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  1. - Top - End - #121
    Bugbear in the Playground
     
    Pink's Avatar

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    Default Re: Pink's Wandering Goblins

    OOC: Umm...Just confirmation but...All of you, walk after the farmers, taking nothing of Krulsch and leaving it to rot in the sun yes?
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  2. - Top - End - #122
    Halfling in the Playground
     
    Flumph

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    Default Re: Pink's Wandering Goblins

    Oradell suddenly slips behind the group. Without them noticing, and with a tear in his eye, he begins burying Krulsch. He also takes Krulsch's 2 platinum to split evenly amongst his team, (I believe 2 plat is 200 gold, so 50 for each of us).

  3. - Top - End - #123
    Ettin in the Playground
     
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    Default Re: Pink's Wandering Goblins

    Soth also helps with the burial and searching the corpse, since he was heading that direction anyhow. For the sake of practicality, he casts Prestidigitation to attend to the smell while the grave is being made.

  4. - Top - End - #124
    Bugbear in the Playground
     
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    Default Re: Pink's Wandering Goblins

    OOC: Platinum pieces are worth 10 gold each. I was wondering why you thought they were so precious.

    The farmers, seeing that the goblins prefer to bury their companion where he has fallen, continue forward towards their farmhouse, however Thomas clearly turns his eye back to watch those that remain.

    DM note: I'm assuming you're just making a shallow hole using hands/weapons unless one of you brought a digging tool. In effect, more of a mound than a grave.
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  5. - Top - End - #125
    Halfling in the Playground
     
    Flumph

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    Default Re: Pink's Wandering Goblins

    OK, 5 gold for each of us. Yes, it is more of a mound. Because of a lack of digging tools, we can't really make a grave.

    Oradell, realizing that he could die as soon as his companion, Oradell begins etching his will into one if his boots by using a sharpened rock. He writes "If I die, do not use a ressurection. I want to join my companion in the Great Beyond."

  6. - Top - End - #126
    Bugbear in the Playground
     
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    Default Re: Pink's Wandering Goblins

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    Okay, that totally made my day. Have a 50 exp rping bonus OOTS2.
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  7. - Top - End - #127
    Ettin in the Playground
     
    Ganurath's Avatar

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    Default Re: Pink's Wandering Goblins

    Soth glances at Oradell's work, making a mental note of his will in case his body were left behind.

    [roll=Knowledge (planes or religion)]1d20+3[/roll]

    ((I want to know if Soth knows enough about the afterlife to comment on how the odds are good that Krulsch and Oradell will be on different planes of existence in the next life.))

    * post roll count doesn't match database

  8. - Top - End - #128
    Halfling in the Playground
     
    Flumph

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    Default Re: Pink's Wandering Goblins

    Oradell finishes up the mound thingy, and then picks up Krulsch's Scorpion Chain. He sticks it out of the grave as a gravestone, honoring his comrades favorite weapon. He then looks for some boulders to roll around the grave to prevent animals from defacing it.

    (1d20+13)[18]

  9. - Top - End - #129
    Barbarian in the Playground
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    Default Re: Pink's Wandering Goblins

    Quote Originally Posted by Ganurath View Post
    Soth glances at Oradell's work, making a mental note of his will in case his body were left behind.

    [roll=Knowledge (planes or religion)]1d20+3[/roll]

    ((I want to know if Soth knows enough about the afterlife to comment on how the odds are good that Krulsch and Oradell will be on different planes of existence in the next life.))
    ((Make the comment anyways, I don't think Oradell will know you don't know.))

    Skeesky says a few words over the mound before moving away. He doesn't say much but is clearly deep in thought.

    * post roll count doesn't match database

  10. - Top - End - #130
    Bugbear in the Playground
     
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    Default Re: Pink's Wandering Goblins

    Oradell is able to find enough rocks to finish the grave of Krulsch so that it should stand firm for a little time at least.

    At length, the group finishes saying their last good byes to their former comrade and follows the trail through the wheat left by the farmer's. The farmhouse itself is surrounded by a small thicket of trees, probably grown over the generations by their planned look, as opposed to having once been apart of a larger forest. Past the trees is what appears to be a typical farmyard, a clothesline set-up between two wooden posts, a small stone well. The house is made from a simple design, made out of stones and with a small roof. At the side of the house is a small sheltering roof made out of wood, that has scrapes of cloth and a bone of two underneath it.

    Currently the farmer and his warrior son are using shovels to dig five shallow graves near the win shield forest. The other son is no where to be seen. Looking up from his task and seeing that you have not brought Krulsch with you, Peter asks “You've laid your companion to rest then?”
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  11. - Top - End - #131
    Ettin in the Playground
     
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    Default Re: Pink's Wandering Goblins

    Soth nods in affirmation, walking on his reclaimed club like a walking stick. "As much rest as he can get, anyhow. He was never the peaceful type, as you may have noticed."

  12. - Top - End - #132
    Halfling in the Playground
     
    Flumph

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    Default Re: Pink's Wandering Goblins

    Oradell asks in Orcish "Where did the Ogres come from, and why do they attack the farmhouse?"

  13. - Top - End - #133
    Bugbear in the Playground
     
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    Default Re: Pink's Wandering Goblins

    Thomas sets his shovel against a tree and speaks, first in orcish and then in common, the answer to the question posed ((For ease we'll assume that someone is properly translating at this point I think)). "We suspect they come from the northern mountains, slipped past the dwarven strongholds or tore a path through the kobold tunnels. In any event they're here now and happy to stay in this softer land. They only make attacks when they need to, but they're obviously raiding for food, cattle, hens, crops. We can't let them get settled or worse, breed."
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  14. - Top - End - #134
    Halfling in the Playground
     
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    Default Re: Pink's Wandering Goblins

    Oradell replies "Well, that must suck. Have you tried negotiating with them in Orcish? Mabye you could find a way to assist both parties?"

  15. - Top - End - #135
    Bugbear in the Playground
     
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    Default Re: Pink's Wandering Goblins

    He gives Oradell a grim smile "If you had seen what they did to the first scout sent out to investigate their lair, you'd know that negotiating is not an option. Besides, they have nothing to offer us and have taken far to much to be excused, and they hardly seem like they could be convinced to just leave."
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  16. - Top - End - #136
    Halfling in the Playground
     
    Flumph

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    Default Re: Pink's Wandering Goblins

    Oradell says "OK, looks like slaughter it is then." He begins to tell his comrades "According to the farmers, these ogres don't take kindly to diplomacy. Looks like we have to kill them for these farmers."

  17. - Top - End - #137
    Bugbear in the Playground
     
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    Default Re: Pink's Wandering Goblins

    Hellooooooo~ Anyone else playing besides OOTS?

    *sigh* Don't want to do this, but if nobody else posts up within 3 days I might have to call time of death on this. Might have to call time of death anyway if there's not enough. Sorry OOTS. Fun concept and all but the tragedy of pbp games.
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  18. - Top - End - #138
    Ettin in the Playground
     
    Ganurath's Avatar

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    Default Re: Pink's Wandering Goblins

    ((Personally, it's the language barrier combined with the restriction to a set of options that gear towards similiar class combinations. IC, I didn't understand a word of what has been said.))

  19. - Top - End - #139
    Bugbear in the Playground
     
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    Default Re: Pink's Wandering Goblins

    ((That's why I said a couple posts back assume that it'll be translated at this point, either by you guys or by the humans themselves.))
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  20. - Top - End - #140
    Bugbear in the Playground
     
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    Default Re: Pink's Wandering Goblins

    ((Sorry, pink, OOTS, anybody else that's still in there - I don't know what it is about this game, but I'm trying to force myself to keep going, and it's not working very well.

    The interest that was there at the beginning just kind of faded away.))
    Last edited by dyslexicfaser; 2008-07-04 at 04:40 PM.
    People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe. -- Tycho Brahe

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  21. - Top - End - #141
    Bugbear in the Playground
     
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    Default Re: Pink's Wandering Goblins

    ((Well...Hmmm...I can understand that. PbP is a difficult medium for keeping the fun going and there have been numerous breaks to the action. Perhaps this game has just lost it's steam...for which I can't be blaming you guys, as you've been great for the most part.))
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  22. - Top - End - #142
    Halfling in the Playground
     
    Flumph

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    Default Re: Pink's Wandering Goblins

    ((I agree that the game has lost steam, but it was fun while it lasted. Pbp is just too slow to work, and I think if pbp was faster the game would have bloomed and prospered.))

  23. - Top - End - #143
    Barbarian in the Playground
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    Default Re: Pink's Wandering Goblins

    ((I've been very very busy of late. I must apologize for that. It was fun while it lasted. Perhaps we shall see each other in a chat organized one-shot sometime.))

  24. - Top - End - #144
    Bugbear in the Playground
     
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    Default Re: Pink's Wandering Goblins

    Hmmm, I have tinkered with the idea of a chat game once again. It's just that one of those requires preparation and such :P

    Anyway, it's been fun, but as the general consesus seems that this has run it's course, Well, Time of death 11:26 July 4 Central Time. Cheers all. keep in touch and you're all welcomed in future games of mine.
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