00 PM (ISO 8601)
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- Jan 2008
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Re: Arena Tournament, Round 35: Krux vs Chile III
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2008-04-10, 09:06 PM (ISO 8601)
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- Nov 2007
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- Wilmington, DE
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Re: Arena Tournament, Round 35: Krux vs Chile III
Move: move to J13-K14
Standard: take total defenseFor a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
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2008-04-10, 10:23 PM (ISO 8601)
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- Nov 2007
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- Houston, TX
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Re: Arena Tournament, Round 35: Krux vs Chile III
High Ref Talic
Well, seems like I got here late for the party. Looks like everything resolved itself.
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2008-04-10, 10:51 PM (ISO 8601)
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- Jan 2008
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Re: Arena Tournament, Round 35: Krux vs Chile III
Sorry, I called for a ref to rule on whether a mount can take total defense, but my first posting got eaten. Taking total defense means actively defending yourself in combat, that seems to go against "avoiding combat". Secondly, with animal intelligence, it'd need a handle animal check, but the rider is unconscious.
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2008-04-10, 11:39 PM (ISO 8601)
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- Nov 2007
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- Houston, TX
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Re: Arena Tournament, Round 35: Krux vs Chile III
High Ref Talic
Ah, there was a question. Ok then, looking up Total Defense.
Originally Posted by Srd, Total Defense
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2008-04-11, 12:08 AM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
I'm still going to say that taking an active defence constitutes taking part in combat as opposed to avoiding it. I'll call for Kyeudo for the final say. In the mean time, I have no problem letting it work.
As you're unconscious and out of LoS, I'll spoiler.
SpoilerMove action: pick up the Oil of Magic Stone
Standard Action: Apply to the three stones
Done. Your horse sees nothing during my turn. If it still tries to get further away from my last known position, that's fine. Also, I don't have LoS, so you can spoiler your next move if you want.Last edited by chilepepper; 2008-04-11 at 12:12 AM.
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2008-04-11, 12:19 AM (ISO 8601)
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- May 2007
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- Draper, Utah
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Re: Arena Tournament, Round 35: Krux vs Chile III
GM Kyeudo
If the rider was concious, Full Defense would be valid with the appropriate Handle Animal check. Since he's not, the mount flees to the best of its ability, unless something else further overrides the situation.
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
Avatar by Kymme
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2008-04-11, 03:52 AM (ISO 8601)
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- Jan 2008
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Re: Arena Tournament, Round 35: Krux vs Chile III
Krux, if you want to change the move to K14 to a double move, that's fine. Either way, go ahead and take your next move as well.
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2008-04-13, 04:57 AM (ISO 8601)
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- Nov 2007
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- Houston, TX
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Re: Arena Tournament, Round 35: Krux vs Chile III
High Ref Talic
Chile III is the victor!
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2008-04-13, 10:13 AM (ISO 8601)
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- Nov 2007
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- Wilmington, DE
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Re: Arena Tournament, Round 35: Krux vs Chile III
Okay, I'll change to double move, heading off down 13/14, and on the next turn the horse...
Spoilerdouble move again, ending in the hay in U18-V19... not sure if a hide check applies, but in case it does...
HIDE (1d20+2)[16]
(+1 DEX, -4 SIZE, +5 HAY)
Spot: (1d20+4)[7]
The horse will remain here until LoS is established
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2008-04-13, 06:59 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Tortoise, the match was called by DQ, based on the fact that players have 2 days to post.
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2008-04-13, 09:22 PM (ISO 8601)
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Re: Arena Tournament, Round 35: Krux vs Chile III
Oh wow, sorry I didn't see that. I think I had the window open for a day before I posted, lol
For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo