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  1. - Top - End - #91
    Dwarf in the Playground
     
    BarbarianGuy

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    Default Re: IC Droaam Expedition - Benejeseret

    Lukas Round 3

    Quickly taking note of the encroaching enemies, Lukas retrieves his bow from the ground. He knocks an arrow and lets it loose into the nearest enemy.

    Move: Picking up longbow.
    Standard: Firing one arrow.

    Attack - (1d20+10)[19]
    If Crit. - (1d20+10)[17]
    Damage - (1d8)[2]
    Acid - (1d6)[5]
    Acid if Crit. - (2d10)[8]

  2. - Top - End - #92
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    Benejeseret's Avatar

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    Default Re: IC Droaam Expedition - Benejeseret

    Round 4

    The lead reptile struggles against the spell effects as it tries to slash at Maosh. Three-pronged, hooked claws manage to find the Ogres ankle and cuts across the thick flesh. It makes a gurgling sound and those of you close notice a small pouch beneath its neck slowly starting to fill with fluid. It is met with a brutal slam from the flindbar against the creature's thigh which leaves a dark welt.

    Its mate, just caught within the edge of the breath weapon, manages to shake off most of the effects. The creatures legs are still stiff and slow to respond as it hobbles past the group to flank about 10 feet away where an arrow clips what should be a shoulder. The minor scratch in not even noticed by the beast as the acid simply wicks across its glossy scales.

    Spoiler
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    Maosh takes 6 points of slashing/piercing damage

    Both creatures were temporarily delayed (one saved) and so it was a brief round
    Last edited by Benejeseret; 2008-05-19 at 10:36 PM.

  3. - Top - End - #93
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    Default Re: IC Droaam Expedition - Benejeseret

    Knaath (Round 5)
    HP = 56/56; AC = 23, touch 11, flat 23

    The flind moves to a position where the beast he's attacking provides some cover from the other one, and lets loose with the flindbar again.

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    Move: Reposition, if possible without provoking an AoO
    Standard: Attack - (1d20+12)[14], Damage - (2d4+11)[15]


    My Homebrew
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  4. - Top - End - #94
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: IC Droaam Expedition - Benejeseret

    Maosh (Round 4)
    HP=38/44, AC=18, Touch=10, Flatfooted=17

    Maosh thanks Kaej and Knaath in his mind for keeping the beast from pouncing him as he almost tripped past it with the charging attack. Repositioning his feet and weight, he presses the attack.

    Move: Attack the one that just hit him.
    Standard: Attack: (1d20+7)[11] for Damage: (2d8+5)[9]
    Critical: (1d20+7)[18] for Damage: (2d8)[10]
    Free/Swift: Tries to not be flanked.

  5. - Top - End - #95
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    Default Re: IC Droaam Expedition - Benejeseret

    Kaej (round 4)
    HP 73/73, AC 16, touch 10, flat 16

    If it wants to flank, good.

    Move: Try to get into position to catch both bugs in a straight line.
    Standard: Use breath weapon (30ft line of lightning, 1d6 lightning damage, DC 17 Reflex for half; creature taking any damage becomes Entangled and takes 1d6 of lightning damage for (1d4)[1] rounds)

  6. - Top - End - #96
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    Benejeseret's Avatar

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    Default Re: IC Droaam Expedition - Benejeseret

    Round Update (waiting on Boggs)

    The ogre struggles to strike the beast. Although slowed and entangled, the reptiles scales manage to deflect a poorly placed blow. The eldritch blast catches them both in its arc and they twitch at the small pain.

    It skitters and strains against the enchantments binding its limbs. Whereas it dodges the ogre, the Flind catches it with a wooden clunk. Battered and bruising it slashes back at the cause of its pain. Knaath however is already weaving away unharmed.

    From behind you the rest of the team is struggling as well. A few more of the reptiles emerge from your rear flank and the smunderlings and the other champions are engaging them (ignore them all for now...a way to resolve a few losses)

    With all of the new commotion you fail to notice that the second beast near you is not moving in for the kill. Rather it puffs up and spews forth a great cloud of misty vapor.

    ((Boggs, you still get to go....or rather go twice for last round and this if you get to it quickly.))

    ((Everyone make a reflex saving roll somewhere in your next post from the breath weapon))

  7. - Top - End - #97
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    Default Re: IC Droaam Expedition - Benejeseret

    ((everyone else can just go, if you're all done before boggs kicks in then he is outa luck))

  8. - Top - End - #98
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    SwashbucklerGuy

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    Default Re: IC Droaam Expedition - Benejeseret

    Maosh (Round 5)
    HP=38/44, AC=18, Touch=10, Flatfooted=17

    Reflex Save: (1d20+2)[21]

    Maosh dives for any cover he can as he sees the creature start to fill its bellows. Rolling through the dirt he plants a foot and takes aim at the enemy he stops near.

    Move: Reflex save for cover and attack.
    Standard: Attack: (1d20+7)[10] for Damage: (2d8+5)[13]
    Critical: (1d20+7)[16] for Damage: (2d8)[6]
    Free/Swift: "#@$%! Nose Spitters!"

    Edit: Had the wrong round noted.
    I will soon be renamed "The Mighty Casey".
    Last edited by Nomad5; 2008-05-27 at 06:45 PM.

  9. - Top - End - #99
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    Default Re: IC Droaam Expedition - Benejeseret

    Knaath (Round 5)
    HP = 56/56; AC = 23, touch 11, flat 23

    Knaath tries to shrug off the acid, and focuses instead on attacking the beasts.

    Reflex - (1d20+1)[4]
    Standard: Attack - (1d20+12)[32], Damage - (2d4+11)[18]


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  10. - Top - End - #100
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    Default Re: IC Droaam Expedition - Benejeseret

    Kaej (round 5)
    HP 73/73, AC 16, touch 10, flat 16

    Reflex save (1d20+3)[15]

    One down better than two to fight!

    Move: Get into position to aim at Maosh and Knaath's target
    Standard: Use breath weapon (15ft cone of slow, DC 17 Fortitude or be Slowed for 2 rounds, save for 1 round

  11. - Top - End - #101
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    BarbarianGuy

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    Default Re: IC Droaam Expedition - Benejeseret

    Lukas Round 5

    Noticing that he only clipped the first creature, Lukas kneels closer to the ground pulling to arrows from his quiver. He places one in the ground and knocks the other focusing on the target.

    Full-Round Action: Rapid Shot one target.

    Attack - (1d20+11)[13]
    Attack - (1d20+11)[29]
    Damage - (1d8+1)[4]
    Damage - (1d8+1)[9]

    ((Sorry guys, I was out of town for work all last week. Not rolling for Acid. I'm thinking that they might have resistance.))

  12. - Top - End - #102
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    Default Re: IC Droaam Expedition - Benejeseret

    Round 5


    *Schlech* The sound of a wet sucking crunch can be heard as the flindbar connects with the top of the creatures head. Instantly the beast falls and twitches on the ground foaming acid spittle in its flailing. Within seconds the corpse is no longer moving at all. Two arrows whiz by, one sinking into the second beast and the other skipping off into the sand. This shot is solid and the haft remains buried in the hip near its tail. The shot sadly does little to prevent the pent up acid burst later released.

    The ogre continues to bumble and just moments before missed yet another mighty swing, sending him off balance. His momentum carried his just far enough however as the blast of acid spew covered the area he was moments ago. The fumes still burn his lungs and inflame the eyes. His luck does nothing for the rest of the team. Kaej, in the process of blowing out his own breath weapon, is caught full in the face and treated to a mouthful of acid phlegm. His entire face and chest burn.

    Knaath fares the same. The second lizard aimed right at the Flind that killed its pack-mate and follows the spew with a leaping cry of fury. Through the burning sting the Flind does not see the oncoming claws until they rake through his side.

    The beast before you is searing mad and frantic to claw out Knaath's eyes. Its strength and stamina remain high with only the arrow wound although its is sluggish for the moment.

    Spoiler
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    Recap:
    Big swing and a miss for the ogre again.
    Knaath shows him how its done and crits the lizard dead.
    Breath weapon baths the second.
    One arrow hits the second.

    Knaath and Kaej take 17 acid damage while Maosh gets away with only 8 acid damage.
    Knaath is then charged and clawed for 7 piercing/slashing damage

    Back to you to try and end this chaos

  13. - Top - End - #103
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    Default Re: IC Droaam Expedition - Benejeseret

    Knaath (Round 6)
    HP = 32/56; AC = 23, touch 11, flat 23

    Knaath expresses his rage with a stream of gnollish curses as he tries to duplicate his success with the first creature.

    Standard: Attack - (1d20+12)[22], Damage - (2d4+11)[15]
    Free: "Get this thing off of me!"


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  14. - Top - End - #104
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    SwashbucklerGuy

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    Default Re: IC Droaam Expedition - Benejeseret

    Maosh (Round 6)
    HP=30/44, AC=18, Touch=10, Flatfooted=17

    After inhaling the acid spray Maosh suppresses the urge to tackle the beast and tear it limb from limb as he sees the monster rake Knaath with its claws at close range. Not a good idea ogre. He continues his rolling in the dirt looking for the opportunity to plant his foot and get a flanking attack on the beast.

    Move: Attack remaining near monster.
    Standard: Attack: (1d20+7)[22] for Damage: (2d8+5)[14]
    Free/Swift: #COUGH#, #HACK#

  15. - Top - End - #105
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    Default Re: IC Droaam Expedition - Benejeseret

    Kaej (round 6)
    HP 56/73, AC 16, touch 10, flat 16

    "Focus fire, get rid of Knaath's target first!"

    Move: Get into position to aim at Knaath's target
    Standard: Use breath weapon (30ft line of fire, 3d6 fire damage, DC 17 Reflex for half)

  16. - Top - End - #106
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    BarbarianGuy

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    Default Re: IC Droaam Expedition - Benejeseret

    Lukas

    As Lukas watches his shot miss, he winces and growls. Fighting off the urge to Shift he lets loose another two arrows.

    Full-Round: Rapid Shot.

    Attack - (1d20+11)[27]
    Attack - (1d20+11)[26]
    Damage - (1d8+1)[3]
    Damage - (1d8+1)[5]

  17. - Top - End - #107
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    Default Re: IC Droaam Expedition - Benejeseret

    End of Battle

    Two swift strikes stagger the lizard and send blood and scales to the ground. The beast takes a step back in pain only to be caught in a streaming inferno. Blinded by the fire, what serves as eyes are singed with cataracts, the last of the lizards turns to flee. The moment it breaks from the combat two arrows strike its torso, and with a gurgling sigh, it slips into death before even hitting the ground.

    The corpses of the beast quickly begin to hiss and steam as they are eaten from the inside out by the swelling acid pouches near their necks. You turn to the rest of the group to find they have dispatched the other lizards already.

    Everyone is tired, panting gnoll tongues hang out of most mouths, and the silence hangs. A few of the smundering are gathering around the artificer. The hobgoblin is face-down in the mud. His fur has been horrendously burnt by the acid blast and long gashes run down his back. Gremmar is leaning over the body and as you approach he shakes his head solemnly to you.

    Eerb and Jarrko as sitting in the cart being attended to by gnolls each with wicked lacerations and most of Eerb's left arm is blistered and burnt to a husk. Jarrko's eyes are vacant, staring off into the distance. His wounds will recover but you worry how well the mage will hold up in the wild expanses yet to come.

    The smunderlings and other surviving champions are shaken and look to you as you return to the group...

    Spoiler
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    Your choice on what to do with Rekseen's body and belongings. Only his magical items remain as everything else is at least partially destroyed by the acid. Although his scrollcase remains, the scrolls inside are ruined.

    All items are listed on his sheet:
    http://pifro.com/pro/view.php?id=575


  18. - Top - End - #108
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    Default Re: IC Droaam Expedition - Benejeseret

    Knaath

    "Damn."

    This expedition seems to be cursed, and it's all going to come down on me in the end.

    "Right, well, let this be a lesson to the rest of you to be alert and take nothing for granted."
    He bends down and starts taking Rekseen's remaining belongings (starting with the haversack and the buckler).


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  19. - Top - End - #109
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    Default Re: IC Droaam Expedition - Benejeseret

    Spoiler
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    Oh, and your total XP gained so far in the game is 2000xp just to update.

    Collect yourselves and decide whether to take some time and rest up/how/when to continue.

    I will be NPCing the others for awhile (until they die etc) so if you have suggestions as to what they prepare as spell casters just post IC and ask them to assist or what particular things to have ready.

    The next leg of the journey is roughly outlined here if you're interested in knowing
    Spoiler
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    next is the approach to the Hag. It will be focused on problem solving, social interaction, and the like. You have the other remaining PC characters to call upon as NPC to use in these tasks, but only if you specifically ask for them. I will set out a task or problem and the four of you using yourselves and your resources need to overcome whatever the issue is.


    So indicate IC when you are all ready to progress.


  20. - Top - End - #110
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    Default Re: IC Droaam Expedition - Benejeseret

    Kaej

    Looking at the downed hobgoblin, Kaej spends a very quick moment in silence, before bending down to salvage the magical scrollcase. Survivor's right to survive. He then gets up, and ignores the pain still pulsing in his body. Looking around at the tired beings, he asks, "Rest?"

    OOC:
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    I'd like the spellcasters to prepare the Restoration series of spells to help remove the Con damage. And our cleric can cast a few Cures or use my Lesser Vigor wand to help with healing up.

  21. - Top - End - #111
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    BarbarianGuy

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    Default Re: IC Droaam Expedition - Benejeseret

    Lukas

    Kneeling down to the fallen corpse of his comrade, Lukas growls. Maybe I should've watched his back... he was a useful asset. He takes note of the diamond lodged within his armor. Hm, I'm not one to loot from the corpse of a former ally... but that would be wasteful.

  22. - Top - End - #112
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    SwashbucklerGuy

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    Default Re: IC Droaam Expedition - Benejeseret

    Maosh

    Maosh hovers near the fallen beast at first. It's hard to tell if he is examining it or just hungry. After a couple of kicks with his foot, he turns to rest of the group and mostly stays out of the way of the regrouping not seeing much of a way to contribute to the efforts. He rounds up a couple of smunderlings wandering around reminding them, "You no want get lost here." After seeing that the group is not moving out quickly he turns wanders to the rear of the group and begins to chant.

    Maosh will accept any healing that is offered, and approach Knaath. "This not good place to camp."
    Last edited by Nomad5; 2008-06-10 at 11:25 AM.

  23. - Top - End - #113
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    Default Re: IC Droaam Expedition - Benejeseret

    Knaath

    "Agreed. It is, at the very least, ill omened. Everybody get ready to move out!"

    Knaath will keep them at a gentle pace for the rest of the day, stopping at the first good place to camp.


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  24. - Top - End - #114
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    Benejeseret's Avatar

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    Default Re: IC Droaam Expedition - Benejeseret

    The red sand bakes in the sun around you. Little vegetation grows along the worn path. Lukas notes the winding trail you follow was likely an old riverbed at some point in the ancient past.

    Four hours into the hike you come upon a small stream cutting across the old riverbed. A smunderling takes a quick jaunt upstream and comes back reporting of a small oasis nestled around a spring. Between the water, overhanging shade from the few trees and a break from the endless red-cracked dirt everyone welcomes it as their stop.

    Grim continues to make his way around camp to attend to those he did patch during the hike. The power of The Fury sooths wounds, but fills your dreams this night with visions of power and conquest.

    Healing
    Spoiler
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    Grim will disperse up to 5 lesser vigors for 13hp each, his healing belt dispenses a further 13hp healed for the day. This should heal up all of you to *full* not including that lost by the CON damage, and assist the others and smunderling with their wounds as well.


    As the camp gets setup the favored soul gets a few of the gnolls to assist him grinding small herbs and attending to those weakened by the stirges' bite. His help allows all to sleep more soundly.

    Sleep
    Spoiler
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    a few smunderlings offer to stay up as guards and the night passes uneventful. For 8 hours of rest with healing care all recover 2 points of CON damage and the HP corresponding.


    In the morning the group takes its time around the small oasis resupplying water and harvesting a few of the plants that look edible.



    PLACEHOLDER
    Do what you wish in the area but do not leave just yet, I will be posting an event/issue here soon later today or tonight

  25. - Top - End - #115
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    Default Re: IC Droaam Expedition - Benejeseret

    Activities for the area
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    Kaej will renew the 24 hours duration of Draconic Flight and Enduring Elements, this time casting it on everyone instead of just the PCs, since there's more time now over camping. I estimate half an hour should be the absolute maximum amount of time needed. After waking, if possible, on everyone again. If not, on the PCs first.

  26. - Top - End - #116
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    Default Re: IC Droaam Expedition - Benejeseret

    With the early morning glint of sun reflecting off the small oasis, a few of the gnolls notice a reflection deeper within the pools while bending down to lap up the refreshing spring water.

    Two of the gnolls come to the inner campfire area soaking wet. "Great leader," the smaller one bows, reeking of wet gnoll, "we have discovered something in the water. Some sort of crystal, stuck to the bottom."

    They bring you to the small pool. In the center of the small oasis the glinting crystal can clearly be seen sparkling and glinting under the morning sun. The shard is over a foot long and as thick as Maosh's arm. It sits only a few feet below the surface of the pool.

    The Pool
    Spoiler
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    The pool is about 7.5 foot radius, round, and looks to be about 8 feet deep. The crystal shard is a deep blue and embedded in a calcified spire rising up from the bottom.

    ((Anyone with knowledge Geography or Nature can roll the check and likely glean a bit more information.))


    "Me and Gart here swam in and tried to move the thing...but it's stuck. And whens we grabbed it we both felt really strange feeling. Came and got you rights away."

  27. - Top - End - #117
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    BarbarianGuy

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    Default Re: IC Droaam Expedition - Benejeseret

    Lukas

    Lukas follows the commotion, making his way over to the shimmering pool. When he sees the crystal his eyes widen. "Move!" He growls to the Smunderlings as he inches closer for a better look.

    Nature - (1d20+9)[22]
    Geography - (1d20+9)[24]

  28. - Top - End - #118
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    Default Re: IC Droaam Expedition - Benejeseret

    Kaej moves over to the pond and bends over slightly, taking a look at this strange crystal. When his eyes cannot see anything out of the ordinary (besides it being a crystal in a pond), he closes his eyes for a moment and channels arcane energies into them, then opens his eyes again and look at the crystal.

    OOC:
    Spoiler
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    Detect Magic, concentrate for 3+ rounds. Attempt to Spellcraft (1d20+5)[21]

  29. - Top - End - #119
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    Default Re: IC Droaam Expedition - Benejeseret

    OOC (Action Point for my Spellcraft):
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    (1d6)[1]

  30. - Top - End - #120
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    Default Re: IC Droaam Expedition - Benejeseret

    Knaath

    After resting, Knaath sees to interrogating the prisoner taken the previous night. "Who sent you? What did they hope to accomplish? Are there more assassins lying in wait?"

    Spoiler
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    Intimidate - (1d20+6)[18], ActionPoint - (1d6)[5]


    My Homebrew
    Gronk by dallas-dakota

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