New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 5 of 5 FirstFirst 12345
Results 121 to 133 of 133
  1. - Top - End - #121
    Troll in the Playground
     
    NEO|Phyte's Avatar

    Join Date
    Jan 2005
    Location
    Eberron
    Gender
    Male

    Default Re: Age of Mythology

    Fotios

    It was a distinctly unpleasant feeling, getting caught in a landslide. You're swept along for a very painful ride, and there's not a damned thing you can do until its stopped moving. Which, in this case, it did. Underwater. Once things seemed to calm down enough he could attempt to get out, he started working, pushing with all his might on the rocks he was stuck between. Hopefully one rock would give, either the one he is pushing on, or the one he's braced against.

    Actions:
    Spoiler
    Show
    Reflex - (1d20+18)[33] for half of (8d6)[34]
    followed by (20d6)[68] and (4d6)[11]. If you'd rather roll the damage yourself (or you already have and I missed the post), let me know.
    Other than that, holding breath and making strength checks.
    Strength - (1d20+12)[19]


    Useful stuff:
    Spoiler
    Show
    Initiative: 11
    HP: 249/345
    AC(touch)[flatfooted]: 35(21)[29] Includes AC from Haste/Unholy Aura
    Holding Breath: 50/52 rounds

    • DR 5/- (Supreme Blade Parry [Indefinite duration])
    • Concealment (20% miss chance) (Gleaming armor [Indefinite duration])
    • Immunity to critical hits/sneak attacks (Heavy Fortification armor [Indefinite duration])
    • Stacking +2 Dodge bonus to AC for every missed attack against me (resets to +0 on my turn, every turn) (Pearl of Black Doubt [Indefinite duration])
    • +4 Deflection to AC, +4 Resistance to saves, SR 25 versus Good creatures, possession/mental influence blocked, Good creatures take strength damage if they hit me in melee (Unholy Aura [unknown duration, Round/level])
    • Extra attack on full attack, +1 to attack rolls, +1 dodge to AC/Reflex, +30' base speed (Haste [unknown duration, Round/level])
    • +4 Strength (Mass Bull's Strength [unknown duration, Minute/level])
    • Adjacent allies get +2 Morale to Will saves (Ironheart Aura [Indefinite duration])


    Readied maneuvers:
    • Avalanche of Blades
    • Diamond Nightmare Blade
    • Time Stands Still
    • Strike of Perfect Clarity
    • Wall of Blades
    • Rabid Bear Strike
    • Sudden Leap
    Last edited by NEO|Phyte; 2008-04-14 at 01:48 PM.

  2. - Top - End - #122
    Dwarf in the Playground
     
    pup3k's Avatar

    Join Date
    Jul 2005
    Location
    London, Ohio
    Gender
    Male

    Default Re: Age of Mythology

    Seeing an opening Ponidus wades into a group of enemies, striking the nearest one.


    Attack and Damage:(1d20+29)[43] (8d8+31)[64]
    Crit Confirmation just in case:(1d20+29)[45]

    Because I charged all enemies with 30 ft. with less HD than me (24), make a DC 17 Will save or be shaken for (5d6)[19] rounds.

    I also have my astral construct use it's Energy breath, directing it to hit as many giants as possible without hitting me or any allies. (8d8)[37] Damage, Ref DC ? for half. (Again, how do I figure out that save DC, just use mine?)

    Stats:
    Spoiler
    Show
    HP: 276+120 Temp
    AC: 56
    DR: 5/-
    SR: 25
    10% Miss Chance

    Attack routine: +27/+27/+27/+27/+27/+22/+17//+22/+22/+22/+22
    Damage: 8d8+31/2d8+18

    Fort: +24
    Ref: +17
    Will: +26

    Speed: 40


    Astral Construct Important stats:
    Spoiler
    Show
    HP: 144
    AC: 33
    Fast Healing 2

    Fort: +6
    Ref: +6
    Will: +6

    Attack: Fire Bolt, 120 ft. line, 8d8+8 fire damage

    Speed: 50 ft land, 40 ft fly


    Active Buffs:
    Spoiler
    Show
    Expansion: 229 minutes, 6 rounds
    Form of Doom: 45Rounds
    Vigor: 22 minutes, 7 rounds
    Inertial Armor: 25 Hours 59 minutes, 4 rounds
    Haste, duration unknown
    Unholy Aura, duration unkown
    Mass Bull's Strength, duration unknown
    It is I, Pup3k!!!

    "Verb, verb, verb, verb the adjective noun!

    My beautiful Altaïr Sneakatar courtesy of Sneak.

  3. - Top - End - #123
    Dwarf in the Playground
     
    Daemon

    Join Date
    Dec 2004
    Location
    Greece
    Gender
    Male

    Default Re: Age of Mythology

    Lamashtu

    Seeing most of the group being dragged into the sea by the landslide, the patch of darkness sighs then speaks in a voice that makes the earth shake.
    The fools that wander the earth
    whose final bane is death
    call forth from lightless depths
    through the power of the earth!


    The entire coastline where the harbor used to be begins to boil, the waters being cast dozens of feet upwards, carrying along wood and stones and everyone within the landslide up to the skies. Having cast that mighty working of magic, Lamashtu trembles with exhaustion then the globe of darkness falls to the ground in the midst of the giants.

    Spoiler
    Show

    Twinned celerity, cast twice once as standard action, once as immediate. Four free standard actions. Cast 4 timestops. Use Reverse Gravity once per round for the timestop rounds. Hopefully that can cover the area the group lies submerged in. Rolling for timestops:
    timestop - (1d4+1)[3](4)
    timestop - (1d4+1)[2](3)
    timestop - (1d4+1)[1](2)
    timestop - (1d4+1)[2](3)
    Then stunned for 2 rounds after the casting due to having used celerity twice.
    IM IN UR WIZARD SCHOOL STABBIN UR HORCRUXES

  4. - Top - End - #124
    Troll in the Playground
     
    Lochar's Avatar

    Join Date
    Sep 2007

    Default Re: Age of Mythology

    Heidal

    Being thrown around by a rockslide was not fun. He hadn't expected the results of the spell to be this disastrous. As he slide underneath the water, he felt the connection to his companion fail as the large bear passed, and he frowned.

    Best to get out then.

    Concentrating, Heidal shifted into the form of a water elemental, and using it's mutable body flows right out of the rockslide and onto the top of the water, before moving back to the shore.

    Stats:
    Spoiler
    Show

    HP: 506/612. Fast Healing 4, so 510/612 now.
    AC: 31
    Current spells: Vigor, Mass Lesser.

  5. - Top - End - #125
    Dwarf in the Playground
     
    H Savvy's Avatar

    Join Date
    Jan 2008
    Location
    The land of make-believe
    Gender
    Male

    Default Re: Age of Mythology

    Feeling the rumble of the earth, Ishaq knew then that his potential allies were well on their way. Surging with confidence, he lets out a loud and wild laugh, dashing at the back of the Giant's procession, striking two of their massive forms.

    Actions
    Spoiler
    Show
    Double Bounding Attack: Move 40' forward, attack two opponents (one with each weapon once), move 40' back, no OOPs from either target. Due to potential extra attacks, damage/resolution will happen in next post.

    Giant 1:
    DH: (1d20+35)[44]
    DHK: (1d20+30)[41]

    Giant 2:
    DH: (1d20+30)[40]
    DHK: (1d20+35)[53]

  6. - Top - End - #126
    Dwarf in the Playground
     
    H Savvy's Avatar

    Join Date
    Jan 2008
    Location
    The land of make-believe
    Gender
    Male

    Default Re: Age of Mythology

    Continued actions:
    Spoiler
    Show

    Giant 1:
    Damage:
    (1d4+14)[18] + (1d4)[1] + (1d6)[6] + (1d6)[5]
    (1d4+8)[10]

    Giant 2:
    Extra attack (from lightning mace feat (with aptitude kukris)):
    (1d20+30)[37]

    Damage:
    (1d4+14)[17] + (1d4)[3] + (1d6)[1] + (1d6)[2]
    (1d4+8)[9]x2 + (-4 penalty on attack rolls, saving throws, and skill and ability checks for 1 minute)
    Damage if additional attack hits: (1d4+8)[11]


    Stats:
    Spoiler
    Show

    HP 293/293, DR 5/-, Speed 80'
    AC 32, Touch 23, Flat-footed 19, Fort +30, Ref +30, Will +20
    Active Buffs:
    Blur


    Totals:
    Spoiler
    Show
    Forgot skirmish:
    Giant 1: 40 + [roll]10d6[/roll]
    Giant 2: 52 + [roll]15d6[/roll]
    Last edited by H Savvy; 2008-04-17 at 04:27 PM.

  7. - Top - End - #127
    Dwarf in the Playground
     
    H Savvy's Avatar

    Join Date
    Jan 2008
    Location
    The land of make-believe
    Gender
    Male

    Default Re: Age of Mythology

    I'm starting to seriously dislike the roller for this forum. The Myth-Weavers one is way less of a jerk.

    Skirmish damage:
    Giant 1: (10d6)[33]
    Giant 2: (15d6)[42]

  8. - Top - End - #128
    Barbarian in the Playground
     
    TheMeanDM's Avatar

    Join Date
    Jun 2007
    Location
    The Ice Fields of Iowa
    Gender
    Male

    Default Re: Age of Mythology

    Witnessing the sacrifice that the dark woman makes to protect her comrades from harm, Agis cannot help but leap to her defense. He hurridly moves up the path, leaping high into the air in a beautiful arc. He lands on his feet, his weight crashing down upon the earth. His booted feet leave indentations in the ground where he lands.

    As her 'body' falls to the earth before the giants, Agis rises to his full height, standing vigilant watch over his new companion. With the enhancing magic, and at his present size, he was the equal of any of the giants.

    "Send your leader, cowards! Have him step forth and meet the challenge of Agis!" he bellows over the landscape. "Unless he is naught but a lame cur bred from the vilest whore of Midgaard!"

    Spoiler
    Show

    1) Move/Jump to the side of Lamashtu, defending her from any giants that may threaten
    Jump Check (1d20+45=53)

    2) Intimidation check to, well, Intimidate the giants near me and/or to draw out their leader
    Intimidation (1d20+32=46)

    3) attack(s) (if necessary)

    Spoiler
    Show

    1 from moving, +1 from haste:

    Attack + Crit Checks
    Attacks
    1d20+43=63
    1d20+38=45

    Crit Checks
    1d20+43=53+5 = 58
    1d20+38=44

    (I screwed up when I originally rolled, obviously I don't get a full attack after moving! So I took just the first 2 rolls)

    Add +5 to crit checks (Battle Ardor)

    Critical Hit Victim:
    Devastating Critical
    (DC 10 + ½ your level + your Strength modifier) or Die
    Save = DC 38

    Damage:
    (striking as Huge creature: Giants Stance)
    Critical Hit:
    Huge Size Damage (3d8+33=46, 3d8+33=47)

    Regular Hit:
    Regular Hit Damage (3d8+33=47)

    Total Damage: 140

    Cleave Attack(s) if necessary. Figure a maximum of 3 giants could be in reach? Sounds plausible to me Doubt I can deal enough to 1 to get any further cleave attacks beyond that one, but I suppose it could be wounded





    Combat Stuff:
    Spoiler
    Show

    AC: 40
    HP: 485/485
    Active Buffs:
    -Unholy Aura
    -Mass Bull's Strength
    -Haste
    Last edited by TheMeanDM; 2008-04-18 at 10:14 AM.
    Who is TheMeanDM?

    [Image removed - too large]
    Not as large as SOME.



    Head Executioner for House Kato

  9. - Top - End - #129
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: Age of Mythology

    Hemmed in on all sides by terrain, Horskarn takes the only escape route left to him - straight up, leaping above the collapsing ground and settling comfortably onto the air thanks to the spell granted him earlier. Once secure, he waits out the aftershocks of the earthquake, though he is not above taking swipes at any giant passing beneath him if they prove a vulnerable target.

    Seeing the shadowcaster collapse amidst the giants, Horskarn rushes off "down" the air to where the approximate center of the darkness lies, using the magics granted him to pierce through the gloom, and lashes out with his weapon towards the nearest giant within his substantial reach.

    Spoiler
    Show

    Reflex (1d20+15=26) to dodge the landslide.

    Action: Charge whichever giant will leave me closest to Lamashtu's fallen body. Full Shock Trooper Power Attack penalties, so an attack roll of Charge (1d20+43=62), crit confirmation of Crit Confirm (1d20+43=59). Normal damage of 76, 5 Sonic, 2 negative levels, additional critical damage of 72 +80 = 152 more damage and 4 more negative levels.

    I'll let you roll any AoO I get, unless you want me to - I have no idea how many I will recieve when the giants take their actions inside my 60ft. threat bubble.


    Important Stats.
    Spoiler
    Show

    Initiative: 16
    HP: 730/730
    AC/Touch/FF: 43/19/38 (-21 if Power Attacking) (-4 additional penalty with Karmic Strike active) (Robiliar's Gambit allows enemies an additional +4 bonus to attack and damage against me)

    Current Attack Routine:
    +41/+41/+36/+31/+26, dealing 2d6+27 damage plus 2d6 sonic damage and 2 negative levels per hit. An extra +42 damage until the beginning of my next turn due to Power Attack.

    Active Buffs:
    -Unholy Aura
    -Mass Bull's Strength
    -Haste
    -Air Walk
    -Freedom of Movement
    -Improved Blink
    -True Seeing
    -Felldrained Weapon of Energy

    Other Effects:
    +1 to hit and damage against creatures with Supernatural abilities
    Ignore miss chances granted by magical effects (may overlap with True Seeing).


    Attacks of Opportunity:
    Spoiler
    Show

    I have a 30ft. reach, recieve unlimited AoO per round, and each provoking action gives me three such attacks - the first at my full attack bonus, the second at a -5, and the third at a -10, with full damage applied to each attack. All of the normal actions that provoke AoO apply to me, along with the following special cases:
    -Casting any sort of spell, spell-like ability, or supernatural ability, regardless of if it would normall provoke AoO or not.
    -Charging into a square I threaten.
    -Dismiss or redirect an active spell.
    -Turn or rebuke undead.
    -Attempt to grapple me, even if with Improved Grab or Improved Grapple.
    -Attack me in melee
    -Hit me in melee
    Any movement-related action that provokes an AoO (leaving or entering a threatened square, for instance) will have the first AoO be a Stand Still attempt, forcing a Reflex save with DC=Damage dealt against being unable to move further that turn, but causing no actual HP damage.)

  10. - Top - End - #130
    Barbarian in the Playground
     
    expirement10K14's Avatar

    Join Date
    Jul 2007
    Location
    Delmar, New York
    Gender
    Male

    Default Re: Age of Mythology

    Spoiler
    Show
    The Eldritch Chain is only 4 targets. 24/5 is 4.8, rounded down it is 4. And I forgot to add the base of 10 to the saves


    Again I will use a Maximized Vitrolic Brimstone Eldritch Chain Hellfire blast for 17d6 (maximized) damage that bypasses spell resistance, and anyone hit must make two DC 24 saving throws to avoid taking acid damage (2d6/round for 4 rounds) and lighting on fire (2d6/round for 4 rounds). The blast deals 102 damage, and jumps to up to 4 targets. Secondary targets only take 1d6/round from acid and fire damages, if affected, and only take 51 damage.
    Ranged Touch Attack - (1d20+33)[35]
    Ranged Touch Attack - (1d20+33)[52]
    Ranged Touch Attack - (1d20+33)[35]
    Ranged Touch Attack - (1d20+33)[41]

    Important Stats-
    Spoiler
    Show

    Initiative- 33
    HP- 371/371
    AC- 42, 34 Touch, 29 Flat-Footed
    Bound to Naberius- Until end of day
    Fell Flight Active- Until end of day
    Last edited by expirement10K14; 2008-04-20 at 08:44 AM.
    Avatar by Sneak

  11. - Top - End - #131
    Dwarf in the Playground
     
    pup3k's Avatar

    Join Date
    Jul 2005
    Location
    London, Ohio
    Gender
    Male

    Default Re: Age of Mythology

    ((What exactly are we waiting on? Has someone not posted their action or something?))
    It is I, Pup3k!!!

    "Verb, verb, verb, verb the adjective noun!

    My beautiful Altaïr Sneakatar courtesy of Sneak.

  12. - Top - End - #132
    Barbarian in the Playground
     
    TheMeanDM's Avatar

    Join Date
    Jun 2007
    Location
    The Ice Fields of Iowa
    Gender
    Male

    Default Re: Age of Mythology

    I think we broke our DM.
    Who is TheMeanDM?

    [Image removed - too large]
    Not as large as SOME.



    Head Executioner for House Kato

  13. - Top - End - #133
    Dwarf in the Playground
     
    H Savvy's Avatar

    Join Date
    Jan 2008
    Location
    The land of make-believe
    Gender
    Male

    Default Re: Age of Mythology

    I think you're right.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •