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    Lochar's Avatar

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    Default Auromar: Light and Dark (IC 3)

    IC2

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    Continuing from where we leave off on IC 2. Ritual will not move over here.
    Last edited by Lochar; 2008-04-01 at 10:13 AM.

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    Default Re: Auromar: Light and Dark (IC 3)

    Kjapp:
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    The guard is fairly reeling now, but still strikes at you.
    A1: (1d20+2)[17]
    CC: (1d20+2)[17]
    D: (1d3+2)[3]

    A2: (1d20+2)[5]
    CC: (1d20+2)[16]
    D: (1d3+2)[4]

    A3: (1d20-2)[-1]
    CC: (1d2022)[21] <-- I have to laugh, I accidentally roll 1d2022 instead of 120-2, and it still rolls stupidly low.
    D: (1d3+2)[5]
    Last edited by Lochar; 2008-03-31 at 04:39 PM.

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    HalflingRangerGuy

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    Default Re: Auromar: Light and Dark (IC 3)

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    HP:80

    Kjapp pulls his blows as the guard starts to sway (non lethal)

    Attack1:(1d20+9)[15]
    Crit1:(1d20+9)[22]
    Damage:(1d3+2)[4]

    Attack1:(1d20+4)[23]
    Crit1:(1d20+4)[22]
    Damage:(1d3+2)[5]

    Last edited by Greymist; 2008-03-31 at 04:54 PM.

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    Default Re: Auromar: Light and Dark (IC 3)

    Kjapp:
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    The guard falls before your feet and seems to disburse into nothingness. Before you are able to draw breath, the other guard steps up, swinging at you as well.

    A1: (1d20+10)[25]
    CC: (1d20+10)[30]
    D: (1d3+3)[4]

    "One more after me, sleeper. Then you earn your reprieve for the night."

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    HalflingRangerGuy

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    Default Re: Auromar: Light and Dark (IC 3)

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    HP: 76

    Does my body look to be suffering any effects of the spirit fight?
    Spot (1d20+12)[13]

    Kjapp smiles grimly, already ready for the next spirit.

    It seems I can't kill them, better try to knock them out as quickly as possible so they can't whittle me down.

    Attack1:(1d20+5)[16]
    Crit1:(1d20+5)[22]
    Damage:(1d3+2)[4]

    Attack1:(1d20)[3]
    Crit1:(1d20)[4]
    Damage:(1d3+2)[5]

    Edit: And I actually ment to do subdual damage but it wouldn't have made attack two hit anyway.

    Last edited by Greymist; 2008-03-31 at 06:17 PM.

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    Default Re: Auromar: Light and Dark (IC 3)

    Kjapp:
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    The guard takes your first blow straight, but the second flies laughably wide.

    Then the guard takes his time on you.

    A1: (1d20+8)[18]
    CC: (1d20+8)[18]
    D: (1d3+3)[4]

    A2: (1d20+8)[27]
    CC: (1d20+8)[27]
    D: (1d3+3)[6]

    A3: (1d20+3)[12]
    CC: (1d20+3)[11]
    D: (1d3+1)[3]

    A3: (1d20+3)[6]
    CC: (1d20+3)[10]
    D: (1d3+1)[4]

    Beyond the bruises and abrasions you've collected, your spirit body and body itself look fine.
    Last edited by Lochar; 2008-03-31 at 06:38 PM.

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    Default Re: Auromar: Light and Dark (IC 3)

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    HP: 63

    Kjapp winces as the guard rains down blows on him.

    If only I had my sword or my bow.

    Attack1:(1d20+9)[11]
    CC1:(1d20+9)[10]
    D:(1d3+2)[4]

    Attack2:(1d20+4)[17]
    CC2:(1d20+4)[6]
    D:(1d3+2)[3]


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    Default Re: Auromar: Light and Dark (IC 3)

    Grazys:
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    It's about forty-five minutes before dawn now, and you sense one of the spirits in the town fade away, and the area around where it disappeared is again filled with the sense of a light mist. It doesn't spread out very far from it's point of origin.


    Kjapp:
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    Dodging the first blow and taking the second one, the guard attacks again.

    A1: (1d20+8)[22]
    CC: (1d20+8)[25]
    D: (1d3+3)[5]

    A2: (1d20+8)[10]
    CC: (1d20+8)[15]
    D: (1d3+3)[4]

    A3: (1d20+3)[17]
    CC: (1d20+3)[12]
    D: (1d3+1)[4]

    A4: (1d20+3)[6]
    CC: (1d20+3)[17]
    D: (1d3+1)[2]

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    HalflingRangerGuy

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    Default Re: Auromar: Light and Dark (IC 3)

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    HP: 54 - thank god for high con.

    Kjapp manages to fend off two of the guards attacks the the remaining two connect solidly.

    Attack1:(1d20+9)[15]
    CC1:(1d20+9)[29]
    D:(1d3+2)[5]

    Attack2:(1d20+4)[24]
    CC2:(1d20+4)[12]
    D:(1d3+2)[4]
    Please crit confirm!

    Last edited by Greymist; 2008-03-31 at 07:39 PM.

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    Default Re: Auromar: Light and Dark (IC 3)

    Kjapp:
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    The guard is looking fairly well roughed up after those hits, but still able to fight.

    A1: (1d20+8)[17]
    CC: (1d20+8)[14]
    D: (1d3+3)[4]

    A2: (1d20+8)[16]
    CC: (1d20+8)[11]
    D: (1d3+3)[4]

    A3: (1d20+3)[10]
    CC: (1d20+3)[11]
    D: (1d3+3)[4]

    A4: (1d20+3)[18]
    CC: (1d20+3)[6]
    D: (1d3+3)[5]

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    HalflingRangerGuy

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    Default Re: Auromar: Light and Dark (IC 3)

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    HP: 41

    So did the crit confirm? :P Also if this guy drops before Kjapp he will immediately (if possible without provoking an AOO) cast CLW spontaneously (1d8+1)[3] dropping Endure Elements.

    Attack1:(1d20+9)[23]
    CC1:(1d20+9)[14]
    D:(1d3+2)[3]

    Attack2:(1d20+4)[22]
    CC2:(1d20+4)[6]
    D:(1d3+2)[3]


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    Default Re: Auromar: Light and Dark (IC 3)

    Kjapp:
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    No, you didn't confirm. By 1 point. Also, if you were hit by the second and fourth attacks last round, subtract two damage for each of them. I forgot to modify for off-hand damage.

    The guard is now weaving dangerously, his body damaged and seemingly breaking apart instead of bleeding from your hits.

    Undaunted, he continues to pummel at you. "Even if I fall, you won't wake!"

    A1: (1d20+8)[28]
    CC: (1d20+8)[16]
    D: (1d3+3)[5]

    A1: (1d20+8)[25]
    CC: (1d20+8)[27]
    D: (1d3+1)[4]

    A1: (1d20+3)[21]
    CC: (1d20+3)[11]
    D: (1d3+3)[4]

    A1: (1d20+3)[20]
    CC: (1d20+3)[14]
    D: (1d3+1)[3]

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    HalflingRangerGuy

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    Default Re: Auromar: Light and Dark (IC 3)

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    HP: 24 - ouch, the 5 dmg crit.

    "And if I don't wake at least you wont be the one to take me"

    Kjapp spits as he lashes out at the guard viciously.

    Attack1:(1d20+9)[19]
    CC1:(1d20+9)[23]
    D:(1d3+2)[3]

    Attack2:(1d20+4)[22]
    CC2:(1d20+4)[17]
    D:(1d3+2)[5]

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    I'm just heading out of the office for 30 minutes for a meeting, will be slow to reply



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    Default Re: Auromar: Light and Dark (IC 3)

    Kjapp:
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    The guard falls, disbursing like the previous one did. As you look around, you don't notice anyone else for a moment, before another walks straight through the door bars.

    "I am Hsin, and I regret that we must do this to you, but it is required that we have bodies in which to protect our town, especially with the curse now lifting.

    I will give you one minute to channel any energies you need to heal yourself before I kill you. I will not have you at anything less than a fair fight."


    Grazys:
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    A second spirit vanishes, and the mist spreading out from that location stretches further.

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    Default Re: Auromar: Light and Dark (IC 3)

    Lochar:
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    He nods at Hsin as he casts all the healing spells available to him, knowing he's in a bad state Kjapp lets out a sharp whistle hoping vainly that his companion owl Silentwing may also be in this dream like state.

    One more CLW (1d8+1)[3] and 3x cure minor.

    HP: 33 - horray for two 2's on my CLW

    "You have strange honour for one trying to kill me, what is this curse you speak of and why does it lifting mean you need to take my body?"

    K:Religion (1d20+3)[6] Any idea what he's talking about regarding a curse? Also what the spirit state he's currently in is.

    Last edited by Greymist; 2008-03-31 at 09:13 PM.

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    Default Re: Auromar: Light and Dark (IC 3)

    Kjapp:
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    "People will come to our town and attempt to take what we have for themselves. As it always was before, it shall always be now. We who protect the town must be able to do so."

    He flexes his body for a moment. "I will cross fists with you once. Should you survive my onslaught, you will have your reprieve for the night. But I will be your opponent at first sleep when you return. Realize this."

    Hsin steps in front of you and bows. "Strike at me, and then I will strike back."


    Hsin will not attack you or take AoO if you want to burn a spell on him.

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    HalflingRangerGuy

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    Default Re: Auromar: Light and Dark (IC 3)

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    Kjapp nods at Hsin and whispers a prayer "Fharlanghn, let me see the dawn and travel your roads again".

    First round fighting defensively -4 to hit, +2 dodge. AC: 14

    Attack1:(1d20+5)[6]
    CC1:(1d20+5)[18]
    D:(1d3+2)[3]

    Attack2:(1d20)[12]
    CC2:(1d20)[5]
    D:(1d3+2)[5]

    OOC:
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    My ranger spells taken were camoflage and pass without trace to be used after an escape. Claws of the bear would have come in really handy about now.



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    Default Re: Auromar: Light and Dark (IC 3)

    Kjapp:
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    Your first punch seems to slide right by Hsin, while he easily parries the second.

    "May you stand before me, if you can." Hsin says, before unleashing a flurry of blows on you.

    A1: (1d20+4)[8]
    CC: (1d20+4)[9]
    D: (1d8+2)[5]

    A2: (1d20+4)[16]
    CC: (1d20+4)[24]
    D: (1d8+2)[5]

    A3: (1d20-1)[17]
    CC: (1d20-1)[19]
    D: (1d8+1)[4]

    As you weather the blows, Hsin bows once to you. "You stood well. The next night you sleep, you will not awaken though. Stay with your body and you will not lose it tonight though."

    Hsin leaves your cell, and you are alone.

    OOC:
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    I dropped him a level, otherwise you would have had 5 attacks at 1d10+2 damage. :P

    Last edited by Lochar; 2008-03-31 at 10:05 PM.

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    Default Re: Auromar: Light and Dark (IC 3)

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    Kjapp sits by his body panting, head bowed, thankful he survived the night.

    If I have to face that one again I'm not sure I'll awake tomorrow, I have to get out of here today.

    Does Kjapp's real body reflect the spirit bodies condition?

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    I did have rolls in this post because I didn't read the second half of your post before replying, whoops. That's why there is the litte * post roll count doesn't match database



    * post roll count doesn't match database
    Last edited by Greymist; 2008-03-31 at 11:12 PM.

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    Default Re: Auromar: Light and Dark (IC 3)

    Grazys Senneker

    Standing quickly, the binder turns around and looks in every direction."I think our mate's done it, Dothen!" Grazys calls out with a wide grin. "An' if I'm not mistaken, the Curse's presence seems a touch lighter, too! Not a lot, but somewhat lighter. Every little bit helps, eh?"

    Impatiently pacing as he waits for his friends to awaken, Grazys ponders the things that happened this morning. "Couple other things I didn't mention before - not a big deal, but maybe relevant - but I could wait fer them ta wake up, whaddya think?" he asks Dothen.
    Last edited by GimliFett; 2008-04-01 at 08:34 AM.
    I have returned!! Not that most of y'all know whom I am.

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    Default Re: Auromar: Light and Dark (IC 3)

    Kjapp:
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    No, your body does not reflect your spirit body's condition.

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    Default Re: Auromar: Light and Dark (IC 3)

    Hist

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    Well done Reid. That seemed like a good sign.

    The spirit form of Hist turned around for a few seconds, enough to see the flash of light.

    Is that it? No, can't be. Not that quickly.

    Do I go back in? But what if the ritual's not done yet? Probably best not to risk it.
    Last edited by Moral Wiz; 2008-04-01 at 08:36 AM.
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    Default Re: Auromar: Light and Dark (IC 3)

    Reid

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    Feeling...well, nothing much at all at this point, Reid walks over to the two figures. He smiles at both boy and man, and makes a small, simple version of a sun-symbol greeting to both.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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    Default Re: Auromar: Light and Dark (IC 3)

    Dothen

    The bright light reveals Dothen standing by the doorway, he looks back at Grazys and says Wait fer them to wake on their own. They may still need to be asleep. If they do not wake before the priests come then we'll figure it out then.
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    Default Re: Auromar: Light and Dark (IC 3)

    Reid:
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    The older man situates the boy on his lap. "Welcome, Raidente, to Pelor's Light, home of peace."

    He musses the hair of the boy in his lap. "And you, Rico, why did you attempt the ritual? Master Illian should have known to not let you attempt it, you are only an acolyte."

    "Grandfather, I spent years and years of those nights getting better. When I asked Father Illian to allow me to attempt the ritual, I would have been at least an eighth light." Rico says, attempting to get his head out from under the older man's hand.

    "I see." He says, before looking back to Reid. "Sit, enjoy your time here, Raidente. The true test was getting here, this is where your soul rests from it's test. Might I enquire as to your name?"

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    Default Re: Auromar: Light and Dark (IC 3)

    Reid

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    The man's warmth and gentility break through the exhaustion and fear of the trial. Reid extends a hand to the grandfather, and then to Rico.

    I am Reid den Birchcliff. A pleasure to meet you sir, and you, Rico. Your parents...will be very happy to see you, soon.

    He settled on the ground near the other two, and simply looked out for a time. The light felt good. Like a friend.

    There was so much that he and Rico would have to talk about...especially if they were now to be merged into one body. If that had happened. Nothing was clear. Well, leave the talk of bodies to when he had a body, he supposed. Reid glanced up at the older man.

    You are also a Radiente, then?
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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    Default Re: Auromar: Light and Dark (IC 3)

    Hist
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    Hold a moment; Didn't Grazys say that there was no sign of the spirits during the day?


    Curiosity and Duty start to war in his mind, and, after a harsh struggle, curiosity won.

    If they isn't any other spirit, I'm probably safe in going in and taking a look.


    Probably. If the ritual didn't let the spirits stick around.


    After a few more moment, Hist resolves to peer around the entranceway, into the temple, renewing his invisibility beforehand, to ensure that he didn't interrupt anything.
    Last edited by Moral Wiz; 2008-04-01 at 09:30 AM.
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    Default Re: Auromar: Light and Dark (IC 3)

    Grazys Senneker

    The binder nods in agreement. "Sure thing," he says as he resumes his pacing.
    I have returned!! Not that most of y'all know whom I am.

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    Default Re: Auromar: Light and Dark (IC 3)

    Reid:
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    "At one point, yes. Before the curse came to Auromar, I was."

    "Grampa came up here to ask for Lord Pelor's help to stop the curse." Rico adds.

    The old man shakes his head. "By the time I ascended to here, the curse was already laid, and no divine hand could end it. And the mortal body left behind withered with the rest of the townsfolk."

    He shakes his head. "But enough of that. You are here, and you need to know what you will be bringing back with you. Pelor's Light will follow you always now. I've watched the abilities of the Raidente change when they stopped having to take the Test of the Dawn. You will find that any healing prayers are the same as if they were prayers from the domain of health, now."

    The older man stands, setting Rico down. "Pelor's Light is not easily fooled either. Call upon the light, and nothing hidden will hide. Pelor's light must be drawn from light already there though, so in darkness you must summon light before."

    "There may be other things. It has been so long since any have taken the actual test. You don't have much time left here, Reid. Pelor's Light is only accessible for mortals during the time of dawn. Once the sun no longer touches the horizon, you return to your body."

    Indeed, you can actually feel the thread that connects body and soul reforming, and it has a gentle tugging sensation.

    "You may return though. As dawn breaks, draw the light the way you did to first get here, and you will return."

    Rico looks between you and his grandfather. "Do I have to go back too? I remember he tied us together, like the curse was supposed to be."

    He looks down at the boy. "No, you've made it here. Here you will rest." He then turns back to Reid. "Go, follow your cord back, and let the light guide you, Raidente Reid."

    OOC:
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    Mechanical changes. All healing spells you cast are now considered to be Healing Domain spells in regards to your abilities as a Radiant Servant.

    You may summon Pelor's Light to your eyes. For one minute per Radiant Servant level, all illusions are stripped from your eyes. Anything invisible or ethereal is visible to you. Any spells to hide something instead reveal to your eyes what they hide. This ability requires you to be in an area of full light, either natural or magical.



    Hist:
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    Looking into the temple, Reid's body is on the ground. There is no cord attached to it, and the spirit Reid is no where to be found. Neither Father Illian or Rico are there either. Reid's body pulses with a slight light, which negates the shadows in the room, leaving Dothen and Grazys visible, even though both are still translucent.

    Your life thread pulses slightly, and you could now follow it back to your body and wake up if you so choose.

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    Default Re: Auromar: Light and Dark (IC 3)

    Hist

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    Hmm... well, everything seems to be fine. I'll just wait a little, to be sure.

    He sits down on the ground, facing the door. He knows, on one level, that nothing will happen now, and his invisibility spell vanishes, but skepticism still clings to him, like his old familiar cloak.
    Last edited by Moral Wiz; 2008-04-01 at 10:12 AM.
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